Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: Dead Man's Lake revised
Thread: Dead Man's Lake revised
betruger
betruger


Known Hero
empowered mind
posted April 25, 2007 07:07 PM
Edited by betruger at 00:32, 26 Apr 2007.

Dead Man's Lake revised

Dead Man's Lake has been UPDATED TO v2.2

Dead Mans Lake version 2.2




The map was turning into a rush map, mostly because of the fact that wratihs were easily abused. All you needed to break through them was expert summoning + landmines. Also, war machines heroes seemed way stronger than others, and the 3rd (long) way was seldom used.

Therefore:

- the stacks of 21 wraiths guarding the pass were replaced by 70-100 vampire lords from day 1
- relic between those 2 stacks has been replaced by random any artifact
- vampire lords guarding keymaster's tent were replaced by a horde of plague zombies, so you can get the key way quicker.

- War machines heroes has been disabled (Vittorio,Havez,Deleb,Kaspar)
- Wyngaal has been disabled

- There's now a new island in the north, accesed by monolith. (It's actually not shown on the minimap above, I just used the old minimap )
It contains 2 gold mines. One is undefended and the other one is guarded by a stack of RandomAny monsters.



 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted April 25, 2007 10:18 PM

Nice to see so much changes
One of my favourite map.
Hopefully can have a nice game with sylvan here
Always die a horrible death with them against war machine heroes like deleb and victorio in week 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fiur
fiur


Promising
Supreme Hero
Map Creator
posted April 26, 2007 04:46 PM

Well Betruger DML is the map I played the most on ToH...  
and these changes are looking good!
hopefully no more week2 rush now!  
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted April 29, 2007 06:05 PM

Yep last game on 2.2, first fight took place in week4
Enough for all races to prepare i guess.
And no one will break the wraith now.. everyone will be fighting for the 2 gold mines lol
I spent 2-3 weeks and 3-4 heroes fighting for the mines with zilo

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0256 seconds