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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Natives!
Thread: Natives!
KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 23, 2007 03:26 PM
Edited by KnightDougal at 21:08, 23 Jan 2007.

Natives!

Natives are humans. The natives cannot be recruited at towns, they can only recruited from special landspace objects, they also natureal units. They have no own hero.

They are the native units:

Native Blowgunner (Lvl. 1)
Hitpoints: 5
Damage: 1-3
Attack: 1
Defend: 1
Speed: 4
Inactivite: 8
Shoots: 5
Abilityes: Shooter (attacks with blowgun), Poison Shoot
Desprection: Native Blowgunners are the basic battle forces of the natives, armed with blowuns, no armor.

Native Warior (Lvl. 2)
Hitpoints: 13
Damage: 1-5
Attack: 3
Defend: 5
Speed: 5
Inactivite: 9
Abilityes: Shield Bash (does with the wooden shield),
Desprection: Native Wariors are basic native infanity, used to defend the native vilages, forts, capture the enemy towns. They equped with obsidian swords, wooden shields and cotton armor.

Headhunter (Lvl. 3) (Blavka's idea, thanks to him for it), Mercyless (does extra damage agints poisined, low moraled and cursed units), Cold Blooded (Moral cannot go under 0)

Hitpoints: 20
Damage: 3-6
Attack: 5
Defend: 2
Speed: 8
Inactivity: 9
Shoots: 3
Ability: Cold Blooded (morale do not go below 0), Decapitate (if only 1 unit in an enemy stack and it is small creature, that creature kill at least 1 of them,. Only effects at meele fight), Mercyless (does extra damage agints poisined, low moraled and cursed units), Cleave
Biograpy: Headhunters come from savage bloodthirsty native tribes and adorn themselves in tatoos (not as much as blade dancers though), piercing and bone jewelry. They attack with primitive axes, and armoured with cotton armor.

Shaman (Lvl. 4)
Hitpoints: 36
Damage: 8-13
Attack: 7
Defend: 7
Speed: 3
Inactivite: 13
Mana: 18
Shoots: 3
Ability: Caster (Endurance, Wasp Swarm, Fire Wall), Shooter (thorws bolas, bolas is a spear-liek thing, but shorter and weaker) Warcry (activated ability; once per battle, shamans can spend one turn in warcry and have morale and luck raised by +1 for 3 turns)
Desprection: Shamans are the priests of Natives, posesses abilityes of nature.

Native Elite Warior (Lvl. 5)
Hitpoints: 50
Damage: 12-16
Attack: 12
Defend: 13
Speed: 11
Inactivite: 12
Shoots: 2
Ability: Shooter (thorw spears), Wound, No Ranged Penelaty (attack with spear), Rider Charge

Some landspace objects where we can recruit them:

Native Vilagge (Special object)

We must fight with a full native army (contains all of the native units), if we win, we get the Native Vilagge, we can recruit all of the native units, and this object give us 250 gold per day

Native Fort

We must fight with a full native army, and the natives owns 3 archer towers (native blowgunner shoots from it) and walls (and a gate). After we win, we can recruit all of the native units here. This object also give us 750 gold per day

Native Outpost

Act as garison, but if we at once captured it, it will destoryed.

Hunters Cottage

External Native Blowgunner dwelling

Native Barracks

External Native Warior Dwelling

Headhunters Barracks

External Headhunter Dwelling

Shaman Hut

External Shaman Dwelling

Native Stabbles

External Native Elite Warior Dwelling.

Growt:

Native Blowgunner: 17
Native Warior: 11
Headhunter: 6
Shaman: 5
Native Elite Warior: 3

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 23, 2007 03:33 PM

i think bixie want to say something

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 23, 2007 03:34 PM

i actually ment on the mini towns post, KD, but looks good!

mini-towns, place them in here!
____________
Love, Laugh, Learn, Live.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 23, 2007 04:21 PM

Six special abilities ... that's pretty impressive in one creature! And I'm confused - there is the Blowgunner, and then there's the Headhunter that also attacks with a Blowgun? That seems kinda strange - especially because we have a "town" with 4 creatures, of which 3 are ranged. Maybe it would be more appropriate to give the Headhunter a decapitate ability, where they cut of targets head (if target has one) (similar to Death Touch and Vorpal Sword, but activated and without cleansing ability).
____________
What will happen now?

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 23, 2007 04:29 PM

Quote:
Six special abilities ... that's pretty impressive in one creature! And I'm confused - there is the Blowgunner, and then there's the Headhunter that also attacks with a Blowgun? That seems kinda strange - especially because we have a "town" with 4 creatures, of which 3 are ranged. Maybe it would be more appropriate to give the Headhunter a decapitate ability, where they cut of targets head (if target has one) (similar to Death Touch and Vorpal Sword, but activated and without cleansing ability).



Thanks, I add on it now!
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 23, 2007 04:47 PM

the ability fits, however, i'm not two sure about its name "death stare"

try "decapitate" instead.
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Love, Laugh, Learn, Live.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 23, 2007 04:55 PM

Quote:
the ability fits, however, i'm not two sure about its name "death stare"

try "decapitate" instead.


tanks, I edited.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 23, 2007 05:40 PM

The idea is really good!
But I think I would do it differently. But hey, everyone and his/her taste.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 23, 2007 07:04 PM

Headhunter Abilities:

Shooter
Poison
Warcry
Cold Blooded
Mercyless
No Meele Penelaty
Decapitate

That's simply far too many abilities for one creature! Man, you have 4 creatures, try to distribute some of them on the other units. For instance all your ranged units have No Melee Penalty. That's imbalanced. And you have 2 of 4 units with Poison attack. That's too many. And Bravery and Coldblooded is sort of the same ability (sure, one cuts at +1, another at 0, but ...).

Try something like this:

Blowgunner
Ranged
Poison
No Melee Penalty

Warrior
Shield Bash
Mercyless

Headhunter
Coldblooded
Decapitate

Shaman
Caster
Shooter
Battlecry
____________
What will happen now?

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 23, 2007 07:28 PM

Quote:
Headhunter Abilities:

Shooter
Poison
Warcry
Cold Blooded
Mercyless
No Meele Penelaty
Decapitate

That's simply far too many abilities for one creature! Man, you have 4 creatures, try to distribute some of them on the other units. For instance all your ranged units have No Melee Penalty. That's imbalanced. And you have 2 of 4 units with Poison attack. That's too many. And Bravery and Coldblooded is sort of the same ability (sure, one cuts at +1, another at 0, but ...).

Try something like this:

Blowgunner
Ranged
Poison
No Melee Penalty

Warrior
Shield Bash
Mercyless

Headhunter
Coldblooded
Decapitate

Shaman
Caster
Shooter
Battlecry


Okay, I edit.
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