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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Reptile Town
Thread: New Reptile Town
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 27, 2007 08:07 AM
Edited by Moonlith at 08:53, 27 Feb 2007.

New Reptile Town

Following the Stronghold Thread, I was wondering about what kind of input you guys could give about a reptile town if it would ever come in HOMM5.

Since Fortress is based on defence, and Stronghold, if it comes, would most likely base itself on offense and attack, I would figure the reptiles could perhaps base themselves on large amounts of health (An advantage against destruct-o magic), and, like HOMM3, concentrate more on nasty side-effects which weaken the enemy rather than raw damage output.

A few things which I think would be a MUST in a reptile town:

- Wyverns
- Nagas
- Death Stare (HOMM3 MG fav!!)


I've been thinking about it somewhat and so far this is what I personally would like to see:

Tier 1; Lizardman / Lizardwarrior.
Tier 2; Serpent fly / Dragon fly
Tier 3; Voodoo lord / Lizardman Shaman
Tier 4; Medusa / Medusa Queen
Tier 5; Gatorman / Gatorwarrior
Tier 6; Naga / Naga Queen
Tier 7; Wyvern rider / Wyvern Monarch rider

Note I would also like the idea of such a town using the same Hydras that Dungeon uses, only it upgrades them into a tougher version (Chaos Hydras), but I doubt that idea would get much favour.

Special abilities:

Tier 1; Lizard bite, Instead of attacking, can cast cleansing on an adjecent friendly unit.
Tier 2; Casts Cleansing upon target.
Tier 3; Shooter (Deathcloud), Poisonous attack, Caster (Weakness, Suffering, Wasp Swarm, AGING?)
Tier 4; Shooter, No melee penalty, Death stare, Large creature
Tier 5; Enraged, Leap (Unit jumps to a free square up to 3 squares away, dealing 75 % of standard damage to creatures in its way, no retaliation possible)
Tier 6; No enemy retaliation, petrifying gaze, Arrow block (reduces damage from long ranged attacks), Shield allies, Large creature
Tier 7; Poisonous attack, Armoured, Large creature, (And an ability which reduces melee damage by around 50 %, or an ability which reduces an attackers Attack strength. The opposite of the HOMM3 Behemoth effect)

I like the idea of their Tier 6 nagas being tanky units. Tier 4 should be as great as the HOMM3 medusa shooters, yet their death stare would put the player up for the choise of either using from range or moving them in to use their deathstare ability. This, by the way, allows for the Tier 7 units to be beneath average in stats.
As for Tier 5, I feel they should have some sort of added ability (such as cleansing on target) that doesn't trigger when they perform Leap.

As for magic expertise, I would think Dark and Light, specificly since I feel they should focus on weakening the enemy (dark), while their lineup seems particularly vulnerable against dark magic from enemies (puppet master on medusas, OUCH!), so Light magic might help.

Anyway, I think I rambled on long enough. Thoughts on this? On the creatures? Native terrain? Heroes? Abilities? Magic expertise? Come on people, brainstorm!
____________

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emilsn
emilsn


Legendary Hero
posted February 27, 2007 01:28 PM

Hmm... Why do you wanna put those majestic Naga's into a swamp with a bunch of swampy creatures? Nagas don't belong in swamps to me.

Death star = ? (never heard of it)

What kind of fantasy background are those gator things made of?

I would change Voodoolord/Lizardshaman around, so it would be like this: Lizardshaman/voodoolord. Voodoolord seems more powerful...

They should not focus on Light as second... But I dont know what else they should...

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 27, 2007 01:53 PM

This sounds much like Card_Ximinez's Beast Town.
Yes Altar of Wishes is the right place.

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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted February 27, 2007 02:17 PM

Quote:
Death star = ? (never heard of it)


Have you never seen star wars?

-Sorry for off-topic-
____________
wtf this still exists

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 27, 2007 03:19 PM
Edited by Moonlith at 15:21, 27 Feb 2007.

Ehhh, should I just repost this topic in Altar of wishes then and delete this or wait untill a Mod moves it around?

Quote:
Hmm... Why do you wanna put those majestic Naga's into a swamp with a bunch of swampy creatures? Nagas don't belong in swamps to me.

Depends, if you are used to the nagas of HOMM3, those wouldn't fit no. But nagas are half humanoid half snake, and such serpentine creatures would, in my opinion, definately fit with a reptile town.

Quote:
Death star = ? (never heard of it)

Death stare, it's a HOMM3 ability. (Every creature in stack has a 10 % chance of killing off a creature in the target stack after their initial melee attack)

Quote:
What kind of fantasy background are those gator things made of?

None in particular, but do they have to? Picture them as heavily beefed up Lizardwarriors. And for comparison, I'd imagine some sort of power like the Minotaurs held in HOMM3.

Quote:
I would change Voodoolord/Lizardshaman around, so it would be like this: Lizardshaman/voodoolord. Voodoolord seems more powerful...

..... How come I didn't think of that? ><

Quote:
They should not focus on Light as second... But I dont know what else they should...

Summon maybe, mainly for wasp swarms.



As for a racial skill, tough one, and I'm not sure how much this would make sense: For every level a hero gains, he gets to permanently increase the health of the creatures under his command. Health increased is equal to the creature's tier level. Really not sure if something like that would make sense though.


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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted February 27, 2007 03:23 PM

Quote:
Ehhh, should I just repost this topic in Altar of wishes then and delete this or wait untill a Mod moves it around?


Is this for the ICTC? If not, then you should move it to the Altar. If it is, then move it to the Coliseum.
____________
wtf this still exists

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 27, 2007 03:31 PM

.... ICTC?... What that?

Forgive me, I'm a newb here

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted July 19, 2007 11:11 AM

finally ,a reptile faction,that faction will rule
____________
if you wana get some cool information about click here

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GenieLord
GenieLord


Honorable
Legendary Hero
posted August 14, 2007 03:40 PM

This faction has a great potential.
The creatures line up is very nice. All you have to do is to find some innovative creatures abilities. Think about new abilities, and if a creature had a certain ability on HOMM3 it doesn't mean he has to have it on HOMM5 aswel.

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sheensher
sheensher


Known Hero
and Slipknot FAn
posted August 16, 2007 08:15 PM

This is some like a Nickkk project - the swamp
____________


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Tenaka
Tenaka


Famous Hero
Makes sense
posted August 17, 2007 07:12 PM

Alright, I'm going to systematically review your entire faction. To avoid stretching the page too much, I'm not going to quote everything.

Before I begin, I'd like to tell you that I think you're going a very nice way with a swamp faction. Good work, and a !
Of course, it still has a lot of work. You don't necessarily need to add buidlings. (Buiding costs are always details, and just making the requirements huge or low doesn't really balance a faction...But I'd really like to see some stats with the creatures, because abilities are just vague descriptions.

Anyway, here we go:

The concept of the town is pretty good (high hp), although I can't really imagine lizards, such fragile creatures having high hp. I'd rather suggest a high intiative and speed that can compete with sylvan, slightly above average growth, and thos nasty side-effects. But it's your faction, and we still have to see how it'll work out in the end.

I don't really agree with your ideas of a reptile town, actually. Wyverns are already planned for the orc faction - riders or not, they're the same creatures -, Nagas don't really fit in, - I'd suggest medusas, but you already have them -, and Death Stare was a nice ability, but it's not necessarily a must. They were a good match with gorgons - mythological background and such -, but with medusas, I'm having my doubts. About those medusas, they're too low-leveled for that ability, I feel.

I have both good and bad feelings about the creatures. They look good though, to begin with!
1. A pretty safe tier 1 creature. Not too surprising, but it's nice. About the abilities: They're too strong for a regular tier 1, I'm afraid. Or at least, that's what I think. Cleansing? If you must add it with the spellcaster.
2. A classic creature! Nothing to say here, I liked the serpent flies in HOMM3, and I don't think something's wrong with them right now. You shouldn't forget though, that they dispell both good and bad spells. So if I were the opponent and if I don't have cleansing, I'd just attack the flies and let them cleanse my cursed units with their counter.
3.Again, a bit strong spells for their tier, but I guess it's alright. Voodoo Lord's a bit strange, either give them another name, or let them have something to do with voodo. Maybe some spirit link between two creatures? If one receives damage, the other one receives 10-20% of that damage? (Definitely not higher, it's just a tier 3, and I'd suggest you'd also remove some other abilities in that case...)
4. The medusas. I like them. The Death Stare is probably the most fitting on them, if you really want it in the faction. But I'm afraid you'll have to raise their tier for a lower growth in that rate. In 2 weeks, their numbers will be too devastating when combined with that skill.
5. The gatormen are nice. I'd suggest you keep them as they are. Give them good stats, and they're good to go. Not all of your creatures need to have weakening abilities. Your faction also need a good attacker!
6. Well, I've already stated my opinion about naga's, so I won't continue on that here. I do think that their abilities are a bit unrelated with the creature itself. (Shield allies? Arrow block? Petrify? )
Oh, and the medusa's and naga's names are a bit too similar, I think.
7. Again, already talked about the concept. For the ability, I strongly suggest you take the Attack Reducing one. Damage halving would be insane, I believe...
Overall: The ideas are nice, but most of the lower tiers have a bit overpowered abilities for their level. For suggestions on the stats, check the fourth paragraph.

The nagas as tanks is a good idea, and with the medusas, it would probably end up with them firing at range, forcing the enemy to come to them, and then use their abilities. I've already mentioned it, I like the Gators as they are.

With a magic expertise in both dark and light, I believe this faction would be a bit overpowered. Dark, alright, it would weaken the enemy even more in combination with the creatures, but to buff them with light? Overkill...Imbalanced, in other words. Maybe give a cleansing skill to one creature if you must, but every faction has it's weakness. Inferno doesn't have cleansing options, either. If you take Dark Magic, I suggest you give your creatures somewhat below average stats to balance it all.
I'm afraid I can't really give suggestions on what to pick then...

Wew, I've typed long enough! I'll give this faction some more thought for the racial skill, but this is enough for now.


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