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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Camp & Hideout
Thread: The Camp & Hideout
actionjack
actionjack


Promising
Famous Hero
posted March 17, 2007 06:49 AM
Edited by actionjack at 06:54, 17 Mar 2007.

The Camp & Hideout

Origin and Forwords

The Camp and Hideout partly comes from Unhackable?fs The Forrest Living Humans thread.
It is first done mainly as a creative challenge to myself, on how to make a difficult and unliked town to something that is slightly more feasible.  Figure it has some interesting new stuff in there, enough to start its own thread (won?ft hurt to have another one), and would be glade to hear some feed backs and comment on it.  

While I do think the theme of Forrest-Living Human is repeative of Sylvan faction, and is certainly not the highest on my list of the town I hope to see in game, I do think the theme still has some potential for all those Robin-hood wannabes.  Personally I think some of the concept turns out pretty well, just still have the problem of how could it fit into the lore of HoMMV.  

They are of course not fully developed as many of the ICTC entries, but for its initial intent and purpose, I think it would do.  It focus more on two area of my town-making interest, creature line up and themed strategy (and creature, hero, and racial abilities)


-------------------------------------------------------

-: Camp :-

Groups of Men and half-elves that live in the deep woods far from the Empire.  They are frontier men, follower of no king, away from most civilizations beside their own campsites.  However, when the occasion rises, they would sound the horn, gather their men, band together in a army like the force of nature.  Usually they are allies to the good king of Empire.  While have dealing with Sylvan elves, its sometime in conflict over the treatment of trees (one prefer chop them down, whit other treat them like their own).  
---------------------------------------------------------------


LV.1
Woodcutter > Wood?Es Man
Ability:
-Chop Tree:  Able to cut a Tree down in one attack (see more below)
-Shooter (U): (Throw Axes)

Role: Shock Trooper, Early Shooter, Tree Chopper.


LV.2
Forrester > Preserver

Ability:
- Grow Tree: (Active Ability) Grow a Tree in nearby distance (3 tiles away)
- Caster: Cleansing, Wasp Swarm (U)

Role:  Tree-Grower for Defensive purpose, Minor Caster.


LV.3
Hound Master > Huntmaster

Ability:
-Snare:  Like Entangling Root:  Creature?Es attack snare enemy with its hounds, and immobilizes it.  Can only immobilize one creature at time, and the effect only last while the creature remains in direct contact with its victims.  

-Horn of War: (active ability) Sound the Horn of War.  All nearby friendly creature (radius of 6 tiles) increase their Attack by 25% and Moral by 1.  Effect?Es duration depend on number of creature in stack.
-Horn of Hunt (U): (active ability) Sound the Horn of Hunt.  All nearby friendly creature (radius of 4 tiles) increase their Speed and Initiative by 1.  Effect?Es duration depend on number of creature in stack.

Role:  Tanker, Support





LV.4
Werewolf > Silver Werewolf

Ability:
-Large Creature
-Regeneration
-Scratch (U):  Attack causes Bleed.  Bleeding target will take certain damage the next turn.
-Magic-Proof 25% (U)

Role:  Offensive Rusher (speed of 7-8)
(More of a nobel savage, than evil)


LV. 5
Ranger > Hawkeye Ranger

Ability:
-No Melee Penalty
-Initial Retaliation:  Counter attack first before being attack.
-Range Retaliation (U):
-Spot Weak Point (U):  If Hawkeye Ranger attack that same enemy he attack the previous turn, will only count as half of defense.  (EX. So if Hawkeye attack a Treant,  The first attack will be regular, but the next attack (or retaliation) to the same treant, its defense will only count half (which would be 27/2)

Role:  Range Shooter with great offensive power.


LV.6
Eagle Strider > Skylord

Ability:
-Large Creature
-Flyer
-Strike and Return
-Double Attack (U)

Role:  Offensive Flyer

LV.7
Green Giant > Goliath
(can also call Ymir)

Ability:
-Large Creature:
-Giant?Es Stump:  Melee Attack will damage all nearby (radius of 2 tile) enemy creature
-Wall of Trees:  (active ability) Create a wall of Trees (4 tiles row) in front.
-No Melee Penalty (U)
-Shooter (U): Throw large spears.

Role:  Shooter, Defensive, Melee Attacker.

(but more green, and with more leafs)

Other creature idea that couldn?Et make it.
Tracker > Stalker
Trapper >
Warden >
Commando >

----------------------------------------------

New Concept:  Tree
Trees are treated much like a battle field obstacle.  A single tree will occupy one tile.  They will show up randomly, depend on the battle terrain (a forest region will have more trees), or can be grow by Forester, Green Giant, or Camp Hero?Es ability.  They have some additional interesting property.  For one, they could use to block shots.  So a unit that is standing behind a tree (1 tiles away) will only receive 75% damage from non-magical shooting attacks.  And when damage enough, a tree have its own hp, and can be cut down (or with Woodcutter?Es Chopping ability).  It would fall away from the direction it is attack, and can damage all creatures in its fall (2 tiles effect)


Like show in the Diagram.  A is when there is a tree.  If you attack and cut down the tree from the current position of your Wood Cutter, it would damage the orange tiles show in B, which also mean will damage your enemy.  Thus it have an offensive use as well.



Hero?fs Title:  Warden

Racial Ability

Timberland
Basic:  For each Trees on the battlefield, Warden?fs unit gain 5% chance to evade retaliation. (Max of 30%)
Advance: For each Trees on the battlefield, Warden?fs unit gain 10% chance to evade retaliation. (Max of 45%)
Expert: For each Trees on the battlefield, Warden?fs unit gain 15% chance to evade retaliation. (Max of 60%)
Ultimate: Uncertain.

-Green Thumb:  Hero gain the combat ability to grow one tree on the battlefield.
-Bonsai Tree:  At start of battle (tactical phrase), Hero can plant one tree down on this starting space.
-Forest Guerilla: For each Trees on the battlefield, Warden?fs unit gain 5% chance to evade oncoming melee attacks. (Max of 20%)

Heroes Ability-Fertile Ground:  Hero?fs own creature will leave behind a tree when they die.
-Fertile Root:  Enemy creature will leave behind a tree when they die.
-Steel Bark:  All tree?fs HP get double, making them harder to cut down (unless with Chop ability)
-Dark Root: All creature will take some damage each turn if they are standing next to a tree.
-Entangling Root:  All tiles around any tree count 1 tile more to move into.


Theme Strategy:
The strategy is design more akin to that of Slyvan (or what I think they lack).  As can see, this army is strong in range attacks.  The more typical tactic would be to use the shooter to wear the enemy down, and using the Trees to act as a barrier to protect the shooters in the back.  



Credit:
Inspirational credit goes to Unhackable (who, while dislike, still give the reason to start it) and Ashrah.  The picture of minture comes from Warhammer's Woodelf faction.

---------------------------------------------------------


Hideout is another town idea I wrote that is also follow to the theme of men-in-forest, but they are a evil town of thiefs and rogues.  Its incomplete, and I think its best fit along the line of "NPC town Idea".    Will put it here later as I get some time to clean it up bit more.




--------------------------------------------------------


Inputs and suggestions are welcome.  Possible New up-dates later.



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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 17, 2007 11:05 AM

a ranged flyer? not had one of them before, but looks pretty good though
____________
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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted March 17, 2007 11:34 AM

But it isn't a flying shooter. Only the pic is.
____________
wtf this still exists

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 17, 2007 11:49 AM

Awsome! Great work actionjack!
I like the creatures line up, it's great.
Flyer shooter sounds great to me. It's quite powerful, becuase it can easily escape from enemies that block his ranged ability, but the concept is great. Mabey with a bit low status it will be balanced. And giving a shooter 'strike and return' ability is a bit weird, mabey even overpowered. Just take it off, give him a little bit low status, and it will be a great creature.

As I said to KD (Unhackable), I don't like the theme of the town.
There, it was haven troops that went to the forest.
Here, it's much more interesting. It's new fresh and original.
Still, the concept block its development. If you want to carry on with it, why won't you do it Centaurs' town? Just an idea...

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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted March 17, 2007 11:54 AM

Quote:
But it isn't a flying shooter. Only the pic is.


Quoting myself: Ahem, it doesn't say it in the abilities!

By the way, Actionjack: Great work!
____________
wtf this still exists

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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 17, 2007 12:24 PM

It's great work!

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actionjack
actionjack


Promising
Famous Hero
posted March 17, 2007 04:15 PM

-This is more or less a "playing town" that got developed a bit more.

-Sorry for the misleading picture on the lv.6 creature.  They are not shooter.  Granted flying shooter would be interesting, but don't think would have that in this line up, as they already got 3 shooters.

-Thxs for the encouraging comments.    

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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 17, 2007 04:58 PM

I have ideas for you that fit better to your faction than the mine. But fist, I won't need credit for them.

Why not make some units of Bandits and Rogues? What shall about the desprection (for the "Bad Robin Hood") something like GenieLord's old Ambush?

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 17, 2007 05:03 PM

Seriously in my opinion, how can "bandits" form up an army?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 17, 2007 05:08 PM

Quote:

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...



that was KD's ambush town as far as i remember.

the mercenaries description of bandits is better, feel free to use it.
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Love, Laugh, Learn, Live.

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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 17, 2007 05:10 PM

Quote:
Quote:

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...



that was KD's ambush town as far as i remember.

the mercenaries description of bandits is better, feel free to use it.


No. It was GenieLord's ambush town, but he didn't liek it, so he deleted it.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 17, 2007 05:43 PM
Edited by GenieLord at 22:48, 08 Jun 2007.

Quote:
Quote:
Quote:

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...



that was KD's ambush town as far as i remember.

the mercenaries description of bandits is better, feel free to use it.


No. It was GenieLord's ambush town, but he didn't liek it, so he deleted it.


1. KD, don't offer people to copy my ideas without asking me.
2. The theme doesn't fit this faction at all.

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actionjack
actionjack


Promising
Famous Hero
posted March 17, 2007 06:16 PM

Quote:
I have ideas for you that fit better to your faction than the mine. But fist, I won't need credit for them.

Why not make some units of Bandits and Rogues? What shall about the desprection (for the "Bad Robin Hood") something like GenieLord's old Ambush?

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...



I do think the Bandit's Backstab ability is pretty good, but I still like TDL's version as described in his Bastion faction.

And Bad Robinhood thing.... wasn't I who first suggest that to you in my Hideout mini-faction?

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Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted March 17, 2007 07:12 PM

Quote:
Quote:
I have ideas for you that fit better to your faction than the mine. But fist, I won't need credit for them.

Why not make some units of Bandits and Rogues? What shall about the desprection (for the "Bad Robin Hood") something like GenieLord's old Ambush?

Quote:
Lives from Ambushing the passangers. They attack from their hidden lairs, nests and cliffs. They don't want to kill the passangers, but they prefer to kill them becuse that passangers won't travel throuht that road again...



I do think the Bandit's Backstab ability is pretty good, but I still like TDL's version as described in his Bastion faction.

And Bad Robinhood thing.... wasn't I who first suggest that to you in my Hideout mini-faction?


WEll you posted "CAmp and Hideot", so you shall edit your main psot and add the hideout too!

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ChironCentaur
ChironCentaur


Hired Hero
posted June 08, 2007 10:43 PM
Edited by ChironCentaur at 13:58, 11 Jun 2007.

I can do a Hideout
Level 1Rouge (no enemy retaliation and dodge (50% chance that attack will do half damage))

Level 1 upg. 1Shadow Rouge (Backstab: 50% that unit will inflict 75% more damage while attacking from behind a unit)

Level 1 upg. 2Assilant (poisonous attack)

Level 2 Bandit (Ranged attack, cleave shot (if kills atleast one unit upon ranged attack will shoot another shot at target))

Level 2 upg. 1 Bandit Master (Warding Arrows)

Level 2 upg. 2 Bandit Traper (Snare shot (target only moves halff the distance after ranged attack from this unit

Level 3 Battle Hounds (Howl)

Level 3 upg. 1 Attack Hounds (Strike and Return, Dodge)

Level 3 upg. 2 Hunting Hounds (Hunting Pack (all stats increase by one for every 15 Hunting hounds in unit stack)

Level 4 Hipogrif (Large Creature, Carry(can carry small creatures next to them while they fly)

that's all I got for now.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted June 09, 2007 02:46 AM

It's nice to see that I'm not the only one doing a faction with half-elves. After all, we've seen Gelu (Heroes III: Armageddon's Blade) and Snowjay (Heroes IV) as the only half-elves we see as heroes, so why not creatures? That's what inspired by Prison town.
____________
Creator of the Guild and Prison towns for ICTC.

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actionjack
actionjack


Promising
Famous Hero
posted June 11, 2007 09:12 PM
Edited by actionjack at 21:14, 11 Jun 2007.

Not sure why this thead was brought up again... even I fogot about it.

Anyhow, I think that is a fine line up, ChironCentaur.  You do well in capture the rogue theme of it.  And I really like Hipogrif ... not many people suggest this mystical creatures, but would certainly be a nice addtion into HOMM.



I never did finish my Hide-out town...  it was orginally posted in this thread. http://heroescommunity.com/viewthread.php3?TID=21624

I think I got stuck on what to use for the higher level creatures... so if anyone have suggestion (or as a creative challenge), feel free to give it a shot.

I will just post below of what I had befoe so far...
---------------------------------------------------------------

Hideout

LV1.  
Thug > Brute
Ability:  
-*Pillage: Everyday the hero gets as many gold as half of the creature with this ability in all their army and castle.  Enemy factions loose that same amount.

LV2.  
Highway¡¦s Man > Master Bandit
Ability:  
-Shooter
-Ranged Retaliation
-Ambushactive ability) leave the battle field for short while, and reappear again at any selected tiles.  (kinda like Battle Dive, but with out the damage)
-*No Melee Penalty:

LV3.  
Shadow Thief > Night Stealer
Ability:  
-No Enemy retaliation
-Steal Armor:  (active ability) Target creature loose % of Defense for the next few turns.  Must be apply at melee range.  This only cost half of turn (initiative) to use.
-*Steal Weapon: (active ability) Target creature loose % of Attack for the next few turns.  Must be apply at melee range.  This only cost half of turn (initiative) to use.
-*Sneak: (active ability) Become hidden from you enemy for the next 3 turns.  They can not target you.  This ability end when you attack (but can still steal).  The range of hidden creature¡¦s movement is decrease by half.  This ability can only use once per battle.

LV4.  
Marauder > Raider
Ability:
Large Creature (riding a horse/wolf)
-Rushing Strike:  In addition to normal damage, there is a chance they might stunt the enemy and delay their turn.
-*Surprise Attack:  Much like Battle Dive.  Leave the battle field, and reappear late to attack the target creature.  This attack also delay the enemy¡¦s initiative.  (can not use when they are behind walls)    

LV5.  
Sharpshooter > Deadshot  
Ability
-Shooter
-No Range Penalty
-*Dead Aim:  (active ability) Select a target unit.  On your next attack, you will do double damage to that creature.  



Theme Strategy
The Strategic theme would be an army that have decent offensive power, but with poor defensive power.  However, are hard to hit (with their various hide/sneak attack type of ability).  Best play with a hit-and-run tactic.


Could also use Gnoll as a replacement race for the faction.


But still would think such town (as well as Unhackable's town) would not do as a complete new faction.  However, I think it could still do well as a previously suggested NPC TOWN (which can be consider as Half of a Town)

-----------------------------------------------------------

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ChironCentaur
ChironCentaur


Hired Hero
posted June 16, 2007 03:32 PM

For lv. 6 give them some sort of wizard like they can cast a few curses and eldritch arrow

and for lv. 7 a horde dragon and the upgrade can be a gold Dragon
They sould be able to give you gold after a battle depending on how many creatures they killed

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Bombur
Bombur


Known Hero
posted July 22, 2007 10:51 AM

This could be the tank and cannon fodder for this faction besides the Goliath.

Mountain Ram-Silver Ram

Attack:12        14
Defense:15       16
Damage:11-14     12-16
Hp:65            80
Initiative:8     10
Speed:7          8
Abilities:The Mountain rams can bash onto the front gate of an enemies castle providing the attacker with a quicker infiltration inside his ranks


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