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Thread: Heroes Unique Skill, Troops, Abilities, Spells and Balance | This thread is pages long: 1 2 3 · «PREV |
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feluniozbunio

  
    
Promising
Supreme Hero
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posted March 26, 2007 06:01 PM |
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Actually im telling this. Only hero who would stood a chance would have beed vittorio but Havez can still takeover his ballista or tent and he will be as helpless as any other heaven hero. OK i think there is no point in continuing the subject and leading virtual battles. I just said what i had on my mind.
Deleb is way weaker than Havez, his balista may be equally good or even better but still his armis are crap and he doesn't have so powerful spells and MotW
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sdfx

 
   
Famous Hero
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posted March 26, 2007 08:59 PM |
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Precise shooting ballista should be rare.. theoreticaly, at each level up a wizard has only 2% chance to get attack.
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Plexus22

 
  
Known Hero
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posted March 26, 2007 11:22 PM |
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Quote: I admit that general balance is not so bad at the moment.Some time ago when i was playing on lower lvl i thought that the balance is ok. Now i have seen enough to change my mind. When good players play, they exploit every possibility. Ill give example. Everybody noticed Deleb and his ballista right from the start. Her power is very visible. But in my opinion there are also other "broken" things that are not so visible for mediocre player and i think Havez is one of them. It is just that there are some things that are being abused by very good players and I don't like it. About the gremlins, sure on week 5 or 6 they don't, but he gets them week 1! This means he creeps much faster due to them. Besides lately i didn't even have a game that lasted 6 weeks. Even my 2 battle of honor games ended 5th week.
I agree that there are some heroes that are excessively powerful and could be toned down a little but that is one single aspect of the game. Balancing heroes could be done fairly easily and individually without effecting the rest of the game which is where most of my point lies, that the game as a whole on most levels works out pretty well. Pretty much every faction has excessively powerful heroes and some of those heroes can counter other good heroes very well it just depends on the factions that happen to be competing and the strategies in play. The point made about good players exploiting good heroes is irrelevant. Thats why they are good players, they understand the game very well and know what tactics to use where. The good players will always dominate the not as good because they will always have the best tactics and strategies in mind regardless of heroes. You cant tell me that ALL the good players use only Academy so that they can exploit its qualities and heroes. Most people have a favorite faction that they play the most and there are excellent players for every faction. It just seems to me that you had a couple of tough games against some good academy players and now your "up in arms" about academy being too powerful and unbalanced.
Quote: Master Gremlins which are the best lvl 1 and a shooter, the Golem/Master Gremlin combo which works very well against melee opponents.
So you will have the same problems against any other Academy hero, not only Havez because a good player will creep very fast with any of them, maybe even faster than with Havez.
Havez is good but, actually, imo I think that Nur and Nathir can creep faster than Havez. And like you said, any academy hero is good with a ballista its just a matter of buying one and actually developing that skill but with an academy hero there are so many important things that can be focused on that I wouldnt consider war machines to be a priority. So they should just take Havez's ballista away and problem solved!
BTW the golem master gremlin combo works very well against shooters also
Quote: Precise shooting ballista should be rare.. theoreticaly, at each level up a wizard has only 2% chance to get attack.
Actually I think it is higher than this. I have no proof but I play Academy a lot and I get the attack option offered pretty often. Actually its annoying as hell because I never choose it but it always comes at a fairly low level with a selection of other crappy skills or abilities so Im forced to pick something that will be useful eventually (like advanced artificer) but not needed early when I'm trying to develop other skills.
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feluniozbunio

  
    
Promising
Supreme Hero
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posted March 27, 2007 08:03 AM |
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I know that strength of good players lays in their strategies, thats obvious but I'll repeat myself. For me a situation where two castles :academy dungeon kills everything else in rush games is not balanced. Nowadays we got even to a point where even hordes of lvl 7's aren't any barrier, just the distance. So almost every game now is about a rush(if any side cares to rush i.e. being one of those two castles). Therefore even taking away Havez's balista could be useful because its always less gold for him. Everything counts here.
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Doomforge

     
      
Admirable
Undefeatable Hero
Retired Hero
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posted March 27, 2007 09:26 AM |
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yes, the towns offer different rush capability, which obviously creates "better" and "worse" towns on certain maps. It's just like warcraft 3 - on some maps, certain factions have an edge over others because there is some element (fountain of health etc) that gives advantage to one faction while giving only a slight benefit to the other one. Might cities except inferno are poor rushers, which makes dungeon and academy and obvious pick: It's correlated with slower h5 development too (less resources per pile, higher costs of dwellings, higher gold costs for creatures). Might heroes need an army to be effective: Magic heroes don't. It's basically the same thing as in heroes 3, but just greater to some extent.
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TowerLord

  
    
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted March 27, 2007 02:32 PM |
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I think every town has its rushing capabilities... but they aren't fully explored yet. Sylvan might actually work fine for MMR too with all Ranger abilities Imbue Arrow + Deadeye shot + Rain of Arrows , and Destructive magic + Light Magic... I don't dare to dream about War Machines + Imbue Ballista cause that usually is an impossible dream , but I think you might do just fine even without them
The hero should be Ossir cause he has a nice start and resistance right from the begining. Getting Treants and Unicors(for aura) fast would be your main concern... also the druids would have their important role for damaging your opponent with their Bolts.
Getting a Circle of Winter+ Ressurection in Mage guild would mean death for your opponents. The huge Ranger mana combined with 3x Circle of winter damage would be something really strong... I heard Area spells work with Imbue arrow now, so it is perfectly possible to smash your opponents like this.
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ZombieLord

  
   
Promising
Famous Hero
that wants your brainz...
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posted March 27, 2007 02:45 PM |
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Quote: I don't dare to dream about War Machines + Imbue Ballista cause that usually is an impossible dream
Not more impossible than Attack which you choose in every game
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TowerLord

  
    
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted March 27, 2007 02:51 PM |
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Quote:
Quote: I don't dare to dream about War Machines + Imbue Ballista cause that usually is an impossible dream
Not more impossible than Attack which you choose in every game
which I choose in every "long game" ! It's a big difference ... It's one thing to get ~lvl 15, and something totally different to get lvl 20+...
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