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Thread: Heritage of Deleb | This thread is pages long: 1 2 3 · «PREV |
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Zilonite
Famous Hero
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posted April 09, 2008 09:10 AM |
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After getting more and more familiar with all those crazy TotE things, decided to make one more update of the map.
Link for downloading:
Heritage of Deleb (TotE-ver.1.2)
List of changes:
added always joining gremlin saboteurs on both sides (behind lvl 5 monster, same place where antimagic scroll is). As without modding there is nothing to be done with flaming arrows during creeping, at least those gremlins will make it way harder to use it during final battle.
disabled Divine Vengence.
banned Haggesh. Although I really don't like banning heroes on maps, tiny size of this map requires to do it - Haggesh is too powerfull here.
changed stack of Pit Lords in the center - now half of those dudes will be Pit Lords, half - Pit Spawns. Not that it matters much in case of Flaming Arrows, but at least there will be somebody who will go ahead instead of usual casting of useless Vulnerability.
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insatiable
Supreme Hero
Ultimate N00bidity
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posted April 09, 2008 07:44 PM |
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i was wondering..
what caused you to make such a violent map.. geee my hands sweat only to the idea of playing it
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Zilonite
Famous Hero
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posted April 10, 2008 01:01 PM |
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Quote: i was wondering..
what caused you to make such a violent map.. geee my hands sweat only to the idea of playing it
hehe, I have same emotions here, too, when thinking about this map
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