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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Project
Thread: Project This thread is 27 pages long: 1 ... 5 6 7 8 9 ... 10 20 27 · «PREV / NEXT»
Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 13, 2007 04:26 AM

Lol

I remember that, it had the creepy self portrait of Manson, which he did himself.

Are we slightly off topic?

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Asheron
Asheron


Famous Hero
Ancient
posted March 13, 2007 07:49 AM

My new avatar is uploaded
Offtopic,where? Oh yeah,thanks to wog_edn i found a way to swap creature tiers
I have been thinking,we still havent got dungeon finished

                      Dungeon

1) Kobold  Slave - Kobold Miner
2) Troglodyte Watcher - Troglodyte Seer
3) Medusa - Medusa Mistress
4) Ogre Warlord - Ogre Tyrant
5) Minotaur Guard - Minotaur Champion
6) Drakeadon - Elder Drakeadon(Cave Wyrm - Shadow Wyrm)
7) Shadow Dragon - Black Dragon

Might Hero - Overlord
Magic Hero - Warlock
Commander - Executioner

Some ideas:
Kobold Miner places Land Mines before attack
Troglodyte Watcher/Seer Dunno...ranged?
Medusa petrifies and is range
Ogre's ignore defense and has a chance to stun(paralize)
Minotaur's ignore defense and has a chance for critical
Since no one thinks Hydras should be in Dungeon,how bout we put Gorynyx for Drakeadon-Elder Drakeadon/Cave Wyrm-Shadow Wyrm?Gorynyx IS a Dungeon creation
Dragons - Magic Immune

Note: I think that in each creature name we should put its class(example Minotaur Guard - Minotaur Champion)because not all minotaurs have axe and fight.Its like "We got a baby a report.What is it?Minotaur.Oh here's an axe.But I want him to be a warlock...I said AXE!"
____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 13, 2007 03:19 PM

Quote:
"Lest we forget"... I can remember that sentence from Mansons "best of" album

Busted But it IS a cool sentence, and it can be applied to many things...
Quote:
2) Troglodyte Watcher - Troglodyte Seer

Do we really need that much irony?
How about troglodyte keeper - troglodyte seer? I think that would be a solid solution
Drakeadon-gorynych would be too similar to dragons... Both lvl 6 and 7 units fliers are not a good idea...
Quote:
Note: I think that in each creature name we should put its class(example Minotaur Guard - Minotaur Champion)because not all minotaurs have axe and fight.Its like "We got a baby a report.What is it?Minotaur.Oh here's an axe.But I want him to be a warlock...I said AXE!"

Ok, why not...
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 13, 2007 03:41 PM

Quote:

How about troglodyte keeper - troglodyte seer? I think that would be a solid solution

Ok,why not

Quote:

Drakeadon-gorynych would be too similar to dragons... Both lvl 6 and 7 units fliers are not a good idea...

But Manticore is flying unit too...
They are not dragons,they are result of a experiment,that's what warlocks do...They are weaker than actual dragons
Oh,and if anyone doesn't mind,all heroes will be humans or minotaurs(no trogs)

Okay here is the FIRST version of next faction(be gentle)

                        Horde/Stronghold

1.Goblin Maceman
Goblin Marauder

2.Brawler
Grunt

3.Troll Hunter
Troll Headhunter

4. Wolf Rider
Warg Rider

5.Shaman
Warcryer

6.Warlord
Tyrant

7.Behemoth
War Behemoth

Might Hero - Barbarian?
Magic Hero - Farseer
Commander - Destroyer

lvl 2,4,5 are orcs
lvl 6 is minotaur

This only first version (which is very old) so I'm open for suggestions...
BTW i'm satisfied with magic system,if anyone thinks otherwise,speak now or be silent forever
____________

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 13, 2007 03:41 PM

Drakeadon is two headed dragon like hound (made by Nefarian )so it isn't a flying creature
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Asheron
Asheron


Famous Hero
Ancient
posted March 13, 2007 07:08 PM

Quote:

Drakeadon is two headed dragon like hound (made by Nefarian  so it isn't a flying creature

Didn't know that,if you don't like it,i can use Cave Wyrm-Shadow Wyrm...(Dont think that I dont like your ideas,though,its just now i'm kinda limited with resources )

No replies for stronghold?
Well,i have another question...What do you think about changing heroes names and their specials? I have several ideas and I need your opinion...
____________

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 13, 2007 07:24 PM

i want to see that emmm... hound in the game. we need original creatures.

now about the stronghold.
its worg rider,not warg rider
warcryer??no,the name doesnt fit. shamans are spiritual guided people. elder shaman would fit nicely there
might hero could be chieftain
as for minotaur,i hope it isnt the old kind. i prefer more beastial minotaur.
about the trolls:
i think they could be casters, like: Voodoo troll>>>Hexxer
other creatures are ok.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 13, 2007 08:15 PM

Quote:
its worg rider,not warg rider

Wargs are orc mounts from Lord of the Rings, WoW just stole the idea and replaced one letter in the name.

How about trolls for Dungeon level 6? Big, dumb, thugs like those from LotR, but perhaps slightly different in looks. Btw I'm against removing troglodyte heroes. The pics of some of them are great. Perhaps it is the human heroes that should be removed, I mean wtf are humans doing in the underground monster realms?
About the Stronghold: I see you included minotaurs, but they're still included in the dungeon lineup (Minotaur Guard - Minotaur Champion). We should make up our mind about the definite minotaur alignment.
My proposition would be:
1) Goblin Maceman - Goblin Ambusher (gains shooting ability when upgraded - throws spears. Very limited ammo)
2) Orc Grunt - Orc Marauder
3) Harpy - Fury
4) Wolf Rider - Warg Rider
5) Hill Giant - Mountain Giant (ranged, like cyclopses)
6) Roc - Storm Roc
7) Behemoth - Ancient Behemoth (perfect the way it is in H3)
Might hero - Barbarian
Magic hero - Farseer
Commander - Warlord or Clanlord - a tough, armored orc (similar in looks to Black Orcs from Warhammer, perhaps. Special ability - Veteran - grants +2 morale to friendly units, and has a chance to parry the enemy's attack, nullifying the damage; chance grows with commander level)
We could put Shaman-Stormcaller instead of one of the units, if you insist, but we already have goblins (upgraded) and giants as shooters, and harpies as strike&return creatures.

____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 13, 2007 11:19 PM

Quote:

i want to see that emmm... hound in the game. we need original creatures.

What hound?

Quote:

now about the stronghold.
its worg rider,not warg rider
warcryer??no,the name doesnt fit. shamans are spiritual guided people. elder shaman would fit nicely there
might hero could be chieftain
as for minotaur,i hope it isnt the old kind. i prefer more beastial minotaur.
about the trolls:
i think they could be casters, like: Voodoo troll>>>Hexxer
other creatures are ok.

Its pronounced Warg(Big,Scary wolfs mounted by orcs from from LoTR)
About other creatures...Warcryer is a titule,he doesn't actually screams in battlefield
Minotaurs belong to the wilderness IMO.I believe we should put TWO kinds of minotaurs...Why not? That could even be a part of campaign...
Trolls...I really LIKE Warcraft Trolls (the best thing in warcraft world ) and I think there is a way to get models...

BTW i see you fixed your signature

Quote:

How about trolls for Dungeon level 6? Big, dumb, thugs like those from LotR, but perhaps slightly different in looks.

If we can get models,ok...They can be Cave Trolls.BTW i have an idea(actually its a old one,but I always forget to tell it ) Since everyone is against Gorynyx as lvl 6,how bout this: It is neutral a creature,but HAS Dungeon alignment(same stuff for Imps,Peasants etc.).What do you think?

Quote:

Btw I'm against removing troglodyte heroes. The pics of some of them are great. Perhaps it is the human heroes that should be removed, I mean wtf are humans doing in the underground monster realms?

You find them great?Which one? Ok at least we should put less of them(there are 5 trog heroes!).Humans should be there,I mean they are warlocks who gathered those creatures under their control,minotaur are only intelligent enough and psychically capable of leading armies...But still their race is slave to human warlocks,thats way I propose Minos in stronhold too,free from shackles of their former masters(i'm so good ).They hate magic,so all Stronghold Minos should be Might,with skills like Resistance...

Quote:

My proposition would be:
1) Goblin Maceman - Goblin Ambusher (gains shooting ability when upgraded - throws spears. Very limited ammo)
2) Orc Grunt - Orc Marauder
3) Harpy - Fury
4) Wolf Rider - Warg Rider
5) Hill Giant - Mountain Giant (ranged, like cyclopses)
6) Roc - Storm Roc
7) Behemoth - Ancient Behemoth (perfect the way it is in H3)
Might hero - Barbarian
Magic hero - Farseer
Commander - Warlord or Clanlord - a tough, armored orc (similar in looks to Black Orcs from Warhammer, perhaps. Special ability - Veteran - grants +2 morale to friendly units, and has a chance to parry the enemy's attack, nullifying the damage; chance grows with commander level)
We could put Shaman-Stormcaller instead of one of the units, if you insist, but we already have goblins (upgraded) and giants as shooters, and harpies as strike&return creatures.

I like it this way,except this: no unit should gain ultra ability like ranged when upgraded,i always hated that,because i will NEVER lead unupgraded unit then(Gremlin is the example,always first built upgrade for them and then the rest...).I agree that upgrade is better,but lets make un-upgr. units usefull,okay? Oh,and ammo cart solves low ammo problem
BTW i have noticed in several threads that people consider harpies part of stronghold
About +2 morale for commander...Isnt it a bit to much?That means free leadership skill.Oh,and I have a bad news...I think its not possible to change commander skills At least thats what they said in a lot of threads...I have to check it out myself...

Here is the list of heroes and their changed names and specials:
(The ones with * next to them means that their name is changeable,some names are final)

Nobles
-Lord Haart - Alexander*
-Cuthbert - Alanon*
-Sir Mulich - Lokh*
Priests
-Ingham - Edward*
-Loynis - Gabriel
Avengers
-Ufretin - Balinor*
-Clancy - Menion
-Kyrre - Dirael*
Chaos Lords
-Ignatius - Demian*
-Pyre - Deneris*
Summoners
-Zydar - Arkham*
Dreadlords
-Isra - Ariel*
Overlords
-Dace - Kant
-Gunnar - Ort
Warlocks
-Malekith - Mnement
-Darkstorn - Fidrant

Some notes:
Warlocks dont need Resurrection and Rebuilder abilities. They need damage/antibuff spells specialist.
Overlords need speed specialist(work slave!)
Nobles needs armorer and rebuilder
Priests and Sages need resurrection specialist
Farseers can not have sorcery specialist(reserved for dungeon,inferno and necropolis,perhaps academy)
Barbarians need resistance specialist
Avengers need archery specialist
No walking mines heroes.Or at least,they give resource you actually need

Can't think of anymore right now...Thats that for now
____________

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 14, 2007 05:28 AM

Quote:
Cave Wyrm - Shadow Wyrm


Hm... I like this idea. I think all movement options have not been... explored. Think about it... A wyrm... except instead of flying, it burrows in the ground and appears where you want by popping out of the ground! It could go underneath the fortifications and obstacles, just like flying. What do you think? I thought it seems a good idea.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 14, 2007 10:27 AM

here: Drakeadon

warcraft trolls are practising voodoo magic,so i thought it would be cool,to make them casters.
you can also look for troll ideas here

why dont we add tauren?they live in plains,so they could fit nicely.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Charon
Charon


Hired Hero
posted March 14, 2007 10:43 AM

[Awakes from quite a long slumber]

[Yawn]

Oh, hello, guess i didn't hear you come in...

[puts the kettle on]

Tea?
I'm shure as heck having some...

While we wait, I could say a few things.

Grate sir Baklava, your ideas are magnificent and your poetry dazzling.
Can't say less on your photo manipulation skills.

Good Yanzhangcan, I bid you to post more, since I am fond of your ideas and would like to hear more.

Kipshasz, your help to is appreciated, but please less WoW. I to am a fan of Blizzards work since Warcraft I, but this is more of a HoMM world oriented work. Thanks for your time, pleas come by more.

As for Stronghold..
Goblins are quite good as you appointed them, Baklava.
On the other hand, I personally like the Orc Brawler idea better, but I'm but a servant and my ideas remain only such.
Harpies are indeed magnificent creatures, but I wouldn't want them in any army unless they are done especially good.
Wolfs and Wargs are just grate. Like their level to, not weak like the goblin mounted predecessors.
The giants are a marvelous idea. Really like them a lot.
By my opinion Rocks are creatures grand, and their place could as well be above the brutal Behemoth. So minotaurs would be my first choice, but then we would have no flayers!
Ancient Behemont is just fine whit me.

The commander would be just lovely I that can be done. The ethic dilemma (moral) can perhaps be solved by increasing the bonus by +1 per 10\15 lvl?

Another thing... I prefer the shaman\warcryer idea.

Dungeon trolls are fitting by my standards.


Hero names are excellent, but some are just fine the way they where.
Like Ingham. I kinda like that name.

Asherons skill notes are ok by me. I to fail to see the point in having a Stronghold hero who has Sorcery. What gives?


Yanzhangcan, the wyrm burrowing idea is perfect if you ask me.

Kipshaz, tauren are something like minotaurs. Taurus (bull) is the source word in both. How you picture a minotaur is irrelevant. Blizzard just wanted to be diferent.

[whistling noise is spawned in the kitchen)

Gotta run. Bye.

____________

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 14, 2007 11:41 AM

i would like to talk about creatures.
gnolls-WTF are those hienas doin in a swamp???my idea would be some sort of swamp people,like fetishes from Diablo2
cave troll-ok,trolls live in caves(perhaps use AoM troll?)
for rampart my suggestion would be Hesperides. they're nymphs,guarding a tree with golden apples
tower creatures. instead of genies we could add emm...dunno what
inferno: for the 1st lvl creature why dont use fallen from Diablo2? impish and funny
conflux lvl1. pixies?sprites? WTF?? they would look much better as neutrals. for lvl 1 we,i mean u guys could use some sort of elemental spirit...

i also had an idea for a town. it was loong time ago. a viking town.
the hero classes would been:
might-jarl
magic-oracle

creatures:
1. Ulfsark-berserker(warriors with axes,veraing wolf heads and fur)
2. axeman-master axeman(shooter unit,upgraded shoots tvice)
3. enheirhan-giant slayer(a warrior who dual wields axes,special ability-increasing morale)
4. troll-hammartroll(trolls with giant hammers,upgrades version has endless retaliation ability)
5. jormund-jormund elver(giant snake things,has poison ability)
6. fenris pup-fenris brood(giant volves,upgraded has fear)
7. could be something related to Nidhogg(norse dragon)

commander: Walkirie(can heal troops,casts counterstrike)
this could be a possible new town
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 14, 2007 03:19 PM

Quote:
I believe we should put TWO kinds of minotaurs...Why not? That could even be a part of campaign...

As the part of the campaign, it would be cool, but splitting minotaurs is just weird. I mean, it could make sense, but it's frankly disturbing. Besides, it's not like we don't have enough creatures for the Stronghold already...
Quote:
Trolls...I really LIKE Warcraft Trolls (the best thing in warcraft world   and I think there is a way to get models...

Goblins from Warcraft rule too... But we still shouldn't get their models. I mean, warcraft troll models would be such an obvious copy... Besides, trolls are completely different in every game (or basically book). In heroes II you have some sort of rock-throwing gypsy-trolls. In heroes III you have fat green cannibals with a funny haircut who use someone's leg as a weapon. In heroes IV, they remind me of Gollum. Not only that - LotR trolls differ from all of them, and Warcraft ones too. Even Hugo from that retarded child game is completely different (small, good, with horns and a tail). Trolls are different EVERYWHERE... It would be too obvious if we just took them from warcraft. But that's just my two cents.
Quote:
Since everyone is against Gorynyx as lvl 6,how bout this: It is neutral a creature,but HAS Dungeon alignment(same stuff for Imps,Peasants etc.).What do you think?

Ok, sounds fine
Quote:
You find them great?Which one?


This one. The futuristic punkglodyte with shades... Hell yeah
Quote:
But still their race is slave to human warlocks

I definitely don't think so. Minotaur king? Medusa queen? Would they have those titles if they were slaves? I think Dungeon is in fact a democracy
Quote:
I agree that upgrade is better,but lets make un-upgr. units usefull,okay?

Okay, how about that unupgraded ones cost 1 gold? However upgraded ones are quite costly for first level creatures.
Quote:
BTW i have noticed in several threads that people consider harpies part of stronghold

Well, yeah. Bestial women. Makes sense.
Quote:
About +2 morale for commander...Isnt it a bit to much?That means free leadership skill.

Perhaps +1 then...
Btw if we can't change their abilities, how did they make them in the first place? I mean, it's okay if we really can't, it isn't crucial that we change those...
Quote:
Grate sir Baklava, your ideas are magnificent and your poetry dazzling.
Can't say less on your photo manipulation skills.

Thanks mate
Quote:
On the other hand, I personally like the Orc Brawler idea better

Ok. Brawlers are good too. If you prefer brawlers, we can use them.
Quote:
Harpies are indeed magnificent creatures, but I wouldn't want them in any army unless they are done especially good.

Well we should try to make them especially good, then...
Quote:
By my opinion Rocks are creatures grand, and their place could as well be above the brutal Behemoth.

Which would win a battle - a noble lion or a brutal elephant? Brutality, in stronghold, is the sign of might. Rocs don't have nearly as much crushing strength as behemoths, so are one level lower... It's up to the player to decide if he will rather use swift, flying, cheaper and larger in quantities rocs, or simply brutal defense-ignoring behemoths.
Quote:
So minotaurs would be my first choice, but then we would have no flayers!

Except harpies... IF we do them well
Yanzhangchan's borrowing idea is great indeed, but there would be problems in sea battles...
Quote:
gnolls-WTF are those hienas doin in a swamp???

Blowing weed... Where's better weed than in the swamp?
Quote:
for rampart my suggestion would be Hesperides.

Hm... A nice idea. But are you suggesting them as units or commanders?
Quote:
inferno: for the 1st lvl creature why dont use fallen from Diablo2? impish and funny

Sounds ok...
The norse town idea is beautiful, but I don't know if we have the resources for a new town now that our main artist has been fired... Perhaps we could make a public concurs or something to find a new one?
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 14, 2007 03:27 PM

i want to make this town but...when fighter ruined my first project(pandemonium town) i'm not so sure i can find people who could be interested in making norse town.
hesperides could be units,perhaps replacement for dendroids? for rampart commander i suggested armored elf with dual blades(like illidans)
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Charon
Charon


Hired Hero
posted March 14, 2007 08:27 PM

As far as the minotaurs go, there can be a story behind that. I know some people who are good whit storytelling as well as making what they tell good.

For the trolls... Should we put Hugo in then? (really bad joke)
And yes, Gobs rule!!!

If I didn't know better, I'd say that Trog is saying "Wassup!" ?!
Nice one.

I thought that Dungeon is a anacho-syndicate commune, and take in turns to act as a sort of executive officer for the week. All the decisions of that officer have to be ratified at a special by-weekly meeting by a civil majority in the case of purely internal affairs, but by tow thirds majority in the case of more outgoing ones.

If the upgrade will be a shooter unit, then make the non upgrade a tank.

Well as for Harpies. By mythology they certainly don't belong in Stronghold, but I would like to put them there if for none other reason that for a purely esthetical one.

Gnolls are indeed attracted by weed. That is why they are the most populant troop in Fortress, not the fact that they are lvl 1.

Hesperides are grate if you ask me, as are fallen. Although then I will have one more reason to be chasing an Inferno hero on the adventure map.

The Nordic tow... Just what I always dreamt of. A real dream come true.

____________

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Asheron
Asheron


Famous Hero
Ancient
posted March 15, 2007 12:28 AM

Quote:

Hm... I like this idea. I think all movement options have not been... explored. Think about it... A wyrm... except instead of flying, it burrows in the ground and appears where you want by popping out of the ground! It could go underneath the fortifications and obstacles, just like flying. What do you think? I thought it seems a good idea.

This is good,I like it Although i hate worms

Quote:

warcraft trolls are practising voodoo magic,so i thought it would be cool,to make them casters.

I know,I like the fact they smoke weed all day and have cool haircut

Quote:

why dont we add tauren?they live in plains,so they could fit nicely.

Taurens are minotaurs,just spelled different.Big Cow people
Quote:

Hero names are excellent, but some are just fine the way they where.Like Ingham. I kinda like that name.

Its reminds me of Ingram Uzi automatic

Quote:

conflux lvl1. pixies?sprites? WTF?? they would look much better as neutrals. for lvl 1 we,i mean u guys could use some sort of elemental spirit...

I agree with you.The female players are gonna hate me for this,but no women on battlefield.Can you imagine pixie getting torn apart by behemoth? Or Pegasus Rider VS Minotaur?
Hmmm...You wanna be in the team? We could use more people...

Quote:

i also had an idea for a town. it was loong time ago. a viking town.
the hero classes would been:
might-jarl
magic-oracle

creatures:
1. Ulfsark-berserker(warriors with axes,veraing wolf heads and fur)
2. axeman-master axeman(shooter unit,upgraded shoots tvice)
3. enheirhan-giant slayer(a warrior who dual wields axes,special ability-increasing morale)
4. troll-hammartroll(trolls with giant hammers,upgrades version has endless retaliation ability)
5. jormund-jormund elver(giant snake things,has poison ability)
6. fenris pup-fenris brood(giant volves,upgraded has fear)
7. could be something related to Nidhogg(norse dragon)

commander: Walkirie(can heal troops,casts counterstrike)

This is good,although reminds me of stronghold...I dont know if well we be able to pull this off...I asked the guys from Palace(Dragon Town) project to join us,but they are not sure...

Quote:

As the part of the campaign, it would be cool, but splitting minotaurs is just weird. I mean, it could make sense, but it's frankly disturbing. Besides, it's not like we don't have enough creatures for the Stronghold already...

Ok,how bout this:campaign hero is a barbarian mino,who can upgrade dungeon minos to stronghold minos and raises their stats? Just like Gorynyx,stronghold minos are neutral units with stroghold alignment.
Same for Dungeon campaign,hero has Gorynyx as special,raises their stats and can combine them from hydras and dragons...

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Goblins from Warcraft rule too... But we still shouldn't get their models. I mean, warcraft troll models would be such an obvious copy... Besides, trolls are completely different in every game (or basically book). In heroes II you have some sort of rock-throwing gypsy-trolls. In heroes III you have fat green cannibals with a funny haircut who use someone's leg as a weapon. In heroes IV, they remind me of Gollum. Not only that - LotR trolls differ from all of them, and Warcraft ones too. Even Hugo from that retarded child game is completely different (small, good, with horns and a tail). Trolls are different EVERYWHERE... It would be too obvious if we just took them from warcraft. But that's just my two cents.

Goblin from Warcraft are supreme,but too advanced for HoMM
About Trolls from HoMM...They look like that because HoMM is old. It came from golden times of "barbarin,mage,thief,elf" parties.Evil necromansers must be slain! I like WoW trolls because they look like a race,they dont eat stones and sleep under bridge. Maybe they dont fit in,but i like them.In the end,we have to use some Trolls,we wont made up our own
About Hugo... I hate that THING...

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The futuristic punkglodyte with shades

Shades

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I definitely don't think so. Minotaur king? Medusa queen? Would they have those titles if they were slaves? I think Dungeon is in fact a democracy

Yeah,horde of kings and queens...Troglodytes are masterminds from the shadow

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Okay, how about that unupgraded ones cost 1 gold?However upgraded ones are quite costly for first level creatures

Isnt it easier to just make them melee? They are goblins,they really  havent got strength to throw spears...Besides,stronghold shouldn't relay on range units.One is enough

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Perhaps +1 then...
Btw if we can't change their abilities, how did they make them in the first place? I mean, it's okay if we really can't, it isn't crucial that we change those...

I think +1 is okay...You are right,but i think i'll have to work my but off to make that...Plus I need mastery in ERM

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Ok. Brawlers are good too. If you prefer brawlers, we can use them.

I like Orc Grunt - Orc Marauder better...Brawler is a fist fighter

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Which would win a battle - a noble lion or a brutal elephant? Brutality, in stronghold, is the sign of might. Rocs don't have nearly as much crushing strength as behemoths, so are one level lower... It's up to the player to decide if he will rather use swift, flying, cheaper and larger in quantities rocs, or simply brutal defense-ignoring behemoths.

This is fine,just model of Behemoth...We can do better than that...

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Yanzhangchan's borrowing idea is great indeed, but there would be problems in sea battles...

Haven't thought of that but really,I haven't played map with water a long,long time ago...I still like the idea...

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:gnolls-WTF are those hienas doin in a swamp???

Blowing weed... Where's better weed than in the swamp?

Blowing weed Besides that,I to failed to see their connection with Fortress...Gnolls should be with Stronghold or neutrals...

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hesperides could be units,perhaps replacement for dendroids? for rampart commander i suggested armored elf with dual blades(like illidans)

What a hesperide? I like dendroids...
As for commander,only prob is resources...I'll try,though...

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I thought that Dungeon is a anacho-syndicate commune, and take in turns to act as a sort of executive officer for the week. All the decisions of that officer have to be ratified at a special by-weekly meeting by a civil majority in the case of purely internal affairs, but by tow thirds majority in the case of more outgoing ones.


Haven't understood a word of this

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If the upgrade will be a shooter unit, then make the non upgrade a tank.

See above.We agreed upgrade is better,but not that better.Skills as critical,range or flyer are out of question.Well,maybe flyer...

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The Nordic tow... Just what I always dreamt of. A real dream come true.

Like I said,that would be nice,problem are resources...

Couple of new titles(btw they need 5 skills at mastery lvl and Lvl 25):
Arch Mage
Requires - All 4 schools of magic,Scholar
Bonus - All spells cheaper for 50%

Paladin
Requires - Leadership,Offense,Armorer,Learning,Life Magic
Bonus - No negative moral,constant Death Ward

Warlord
Requires - Offense,Armorer,Resistance,Archery,Tactics
Bonus - Hero can carry two weapons(in left and right hand)

Reaper
Requires - Necromancy,Death Magic,Sorcery,Mysticism,Arcane Insight (renamed Eagle Eye)
Bonus - At beginning of battle cast mass Despair,opponent cant use buffs

Spellhowler
Requires - Sorcery,Chaos Magic,Intelligence,Learning,Mysticism
Bonus - Spells have 20% bonus damage

Pathfinder
Requires - Logistics,Pathfinding,Scouting,Navigation,Luck
Bonus - 60% movement points,view radius is increased by 4 squares
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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 15, 2007 05:17 AM

I have thought about the burrowing. Obviously it will look odd but the Wyrm will simply drill into the ground, and it won't look silly. It will merely be a small black hole that fills in as soon as the wyrm burrows. It won't have dirt flying anywhere or something, and
it won't look silly on sea battles anyway.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 15, 2007 05:26 AM

well,i can help you guys. only i need to find time between school and my medications(healing by electricity).

Hesperides are nymphs who guard tree with golden apples.
how about kraken as new neutral sea creature?
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Asheron
Asheron


Famous Hero
Ancient
posted March 15, 2007 06:42 AM
Edited by Asheron at 07:49, 15 Mar 2007.

Well,that's okay,but do you know what a kraken is?Its that disgusting tentacle creature If we put that,there must be hero that has +2000% damage against that + offense  gives +50% damage against them I exaggerated a little bit,I know,but I dont like them,if you like krakens,we'll put them in

POST UPDATE
Hey guys,did you know this:Hero that has specialty elementals raises their stats,right?But did you know that applies for SUMMONED ones? Just tested it. If we expel Conflux(and we will),that means a a perfectly good specialty for wizards and summoners

One other thing:should we leave summon elementals or change them?I mean, I like that spell,it has been around from the beginning so here are mine suggestions:
1 - We change them to something more divine(Phoenix,Balrog and stuff like that).That way each spell school gets an ultimate summon
2 - We make elementals more unique.Earth is tank,Air is fast with no enemy retaliation etc.

Personally,I like number 2 better...
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