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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HC Suggestions For Factions - The Book
Thread: HC Suggestions For Factions - The Book This thread is 3 pages long: 1 2 3 · NEXT»
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 26, 2007 07:30 PM
Edited by VokialBG at 20:12, 27 Jan 2007.

HC Suggestions For Factions - The Book

OK, the HTML book is ready.

Statistics:

60 Pages in HTML
over 50 images
10 different fonts
1 QTime file
1 Javascript

The link for the book is here - only 3,18MB        in ".zip" archive. To start the book open the direktory and star the "start.bat" file.


If there are bugs, please report!

If the book need changes, please post a list of changes here! I have no time to search all changes in the master posts.

EDIT:

The new version is done, and ready for downloads!

The new version is named "HC Book 3.6.9hc Final"

New statistics:

64 Pages
over 90 images
11 different fonts
1 QTime file
1 Java script


New in "3.6.9hc Final":

- Two new Parts:

Part 4 - The Cavern and in Part 6 - The Hobbits

- The Settlement is now in the last part - Part 7, and The Cavern is Part 4

- The Tropical --->>> updated
- The Settlement --->>> updated

Many bugs fixed!



Click here to download! - only 4,39MB

EDIT x2:
OK, the third version is ready, new in the version:

- The Stampade --->>> updated
- All bugs are now fixed!

Click here to download - 4,66MB
____________

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 26, 2007 07:44 PM

it is really good, Vokial!! well done.

just a few problems, the stampede section isn't that full. quiet alot of the history has been missed out, the other subskills have disappeared, and also the stats aren't there. i have them posted, can you please put them in.

but appart from that, very good!

____________
Love, Laugh, Learn, Live.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 26, 2007 07:52 PM

That's great.
But Vok, I totally changed my faction. This is very very old information.
I have new history:

http://img171.imageshack.us/img171/7122/history3ui.png

New Race temperament description:
Quote:
Race temperament description: The amphibians are evil, but they are rational and wise. They are extremely loyal, and will never betray an ally, even for their own life. They like the water of swamps, but they hate the salty sea water.
When an amphibian creature has some free time, he will sit at the bottom of his swamp, and ponder about the meaning of life.
They are very agressive and get angry easily.
They are very mysterious and quiet.


New Diver, Fast Diver, Bunished Snail, Poisoned Snail, Flax, Angry Flax, Water Hunter, Water Shocker, Wyvern, Wild Wyvern, Omegan Lizrad and Omegan Basilisk:
Quote:
Creatures: (+ means upgraded unit)
1. Diver:
2 attack
1 defence
1-2 damage
4 walk
10 initiative
4 hit points
4 shots
Half range
Specialities: shooter.
1+. Fast Diver:
3 attack,
1 defence
1-2 damage
6 walk
13 initiative
6 hit points
8 shots
Half range
Specialities: shooter, enraged, exhausting.
Idenity details: The Diver/Fast Diver is a human-like unit. He looks like a tall man, with a little bit green skin, smooth black hair and yellow small eyes.
The Diver throws powerful waves.
Creatures, usually, get exhausted of how hard it’s to kill a Fast Diver. The creature that kills the last diver on the battle field has -2 moral (not summoned, resurrected or raised from death creatures). That speciality calls “exhausting”.

2. Banished Snail:
3 attack
6 defence
1-3 damage
4 walk
21 hit points
7 initiative
Specialities: Bash.
2+. Poisoned Snail:
4 attack
7 defence
1-4 damage
4 walk
24 hit points
7 initiative.
Specialities: Large creature, bash, poisoned breath.
Idenity details: The Poisoned/Banished Snails came from the blazing shores. They were neutral creatures that looked for protection. The elves didn’t want them to join the Sylvan’s army. After many years they came back and saw the beautiful tropic area. They asked to join the amphibian army, which fought then against the elves. When the amphians recruit them, they were delighted to fight against the elves, that didn’t want the snails to join their army before.
The Banished/Poisined Snail is the only small creature that upgrades into a large creature.
The Poisoned Snail has a poisoned breath. Any creature that the Poisoned Snail attacks loses some hit points, every time his turn starts (similar to the Poisonous Attack of the assassin).
The Banished/Poisoned Snail is a useful defensive unit, the amount of his hit points is very large (compared to other level 2 creatures), but his offense and walk is relatively poor.

3. Flax:
4 attack
2 defence
2-9 damage
5 walk
14 hit points
12 initiative
12 shots
Half range
Specialities: shooter.
3+. Angry Flax:
6 attack
3 defence
5-8 damage
4 walk
15 hit points
12 initiative
12 shots
Half range
Specialities: Shooter, enraged, Suffering retaliation.
Idenity details: Looks like a man, with big colorfull tropical leaves that comes out of is body.
Some part of his body are aquesouly. When he shoots, the bubles (the shot) come out of these parts of his body.
His skin is a little bit green and the liquid part of his body are a little purple.
They are extremely nice and kind to allies and friends, but they might be very evil to their enemies. The Flaxes' Anger is famous in Ashan.
They shoot bubules.
The retaliation of the Angry Flaxes has 50% chance to cast on the enemy the spell "Suffering".

4. Water Hunter:
10 attack
10 defence
7-11 damage
6 walk
36 hit points
13 initiative
12 mana
Specialities: Caster, flayer.
4+. Water Shocker:
13 attack
9 defence
9-12 damage
7 walk
40 hit points
13 initiative
14 mana
Specialties: Caster, flayer.
Idenity details: The Water Hunters/Shockers are drowned Druid and Hunters.
The If something touches their hands, it immediately gets an electrical shock.
The Water Hunters/Shockers usually spend most of their time by diving. They catch and hunt different water animals (mostly fish and crabs).
The spellbook of the Water Hunter includes one magics: "Icebolt" (6 mana)/ The Water Hunter has 12 mana.
The spellbook of the Water Shocker includes, also, another magic: "Lighting Bolt" (5 mana), and the water shocker has 15 mana.

5. Wyvern:
17 attack
8 deffence
14-17 damage
8 walk
37 hit points
15 inatitive.
Specialities: Large creature, flyer.
5+. Wild Wyvern:
20 attack
10 defence
14-19 damage
9 walk
43 hit points
15 initiative
Specialities: Large creature, flyer, comfusing.
Idinity details: The Wyverns’s/Wild Wyverns’s overall look inspired by the Wyverns from Heroes of might and magic 3 (Fortress town). There is only one change: the Wyvern’s wings are much more massive part of the overall Wyvern’s body.
Before the area was flooded, the Wyverns were Green/Emerald dragons. When they were drowned, they had so many strange changes, that nobody recognized, and until today, nobody knows, they were Sylvan’s dragons.
The Wyverns are extremely fast, and they have high initiative. They are powerfull offensive unit, but their defense and hit points are relatively poor.
The Wild Wyverns have a comfusing attack. This special ability does that in 40% of the Wild Wyvern’s attacks (not retaliations) the Wyvern casts the spell "comfusion" on the attacked enemy.

6. Omegan Lizard:
21 attack
25 defence
17-25 damage
4 walk
110 hit points
6 initiative
12 mana
Specialities: Large creature, caster (fossilizer).
6+. Omegan Basilisk:
20 attack
28 defence
20-29 damage
4 walk
115 hit points
7 initiative
18 mana
Specialities: Large creature, caster (fossilizer).
Idenity details: The Omegan Lizrads/Basilisks are huge Lizard, with an extremely long tongue. Their overall look inspired by the Basilisk/Greater Basilisk from heroes of might and magic 3 (Fortress Town).
The Omegan Lizards/Basilisks are included between the most dangerous preditors. They do a huge damage but they are slow and they have low initiative, so there's a lot of time between their turns. They are very mystorious.
Not like other lizards, they like the shade. They can spend hours in it, without moving at all.
The spellbook of the Omegan Lizard includes only the spell "Fossilize" (6 mana), which does that the chosen enemy creature skips two turns.
The spellbook of the Omegan Basilisk also includes the spell "Mighty Fossilize" (9 mana), which does that the chosen enemy creature skips three turns.
Omegan Lizard has 12 mana and the Omegan Basilisk has 18.


The whole campaign was changed:
Quote:
The Campaign:
"The Rebel":

Mission 1:
The Espionage
Findan is sending you, Dunfer, the brother of Alaron, to spy after the Amphibians.
Findan: "You'll have to go to Hallvick, the capital of Sourex and ask to join them."
Dunfer: "They won't beleive me! They'll kill me immediately!"
Findan: "You are right! You have to get some amphibian creatures before you come to Hallvick! Capture some tropical towns in your way to Hallvick, and recruit at least 120 amphibian creatures. They're communication isn't good. They won't know that you captured their towns. I beleive with all my heart you can do it! DO NOT DISAPPOINT ME! Good luck!"

In the end of the mission, the amphibians understood that Dunfer is a spy. They put him inside the magical swamp.
He transformed into an amphibian hero.

objectives:
1. Get to Hallvick with atleast 120 Amphibian creatures.
2. Capture atleast three Tropical towns.
3. Dunfer must survive.

Mission 2:
Confrontation
After Dunfer was transformed into an amphibian hero, Gralto, the king of Sourex, gathered Hallvick's sanate.
Gralto: "I don't know if it's smart to kill Dunfer. He might be very useful for our forces."
Sanator: "How? And if we'll kill him, the elves' king's brother, it will raise the moral of the army!"
Gralto: "But he knows everything about Irollan! As you said, he's the brother of Aalaron, the king! He can give us tactical help and teach us the the secrets of the elves! He knows how they fight and their strategies!"
Sanator: "And how will we convince him to work with us?"
Gralto: "We'll threaten him: join us or die! He is smart. He knows the elves won't want him anymore after he was drowned. And also, if he will join us, the moral of the elves will be much lower!"
Sanator: "I guess you're right. But I think we can't trust him so easly."

Gralto: "Dunfer! You are guilty for spying, killing hundreds of amphibians, capturing few amphibian towns and swindling our people! For all those things, we will execute you! But, you have another choise. You can join our army and live! What do you want to do, Dunfer?
Dunfer: "I'll join you!" *smiling* "And together, with your power and my knowledge, we will destroy those elves that didn't want to be with us, the amphibians!"

Dunfer has to prove his loyalty to Sourex by killing Findan.
He has to get to the border between Irollan and the Griffin Empire, The border that Findan is gaurding on, and fight him.

He goes through Irollan and he finds the caves of the Dark Elves that remain there, hiden undergorund.
He has to help them getting out of Irollan, without the elves will cought them.
After he does that, the dark elves becomes his allies.
They come back from Ygg-Chall with strong forces and help him to capture the elves towns.
He gets to Findan.
Findan: "Ohh... Evil Amphibians! You have no chance against the mighty elves! No drowned creature with destroy the harmony!
Just a moment... I think... No, it can't be. It's... It's Dunfer?!"
Dunfer: "Ha ha ha!" *Evil laugh* "You just couldn't imagine me transformed into amphibian? If I wouldn't want to kill you, I would ask you to join me! Ha ha ha!
Findan: "What happened to you, friend? You're... YOU BECAME SO EVIL!
How thing like that happened to you, Dunfer? Your not the same dunfer I knew! You batreyed us! From now on, I don't see you as Dunfer! He was an elf, powerful, loyal and FRIEND!"

Findan is fighting against Dunfer.
If Findan wins, you lose the mission.

If Dunfer wins:
Dunfer: "From here, from this forest, it's all began. Here it will be finished! We have to find THE PROLLFER!

Mission objecives:
1. Kill Findan
2. Find the Dark Elves
3. Help the Dark elves to cross the border
4. Dunfer must survive

Mission 3:
The Search
After Dunfer killed Findan, he has to find the Prollfer. The Prollfer is a strong amphibian mage. He's magic power is so strong that he can drown a whole Sylvan town. The only problom is that he left Sourex kingdom before many years. He lives somewhere in Sabbara forest, the only forest in the Silver Cities.
If Dunfer wants to win the elves, he has to find the Prollfer again and to convince him to work for the amphibian army again.
There are only two problomes to reach there:
1. Academy towns surround the Sabbara forest.
2. Sabbara forest is like a maze. It will be very difficult to find The Prollfer's hut.

Dunfer goes to the Prollfer's hut, after hundeling with the wizrads.
The Prollfer: Ahhh... Again Sourex's amphibians look for me... They just don't know when is the time to give up!"
Dunfer: "Yes, Prollfer, we don't know. But you should know, we are in war! Brutal war! Your grandchildren are fighters in our army! With you, we can win! Won't you do it to save your dear family?"
The Prollfer: "Mabey your are right! I can't sit here and to stay neutral for all my life! I'll go with you, to help my amphibian brothers!"

Mission objectives:
1. Find the Prollfer.
2. Dunfer must survive.

Mission 4:
The Transportation

The Prollfer: "Dunfer! Bring me to Hallvick. Our journey starts from there!"
Dunfer: "Ass you wish, sir."

The Griffin Empire spies find out that Sourex succeeded to raise the Prollfer to their army, and that he's going now to Hallvick.
They know their chance to win the amphibians is much lower when the Prollfer is with them.
They decide to do everything they can to catch the Prollfer.

Objectives:
1. Bring the Prollfer to Hallvick.
2. Dunfer must survive.
3. The Prollfer must survive.

Mission 5:
The Allies
It's the final war. The Griffin Empire's and Irollan's armies are attacking you together.
The dark elves came to help you. They hiden in the caves.

Sarrow (Warlock): "Our scouts reported of huge armies of humans and elves that came together to fight us. We are here to help you."
Dunfer: "We appreciate that. Where are they?"
Sarrow: "They are not far from here, eastwards. We erected some camps in the caves. We will attack them from underground."
Dunfer: "First, we will attack Ralat. It's a strong sylvan town and it's on a island in the north. I don't want the enemy to capture it. and with the Prollfer, we'll drown it!"

Dunfer captures Ralat. Between the trees he finds Tieru's spirit.
Tieru's spirit: "Are you Dunfer, the brother of Alaron?"
Dunfer: "No! Atleast, not any more!"
Tieru's spirit: "I heard you are brave and strong elf. So, tell me exactly, what kind of strong elf fights against his brothers?"
Dunfer: "What are you trying to say?"
Tieru's spirit: "I guess, that you'll find out one day. But I am not the one who's going to tell you."

After Dunfer wins the war, in the end of the campign, he's catches to elves' king.
Dunfer: "Who am I? Tieru's spirit told me that I don't know everything about myself! Tell me or I kill you!"
Elves' king: "You were just a baby. Demons killed your family. Alaron safed your life. He adopted you."
Dunfer: "WHAT?! I am a HUMAN?! Sylanna, one say, I will revenge!"

Objectives:
1. Capture Ralat.
2. Win the elves and the humans.
3. Dunfer must survive.
4. Find out the true about Dunfer.

To be continued...


The hero's abilities were changed:
Quote:
The amphibian hero's special skill is magical drowning.
If you bring to a tropical town (that the building "magical swamp" is already bulit there) a certain creature, you can change it into amphibian creture.

A list of the original creatures that can pass a Magical Drowning:
Becoming Divers:
Blade/War Dancers
Gremlims/Master Gremlins
Spearwielders/Skirmishers
Peasants/Conscripts
Scouts/Assasins

Becoming Flaxes:
Druid/Druids Elder
Mages/Archmages

Becoming Water Hunters:
Hunter/Master Hunters
Priests/Insquistors
Brawlers/Berserkers
Rakshasa Rani/Rakshasa Raja

Becoming Wyverns:
Green/Emerald Dragons
Shadow/Black Dragons
Bone/Spectral Dragons

Becoming Omegan Lizards:
Pit Fiends/Lords
Dark/Grim Riders

Becoming Lercoes:
Angels/Arch Angels
Devils/Arch Devils
Collossuses/Titans
Thanes/Storm Lords

With "Basic Drowning" your can drown only creatures that become into Divers and Flaxes.
With "Advenced Drowning" your can drown also creatures that become into Water Hunters and Wyverns.
With "Expert Drowning" your can drown also creatures that become
into Omegan Lizards and Lercoes.
Ultimate "Magical Drowning" skill does that all the drowned creatures (that were in other races before) has +1 luck, +2 for large creature.

Abilities of "Magical Drowning" skill:
1. Lizard's Bite: The Omegan Lizard that the amphibian hero rides on bites the enemy creature. It's bite is cursed and the creature has -2 luck and -2 moral.

2. Drowned Moral: every time the amphian's creatures fights a creature that can pass a magical drowning, They have +1 moral, +2 for large creatures.

3. Faith of Lercoes: If there are Lercoes/Deep Lercoes in the amphibian's army, all the water attacks will have +15% of damage.

4. Wet Walking: (-Long Life Living, Frozen-Heart Depression, Pleanty of Energy)
all the amphibian creatures has +3 speed in a combat, on a tropical terrain.

Abilities of Attack skill:
4. Power of Speed-Hero acquires Mass Haste spell on advanced level. (-Tactics)
5. Plenty of Energy-The hit points and the max damage of the creatures has +2 every two turns the creatures play (not wait or defend). (-Power of Speed, Long Life Living, Tear of Asha Vision)

Abilities of Dark Magic skill:
4. Brutral Pain-Hero acquires "Mass Dacey" and "Mass Volnerability" spells on advanced level. (-Master of pain)
5. Exhusting Effect-All the creatures in the amphibian's army get the Fast Diver's Special ability of Exhausting. (-Master of Pain, Brutal Pain)

Abilities of Defence skill:
4. Armor Maker-Every 4 levels, the hero gets automaticly +1 defence. (-Vitality)

Abilities of Destructive Magic skill:
4. Deadlock Cold-After casting "Ice Bold" and "Circle of Winter" with freezing effect, every anemy creature that passing in the squares near the casted monster, get -5 defence and -1 speed. (-Master of Ice)
5. Frozen-Heart Depression-After casting "Ice bolt" and "Cicle of Winter" the casted enemy get a sirious depression. He has -1 moral, -3 luck, and -3 for maximum damage. (-Deadlock Cold, Shooters Encouraging, Exhausting Effect)

Abilities of Enlightenment skill:
4. Arcane Exaltation-Delving deep into the secrets of spellcraft, hero gains +2 Spellpower permanently. (-schoolar)
5. Graduate-Being so keen to learn, the hero is granted +2 Knowledge and an additional bonus of +1000 experience. (-Arcane Exaltation)

Abilities of Leadership skill:
4. Shooters Encouraging-Shooters in amphibians army get +2 moral. (-Deplomacy)
5. Long life living-Every 5th tier creature gets +5 hit points, every 6th tier creature gets +10 hit points and every 7th tier creature gets +15 hit points (Shooters Encouraging, Erratic Mana, Deadlock Cold, Master of Pain, Brutal Pain)

Abilities of Light Magic skill:
4. Refined Mana-Casters in hero army will spend only half the required mana cost to cast spells. (-Master of Wrath)

Abilities of Luck skill:
4. Movement Luck-Every start of turn, the hero gets a massege in the top of the screen of how many bonus movment points he got to this turn. the range is between 3-6. (-Path Finding)
5.Tear of Asha Vision-The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success. (-Fath Finding, Movement luck)

abilities of Summoning Magic skill:
4. Exorcism-All Destructive Damage spells against summoned and gated targets deal double the normal damage.
5. Flooded Mines-Every mine the amphibian hero captures, has divers (20% of the hero's overall creatures quantity), Banished Snails (10% of the hero's overall creatures quantity) and Flaxes (8% of the hero's overall creatures quantity)

Abilities of War Machines skill:
4. Plague Tent-The hero's First Aid Tent receives an ability to damage enemy creatures. (-Firts Aid)
5. Shaking Catapult-When the catapult hits, the creatures that stend near the hit point, gets a damage (8 damage to each hero level). (-First Aid, Plague tent).

Abilities of Logistics skill:
4. Teleport Assault-Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported. (-scouting)
5. Whirlpool Survivor-Creatures' quantity doesn't effected by passing in whirlpool.

Abilities of Sorcery skill:
4. Creatures' Mana Regeration-Creatures in hero's army reafregarate mana (1 mana point per creature's turn). (- Mana Regaration).
5. Erratic Mana-Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).


And in the "basic information and history" page the emblem covers some text.

But basicly, just copy the new things intead of the old things.
Thank you.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 26, 2007 07:54 PM

Quote:
Quote:
OK, the HTML book is ready.

Statistics:

60 Pages in HTML
over 50 images
10 different fonts
1 QTime file
1 Javascript

The link for the book is here - only 3,18MB        in ".zip" archive. To start the book open the direktory and star the "start.bat" file.


If there are bugs, please report!

If the book need changes, please post a list of changes here! I have no time to search all changes in the master posts.



There are bugs! You insterted the old Settlement! But why?  I told you in Skype to instert he new! Youuuuuuuuuuuuu! (fortenetly I sent the Settlement myself to Nival)


KD, be nice to Vok! He is doing very hard work here. And as normal man, he does mistakes, and it's fine!

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relentless
relentless


Known Hero
Shadow Elemental
posted January 26, 2007 08:01 PM

Hello, if you can read this you scrolled all the way to this little post! I'm sure it took you a while, so you win a cookie!  

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 26, 2007 08:02 PM

i made a new thread, no 1 replies, Vokial made one and has 5 (6 including this one) already, sadly in can not open the file , so i can't comment
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 26, 2007 08:06 PM
Edited by VokialBG at 20:11, 26 Jan 2007.

@GLord: Thanks, the tropical will be updated tomorrow
@bixie: Please post a list like GLord
@KD:

1. This is not a bug
2. Delete your post, and post only the new things in yout town, like GLord, or I'll can't update your rese...
3. Upload your images in Photobuket, I can't see your pics!

@Ted: open the archive (.zip) with WinRAR, extract it. Open the "HC_Book_HTML_V3.1.0" folder, click 2 times on the file named "start".

If you can't do this go in the data folder (in "HC_Book_HTML_V3.1.0") and find the "index" file star it and read the book
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 26, 2007 08:09 PM

Quote:
@GLord: Thanks, the tropical will be updated tomorrow
@bixie: Please post a list like GLord
@KD:

1. This is not a bug
2. Delete your post, and post only the new things in yout town, like GLord, or I'll can't update your rese...
3. Upload your images in Photobuket, I can't see your pics!


Oh thank you, Vok.
I don't think people appreciate enough what you did for us.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 26, 2007 08:22 PM
Edited by GenieLord at 21:18, 26 Jan 2007.

KD, this was my idea! I did it! You totally copied it from me!
And you just took all the skills from other factions! You didn't invent even one single thing here.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 26, 2007 08:23 PM

KD, what you are doing is some serious spamming, stop it and delete it or you'll lose more QPs, your on thin ice with the moderators already
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 26, 2007 08:40 PM

so many spelling mistakes!

Ted casts summon Archangels
KD uses sneezing power to attack the Archangels, and steals their wings to fly away

while flying GL casts lightling bolt and frys KD out the sky, KD is out of comision, and the Settlement has been destroyed, succes

no offense to KD or the Settlement
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 26, 2007 08:45 PM

simple,

first, get a lamp (to catch GL and make him your slave)

second, hide in a very hot place, eg. volcano or a burning house, (amphibians dont like fire)

third, pray to your mommy (sorry if affends anyone)

fourth, suffer the might of GL, lol
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 26, 2007 09:08 PM

KD, I'm serious. Don't use it! Please delete it immidiatly.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 26, 2007 10:02 PM

could someone do me a favor and tell me what I missed?  KD's posts seem to be gone.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 26, 2007 10:07 PM

VokailBG: settlement skill chnages:

Racial abilityes (of subskills, like the others, except the 3 abilityes of all skills what same at all factions) :

Attack abilityes: Flaming Arrow (requres: Triple Balista, Archery)

Dark magic abilityes: Shrug of Darkness (Requres: nothing), Fallen Knight (Dark Revelation) Weaking Strike (Fallen Knight)

Defense abilityes: Stand Your Ground (requres: Evasion), Last Stand (requres: Stand Your Ground), Arming (effect: when defending a town, you have bonus to defence, Requres: Vitality)

Englightment abilityes: Dark Revelation (Guardian Angel, Battle Frenzy), Arcane Exaltation (Requres: Mana Regenation)

Leadership abilityes:

Light magic abilityes: Elternal Light (Shrug of Darkness), Twilllight, (Requres: nothing) Guardian Angel (Requres: Twillight, Elternal Light)

Logistics abilityes: Swift Mind (requres: Pathfinding)

Luck abilityes: Dead Man's Curse (requres: Dark Revelation)

Sorcery abilityes:

Summoning Magic abilityes: Wall of Fog (requres: Evasion)

War Machines Abilityes: Triple Balista (Requres: Balista), Metal Catapult (Effect: the Catapult is precised and stonger, Requres: Catapult)

Ultimate ability requres: Weaking Strike, More Warsmithism
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relentless
relentless


Known Hero
Shadow Elemental
posted January 26, 2007 10:11 PM

I noticed you remade the Cavern into a neutral town... Why?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 26, 2007 10:14 PM

Quote:

Dark magic abilityes: Shrug of Darkness (Requres: nothing), Fallen Knight (Dark Revelation) Weaking Strike (Fallen Knight)


do'h. KD, you are only allowed two additional skills!

Quote:

Defense abilityes: Stand Your Ground (requres: Evasion), Last Stand (requres: Stand Your Ground), Arming (effect: when defending a town, you have bonus to defence, Requres: Vitality)



same goes for here, to!

Quote:

Light magic abilityes: Elternal Light (Shrug of Darkness), Twilllight, (Requres: nothing) Guardian Angel (Requres: Twillight, Elternal Light)
Quote:


and here (how can orcs get guardian angel, even if they don't worship the god of light!)


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Love, Laugh, Learn, Live.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 26, 2007 10:52 PM

I'v got been tireless so I edited the file (only the Settlement!) and made to the new Settlement (I only edited the Settlement, and keepd the other, so do not say "You stole my..."). You can download here!

I hope you like the new Settlement! We must send the file in time (GL said we have got 2 moths, I hope this is enough time)!
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 26, 2007 10:53 PM

You could have at least changed the name so there is no conflict with author's version.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 26, 2007 11:34 PM
Edited by VokialBG at 23:43, 26 Jan 2007.

Quote:
I'v got been tireless so I edited the file (only the Settlement!) and made to the new Settlement (I only edited the Settlement, and keepd the other, so do not say "You stole my..."). You can download here!



Eham, KD you have add many bugs with your "edit", just leave the HTML to me


@Relentless: If you want I'll add your Cavern town in the book as "Part 6"
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