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Heroes Community > Heroes 5 - Temple of Ashan > Thread: A Personal Code
Thread: A Personal Code This thread is 2 pages long: 1 2 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 17, 2007 11:50 AM
Edited by Elvin at 18:47, 17 Apr 2007.

A Personal Code

It is a common secret that everyone who plays heroes has a personal code of conduct, maybe some rules integral to his style of play and philosophy that will want his opponent to respect and follow. Call it natural or call it strange everyone I have played with since the time of H3 plays by his own rules.
For instance I have heard some of the following:

-None can use units from a town other that your starting one.
Ok I can understand that it may be unfair for those who do not get a second town but getting another player's town is bound to cause you some casualties. After all why not? That's a limitation if I ever saw one.

-If you are to attack, you are supposed to tell the opponent.
I mean, why? Ok it may be different if you play with a friend but even so it is a tactical game and one part of it is to surprise of deceive the opponent into making a mistake. It has nothing to do with cowardice or playing sneaky, that's just how things are. And yes, I have been criticized for that in the past.

-Attack will take place on a specific date after x months in the open.
I may not do that too often but I admit that I enjoy such games You have the chance to explore, find an utopia or two(), gather army and generally play easy. You know that your opponent will do the same so it's an enjoyable and stress-free play! On the downside if only human players are on the map they are tempted into building all dwellings first so as not to fall behind in army strength and there is little strategy in upgrading. The creeping will be done in time as well as all units will be upgraded. It depends on the mood really!

-No rushes.
Well a no brainer among friends If you end the game quickly it won't be fun! Things change with competitive multiplayer of course as you try to win by any means. Culling the weak as Mutare would say

-The human opponents will engage between them only after the AI has been dealt with.
I guess it's fair enough but I'm not too fond of the idea. Suppose you can end the game now you have the chance as you know that by the time the AI is vanquished the opponent will have taken a dragon utopia and gained a great advantage over you. In the few times it will happen it feels like giving the game away.

-No sea navigating
Since I remember myself playing heroes a good number of my friends would tell me not to go by sea when their town was accessible by land and water A funny concept to which I was happy to oblige because I knew that my back was secured if I didn't have them do that as well Ah fun old times! I have been reminded of that recently.

-In game alliances
I'm sure most of you have practiced this little cheat if only for the fun of it! An opponent is getting strong so the other two will become allies until he has been weakened or defeated alltogether! In the meantime the two try to remain of roughly equal army strength as the one who vanquishes the third may end up in disadvantage! Not too serious but you cannot imagine how many laughs we have shared with that! You never know who is going to get the wrong end of the stick!

-Trading between enemies.
That's something I'm sure everyone has done at one point! You are missing say sulfur while the opponent needs gems-what's more natural than sending each other resources? I haven't done that in 4+ years but the memory of it brings a broad smile!

-No diplomacy!
Well that more about H3. When the maps you play are not well balanced as most random maps are chances are that you will abuse it. I remember the time I had gathered 120 zealots, 75 dendroid soldiers and some other units with a warlock. When I lost the initial final battle my friend said: You lost! I retreated bought the army in my town and kicked his @ss! Ah free army, who can say no to that? At least in H5 diplomacy has become balanced and more reasonable.

-No grail-or tear of Asha for that matter!
Yes, some poeple absolutely hate treasure hunting! They prefer to win by traditional means but also hate running aroung for obelisks. Normally I am bored to do that as well but it is a fun alternative which should not be blocked out. Again that depends on the mood.

-Play honourably.
That is an understatement. People want to know that their opponent won't take advantage of them in a streak of bad luck, will cut them some slack when asked, won't lie to them, will not use a glitch to win and will respect them whether they win or lose. To me that is of paramount importance as that is the  element that makes us human. We are not robots and thus we have the capacity of playing with ethos. After all the point is not winning but playing an enjoyable and fulfilling game, there will be more to come and with them another chance for victory. I guess that's the most personal of all and the only chance I may not conform to that is when asked to give my best shot. Nothing wrong with some heat once in a while!


I wonder what else you may have heard people! It's always interesting to learn such small habits and after all how one plays reflects part of his personality and thinking.
I'm certain that there are many things we can learl from each other!
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 17, 2007 12:12 PM

Quote:
-Attack will take place on a specific date after x months in the open.



This rule applies still, in top games even. Everybody know that you can be rushed on week 3 in Dead mans lake and on week 4 in Battle for honor. Thats not exactly the rule but its pretty much the same.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 12:15 PM
Edited by Doomforge at 12:15, 17 Apr 2007.

If you're playing against Deleb inferno, you can guess the exact day of the attack 90% of the time (map dependant)

funny list, Elvin

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted April 17, 2007 12:20 PM

I don't like to use special rules because I HATE tournament play. I hate the "I won" or "I lost" things. I only enjoy the game, and when it is over, I don't mark it somewhere.

I also enjoy long games because, as I said, I don't like tournament games, I like more "realistic" games (well, realistic for this world at least) that means you can get Tear of Asha or anything... or having favorable terrain at startup, or having some advantages because of another player, etc. I mean, all this happens in real "life" (Ashan)
Oh yeah, I also don't like two-player games much because they're more of tournament style.

I know some (if not all) hate my style Now the true arguments start


The only rule I agree is:
Quote:
-Play honourably.

I don't like playing with jerks

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siinn
siinn


Adventuring Hero
posted April 17, 2007 02:08 PM
Edited by siinn at 14:10, 17 Apr 2007.

I agree with the zombie

I've played many games with my friends (mostly RTS) and I've always been disapointed by two of them (friends) that just don't wanna take any risk to loose a match. They've used rush tactics too many times and finally we've stopped asking them to join our LAN party.

The little story of rush abuse in LAN:
- great before with rhum and beer and a lots of jokes to taunt each others
- preparing the battle, choosing teams
- go for battle with great exitement
- rush
- game over in five min whereas it was supposed to give us fun for hours
- "no rush" players wanna stop playing
- angry
- stop playing


The most important part of video games is: FUN
never forget this

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 17, 2007 02:17 PM

I often plays with friend, there are 4 players, me, friend and 2 computer players, one for both of us. we are defeating them, take an army and fight one battle - who won wins scenario

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 17, 2007 02:25 PM

About restrictions. I like to play with restrictions that deny "overpowered " things because its no fun ir raping everyone constantly with this kind of stuff.

I don't like limitations such as no rush or something. I was playing like this when i was 15. If a plyer cant repeal a rush it often means he is a beginner. Unless im noob in a game i don't like to play with players who are not a challenge to me. If a player is good a rush game often becomes a long game and then the real fun starts. If you just wait for someone who doesnt understand the game very well (because he didn't want to die too quickly) and after the clock ticks right hour you kick hiss butt with your closed eyes, what is the joy of such a game? I would be pissed off that I wasted my time because i would have done it much sooner anyway. I play mostly strategic games and its fun for me to invent my own strategies within given rules and decimate my opponents with them.
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Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted April 17, 2007 02:30 PM

I agree with ZombieLord too. I play the game for the fun of the game, not to win, win, win all of the time. If I wanted to, I could cut the game short and rush, but I prefer to stretch it out and make it last. The only rules I like to play by are Play with Honour and No Rushing.
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Sanyu
Sanyu


Known Hero
posted April 17, 2007 02:33 PM

Nice post Elvin!

The rules I adhere to:

None can use units from a town other that your starting one.

Attack will take place on a specific date after x months in the open.

No rushes.

Trading between enemies.





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siinn
siinn


Adventuring Hero
posted April 17, 2007 02:56 PM

@feluniozbulio:
imagine (not "all the people" that is another topic) a game that is designed to be played for two hours.
imagine a rush that ends this game in two minutes
now tell me: "what is the joy of such a game" ???

>>
- (winner) hyppaaaaaaaaaa I won  I won  I won  I won  I won  I won !!
- (looser) ...
- (w) I'm the best you see cuz I won I won I won I won
- (l) ... hum wanna play a FPS my man?
lol <<

this is the reason why i don't like rushes
good players know 1000 way of winning because they know the game well
it is good if they choose one of the 999 tactics that aren't a damned rush

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ChaosDragon
ChaosDragon


Famous Hero
posted April 17, 2007 03:10 PM
Edited by ChaosDragon at 15:12, 17 Apr 2007.

I think that good player is a player that know when to rush or not, and if the rush fail, he already prepared good countermeasure to face end game battle. Indeed, rushes ruin some balance of the game, but some player is too inclined to win no matter what, so rushing sometimes is necessary. Personally i like to be rushed, not rushing my enemies, yet still can win, that is the way i fight my battle, however it doesn't always work, i don't care if i lose or win, as long as i play well in that game.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 17, 2007 03:18 PM
Edited by feluniozbunio at 15:30, 17 Apr 2007.

I just dont get something. Why are you saying that there is a rush and 999 other strategies? There are 500 kind of rushes and 500 other strategies i would say. A rush isnt anything special. It is a part of every strategic game and it has a place as good as "Teching" - your favorite style to play battles with large units. If you are not capable of challange 50% of the game aspect (yes 50%) and want epic battles play campaign , they are created for epic battles. If you cry when you are beaten by a rush player get friends that don't rush, just don't expect that all people will understand that rush is something wrong just because you cant handle it or you don't like small scale battles.

I am having very much fun when i rush. Its not fun from win but from doing it. I remember C&C when i was doing jeeps and kamikaze bombers and was riding into enemys base pass by all his guards and turrets and blow out everything . It was so much fun you wouldnt belive. We were playing 2 vs 2 back then After few days result was like 10 - 0 for us. 5 of which were a rush games. On the next day they got one win because they invented counter strategy. I didnt cry, i was happy because their lvl of play increased and it was much more intresting. After this game we have changed our strategy and was winning all the time anyway but thats another story.
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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:20 PM

Good list there mate some of the rules are straight out laughable.

I remember one time I was playin' against my brother in-law,I was Dungeon and he was Academy, and he weakened my main force with a little rouge army of his own.And because I was on my way to his town I convinced him to not collect his Titans and Archmage thinking it would be inbalanced,and I brought his walls down with Earthquake and gave him a real pounding,and he cracked it big time, I was nearly crying with laughter because he got so angry.Probably a tactic that would'nt work on just anyone hehe

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 03:24 PM
Edited by Doomforge at 15:24, 17 Apr 2007.

Yeah, we should all end 5 hours, where academy and haven become so godly that's completely pointless to play them - for example. No, the game isn't "meant" to be played in any way - you play it in whatever way you want. And if you can't handle a simple rush, sorry, you're not a good player. Sad truth

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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:32 PM

Quote:
 And if you can't handle a simple rush, sorry, you're not a good player. Sad truth


Are you hackin' on me Doomforge?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 03:36 PM

naaah, I wouldn't dare

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ChaosDragon
ChaosDragon


Famous Hero
posted April 17, 2007 03:36 PM

That's why a good player know when to rush or not, because there is some imba thing in late game. Besides, it's very good if a player can counter rush, also, rushing is not noob tactic, it's also requires advanced planing, it's the same as turtling, it's also not a noob tactic.

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kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted April 17, 2007 03:41 PM

Quote:
naaah, I wouldn't dare
 

It's cool

I might re-phrase a bit,he weakened one of my adjoining army's on the waters of sub treasures,one or two more in-game days and he wouldn't have dinted me.

I can handle a rush,you'll have to try me one day

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 17, 2007 03:46 PM

Quote:
That's why a good player know when to rush or not, because there is some imba thing in late game. Besides, it's very good if a player can counter rush, also, rushing is not noob tactic, it's also requires advanced planing, it's the same as turtling, it's also not a noob tactic.


exactly.. rushing is art: perfect timing, perfect strategy, perfect creeping.. Noobs can only humiliate themselves when rushing.

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TemjinGold
TemjinGold


Known Hero
posted April 17, 2007 03:54 PM
Edited by TemjinGold at 15:57, 17 Apr 2007.

Elvin: No offense but the majority of that list sounds like it was made by noobs who can't learn how to play a game properly, don't ever want to change the way they play so as to become better at the game, and can't handle losing too often because their ego is too fragile. I am a very competitive person who continually strives to better my own player (and plays in tourneys for lots of things) so take what I say with a grain of salt.  

To all you people who say a game should last 2 hours what's the fun if it ends in 2 minutes: Everyone has a different concept of fun. If you like playing your long games against weak players who won't ever try to get better, that's fine. It would bore the heck out of me. To me, a rush is a way to see if my opponent is WORTH 2 hours of my time. If s/he can't even handle a simple rush, why in the world would I want to waste 2 hours of my time playing this person? They say in chess that a game is won or lost long before the actual checkmate. The checkmate itself is merely a formality. This applies to Heroes as well.

To those who say "If I just wanted to win, I can rush too.": Rushing in any game isn't nearly as easy as you may think if you haven't tried it. Rushing is a gambit that involves a lot of risk and exposes yourself to failure if you screw up even a little sometimes. Anyone can rush a noob but go rush a good player and you'll see what I mean.

Anyway, I'm not here to say that one or the other way is THE way to play. You guys should of course play the way that brings you most pleasure. I'm just here to voice my opinion on the matter and hope I haven't brought offense to anyone in doing so.


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