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Thread: Heroes of Might and Magic V Classic | |
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LordLysander
Tavern Dweller
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posted June 07, 2007 06:39 AM |
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Heroes of Might and Magic V: Classic
The idea of this mod is to bring back that classic feel, that you're playing a true Heroes of Might and Magic game. We don't claim to hold all the answers to how the Heroes series should definitively done, but the goal here isn't to make a Heroes III mod with Heroes V graphics, but to bring back what it means to play Heroes of Might and Magic, in the true spirit of the first three games (and a few things from IV, admittedly.)
First off, all textual errors in the game have been fixed, and creature names are changed to reflect their previous games in the series counterparts, as have spells.
You will see several returning heroes from previous games. Notable ones are Yog, Crag Hack, and Sandro. The last two have been present in the first four games, and now we want to bring them back. In addition to the returning heroes, the remaining heroes will be made from scratch; I want this to be completely in the Erathian world, and that cannot be done with Elrath lore, this includes heroes.
There will be a campaign, although I'm still unsure what it will be about. I may just continue the story that Heroes IV left off, which would be better than just making up a new story, because that would eliminate the purpose of bringing back Heroes to Elrath.
Also, I'm actually considering having the unit's color reflect their upgrade level, as in Heroes II. For instance, in the Knight town, all units would start off as red, but when upgraded, you had a whole army of blue units.
Let me just give a run-down of the races and their units:
Although there are indeed new units from the original Heroes V in this mod, they've been altered, in name and ability, to reflect how the previous games in the series might have them.
Castle
Notable Changes:
* Militia made downgraded creature with Heroes III Pikeman stats; Pikeman made to reflect Halberdier stats
* Griffin's Tier back to three, Swordsman's back to four
* Champion (Paladin)'s heal ability removed
* All Stats Revamped
Militia -> Pikeman
Archer -> Marksman
Griffin -> Royal Griffin
Swordsman -> Crusader
Monk -> Zealot
Cavalier -> Champion
Angel -> Archangel
Inferno
Notablele Changes:
* Pit Fiend/Pit Lord made Tier 4
* Nightmare/Nightmare Charger made Tier 5
* New creature, Efreet/Efreet Sultan is Tier 6, Succubus made Neutral
* All Stats Revamped
Imp -> Familiar
Demon -> Horned Demon
Hell Hound -> Cerberus
Pit Fiend -> Pit Lord
Nightmare -> Nightmare Charger
Efreet -> Efreet Sultan
Devil -> Arch Devil
Preserve
Notable Changes:
* Wood Elves do not shoot twice
* All Stats Revamped
Pixie -> Sprite
Preserve Warrior -> Preserve Blader
Wood Elf -> Grand Elf
Druid -> Greater Druid
Unicorn -> War Unicorn
Dendroid Guard -> Dendroid Soldier
Green Dragon -> Gold Dragon
Dungeon
Notable Changes:
Minotaur/Minotaur King changed to look less slave-like
* All Stats Revamped
Scout -> Armored Scout
Witch -> Blood Witch
Minotaur -> Minotaur King
Lizard Rider -> Elite Rider
Hydra -> Chaos Hydra
Matriarch -> Matriarch Priestess
Young Dragon -> Black Dragon
Necropolis
Notable Changes:
* Wight/Wraith changed to Tier 3
* Black Knight/Dread Knight changed to Tier 6
* Ghost changed to Neutral Tier 3 and given effects like Heroes II; Spectre removed
* All Stats Revamped
Skeleton -> Skeleton Archer
Walking Dead -> Zombie
Wight -> Wraith
Vampire -> Vampire Lord
Lich -> Power Lich
Black Knight -> Dread Knight
Bone Dragon -> Ghost Dragon
Tower
Notable Changes:
* Gremlin's ranged attack removed
* Stone Gargoyle made to look more stone
* Stone Golem made to look more stone; Iron Golem made to look Iron
* Mage given red clothing and black beard like Heroes III; Arch Mage given white clothing like Heroes II
* Genie's spellcasting ability removed
* Titan made to look similiar to Heroes II version (black with gold)
* Stats Revamped
Gremlin -> Master Gremlin
Stone Gargoyle -> Obsidian Gargoyle
Stone Golem -> Iron Golem
Mage -> Arch Mage
Genie -> Master Genie
Rakshasa -> Rakshasa King
Collosus -> Titan
Fortress (Dwarven Alliance)
Notable Changes:
* Skirmisher/Berserkers made to look human
* Warlord Giant/Overlord Giant made to look more wild
* Stats Revamped
Gnome -> Gnome Spearman
Dwarf -> Battle Dwarf
Bear Rider -> Armored Rider
Skirmisher -> Berserker
Gnome Mage -> Gnome Sorcerer
Warlord Giant -> Overlord Giant
Fire Serpent -> Magma Serpent
Neutral
Peasant
Mercenary
Priest
Seraph
Battle Griffin
Wolf
Mummy
Ghost
Manticore
Black Ranger
Enchanter
Phoenix
Succubus
Air Elemental
Water Elemental
Fire Elemental
Earth Elemental
Gold Golem
Diamon Golem
Steel Golem
It is still, at this point, up in the air how this mod will implament with Tribes of the East, if at all, since it features alternate upgrades, and I'd like to keep that out of this mod. Although, it would be nice to include Goblins, Orcs, and Cyclopsi.
The player, upon entering their first battle, will notice that the battle is done slightly differently. In a teaser for Heroes V, it was stated that they wanted to make battles faster. But, the first three Heroes games were all about long, drawn out, intense battles. For example, a Crusader, in Heroes V: Classic, cannot walk the length of the battle field in merely two turns. In addition, the idea of initiative has been thrown out. Speed now, once again, dictates walking distance and turn.
Any questions, comments, critiques or interests in joining the project can be posted here.
I'll post screenshots ASAP, meaning when I can find my Heroes V CD.
And after I finish texturing all the units, I'll have it so that in the above faction unit list, you can click on the unit's name and see a picture of them.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted June 07, 2007 07:05 AM |
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How much work have you done on this?
Not to break your spirits, but many projects start out will lots of planning but enventually fall to nothing if announced to early.
Are you ready to go all the way on this thing?
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How exactly is luck a skill?
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LordLysander
Tavern Dweller
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posted June 07, 2007 07:08 AM |
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Oh yes. I'm very dedicated to the project. I've made excellent progress and I hope to release a demo very soon.
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Unhackable
Bad-mannered
Known Hero
Banned
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posted June 07, 2007 03:26 PM |
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Edited by sfidanza at 23:34, 27 Nov 2007.
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Griffin realy deserves to be Level 4, becuse he's a mystical beast-like creature...
And I totaly disagree with Level 4 Swordsman... He's just a human, not a master-fighter!
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Lith-Maethor
Honorable
Legendary Hero
paid in Coin and Cleavage
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posted June 07, 2007 05:39 PM |
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heh...
Quote: ...but the goal here isn't to make a Heroes III mod with Heroes V graphics...
the rest of your post kinda speaks against that
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You are suffering from delusions of adequacy.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted June 07, 2007 06:32 PM |
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not that that's a bad thing, with all they added on. If 3DO had done HIV like all the other games, it would probobally be rather like Heroes V (skills, creature abilities) though with less better graphics.
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How exactly is luck a skill?
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Tenaka
Famous Hero
Makes sense
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posted June 07, 2007 07:35 PM |
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Hey, stop saying that mods won't work...Stay Positive!
One remark:
Inferno has no shooters now...That's not really fair...
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LordLysander
Tavern Dweller
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posted June 07, 2007 08:15 PM |
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Edited by sfidanza at 23:35, 27 Nov 2007.
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Quote: Griffin realy deserves to be Level 4, becuse he's a mystical beast-like creature...
And I totaly disagree with Level 4 Swordsman... He's just a human, not a master-fighter!
Who says he's not a Master-Fighter? I've taken away the armor for the Royal Griffin, so it won't be as dangerous and high-powered.
Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.
Quote:
Quote: ...but the goal here isn't to make a Heroes III mod with Heroes V graphics...
the rest of your post kinda speaks against that
It may seem that way, given the unit choices for each Faction. However, it is worthy of note that only most of what's in Heroes III Factions is in this mod. A lot of the Inferno creatures are indeed taken from Heroes III, but I'm leaving Nightmares in as Heroes IV inspiration, and given them similiar stats and abilities as their Heroes IV counterparts. I've also implamented Heroes II elements, such as the Titans' and Arch Mage's appearance, abilities, stats, and more. Heroes III, in my eyes, had the best unit matchups in all of the Heroes games; at face value, it will appear that the unit list is based solely on Heroes III, but that would be an incorrect assumption.
And Tenaka, I've taken note of your concern over there being no ranged unit for Inferno. I was indeed already working on it, and I was going to edit the page to add a ranged creature, but I forgot to post a note that I was going to fix it, sorry.
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted June 07, 2007 08:17 PM |
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Quote: Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.
uhuh? Griffin beat a priest?
Meteor really hurts poor Griffin
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LordLysander
Tavern Dweller
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posted June 07, 2007 08:30 PM |
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Quote:
Quote: Plus, I think, working with your point, if a Griffin would be able to beat a Swordsman, then it a Griffin would sure as hell be able to beat a Priest, but somehow you don't have a problem with that.
uhuh? Griffin beat a priest?
Meteor really hurts poor Griffin
Agreed. However, a Griffin could outrun the meteor shower, dodging it, swooping in, and tackling the low-defense, light-weighted Priests.
As much as I appreciate this pointless debate that I foresee going nowhere, I agree with the position in Heroes III of the Tiers of the Swordsman and Griffin, but I feel, not only is a Swordsman armored, but he has a sharp sword, not to mention armor and a shield... and we needn't get on the subject of the Crusader... I think that this is an elite swordsman here, and that a Griffin wouldn't stand a chance. Anyway, in addition to that, it adds variety to the early ranks, giving the player a flying creature early on, in addition to our Tier 1 footsoldier, and Tier 2 shooter.
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