| Heroes of Might and Magic V Classic |  |   
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 LordLysander 
  
   
Tavern Dweller 
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posted June 07, 2007 06:39 AM | 
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Heroes of Might and Magic V: Classic
     
 
The idea of this mod is to bring back that classic feel, that you're playing a true Heroes of Might and Magic game. We don't claim to hold all the answers to how the Heroes series should definitively done, but the goal here isn't to make a Heroes III mod with Heroes V graphics, but to bring back what it means to play Heroes of Might and Magic, in the true spirit of the first three games (and a few things from IV, admittedly.) 
 
First off, all textual errors in the game have been fixed, and creature names are changed to reflect their previous games in the series counterparts, as have spells. 
 
You will see several returning heroes from previous games. Notable ones are Yog, Crag Hack, and Sandro. The last two have been present in the first four games, and now we want to bring them back. In addition to the returning heroes, the remaining heroes will be made from scratch; I want this to be completely in the Erathian world, and that cannot be done with Elrath lore, this includes heroes. 
 
There will be a campaign, although I'm still unsure what it will be about. I may just continue the story that Heroes IV left off, which would be better than just making up a new story, because that would eliminate the purpose of bringing back Heroes to Elrath. 
 
Also, I'm actually considering having the unit's color reflect their upgrade level, as in Heroes II. For instance, in the Knight town, all units would start off as red, but when upgraded, you had a whole army of blue units. 
 
Let me just give a run-down of the races and their units: 
 
Although there are indeed new units from the original Heroes V in this mod, they've been altered, in name and ability, to reflect how the previous games in the series might have them. 
 
Castle 
Notable Changes: 
* Militia made downgraded creature with Heroes III Pikeman stats; Pikeman made to reflect Halberdier stats 
* Griffin's Tier back to three, Swordsman's back to four 
* Champion (Paladin)'s heal ability removed 
* All Stats Revamped 
 
Militia -> Pikeman 
Archer -> Marksman 
Griffin -> Royal Griffin 
Swordsman -> Crusader 
Monk -> Zealot 
Cavalier -> Champion 
Angel -> Archangel 
 
Inferno 
Notablele Changes: 
* Pit Fiend/Pit Lord made Tier 4 
* Nightmare/Nightmare Charger made Tier 5 
* New creature, Efreet/Efreet Sultan is Tier 6, Succubus made Neutral 
* All Stats Revamped 
 
Imp -> Familiar 
Demon -> Horned Demon 
Hell Hound -> Cerberus 
Pit Fiend -> Pit Lord 
Nightmare -> Nightmare Charger 
Efreet -> Efreet Sultan 
Devil -> Arch Devil 
 
Preserve 
Notable Changes: 
* Wood Elves do not shoot twice 
* All Stats Revamped 
 
Pixie -> Sprite 
Preserve Warrior -> Preserve Blader 
Wood Elf -> Grand Elf 
Druid -> Greater Druid 
Unicorn -> War Unicorn 
Dendroid Guard -> Dendroid Soldier 
Green Dragon -> Gold Dragon 
 
Dungeon 
Notable Changes: 
Minotaur/Minotaur King changed to look less slave-like 
* All Stats Revamped 
 
Scout -> Armored Scout 
Witch -> Blood Witch 
Minotaur -> Minotaur King 
Lizard Rider -> Elite Rider 
Hydra -> Chaos Hydra 
Matriarch -> Matriarch Priestess 
Young Dragon -> Black Dragon 
 
Necropolis 
Notable Changes: 
* Wight/Wraith changed to Tier 3 
* Black Knight/Dread Knight changed to Tier 6 
* Ghost changed to Neutral Tier 3 and given effects like Heroes II; Spectre removed 
* All Stats Revamped 
 
Skeleton -> Skeleton Archer 
Walking Dead -> Zombie 
Wight -> Wraith 
Vampire -> Vampire Lord 
Lich -> Power Lich 
Black Knight -> Dread Knight 
Bone Dragon -> Ghost Dragon 
 
Tower 
Notable Changes: 
* Gremlin's ranged attack removed 
* Stone Gargoyle made to look more stone 
* Stone Golem made to look more stone; Iron Golem made to look Iron 
* Mage given red clothing and black beard like Heroes III; Arch Mage given white clothing like Heroes II 
* Genie's spellcasting ability removed 
* Titan made to look similiar to Heroes II version (black with gold) 
* Stats Revamped 
 
Gremlin -> Master Gremlin 
Stone Gargoyle -> Obsidian Gargoyle 
Stone Golem -> Iron Golem 
Mage -> Arch Mage 
Genie -> Master Genie 
Rakshasa -> Rakshasa King 
Collosus -> Titan 
 
Fortress (Dwarven Alliance) 
Notable Changes: 
* Skirmisher/Berserkers made to look human 
* Warlord Giant/Overlord Giant made to look more wild 
* Stats Revamped 
 
Gnome -> Gnome Spearman 
Dwarf -> Battle Dwarf 
Bear Rider -> Armored Rider 
Skirmisher -> Berserker 
Gnome Mage -> Gnome Sorcerer 
Warlord Giant -> Overlord Giant 
Fire Serpent -> Magma Serpent 
 
Neutral 
 
Peasant 
Mercenary 
Priest 
Seraph 
Battle Griffin 
Wolf 
Mummy 
Ghost 
Manticore 
Black Ranger 
Enchanter 
Phoenix 
Succubus 
Air Elemental 
Water Elemental 
Fire Elemental 
Earth Elemental 
Gold Golem 
Diamon Golem 
Steel Golem 
 
It is still, at this point, up in the air how this mod will implament with Tribes of the East, if at all, since it features alternate upgrades, and I'd like to keep that out of this mod. Although, it would be nice to include Goblins, Orcs, and Cyclopsi. 
 
The player, upon entering their first battle, will notice that the battle is done slightly differently. In a teaser for Heroes V, it was stated that they wanted to make battles faster. But, the first three Heroes games were all about long, drawn out, intense battles. For example, a Crusader, in Heroes V: Classic, cannot walk the length of the battle field in merely two turns. In addition, the idea of initiative has been thrown out. Speed now, once again, dictates walking distance and turn. 
 
Any questions, comments, critiques or interests in joining the project can be posted here. 
 
I'll post screenshots ASAP, meaning when I can find my Heroes V CD.  
 
And after I finish texturing all the units, I'll have it so that in the above faction unit list, you can click on the unit's name and see a picture of them.
 
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 Daystar 
  
     
        
Honorable 
Legendary Hero 
Back from the Dead 
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posted June 07, 2007 07:05 AM | 
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How much work have you done on this? 
 
Not to break your spirits, but many projects start out will lots of planning but enventually fall to nothing if announced to early.   
 
Are you ready to go all the way on this thing? 
 ____________ 
How exactly is luck a skill?
 
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 LordLysander 
  
   
Tavern Dweller 
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posted June 07, 2007 07:08 AM | 
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Oh yes. I'm very dedicated to the project. I've made excellent progress and I hope to release a demo very soon.
 
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 Unhackable 
  
 
     
Bad-mannered 
Known Hero 
Banned 
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posted June 07, 2007 03:26 PM | 
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Edited by sfidanza at 23:34, 27 Nov 2007. 
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Griffin realy deserves to be Level 4, becuse he's a mystical beast-like creature... 
 
And I totaly disagree with Level 4 Swordsman... He's just a human, not a master-fighter!
 
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 Lith-Maethor 
  
     
        
Honorable 
Legendary Hero 
paid in Coin and Cleavage 
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posted June 07, 2007 05:39 PM | 
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heh...
 
 Quote: ...but the goal here isn't to make a Heroes III mod with Heroes V graphics...
   
 
the rest of your post kinda speaks against that
 ____________ 
You are suffering from delusions of adequacy.
 
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 Daystar 
  
     
        
Honorable 
Legendary Hero 
Back from the Dead 
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posted June 07, 2007 06:32 PM | 
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not that that's a bad thing, with all they added on.  If 3DO had done HIV like all the other games, it would probobally be rather like Heroes V (skills, creature abilities)  though with less better graphics.  
 ____________ 
How exactly is luck a skill?
 
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 Tenaka 
  
  
      
Famous Hero 
Makes sense 
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posted June 07, 2007 07:35 PM | 
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Hey, stop saying that mods won't work...Stay Positive!   
 
One remark: 
Inferno has no shooters now...That's not really fair... 
 
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 LordLysander 
  
   
Tavern Dweller 
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posted June 07, 2007 08:15 PM | 
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Edited by sfidanza at 23:35, 27 Nov 2007. 
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Quote: Griffin realy deserves to be Level 4, becuse he's a mystical beast-like creature... 
 
And I totaly disagree with Level 4 Swordsman... He's just a human, not a master-fighter!
   
 
Who says he's not a Master-Fighter? I've taken away the armor for the Royal Griffin, so it won't be as dangerous and high-powered. 
 
Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.   
 
Quote:
 Quote: ...but the goal here isn't to make a Heroes III mod with Heroes V graphics...
   
the rest of your post kinda speaks against that
   
 
It may seem that way, given the unit choices for each Faction. However, it is worthy of note that only most of what's in Heroes III Factions is in this mod. A lot of the Inferno creatures are indeed taken from Heroes III, but I'm leaving Nightmares in as Heroes IV inspiration, and given them similiar stats and abilities as their Heroes IV counterparts. I've also implamented Heroes II elements, such as the Titans' and Arch Mage's appearance, abilities, stats, and more. Heroes III, in my eyes, had the best unit matchups in all of the Heroes games; at face value, it will appear that the unit list is based solely on Heroes III, but that would be an incorrect assumption. 
 
And Tenaka, I've taken note of your concern over there being no ranged unit for Inferno. I was indeed already working on it, and I was going to edit the page to add a ranged creature, but I forgot to post a note that I was going to fix it, sorry.
 
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 TheDeath 
  
    
         
Responsible 
Undefeatable Hero 
with serious business 
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posted June 07, 2007 08:17 PM | 
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Quote: Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.  
  uhuh? Griffin beat a priest?   
 
Meteor really hurts poor Griffin  
 
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 LordLysander 
  
   
Tavern Dweller 
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posted June 07, 2007 08:30 PM | 
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Quote:
 Quote: Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.  
  uhuh? Griffin beat a priest?   
 
Meteor really hurts poor Griffin  
   
 
Agreed. However, a Griffin could outrun the meteor shower, dodging it, swooping in, and tackling the low-defense, light-weighted Priests.   
 
  As much as I appreciate this pointless debate that I foresee going nowhere, I agree with the position in Heroes III of the Tiers of the Swordsman and Griffin, but I feel, not only is a Swordsman armored, but he has a sharp sword, not to mention armor and a shield... and we needn't get on the subject of the Crusader... I think that this is an elite swordsman here, and that a Griffin wouldn't stand a chance. Anyway, in addition to that, it adds variety to the early ranks, giving the player a flying creature early on, in addition to our Tier 1 footsoldier, and Tier 2 shooter.
 
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