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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Little advice on Inferno building order?
Thread: Little advice on Inferno building order? This thread is 2 pages long: 1 2 · NEXT»
Zeromus
Zeromus


Adventuring Hero
and happy about it
posted May 07, 2007 09:48 AM
Edited by alcibiades at 02:08, 10 May 2007.

Little advice on Inferno building order?

I would like to know which should be builded first as an Inferno player: Magic Guild level 5, or Level 7 creature dwelling?

I have always tried to get level 7 creatures as soon as possible, neglecting Magic guild almost completely, and with some success, but now, after reading all these posts about how magnificent spells Implosion and such are, i have begun to guestion my tactics.

So, is Magic guild level 5 more important than level 7 creature dwelling? I usually play with normal-difficulty.

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pomo
pomo


Famous Hero
The lone peasant
posted May 07, 2007 10:00 AM

Not unless you're playing with a warlock as your main Implo sucks for demonlords because you only have 10% spell power and no boosters, and no artie merchant to increase your chances of slippers/cape/etc.

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Encoder
Encoder

Tavern Dweller
posted May 07, 2007 10:04 AM
Edited by Encoder at 10:05, 07 May 2007.

You could have posted that [url=http://heroescommunity.com/viewthread.php3?TID=22163]here[/url] as well.

I'd suggest that if you're going for dark magic with your demonlord, build the guild. A demonlord won't get enough spellpower in order to make good use of implosion/armageddon, but frenzy, blind and puppet master are top notch spells that aren't that much spellpower dependent.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 11:19 AM

Both are good, depends on the faction you are playing. In general you should get devils as soon as possible, their dwelling is cheap, and they are definitively more useful for creeping and rushing than pitlords ; A fast puppet master spell may completely surprise your rushed opponent, though, and win you the game. It won't help against earlygame magic users, though (see academy and dungeon) since they rely on their spells rather then units in the first few weeks.

If you can get puppet master against dwarves, it can be fun, though. NEver tried, but honestly, the very idea of controlling that 2k guardpost shieldguards stack makes me smile

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 11:30 AM

Im not an inferno expert but even the best option - puppet master - that you can get from game guild lvl 5 sucks for Inferno since their spellpower is so low(unless you somehow have high sp) Id rather do devils.

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Zeromus
Zeromus


Adventuring Hero
and happy about it
posted May 07, 2007 11:38 AM

What if i play with Hard-difficulty? Should i pick Magic Guild over Devils again? Is there any town that should have 7th level creatures before Magic guild level 5?

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pomo
pomo


Famous Hero
The lone peasant
posted May 07, 2007 11:42 AM

I would say most of them

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 07, 2007 11:45 AM

Most as far as I'm concerned First of all you won't always have expert in a magic school before getting tier 5 and I'd rather invest in some mass spells with some before getting expert. With a warlock it's a bit different as I rely on magic exclusively and with academy I build up the mage guild rather fast. Still the colossi will always come first. With dwarves, sylvan, haven I'll simply wait before getting more than mage guild 3.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 12:00 PM

Quote:
What if i play with Hard-difficulty? Should i pick Magic Guild over Devils again? Is there any town that should have 7th level creatures before Magic guild level 5?


Sylvan, Inferno at times, Dwarves.. depends. Haven too if not going for dark magic.

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Lesij
Lesij


Famous Hero
posted May 07, 2007 02:44 PM

IMHO, you should build mage guild, cuz you get Curse of the Netherworld then, which can be usefull sometimes and Puppet Master. Anyway, Arch Devils aren't such tough dudz to be built so fast. Moreover they are kinda overpriced (more than Archangel and weaker than them) and you loose much gold to buy their weekly growth...  
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 03:30 PM

Don't start again.. no they are not weaker than archangels -_-

they aren't much of improvement from regular devils, though, so their upg can wait.

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TemjinGold
TemjinGold


Known Hero
posted May 07, 2007 04:00 PM

What are you going to do with Curse of the Netherworld? That spell sucks bad and worse with demonlord's weak spellpower. You'll hit everyone for like 10 damage with it.

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sdfx
sdfx


Famous Hero
posted May 07, 2007 04:21 PM

The best dark magic spell for a demonlord can be found in lvl 1 guild anyway..
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 07, 2007 04:27 PM
Edited by radar at 16:46, 07 May 2007.

Quote:
Don't start again.. no they are not weaker than archangels -_-


Oh I'll continue this

IMO Archangels are better. Not only for reason I am haven lover

worse. same. better.

Archangel

A: 31
D: 31
Dmg: 50-50
Init: 11
Sp: 8
(very important - reaches L enemy in one turn)
Hp: 220

Archdevil

A: 31
D: 29
Dmg: 36-66
(av. higher by 1)
Init: 11
Sp: 7
Hp: 199




@Doomforge: oh yes my mistake its 36-66. yes, archdevils can be blessed, but with demon lord it would be not so effective... The specialities are congenial, but with Archangel you can complete your wastes, resurrected creatures do not dissapear after battle, and Pit Lords summoning is rather more useful in final combat. IMO.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 04:30 PM
Edited by Doomforge at 16:31, 07 May 2007.

average damage is higher, special is much better, that makes up for lower speed and def/hp. They are equal. For Haven, arch devils would be much better due to inquisitors' divine strength - angels don't benefit from that spell. Sadly. A 66 damage devil would be obviously better than alway 50 angels.

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executor
executor


Famous Hero
Otherworldly Ambassador
posted May 07, 2007 04:38 PM

@radar

Archdevil's dmg is 36-66, avg 51, so slightly better than archangel's, but can be severely dropped by weakness.

Also you should mind specials.
Archangel: once per battle resurrect 100hp of allies(per archangel). Effective on long run, when you have to fight numerous battles. Better for long and painful gameplay.

Archdevil: once per battle summon 2 pit lords from an allied corpse (per archdevil). Effective on dead cerberi in a single battle, but needs fodder, so ineffective on the long run. Better for a single battle.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 04:43 PM

in a Player vs player battle ressurection is entirely useless. It gives to little compared to angels' wasted turn. Since haven is such a melee powerhouse, angels will most likely OHKO the stack they attack. So it's a choice between killing one of opponent's stacks or ressurecting, say, 10 paladins. Seems obvious what to pick.

It would be nice in the end of the battle, but the angels usually are dead or severly weakened then and can't use it effectively.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 06:02 PM
Edited by feluniozbunio at 18:06, 07 May 2007.

If compering just one unit with the other id rate archngels little higher because of their high speed. Possibility to attack first round is very important rest stats is quite equal. Id say that archdevils special is little bit better than archangels but for me it still doesn't make up for worse speed. So all in all archangels for me are slightly better.

Personally i don't like neither of them because they don't have breath attack and are not spell/mindspell immune.

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Lesij
Lesij


Famous Hero
posted May 07, 2007 07:17 PM

Quote:
Don't start again.. no they are not weaker than archangels -_-

they aren't much of improvement from regular devils, though, so their upg can wait.

If they had 8 sp i wouldn't say that. Anyway, Archangels are less expensive...
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executor
executor


Famous Hero
Otherworldly Ambassador
posted May 07, 2007 08:49 PM
Edited by executor at 22:26, 07 May 2007.

Quote:
in a Player vs player battle ressurection is entirely useless.

Well, on long run archdevil's special isn't useful as well, as you run out of fodder. But yes, for rushes/one battle strategy it can be a gamebreaker.
Yet, as I have said, should your gameplay be long and painful, even these small end-battle resurrections will prove helpful, a bit, but continuously.
Btw this discussion became offtopic. As usually.
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