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Heroes Community > Heroes 5 - Modders Workshop > Thread: Tales of Karador
Thread: Tales of Karador This thread is 69 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 69 · «PREV / NEXT»
Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 13, 2007 03:00 PM

All right, I'll see if I can make it transperant.

The early Town to capture should be a Dungeon and I thought the area that says "Seal" was the location of the Seal not the portal
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 14, 2007 01:24 AM

Where is the "Move Monster" trigger?
____________
How exactly is luck a skill?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 14, 2007 09:47 PM

So you're also scripting That's great, to move a Monster you can just use the function: SetObjectPosition, though it'll teleport not use its movement animation
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 14, 2007 09:52 PM
Edited by Daystar at 03:08, 15 Dec 2007.

Don't bother with the bottom panel, it fixed itself...somehow...

anyway:


This is what I was doing.
____________
How exactly is luck a skill?

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted December 15, 2007 07:06 AM

Thats great! but what is it? a normal dungeon or a special event?
____________

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 15, 2007 03:41 PM

A part of the map has a Dungeon/Demon alliance.  Its a normal dungeon unless there is a way to script it to produce imps instead of Assasins and Nightmares instead of Hydras.
____________
How exactly is luck a skill?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 15, 2007 03:53 PM

Do you want that? It's not scriptable, but easily moddable! Just go to the shared file of the Town and copy it (FROM THE DATA.PAK FILE OR THE IN AND EXTERIOR FILES WILL NOT COPY ALLONG) so now you will see the Building files copy all the dwellings there you can tweak which Creatures they give, now assign them in the Shared file and boom your Dwellings now give other Creatures
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 15, 2007 04:57 PM

Meh, I might bother, I might not.
____________
How exactly is luck a skill?

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isabelyes
isabelyes


Fierce Battlegriffin
posted December 15, 2007 05:50 PM

do it! it'll be great!

o and kronos, i'll do the voices soon, but not now.
i have a "klassenfeest" now

it's nice!
____________

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 15, 2007 10:53 PM
Edited by Kronos1000 at 13:39, 18 Dec 2007.

I want to set a deadline for the Beta, but before I give a dateI'll give you a list of things that still need to be done:

Map 4 - In progress by Daystar.
Map 5 - Design almost done scipted only a little bit to experiment.

Nexus Interior

Infernal Troglodyte's textures
Abberant Scourge's Textures
All Beholders
All Astral Sorceresses
Xepedon (Finished, but I haven't recieved it yet) and Xepedon Vanguard
All Argus's
Enigma Craft
Nexus Creatures portraits they could be just recolours of their original Models except for the Saucers.
And one or two more Nexus Heroes
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted December 18, 2007 01:04 PM

revaiving thread.
sorry i had to do this, the thread was on the second page.
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 18, 2007 01:44 PM

Yeah thanks for doing it, I edited my previous post Cepheus hasn't got any time this week so the time isn't right to set a deadline. Anyway I'll make every Creature ready so that when the textures are ready I can apply them imediatly.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted December 20, 2007 03:41 PM

Ok Kronos i'll send you the sounds as soon as possible, Sunday or suterday i think.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 21, 2007 03:16 AM

I am happy to announce that my map is phisically finished.  Now there is just bug testing, scripting errors, and fixing all those little problems.
____________
How exactly is luck a skill?

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Revolver
Revolver


Hired Hero
posted December 21, 2007 07:18 AM

Quote:
I am happy to announce that my map is phisically finished.  Now there is just bug testing, scripting errors, and fixing all those little problems.


yeah, four down one to go.
let's get this show on the road, how long before the testing?
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted December 21, 2007 10:17 AM

@kronos how is our idea works out? any prograss?
anyway i want to telp with some texturies i have great ideas for a tottaly create coloring methods, are there any creatures left ?
____________
types in obscure english

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 21, 2007 02:27 PM
Edited by Cepheus at 14:34, 21 Dec 2007.

No thanks, we have most of the creature textures covered, unless you can make:

Two Troglodytes from the Imp model
Three Beholders from the Orb of Light model, unless Daystar figured out how to make his
Two Astral Sorceresses, one greenish and one purple
A metallic Xepedon Vanguard from the Fire Elemental
Three Argus creatures, made from the Beta Treant model
An Enigma Craft

...I would love it if you could help out with these, but if all you have is ideas then go ahead and post them.  More importantly, we need to make the Nexus interior out of the Inferno, which will take time.

@Kronos, my exams are complete so you can go ahead with your deadline

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 21, 2007 04:57 PM

@Lord_Evil: All right thanks, I'll await them.

@Daystar: Thant's great news! If you encounter some wierd scripting bugs feel free to ask me for help.

@Revolver: Actually almost 5 down the 5th map is in progress as well.

@Antipaladin: I have some random ideas involving Drarfs, Dark Elves and Demons though no real story yet.

@Cepheus: I have to weeks of hollidays now and I believe you had two free weeks as well so how about:

January 13th 2008
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 21, 2007 05:00 PM

That seems possible to me, though we'll really have to work hard on the Nexus.  If there's anyone out there who wants to help us, please let us know.

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Revolver
Revolver


Hired Hero
posted December 21, 2007 05:25 PM

January 13th 2008


Great i didnt think it would be so soon
anywho i would love to help you but i don't know how to mod well i cad but only files from the data.
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