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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Two hero classes per race
Thread: Two hero classes per race This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 05, 2007 04:57 AM

New Racial Skills for Each Faction

Undead: Death Lord
Class Skill: Decay (Might)
The creatures in any oposing army slowly decay into a skeletal or decedant form.  It does not happen all at once.  An enemy creature has a ten percent chance to decay with each turn to decay one body part.

With Basic Decay: Every time an enemy creature takes a turn, it has a 10 percent chance to decay one body part.  
With Advanced Decay: Every time an enemy creature takes a turn, it has a 20 percent chance to decay one body part.
With Expert Decay: Every time an enemy creature takes a turn, it has a 30 percent chance to decay one body part.
With Ultimate Decay: Every time an enemy creature takes a turn, it has a 40 percent chance to decay one body part.

Body Parts:
Head: When the Head Decays, Initiative drops.  
Arm: If either Arm Decays, Attack Drops.
Leg: If either Leg Decays, Speed Drops.
Chest: If the Chest Decays, Defense and Hitpoints Drop.

In Special Cases:
Wings: If Wings Decay, Speed drops.
Tail: If the Tail Decays, Initiative drops further.
Wand, Staff, Scroll, or other Such Item: Spell Power, Spell Mastery, or Mana Drops.
Sword, Club, Axe, or other Such Item: Attack Drops.
Sheild or Armor: Defense Drops.


Wood Elf: Naturalist (Magic)
Class Skill: Herbalism
There are thousands of plants, trees, and mushrooms throughout Ashan that can be harvested and given to creatures in the Hero's Army.  This can give themselves special abilities.
Elphaba's Extract: Creature gains Flying.  
Poppies: Creature gains Imunity to Mind Control Spells.
Wolf's Bane: Creature gains unlimited retaliation.
Mushrooms: Creature gains "No Enemy Retalation"
(To be continued)

In order to make Herbal Formulae, the hero must complete these steps:

1) Go to a tree, flower, or other plant area, and collect the Herbs.
2) The Artifact is added to the Hero's Pouch (Which is like the Spell Book)
3) The Hero then goes to a Castle with the Green House building built.
4) The Herbalist selects which plants to be administered to what creature.
5) The apropriate abilities are gained.
6) The Hero goes back to war!!!!!!

Basic Herbalism: One stat can be improved
Advanced Herbalism: Two stats can be improved.
Expert Herbalism: Three stats can be improved.
Ultimate Herbalism: Four stats can be improved.


Demon: Heretic (Might)
Class Skill: Earth Burn
During Combat, the Hero has the abilitiy to select unoccupied tiles.  Those tiles will burn any Non-Demonic Creature that walks across them.  (It doen't burn creatures that hover or fly over them, such as Djinn or Air Elementals)  Damage dealt is the average of the Heretic's Spell Power and Attack.
Basic Earth Burning: The Heretic can burn one tile per turn.
Advanced Earth Burning: The Heretic can burn two adjacent tiles per turn.
Expert Earth Burning: The Heretic can burn three adjacent tiles per turn.
Ultimate Earth Burning: The Heretic can burn five adjacent tiles per turn.


Acadamy: Geologist (Magic)
Class Skill: Floating
Hero can select occupied tiles. The tiles will levitate for a number of Hero turns equal to (SP/2 - (Creature Level/3)).  The Creature(s) on the tiles will float in the air and be unable to move or be attacked dirrectly.  Creatures can pass under them.  The Creature on the tiles can be hit with arrows or spells or other ranged attacks, and the creature on it can shoot from on top of the floating land.  
Basic Floating: The Heretic can float one tile per turn.
Advanced Floating: The Heretic float burn two adjacent tiles per turn.
Expert Floating: The Heretic can float three adjacent tiles per turn.
Ultimate Floating: The Heretic can float five adjacent tiles per turn.


Dungeon: Overseer (Might)
Class Skill: Slavery
During a creature's turn, instead of defending or attacking, a creature can be ordered to dig down into the huge network of tunnels that criscross Ashan.  If the creature is already underground it will leave the battle feild and run off into the tunnels.  When it returns, it brings with it a number of slaves from the tunnels.  Slaves will fight for the Hero's cause.  Depending on the creature level, it will bring different kinds of slaves.
Level 1 - 3: Slaves and Veteran Slaves
Level 4 - 5: Minotaurs and Minotaur Guards
Level 6 - 7: Hydras and Deep Hydras

Slaves brought back: 30% - CreatureLevel%

Turns Lost: 1 + (1 x (100% - CreatureLevel%)

Basic Slavery: Scouts/Assasins, Blood Maidens/Blood Furies, and Minotaurs/Minotaur Guards can tunnel to the tunnels and bring back Slaves. Creatures bring +4% more slaves.
Advanced Slavery: Riders and Hydras can tunnel to the tunnels and bring back Minotaurs.  Slaves brought Back are Veterans. Creatures bring +6% more slaves.
Expert Slavery: Shadow Witches/Shadow Matriarchs Furies, and Black/Shadow Dragons can tunnel to the tunnels and bring back Hydras.  Minotaurs brought back are guards. Creatures bring +8% more slaves.
Ultimate Slavery: All creatures brought back are at upgraded level.  Creatures bring +10% more slaves.


Haven: Cleric (Magic)
Class Skill: Chivalry
All creatures in the Hero's army gain a new stat, called Chivalry.  It works like Luck or Morale.  An Icon of an uprising sword will apear above the Chivalrous creature's head. When Chivalry activates, the creature will rush to the aid of a creature that is being attacked dead.  The creature being attacked dead will recieve only half damage, and the rest will be directed onto the Chivalrous creature.

How it works:
Red: Attacked Creature  Green: Attacker  Blue: Passive Creature

O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A O O O O O O O
O D O O O O C O O O
O O O O O O O O O O
O O O O O O O O O O

O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A C O O O O O O
O D O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O

O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A C O O O O O O
O D O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O

Basic Chivalry: Creature of a higer level has a 20% chance to defend a creature of a lower level.
Advanced Chivalry: Creature of a higer level has a 40% chance to defend a creature of a lower level.
Expert Chivalry: Creature of a higer level has a 60% chance to defend a creature of a lower level.
Ultimate Chivalry: Creature of a higer level has a 70% chance to defend a creature of a lower level.


____________
How exactly is luck a skill?

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chester_a_r
chester_a_r


Hired Hero
posted March 05, 2007 03:51 PM

Good ideas Daystar...i like your ideas regarding herbalism...

I have a proposal too:

Necropolis : Death Knight (Might)
            Class Ability: Occultism - it is based on dark energy, like necromancy and allows the hero to rally the spirits of the dead creatures after a battle and thus enhacing his own undead units
           Basic - Increases the attack of each undead unit
           Advanced - Increases the attack and deffence of each undead unit
           Expert - Further increases the attack and deffense and gives undead units the <>% chance to drain a small amount of life on attack

Inferno : Heretic (Magic)-->(I personally see the already existent demon lord class as might)
           Class Ability: Pyromancy -
           Basic - Increases the deffence of each infernal unit
           Advanced - Increases the deffense of each infernal unit, giving it a <>% percent chance that ,when attacked, the attacker unit a <> amount of fire dammage
           Expert - Further increases the deffence and the chance of fire skin on each infernal unit, also giving it a change to deal <> amount of damage on attack

Sylvan : Druid (Magic)
          Class Ability : Herbalism
         <<exactly the same as Daystar mentioned>>

Haven : Inquisitor (Magic)
          Class Ability: Chivalry
         <<exactly the same as Daystar mentiones, it's a good idea>>

Dungeon : Thief (Might)
         Class Ability: Stealth
         Basic - Gives the hero at the begining of each battle the ability to make one of his own units invisible, until that unit makes it's first attack
        Advanced - Gives the hero at the begining of each battle the ability to make two of his own units invisible, until those units make their first attack
        Expert - Gives the hero at the beginning of each battle the ability to make two of his own units invisible, until thos units make their second attack, also giving them, when attacking while in stealth state, the <>% chance of dealing <> aditional poison damage.

Academy : Vizier (Might)
        Class Ability: Pillaging
        Basic - Gives the hero the <>% chance that after each battle he will pillage the enemy units' remains,gaining a very small amount of gold
        Advanced - Gives the hero the <>% chance that after each battle he will pillage the enemy units' remains, gaining a very small amount of a random resource.
        Expert - Gives the hero the <>% chance that after each battle he will pillage the enemy units' remains, gaining a small amount of a random resource






Anyway, each of these abilities should be tweaked to avoid the overpowering or underpowering of any faction



The already existent units that have the same name as any of the hero classes mentioned above, should be renamed :
    Necropolis: Black Knights/Death Knights -- > Blacks/Dark Champions
    Haven: Priests/Inquisitors --> Monks/Clerics
    Sylvan: Druids/Druid Elders --> Vates/Bards
   


I may not have the best ideas...feel free to come up with whatever you think
   

         

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chester_a_r
chester_a_r


Hired Hero
posted March 05, 2007 03:55 PM

Beside this 'two-hero classes' thing... i see that on the forum, there are also threads such as 'WOG for heroes 5' or 'basic concepts and ideas for the next add-on' or even the thread about the orc faction 'the perfect strongold' ... these are ideas that should be made known...so i am bringing again the fantesist possibility of a petition to nival...what do you think about it?

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Yasmiel
Yasmiel


Supreme Hero
Former Chessmaster
posted March 05, 2007 04:31 PM

i think "the perfect stronghold" and "the perfect naga town" threads have already been sent to someone in Nival.

But i don't think much people support this 2-hero idea.
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chester_a_r
chester_a_r


Hired Hero
posted March 05, 2007 05:24 PM

have you seen posts and opinions on other forums? some say 'this is something almos everyone wants in h5'

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Yasmiel
Yasmiel


Supreme Hero
Former Chessmaster
posted March 05, 2007 09:16 PM
Edited by Yasmiel at 21:17, 05 Mar 2007.

I think its more of an 50%/50%..

People tend to hear things that are similar to their opinions and discard those that are not (even subconsciously)

From my observation of the forum since the H5 beta, i think its far from "everyone wants".

I vote for 1 class
What everyone agrees tho is, that we need more heroes. (at least 2 per faction would be nice in the next expansion)
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chester_a_r
chester_a_r


Hired Hero
posted March 05, 2007 09:36 PM

Yes, you're right, people tend to hear things that meet only their own expectations, and discard those that do not...but it's natural, it's normal that thigs should be like that

Anyway, despite your voting for one hero class per faction, i agree with the necessity for more heroes...they are indeed too few...and in my opinion it would be good if old heroes could be brought back (such as Gauldoth Half-Dead)

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chester_a_r
chester_a_r


Hired Hero
posted March 05, 2007 09:38 PM

Oh, and I forgot to mention, I would like to ask people that read my thread to give an opinion regarding my proposal, if they agree or do not agree with it

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 05, 2007 09:49 PM

Sorry, chester, but I think petitioning for that is a bad idea.

Petitions should be used only in extreme cases. Last year the whole game was in danger and that's why the petition was made. Besides, only an idiot would be against that petition.

What you're proposing is much more contreversable (sp?). You would like to see 2 classes per race - yasmiel wouldn't, you would like to see the old heroes back - I wouldn't. So petitioning for these things would be unfair to yasmiel and me, and even if we are a minority that doesn't mean that our opinions should be discarded.
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chester_a_r
chester_a_r


Hired Hero
posted March 06, 2007 01:04 PM
Edited by chester_a_r at 13:05, 06 Mar 2007.

I agree...but a decision on which all people should agree or on which all people should desagree does not exist, and will never exist, you can't make just everybody happy...and i didn't emply that your opinions do not matter, i was proposing mine...

And, about the petition of the last year, in spite of the commotion and the extreme situation, it has achieved too little...as many people said...the game was released unfinished, and should have been normally released in a state similar to that of patch 1.3...so..it's just time...

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 06, 2007 06:20 PM

if there has to be extra classes, that would put a headache of work trying to think of new names and new ablities for all the heroes added in, ontop of extra characters for the expansion! still, the racial ablities that Daystar organised are good, except for the dungeon one, and some of the names are a bit cheesy. if the ordinary heroes could have access to those abilities (By choice at beginning of the game, do you want this or that) then it would be good.
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chester_a_r
chester_a_r


Hired Hero
posted March 06, 2007 09:14 PM

Thanks for the post, bixie!

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 06, 2007 09:17 PM

my pleasure.

it is interesting, because alot of subjects have been done of this, most of them steming from Alcibiades (priestly chap, often goes on about ideas, logical concepts and D&D) in that he has invented the original alternative class scheme. if you want to get more ideas about it, i suggest you talk to him, rather than a mangy old ghost like me.
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chester_a_r
chester_a_r


Hired Hero
posted March 07, 2007 01:17 PM

mangy old ghost ) that's very modest of you, isn't it?

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chester_a_r
chester_a_r


Hired Hero
posted March 07, 2007 01:21 PM

I will go offtopic with this...but, where are you from, bixie? what country?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 07, 2007 05:39 PM

me, i'm british, actually.

what ho! i say and all that!
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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 07, 2007 08:19 PM

LOL, I am british too.

Also: Demon Lord is might? I don't think so. He have 2 knowidle. Also the Necromancer and Warlock is NOT MAGIC! They have only 1 knowidle, liek a might hero! Do you call it magic? Wizard is the true magic!

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 07, 2007 08:31 PM

Urm, UHable. have you noticed that we organised it on bases of "what is their highest skill" attack and defense for might, knowledge and spellpower for magic.

also, if your british, you probably know how to spell Knowledge and like, especially if you are 33. if they are typos, then don't type so fast!
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Love, Laugh, Learn, Live.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 07, 2007 09:12 PM

Quote:
me, i'm british, actually.

what ho! i say and all that!


would you care for a spot of tea and crumpets, old bean?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 07, 2007 09:18 PM

perfec' guvner! hafter i've been down the old nuclear sub (pub) and had a couple of britney spears (bears)


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