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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Bonus Faction Competition
Thread: Bonus Faction Competition This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 11, 2007 09:31 AM
Edited by Lord_Evil at 09:36, 11 Oct 2007.

Congratulations for wining Fofa!

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kraken
kraken


Famous Hero
I just love being elemental
posted October 11, 2007 01:17 PM

I like your post jindary
____________
Vini Vidi Vici

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xerox
xerox


Promising
Undefeatable Hero
posted October 11, 2007 08:35 PM
Edited by xerox at 22:07, 11 Oct 2007.

So when will this round end?
Three weeks?
I will post my soon, its not complete of course. It only has history and some creature names.

Any plans of updating the master ost?

My faction will be called "Pyramid" as the town will be built on a giant pyramid.

It will start on next post.

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Jindary
Jindary

Tavern Dweller
posted October 12, 2007 03:09 AM

Quote:
I like your post jindary


Thank you, that's really nice !

I will try to do better in the next round.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 12, 2007 07:44 PM

The winner of the round can be a judge on the next round. Fofa, would you like to judge?

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 12, 2007 08:23 PM

Can i join the next round?

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xerox
xerox


Promising
Undefeatable Hero
posted October 12, 2007 08:52 PM
Edited by xerox at 22:37, 13 Oct 2007.

Of course, all can join
I will post my faction next week.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted October 14, 2007 01:46 AM

Quote:
The winner of the round can be a judge on the next round. Fofa, would you like to judge?


Sure.
____________
Creator of the Guild and Prison towns for ICTC.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 14, 2007 06:45 PM
Edited by GenieLord at 18:45, 14 Oct 2007.

Quote:
Quote:
The winner of the round can be a judge on the next round. Fofa, would you like to judge?


Sure.

Excellent! Thank you.
I updated the 2nd post with the results of the 2nd round and the current scores.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 14, 2007 08:02 PM
Edited by Lord_Evil at 15:22, 24 Oct 2007.

So when the next round will be?

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xerox
xerox


Promising
Undefeatable Hero
posted October 14, 2007 10:29 PM
Edited by xerox at 18:32, 23 Oct 2007.

I also wonder when this round will end.

So i know if i need to post it know or later.


edit: Okey, i have no idea when this rounds ends but...
If somebody posts i will post my faction ;P

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted October 24, 2007 05:41 AM

Let's see. .  . I'd have to talk to GenieLord about it.
____________
Creator of the Guild and Prison towns for ICTC.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 24, 2007 03:55 PM

The deadline of this round is the 7th of November.

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xerox
xerox


Promising
Undefeatable Hero
posted October 24, 2007 08:35 PM
Edited by xerox at 17:10, 06 Nov 2007.

Okey, i will post my faction here.
I will start tomorrow, but first im going to do a few things in this post.

The Pyramid
The Doomstar was once a glorious tiny little planet.
It was the planet the Dragons first tested and new created races on.
Many races were never complete and had a lot of things missing things in their mind and bodies.
The Dragons abanoaded them when the final “beta” versions of the final races were complete.

Some of the intelligent creatures on the small planet lost much power when the dragons left. They killed the remaining dragons and begun to create portals to Ashan, so they could have their revenge.
The Dragons then turned the planet into fire, they knew many of the races were not complete and would not only attack them, but also the newborn races on Ashan.
The planet exploded, everything died and the remains of it turned into the Doomstar as we know it
The Dragons thought that the creatures of the old Doomstar was gone forever, but no.
Many had managed to step through the portals, but only the strongest ones.

South of Al-Shazzar, the Wizard Lands, they started to rebuild their empire in the warm deserts. In hundreds or maybe even thousands of years they would wait for the sign of war to come from their god,  Ra-Amun. And in time it would come.

From the fires of the Doom Star an Bennu appeared, the god Ra’amun.
For one night the gigantic Bennu, (and phoenix or firebird-like creature) flied around Ashan and then it disappeared.
This was the sign of war, now was the time for revenge.
Kill all you see, let none survive, let them see what we suffered…
The races of the distant south had gathered together to destroy all Dragons, and their creations.

The races of Ashan would suffer the same faith as the races of the old Doomstar had done, hell. The old abandoned gods that was created by the Dragons to watch over the races of Ashan and the Doomstar would awake and help the avengers.
And so the newborn empire marched to the north.

Timeline
Unknown...



Basic Information
Aka: Avatars of the Sun
Worships: Many Minor Gods, mainly Ra-Amun.
Racial Colors: Gold, Red & Yellow
Racial Symbols: The Star of Sorrow, The Great Bennu
Core Philospophy:"Show the mortals true suffering, we shall have revenge, as will all in the end".
Race Description: They are led by birdmen called Avengers and Avatars.
Country/Empire: Amun'Heron'Razaki
Location:  The Shrouded South
Capital: Pyroa, the Burning Pyramid.
Friends Inferno, Necropolis
Neutral: Fortress, Dungeon, Bastion
Enemies: Haven, Academy, Sylvan
Might or Magic: Might
Good, Neutral or Evil: Pure Evil



Creature Line-Up
1. Slave-Battle Slinger-Siege Slinger
2. Anubite-Deathguard-Spiritguard
3. Sphinx-Hierocosphinx-Mystical Sphinx
4. Leoniess-Sun Priestess-Moon Priestess
5. Avenger-Elite Avenger-Sky Keeper
6. Damned Dead-Bilgy Mummy-Mummy Pharaoh
7. Bennu-Bennu Heron-Phoenix

Some Info about Pyramid Creatures
Most of the alternate upgrades are better in mid/late game and are very good for sieges. Pyramid is an siege faction if you count with the racial skill (its summons areas which lower enemies stats).
Pyramid ´Creatures lack a lot of health and often defense but has good attack and normal damage.
Iniative is also very good, speed is same except for one creature.
In Pyramid you can do lots of nice combos (Moon priesess teleport Elite Avenger, Elite Avenger battle spins, Elite Avenger kills a lot and gets higher attack).
However, Pyramid lacks good flyers.
A flying tank isnt the best thing to have an the tier 7 dies in one hit from a stack of 150 peasents.
Well i just say this, enjoy!
I have not done the "balance wave" yet.

Lv1 Shooter. Slave
I their jihad against the races of Ashan they have taken many prisoners and maked some of them as slaves.
Many slaves are forced do battle their enemies without any protecting cloths or weapons. Instead they throw stones on their enemies.
Attack: 1
Defense: 1
Damage: 1-1
Health: 3
Mana: N/A
Shots: 5
Speed: 4
Iniative: 8
Cost: 17g
Growth: 23
Abilties: Short Range, Scared

Short Range: Short Range dramatically decreases the damage of this ranged creature's attack at long range.

Scared: This greater cant have any good morale bonus, only bad morale.

Comment: Very weak creature. The scared and short range ability doesnt make it any better. Only the peasant and goblin is weaker.
Their only strenght is their large growth and their shooting ability.¨
It isnt worth to recruit this creatures unupgraded.


An scared Slave. The band around him is connected into a small bag with stone inside.

Slave Upgrade. Battle Slinger
Some Slaves who has proven themself to be usefull in battle gets into a higher rank and are treated better.
Those are called Battle Slingers and use slings to throw stones at their enemies. Battle Slingers are braver than Slaves as they are treated better.
At very short range they will shoot their enemies with a so great power that it ignores the targets defense.
Attack: 2
Defense: 1
Damage: 1-2
Health: 5
Mana: N/A
Shots: 7
Speed: 4
Iniative: 9
Cost: 32g
Growth: 23
Abilties: Short Range, Precise Shot

Precise Shot: When shooting at close range (less than 3 tiles from target), creatures inflict heavier damage because the target's defense is not effective.

Comment: Far more usefull than the Slave.
They lose their "Scared" ability an steals the marksams precise shot. Their health is also doubled and they have 4 more shots.
Of course they are not the greatest creatures but it is always nice to have an bonus against fast attackers.
However, they dont have the lowest cost of gold for a creature with 24 in weekly growth.


Battle Slinger are far more braver than Slaves and have gotten real cloths because of their efforts in the war against Ashan.

Slave Alternate Upgrade. Siege Slinger
Siege Slingers are also higher ranked and better treated than Slaves. Many of them has been trained to use a weapon called staff slings.
These staffes work similar to the sling.
With the help of them the Siege Slingers can shoot large stones or rocks at enemy walls and do destructable damage on War Machines.
Attack: 1
Defense: 2
Damage: 1-2
Health: 6
Mana: N/A
Shots: 7
Speed: 4
Iniative: 8
Cost: 32g
Growth: 23
Abilties: Short Range, Besieger, Machine Destroyer

Besieger: This creature can attack walls, gates and towers.

Machine Destroyer: This creature does 50% more damage against War Machines.

Comments: The Pyramid faction is an siege faction.
The Siege Slinger has lower stats (exept 1 more defense) than the Battle Slinger but has gotten great specials for late game.
They have 2 more health points too so they can survive the combat.
In early game i would choose Battle Slingers, they are better for creeping etc. But in late game, when you are going to attack other castles, i would choose the Siege Slingers.


Lv2 Walker. Anubite
The godess Sibuna watched over the Anubite race.
These jackal looking creatures strikes so fast that no one can retailate against their attacks. After their first blow there is a chance that it will deal a second one.
Attack: 3
Defense: 2
Damage: 4-5
Health: 14
Mana: N/A
Shots: N/A
Speed: 8
Iniative: 13
Cost: 105g
Growth: 8
Abilties: No Enemy Retailaton, Assault

No Enemy Retailaton: Enemies never retaliate after melee attacks by creatures with this ability.

Assault: This creature has a chance to deliver another blow after the first one.

Comment: A very good offensive creature. Both assault and no enemy retailation is very nice.
Very good for creeping. However the cost of it is a little bit high. 10 for 1000g.

Anubite Upgrade. Deathguard
Some Anubite priests becomes deathguards. Deathguards have a good name because they guard the tombs of the royal dead.
An Deathguards attack is cursed and they can steal blessings from enemies.
Attack: 5
Defense: 3
Damage: 4-7
Health: 16
Mana: N/A
Shots: N/A
Speed: 8
Iniative: 13
Cost: 155g
Growth: 8
Abilties: No Enemy Retailaton, Assault, Hexing Strike

Hexing Strike: After a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Advanced-level spells.

Comments: A very good tier 2 creature, maybe even one of the best. Almost all its stats are high or normal.
And its specials are great. Its great for creeping.
I would take this in early game.

Anubite Alternate Upgrade. Spiritguard
Other Anubite priests are trained to guard the spirits of the dead. In times of war they drain the power of the fallen spirits to use in combat. Spiritguards can steal spells from other creatures and with the help of the spirits they can jump extremly high.
Attack: 4
Defense: 3
Damage: 5-6
Health: 18
Mana: N/A
Shots: N/A
Speed: 7
Iniative: 14
Cost: 155g
Growth: 8
Abilties: No Enemy Retailation, Spellsteal, Jump Attack

Spellsteal: When this creature attacks it will steal a good spell/buff if there is one.

Jump Attack: This creature can jump over walls or other obstacles. If they jump on an enemy creature there is a chance that the enemy creature will be stunned (making it lose all iniative) for two turns.
"If they jump on an enemy" means if the creature had an target when he jumped over an wall for example and attacked the target.
15% chance for this to happen.


Comment: Like the most alternate upgrades this creature is for end game. It is probably the best tier 2 creature in the whole game. The spellsteal is amazing as it can steal ANY buff/blessing.
And the jump attack is exellcent for sieges.
Yeah, this is the best creature in the end of the game.


An Anubite Spiritguard guarding an old altar of spirits.


Lv3 Walker. Sphinx
Sphinxs are mechanical stone constructs created by the Leoins.
Sphinxs are used as tanks on the battlefield and can make themself into statues in a matter of seconds.
Sphinx are often seen guarding outside ancient tombs or other royal buildings.
Attack: 5
Defense: 7
Damage: 3-5
Health: 15
Mana: N/A
Shots: N/A
Speed: 5
Iniative: 9
Cost:´90g
Growth: 7
Abilties: Defensive Form, Enraged, Large Creature

Defensive Form: This creature can turn into a statue.
Making its defense doubled.
However, in Defensive Form the creature cannot move or attack without breaking the bonus.
The creature can retailate.

Enraged: This creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).

Comment: Medium creature. It has average stats, both mixed with some offense and some defense.
The ability to turn into stone can be great sometimes and useless other times.
If the Sphinx had the ability to NOT retailate in the Defensive Form then it would suck.

Sphinx Upgrade. Hierocosphinx
Hierocosphinx are further developed Sphinx.
These Sphinx are more of the offensive sort and can fly.
They are fast can make sandstorms in a matter of seconds.
However these Sphinx cannot make themself into statues.
Attack: 7
Defense: 6
Damage: 5-7
Health: 23
Mana: N/A
Shots: N/A
Speed: 7
Iniative: 10
Cost: 165g
Growth: 7
Abilties: Enraged, Large Creature, Flyer, Sandstorm

Sandstorm: This creature can make an sandstorm damaging all other enemy creatures around it.
The Sandstorm Attack has a 10% chance to blind one or more random creatures which were affected by the Sandstorm.

Comment: This is a very nice creature for creeping, when your enemies are in groups.
Its more offensive than defensive and loses its Defensive Form ability, which is rather useless anyway.
Sandstorm is also nice at enemy heroes, this is one of the creaturs in Pyramid which is good for both early game and middle/end game.
The Flyer ability is a good boost too.

Sphinx Alternate Upgrade. Mystical Sphinx
Mystical Sphinxs have been magical enchanted by the spells of Moon Priestesses and Wizard of the Academy.
Mystical Sphinx are almost immune to magic and will confuse their enemies. They also bring a magical aura with them.
Attack: 5
Defense: 8
Damage: 3-6
Health: 23
Mana: N/A
Shots: N/A
Speed: 6
Iniative: 10
Cost: 165g
Growth: 7
Abilties: Statue Form, Mystic Aura, Mystical Attack, Magic-Proof 50%, Flyer, Large Creature

Mystic Aura: All troops in army with this creature in has 15% Magic-proof. Casters will have more mana and heroes more spellpower.
1 Spellpower per 30 Mystical Sphinx. 1 Mana per 15 Mystical Sphinx.

Mystical Attack: This creature has an 10% to do the Confusion spell with its attack.

Statue Form: Same as Defenesive Form except that the creature cannot retailate and loses 2 defense when taking this form.
I mean, when it goes to Statue Form it will get doubled defense, almost. It will have 2- defense too, to not make it overpower.
So this creature will get 16 defense when in statue form.

Magic-Proof 50%: Attacking spells inflict 50% less damage on this creature.

Comment: This creatue has VERY GOOD specials but almost the same stats as the un-upgraded one.
Mystical Attack can be very usefull when it works and Mystical Aura really makes the new, worser Defensive Form usefull as the aura contiunes when the creature is in that form.
Very good for end-game and against enemy heroes.
Its only weakness is that the stast are almost the same as the un-upgraded one.


Lv4 Shooter/Caster. Leoniess
Leoniesses follows the twin-godesses of Sekhmeth and Bast.
They are the priests of the Shrouded South and will cast spells to defend themself and their allies.
Leoniesses are gifted with magical powers and can shoot enemies with great light-beams, which are very effective against undead and demonic races.
Attack: 8
Defense: 6
Damage: 7-9
Health: 28
Mana: 12
Shots: 5
Speed: 5
Iniative: 10
Cost: 320g
Growth: 4
Abilties: Shooter, Caster, Light Ray

Light Ray: This creatures attack will lower Orc, Demon and Undead targets by 1- morale.

Spellbook

Righteous Might: Affected creature is filled with rage and a lust for blood, it gains bonus to attack, 6 Mana.

Suffering: Weakens the target enemy unit to decrease its Attack, 6 Mana.

Comment: Nice stats for an tier 4 shooter.
The specials are not very good but who doesnt want an little extra bonus?
The Leoniess lacks health but all its other stats are good.
Its not super expensive either.
The spells are really nice, both in creeping and against other players.
However it doesnt have much mana.
If i had much rescourses and bad army i would wait for the upgrades, which are much better.
Still worth it if you plan to get Avengers first.

Leoniess Upgrade. Sun Priestess
Sun Priestesses are masters of fire and worship Ra'Amun, the Great Heron, before Bast and Sekhmeth.
Sun Priestesses can shoot fireballs at their enemies on the battlefield with the help of the sun.
They summon large flame clouds when they attack.
And if the enemy has survied its powerful attacks its armor will be destroyed, making them very vurnuble to the Sun Priestess.
Attack: 9
Defense: 7
Damage: 9-11
Health: 28
Mana: 18
Shots: 7
Speed: 5
Iniative: 10
Cost: 430g
Growth: 4
Abilties: Shooter, Caster, Light Ray, No Range Penlty, Master of Fire

Master of Fire: This  creatures spells have ´the same effect as the skill "Master of Fire" in the destruction tree.

Spells

Righteous Might

Fireball: Deals fire damage to all units in the target area, 6 Mana.

Comment: Mistress of Fire suits this creature.
In one battle it can cast away 3 fireballs with the Master of Fire effect on it!
The death cloudish Flame Cloud makes it even better.
This creature has no weaknesses except low health and very high cost.


An Sun Priestess looking out on her new land.
In the background you can see the current, burning Doomstar.


Leoniess Alternate Upgrade. Moon Priestess
Learing the powers of Asha, Order and the Moon these Priestess drains upon arcane powers to aid them in the battle.
Moon Priestesses serve a new god, Asha herself, the Dragon of Order.
They get their magic from her and the moon.
Moon Priestesses will destroy and drain mana from others and they have mastered the powers the moon itself.
Attack: 8
Defense: 10
Damage: 8-10
Health: 28
Mana: 14
Shots: 5
Speed: 5
Iniative: 10
Cost: 430g
Growth: 4
Abilties: Shooter, Caster, Light Ray, Arcane Cloud

Arcane Cloud: Similar to the Death and Flame Cloud.
However it doesnt damage many creatures, only one.
But all mana users in the cloud will have mana destroyed and drained.
10 Moon Priestesses drains 1 mana and destroys 1 mana.

Spellbook

Suffering

Confusion: Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes, 7 Mana.

Phantom Forces: Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it recieves any damage (Incorporeal ability gives the copy 50% chance to avoid any damage).
7 Mana.

Magical Immunity: Clears both positive and negative magic effects from the target stack and makes
it immune to further magic spell effects. Can only be cast on friendly stack, 7 Mana.

Teleportation: Teleports targeted friendly creature to another location on a battlefield, 7 Mana.

Comment: Excellent creature for end-game.
The spells are all great. Teleportation and Phantom Forces is always usefull in sieges. You dont need to worry about mana because of the Arcane Cloud.
Less damage than the Sun Priestess but more defense and health.
The only matter of these creatures are the cost...

[img][/img]
A Moon Priestess with her leopard pet.
She must stay hidden in the Shoruded South because she betrayded the Gods and joined the enemies, or did she really do that?
Did any of the Moon Priestesses do that?



Lv5 Walker. Avenger
The Sons of Ra'Amun are the leaders, the main race, of the bloodthirsty races of the south.
Some of these has been blessed by vengence itself and become Avengers. There hate is so strong that every attacks will always be succesful. And they will only get stronger with each attack...
Attack: 15
Defense: 10
Damage: 11-19
Health: 62
Mana: N/A
Shots: N/A
Speed: 6
Iniative: 14
Cost: 570g
Growth: 3
Abilties: Vengeance, Vorpal Sword, Large Creature

Vorpal Sword: Each attack or counter-attack by this creature is guaranteed to kill at least one unit in the enemy army.

Venegance: For each stack this creature kills its attack will be doubled for two turns and increased by 1 for the whole battle.

Comment: A very nice offensive creature. Vorpal Sword is one of the most usefull abilities in game when attacking high level creature like Magmas and Blackies.
Vengeance is nice when it works, which it does often if you let the Avengers execute your enemies.
There attack is good for an tier 5 creature and their damage is fantastic!
However they lack defense, then i mean A LOT of defense.
The healht points are a little bit lower than average.
It has no nice speed either... so it has very damage, average specials, and wont survive long.
Its not very expensive but i suggest you to upgrade it, if your have begun to meet enemy heroes.
So if you want it to survive the hero battles, then upgrade it.
If you just use it for creeping, then go for it.
But remember! Pyramid has might heroes...

Avenger Upgrade. Elite Avenger
Some Avengers have killed so many people and soldiers that they have become the favorite warriors of the Pharoph.
They become Elite Avengers.
Elite Avengers will always attack an enemy, if the enemy attacks them and can spin around, damaging severel creatures, both enemies and allies...
Attack: 19
Defense: 13
Damage: 13-20
Health: 72
Mana: N/A
Shots: N/A
Speed: 7
Iniative: 14
Cost: 800g
Growth: 3
Abilties: Vengeance, Vorpal Sword, Blade Spin, Unlimited Retailation, Large Creature

Blade Spin: Similar like Chain Lightning.
This creature can spin around, damaging the nearest creature for full damage and then contiuning to the next creature but doing half the damage and so on.
Can damage your own creatures!

Unlimited Retailation: Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.

Comment: Probably the highest attack for an tier 5 creature, and it can increase with Vengeance.
Vengeance is strongly boosted with Unlimited Retailation, an excellent combo.
The Elite attacks, retailates, target dies = increased attack
The chain ligtning copy Blade Spin is excellent when attacking low tiers (more attack...) but can hurt your own creatures, you have been warned.
Okey, so we have the Elite Avenger can attack its own enemies by Blade Spin and has low speed + average iniative.
What do we do?
Think about... the answer: Moon Priestess.
The Moon Priestess has the Teleportation ability.
Use teleportation early and the battle and teleport the Elite Avenger. Then the Elite Avenger will Blade Spin, maybe killing some low tier creature. And there you go = more attack! ;P
Yes, the Elite AVenger is an great attacker but it still doesnt survive.
It doesnt got enoug´h defense or health.
Well, maybe the alternate upgrade will be a more "survivor ´bird" than this terrorist.

Avenger Alternate Upgrade. Sky Keeper
Recently a group of Elite Avengers has begun to worship the Dragon of Air, Sylath.
They belive that Sylath is the source to power and that he is the one true son of Sylath.
Sky Keepers are those who worship Sylath.
They dont need to be afraid of beign exdcuted by the High Priests because Sky Keepers can turn into air itself, they can become inivisble. ¨
Sky Keepers are so fast that none can retailate against them but they will always retaialte themself.
Sky Keepers can also summon large tornados that eats enemies, and its favorite food is shooters and casters.
Attack: 17
Defense: 16
Damage: 10-16
Health: 78
Mana: N/A
Shots: N/A
Speed: 8
Iniative: 15
Cost: 800g
Growth: 3
Abilties:  Unlimited Retailation,  Wind Form, Summon Tornado, Large Creature

Wind Form: The only difference form Invisivility is that it can be used two times instead of one and walk across the whole map without beign seen.
However each turn in Wind Form will decrease attack gained from spells by 2. And each time it does Wind Form its normal attack will be reduced by 1 for the whole battle.

Summon Tornado: Summons an tornado that randomly sucks up enemies for two turns and blocks enemy shooters from casting spells.
The arrows/bullets/magical attacks will be drained into the tornado.
Lasts 5 turns.

Comment: Atleast an Avenger that survives!
While the upgrades are not the cheapest the Sky Keeper is excellent for sieges.
Some may consider the Wind Form as an upgrade of invisiblty and some an nerf.
Tornados can be summoned into groups instead of Blade Spins and it will get rid of shooters too.
However the damage is dramticly reduced!
But maybe that doesnt matters because Sky Keepers has two extra speed and 15 iniative, instead of 12!
Yes, it is not very good for creeping but as i said before, the alternate upgrades are for sieges.
Unlike the others thois creature is an REAL survior but maybe not a tank.
Stay tuned for the balancing of all creatures.


Lv6 Walker. Damned Dead
In their war against everybody the fallen of both their friends and the enemies have been cursed.
Their cursed and damned corpses has then became slaves in the war of venegance.
Cursed by their masters the Damned Dead are forced to battle.
In the their battles these undead use curses to weaken their enemies. Damned Dead are weak in almost all areas, but deal great damage to their enemies. Damned Dead are immune to curses as they are a curse themself
Attack: 17
Defense: 16
Damage: 20-30
Health: 90
Mana: N/A
Shots: N/A
Speed: 4
Iniative: 13
Cost: 870g
Growth: 3
Abilties: Hexing Attack, Immune to Weakness, Undead

Hexing Attack: After a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Expert-level spells.

Comment: The weakness of Pyramid (not counting with slaves).
One of the worst high level creatures in the whole game, maybe it even is the worse.
The health is average and its only good stats are the iniative and the damage. However the Damned Dead has 4 speed so it almost never reaches it target.
The specials are almost useless.
Hexing Attack because the Damned Dead will die in 5 seconds and never reach its target.
Seriously, the only reason i made the Avenger tier 5 was because i didnt want two casters standing next to each other.
I always wánt a walker or a flyer between casters.
Okey, it has high growth, same as Avenger and it is cheap but it still sucks.
Dont use it, upgrade it and make it usefull.
IT SUCKS!
However the funny thing is that Damned Dead is the only undead that is in another town than necropolis


I think this one is going to be a super model, look how sexy it walks.

Damned Dead Upgrade. Bilgy Mummy
Mummies are fallen High Priests of the Shourded South races.
Some of them are poisoned before they have died an become mummies.
These mummies are called Bilgy Mummies and spread plauge and poisions on the battlefield.
They can also, like the Avatars, create great blight fields to weaken the enemies.
When bilgy mummies attack they ´will be eaten by Scarabs, from the inside...
Attack: 21
Defense: 18
Damage: 23-30
Health: 100            
Mana: N/A                
Shots: N/A              
Speed: 5                  
Iniative: 14
Cost: 1250g
Growth: 3
Abilties: Hexing Attack, Immune to Weakness, Blight Caller, Scarab Attack

Blight Caller: This cretaure can blight an 3x3 area on the battlefield. All enemies on it will lose 1- speed, iniative, morale and attack when standing on it.
However, all allied undead will get 1+ luck, speed, iniative and attack when they are standing on it.
Once per battle, the Blight Field holds for 4 turns.

Scarab Attack: When this creature attacks there is a 35% chance that it will infect the target with Scarabs.
The Scarabs will damage that target each turn.
One Scarab group deals 50 damage per turn.
And it can stack four times so the damage can tunr to 200 damage per turn.
If the Scarabs kill all cretaures in the infected stack the Bilgy Mummy will get 1+ speed, attack and defense.
This can stack.

Comment: Mummies are possible the only creatures in Pyramid that both are good for sieges.
While the Bilgy Mummy can summon Blight Fields the Mummy Pharaoh can cast frenzy and raise dead.
The specials are very nice.
The Bilgy Mummy had an nice upgrade for its stars and improved specials. Blight Field is very usefull as it holds for 6 turns, even if the Bilgy Mummy die.
Scarabs are also nice but the Mummy dies to soon so it wont really do 200 extra damage per turn.
We still have the problem that it wont survive long but the Blight Field makes it usefull anyway.
There is even a chance that it will reach incomming enemies.
It sucks, the only nice thing is the little improved damage and the Blight Field.
And we do not have magic heroes in this faction!

Damned Dead Alternate Upgrade. Mummy Pharoah
Some Mummies wants to fight, they want to fight for their empire, their race and their armies.
Pharoahs are the rulers of the Shourded South but recently the Avatrs have taken over the most of them.
The remaining pharoaphs has joined the good forces and fougt against the corrupted Avatars.
Some Pharoaphs has risen from the dead to assist their people one last time, it was not meant that what has happened should happen.
Mummy Pharoahs are masters of the dead and can rise the fallen and even themself.
They are also masters of darkness and are immune to it.
They can make enemies attack their friends.
Attack: 18
Defense: 16
Damage: 20-30
Health: 100
Mana: 18
Shots: N/A
Speed: 4
Iniative: 14
Cost: 1250g
Growth: 3
Abilties: Hexing Attack, Immune to Dark Magic, Caster, Undead

Spellbook

Raise Dead: Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%, 8 Mana.

Frenzy: Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units), 10 Mana.

Confusion: Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.), 8 Mana.

Comment: You know what i will say... it sucks again.
All mummies and damned dead suck.
However it is nice that it is immune to all kinds of dark magic so i doesnt suck even more.
The Mumy Pharaoph doesnt have any nice special ability but very nice spells.
It can even ressurect itself, making it a little bit usefull.
But nicest spell is frenzy.
So you are in siege, there are lots of strong cyclops with level 3 blood rage or something like that.
But he also has 1000 centaur marauders.
So what do oyu do?
Cast frenzy of course.
Cyclops go kill everybody, orcs retailate, few cyclops left, finish them with some Avengers or Herons/Phoenixes.

Regenration, Large Creature, Flyer

Lv7 Flyer. Bennu
Bennus are the true sons of Ra'Amun himself.
These birds of fire will regenrate themself when hurted.
Bennus are some of the fastest creatures in Ashan and many of them still lives on the hellish Doomstar.
Attack: 25
Defense: 24
Damage: 20-38
Health: 115
Mana: N/A
Shots: N/A
Speed: 7
Iniative: 14
Cost: 2120g 1 Sulfur
Growth: 1
Abilties: Regenration, Large Creature, Flyer

Regenration: This creature restores its health by 30-50 hit points each turn.

Comment: Not a very powerful creature.
25 attack and 24 defense are average stats for an tier 6 offensive creature. 120 health is also very, very low.
Green dragons have 200.
However the Bennus strenght is the speed and the iniative.
Bennus have the highest iniative of an un-upgraded tier 7 creature in the whole game and regenration really saves their fiery ass.
Its not super expensive either.
If your going to the big battles then upgrade.
For creeping its very nice.

Bennu Upgrade. Bennu Heron
Bennu Herons are the avatars of Ra'Amun, they are his soul.
Because of this these rare birds are sacred to the people of the Shrouded South. When they attack their flames can become another Bennu Heron, making the army even stronger.
Attack: 28
Defense: 25
Damage: 30-45
Health: 165
Mana: N/A
Shots: N/A
Speed: 8
Iniative: 14
Cost: 2500g 2 Sulfur
Growth: 1
Abilties: Regenration, Fiery Glory, Flame Clone, Large Creature, Flyer

Fiery Glory: All creatures in an army with this cretaure in will have 1+ luck and morale, those bonuses cant be removed so all cretaures will have atleast 1 luck or morale.

Flame Clone: When this cretaure has killed an stack there is a 20% chance that it will copy itself.
The Clone will disappear as soon has it is attacked but have the Incorporeal ability.
Half the stack will be cloned.


Comment: Nice creature but notjhing more.
It has one of the lowest health points of a tier 7 creature.
It costs almost 4000 gold but has atleast balanced attack.
The most htings are bad for this creature except the abilities.
Flame Clone can be really nice sometimes and its always nice with a luck and morale buff for almost all creatures in your army.
I would take the Phoenix to the big battle, even through it only has 150 health points.


Once again, victory!

Bennu Alternate Upgrade. Phoenix
Once upon a time, before the War of Revenge, an great god from the Doomstar called Ra'Amun flied over the world of Ashan.
He disappeared into the forests of Irollan, warning them for an upcomming war. He offered them his new creations, his new sons and daugthers, the Phoenixes.
But the Wood Elves didnt accept, they thougt that he wanted them to abanoad Sylvanna.
Since that day the Phoenixes has been shattered over Ashan, waitning for án new master.
And now they have return to their home, to the pharaohs of the Doomstar fighting for Ra'Amun and against the Corrupted South.
As new children of Ra'Amun the Phoenixes will revive themself they have died and are always protected by an dangerous fire shield.
Attack: 24
Defense: 24
Damage: 25-40
Health: 150
Mana: N/A
Shots: N/A
Speed: 9
Iniative: 17
Cost: 2500g 2 Sulfur
Growth: 1
Abilties: Fire Shield, Immunity to Fire, Rebirth, Flyer, Large Creature

Fire Shield: When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.

Rebirth: Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals the number of killed ones.

Comment: The siege creature. Worst stats in-game but amazing speed and iniative. Fire Shield is very nice so it can survive longer and rebirth too, to bad that it only works once per battle.
Ïmmunity to Fire is always nice against armeggedon and meteor shower.
Otherwise this is one of the worst creatures in Pyramid, like the Bennu and the Bennu Heron.
The early ones are very good (upgrades) while the very late ones is bad.
In total i would sáy that 2/7 creatures in Pyrmaid is sucks very much, 1/7 is very bad, 3/7 is very, very good and 1/7 is normal.
3 bad, 3 good, 1 normal.
I dont say its very balanced, but a faction with some overpower creatues and some underpower creatures.


And from the ashes it was reborn...


Racial Skill. Blightening
The Heroes and the new leaders of the Shrouded South have lost all their magic. Instead they have developed a new kind of magic, Death Magic.
Its not really true magic but more of a gigantic posion.
The Avatars (the Heroes) can blight areas on the battlefield to assist their own troops and weaken enemy troops.
It costs mana to blight.

Basic: Allows you to blight an 2x2 of the battlefield.
Decreasing enemy attack and defense by 1 if they stand on it.
Allied troops will get no bonus.
5 mana.

Advanced: Allows you to blight an 3x3 area of the battlefield.
Decreasing enemy attack and defend by 2 and iniative by 1.
Allied troops will get incresed attack and defense by 2 when standing on it.
10 mana.

Expert: Allows you to blight an area of 4x4 of the battlefield.
Decreasing enemy attack and defense by 3 and iniative and speed by 1 when standing on it. Allied troops will get incresed attack by 2 and defense by 3 and 1+ speed when standing on it.
15 mana.

Ultimate: Allows you to nlight an 5x5 area of the battlefield.
Decreasing enemy attack and defense by 4 and iniative, speed and morale by 2 when they stand on it.
Allied troops gain on it gains increased attack and defense by 3 and 2+ speed and 1+ iniativw when standing on it.
25 mana.

Hero, the Avatar
Attack 2, Defense 1, Spellpower 0, Knowledge 2, Mana 10

The new venegful rulers of the Shrouded South has killed and imprisoned the old Pharaohs.
These new leaders are called Avatars and belives that they are the blessed of Amun'Ra and that He has granted them eternal life and power because there feathers are blood-red.
However there are good Avatars too who are not corrupt and is in a war against the other evil Avtars, maybe those are the real chosen.

Town Description
The town looks like an gigantic pyramid
The city is buildt on the Pyramid itself and there are lots of terraces and balconies there.
Only some roads, a river, a market, a tavern, some minor pyramids and many civilian houses lies there.
Even in the Pyramid itself there is a mine filled with slaves. They mind gold from the mountains that lies under the Pyramid and under the sand.
The Pyramid is flat in the top, the Mummy dwelling completes the pyramid by adding a small pyramid to the flat top, making it not so flat.
There is a stair going around the Pyramid which finally reaches the top.
Almost liek the Slaves the Bennus make their home high up on the Pyramid in a large cavern of fire.
The Pyramid is a wonder itself.

Buildings: Dwellings

Slave Mine
The Slave Mine allows you to buy 23 Slaves per week.

Locked War Mine
The Locked War Mine allows you to hire 23 Battle Slingers or Siege Slingers per week.

High Terrace
The High Terrace allows you to recruit 8 Anubites per week.

Dead Terrace
The Dead Terrace alloes you to recruit 8 Deathguards of Spiritguards per week.

Twin Sphinxs
The Twin Sphinxs allows you to construct 7 Sphinxs per week.

Guardien Sphinx
The Guardien Sphinx allows you to construct 7 Hierocosphinx or Mystical Sphinx per week.

Royal Balcony
The Royal Balcony allows you to call 4 Leoniesses per week.

Twilight Balcony
The Twilight Balcony allows you to call 4 Sun Priesesses or Moon Priestesses per week.

Doors of Fury
The Doors of Fury allows you to recruit 3 Avengers per week.

Gates of Venegance
The Gates of Venegance allows you to recruit 3 Elite Avengers or Sky Keepers per week.

Old Grave
The Old Grave allows you to raise 3 Damned Dead per week.

Ancient Tomb
The Ancient Tomb allows you to raise 3 Bilgy Mummies or Mummy Pharaohs per week.

Fire Grotto
The Fire Grotto allows you to summon 1 Bennu per week.

Pyre Cavern
The Pyre Cavern allows you to summom 1 Bennu Heron or Phoenix per week.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 24, 2007 09:49 PM
Edited by Lord_Evil at 22:01, 24 Oct 2007.

thats my idea!
and if i already did a Pyramid faction im entering the round!

BTW: you spelld some of the names wrong.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 24, 2007 10:09 PM

Quote:
thats my idea!
and if i already did a Pyramid faction im entering the round!

BTW: you spelld some of the names wrong.
There are many possible kinds of Egyptian factions. I don't think he meant to copy from you. There are a lot of differences between you and his concepts. So no need to be mad.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 24, 2007 10:12 PM

@GenieLord: Ok, but can i enter the round eaven that my faction is not in this thread? or am i sopouse to copy it to this thread?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 24, 2007 10:20 PM

First of all, thank you for being so nice, and preventing an argument.

About the faction:
Just put your masterpost here. It will make things much eaier.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 24, 2007 10:23 PM
Edited by Lord_Evil at 18:33, 03 Nov 2007.

Masterpost

The Pyramid Factin

Facts and Traits:

the hero will be cald Pyromancer and the reciall skill will be pyromncy. the creatures will be mixt up like Academy

Associated Colours: White, black and sand yallow
Worship: Alena, Daughter of Sylanna and Primordial
Core Philosophy: Give and Teke
Motto: "Protect the Desert and the Desert will Protect you"
Country/Kingdom: All the Deserts in Ashan
Capital City: Derlazet "Tomb of the Gods"
Key Symbols: Pyramid Hexagram

Creatures

Lv1.Bandit>Sand Raider>Nomad  Dwelling:Bandit Tents(1000G,5 wood)>Bandit Camp(1200G,5 wood,10 ore)

A:2>2>2
D:1>3>2
DM:1-1>1-1>1-3
IN:10>10>10
S:4>5>6
HP:5>9>9
INC:15>20>25>35
G:50>60>60

Lv2.Panteres>Taigeres>Liones  Dwelling:Cat Savana(1300G,10 wood)>Cat Oasis(2900G,8 wood,10 ore)

A:3>4>4
D:4>5>4
DM:1-3>1-4>1-3
IN:13>10>13
S:6>5>6
HP:15>22>20
INC:5>7>10>12
G:120>190>190

Lv3.Scorpion>Sand Lurker>Sand Leaper  Dwelling:Scorpion Caves(1700G,10 ore,5 crystals)>Scorpion Tunels(2900G,13 ore,5 wood,5 crystals)

A:6>8>7
D:4>4>8
DM:2-5>3-5>2-6
IN:7>8>9
S:5>3>8
HP:15>20>25
INC:3>6>10>12
G:100>200>200

Lv4.Cursed Dead>Mummy>Pharon  Dwelling: Pyramid(2990G,10 ore,5 crystals)>Pyramid Ruins(3999G,5 ore,5 crystals,10 Sulfur,5 Mercury
)

A:5>7>8
D:5>7>7
DM:4-6>4-7>6-6
IN:7>8>8
S:2>3>2
HP:25>30>35
M:0>20>20
INC:4>8>10>12
SH:0>0>20
G:300>340>340

Lv5.Desert Beatel>Beatel Pharon>Baetel King  Dwelling: Beatel Pyramid(3762G,7 Gems,10 crystals)>Beatel Tomb(4500G,10 gems,10 crystals)

A:10>16>15
D:12>15>15
DM:8-12>10-15>10-17
IN:10>10>10
S:5>5>5
HP:40>55>60
INC:3>5>7>9
G:600>800>800

Lv6.Sphinx>Stone Sphinx>Royell Shinx

Dwelling:Sphinx Shrine(5000G,10 Ore
)>Sphinx Statu(9000G,10 ore,10 Sulfur,5 crystals)+Sphinx Nose(2000G,3 ore)

A:12>13>20
D:7>30>20
DM:10-20>10-20>10-25
IN:11>10>11
S:5>6>7
HP:100>100>110
INC:2>3>4>5+1
G:800>1700>1700

Lv7.Setti>Son of Set>Anubis  Dwelling: Hell Gate(10000G,20 Sulfur,10 Crystals)>Underworld(30000G,10 Sulfur,20 gems)

A:26>33>30
D:26>28>30
DM:30-60>40-60>30-70
IN:14>14>14
S:6>6>6
HP:170>200>210
M:0>10>13
INC:1>1>1>2
G:3000>5000>5000
Sulfur:1>2>2

abilities:

Lv1.

Bandit:
Still:
After evry battel you get 2 gold for evry Bandit in hero army.

Sand Raider:
Sand Huf:
On sand terrain the Sand Raider will get 1 to all stats.

Nomad:
Bash.

Lv2.

Panteres:
Agility

Taigeres:
Agility,Seduse

Liones:
Lion Bravery: this units moral cant get lower then 2 but not higher.

Lv3.

Scorpion:
Poison Attack

Sand Lurker:
Poison Attack,Sand Comuflage: this unit gets +1 to Defense and Speed on Sand terrain,Dig: Onse per bettale the Sand Lurker can get undergrund, he can not be attackt and he is immunity to lightning but eart spells are duing dubell damage.

Sand Leaper:
Poison Attack,Leap (with poison).

Lv4.

Cursed Dead:
Undead,Cursing Attack.

Mummy:
Undead,Caster(Dicey M10,Suffering M6),Cursing Attack.

Pharon:
Undead,Caster(Raise Dead M10,Phantom Phorse M10),Shooter.

Lv5.

Desert Beatel:
Dig.

Beatel Pharon:
Undead,Call of the Beatel: Casts Wasp Swarm on all enemys (10 damage per Beatel Pharon),Large Creature.

Beatel King:
Dig,Dubel Attack,Large Creature.

Sphinx:
Flayer,Lage Creature,Sphinx Ridell: Ones per battel the Sphinx can give a ridell to one of the enemy troops, if the enemy is wrong a curse will be cast on the enemy army or blles on the heroes army but if the enemy is right the execact oposite will hepend, the more there are Sphinx in the stak the more harder the ridell.

Stone Sphinx:
Flayer,Lage Creature,Sphinx Ridell,Stone Skin: all melea attacks deal only 50% of the damage.


Royell Sphinx
Flayer,Lage Creature,Strike and Return,Sphinx Ridell.

Lv7.

Setti:
Teleport,Lage Creature.

Son of Set:
Teleport,Lage Creature,Caster(Curse of the Nethrworld M10,Sarrow M10)

Anubis:
Teleport,Lage Creature,Caster(Curse of the Nethrworld M10,Devain Vengens M10)

skill

Pyromancy

Basic: All of hero troops are gting 15% addition fire damage.

Advanse: All of hero troops are gting 20% addition fire damage.

Expert: All of hero troops are gting 25% addition fire damage.

Ultimet: All of hero troops are gting 35% addition fire damage.

Pyromansy:
Fist of Fire: Hero gets the Pyromansy addition fire damage.

Mark of the Fleme: The hero is eibel to plece the Mark of the Fleme on an enemy unit, all shuters in hero army will dill dubell fire damage to this unit.

Fire Sead: The firs unit thet the hero attack (not icluding spells) will be marked bay this abilitie untill the hero will attack anoter unit, when the unit dies its body will exploud 3x3, damaging all units in this aree.

Lord of the Flemes: Heroes army are immunity to all fire spells, attack or abilities(Counterspell,Treapell Catapult,Phonix Rebirt).

Attack: Flaming Arrows(Archery,Mark of the Fleme),Fire Fury: Evry time a unit deis from the hero army a rendomaized frendly unit gets special abilitie.(Cleav,Warding Arrow...)(Revenge,Flaming Arrows)

Dark Magic: Dark Light: The hero is eibel to moov at is oponens turn, but if he moovs at the oponens turn he canot moov or buld at is turn (Fire Resistense,Winds of the Desert,Master of Maind).Revenge: The hero can cast the Bloodlust spell at advense level, once the hero cast the spell the frandly unit gets an unholy damage addition, the damage adition depense on the Pyromancy level(Dark Light).

Defense:Last Stands(Protection),Fire Shaild: All creaturs in hero army get the abilitie Fire Shaild, the fire damege depense on the Pyromansy level(Fire Sead,Last Stands,Protection)

Destructive MAgic: Cold Fire: Hero army gets an addition cold damage, the damage addition depense on the level of the pyromancy(Master of Ice,Master of Fire)

Enlightenment: Wizards Reword(Intelligence). Fire Wistom: Hero gets +3 to spell power for evryfire spell thet owned bay the hero(Wizards Reword).

Leadership: Majestic: All enemy creaturs will get -1 to moral(Diplomacy).

Light Magic: Eternal Light(Master of Abejution),Fire Resistense(Eternal Light)

Logistics: Snatch(Pathfinding),Winds of the Desert: Wen the hero fights on sand terrain enemy shuters will allweis heve reinge panelty(Snatch)

Luck: Fire Luck: There is a chense to summon more fire elementals(Soldier's Luck,Phonix Rebirthe),Lucky Sphinx: There is more chanse for a harder ridell to the enemy(Fire Luck).

Sorcery: Erratic Mana(Mana Regeneration),Counterspell(Erratic Mana)

Summoning Magic: Fire Wariors(Master of Conjuration),Phonix Rebirthe: The Summoned Phonix gets the abbility rebirthe, but the spell cost 20% more each time you cast it(Fire Wariors,Fire Resistense)

War Machines: Treapell Balistra(Balistra),Treapell Catapult(Treapell Balistra).

Hero Stats:

A:1
D:0
S:2
N:1

Stats Leveling:

A:25%
D:15%
S:30%
N:30%

Village hallBandit Tents(Lv.0)Town hall(Lv.4)City Hall(Lv.10)Capitol(Lv.13)

tavern

Fort(Lv.6)Sphinx Shrine(Lv.10)Sphinx Nose(Lv.12)Citadel(Lv.13)Castle(Lv.15)

Magic Guild(Lv.2)Pyramid(Lv.7)Desert Tomb(Lv.10)Spaier of Fire(Lv.11)

Blacksmith

Shipiard

Cat Savana(Lv.3)Blood Lake(Lv.5)

Scorpion Caves(Lv.3)Beatel Pyramid(Lv.9)Hell Gate(Lv.16)

Tomb of Alena(Graal)

Market(Sulfur +1)
                     
Desert Tomb[5000G,15 ore,5 crystals,5 sulfur](Castle Battles only): If a creature (yours or of the enemy) dies it transfoms into a netural Cused Dead, if after the bettele the Cursed Dead unit stack remeinse  it will join the winner.                      

Blood Lake[3000G,5 wood,5 crystals]: the hero can screfais is troops to retorn mana or Resurrection is dead troops from is last bettele.

Spaier of Fire[5500G,15 sulfur,5 crystals]: Adds 5% to Pyromansy skill.

Heroes

Alazar
King of the Beasts: Specialast in Panteres, All Panteres,Taigeres and Liones get +1 to attack and defense for evry 2 levels of the hero starting on the firt level(Attack,Tactic).

Eris
Beatel Qeen: Specialast in Beatels, All Desert Beatels,Beatel Pharons and Beatel Kings get +1 to attack and defense for evry 2 levels of the hero starting on the first level(Summuning Magic).

Aragorn
Cold Heart: All fire spell heve addition cold damage and all water/ice/cold spells heve addition fire damage the cold damage and fire damage addition depense on hero level(Destroctiv Magic,Master of Ice)

Drazel
Hipnotaizer: All mind-affecting spells are more effective, also the mind-affecting spell thet owned by the hero are geting +1 to spell power for evry 3 levels of the hero(Dark Magic,Master of Mind).

Orlando
Pyro Treiner: Heroes army will get addition Pyromansy damage 0.1 for evry level of the hero(Fist of Fire,Attack).

Faull(Campaign Hero)
Lord of the Desert: All creatures thet are on sand terrain more likly to join this hero(Leadership,Recruitment).

Maratix
Flaming Shots: There is a chense thet shuters in hero army will meke a range relation the chanse depense on hero level(Mark of the Fleme,attack,archery)

Artix
Holy Shaild: Each time the hero casts a light magic spell on a friendly creature, there is a chance that the Endurance spell spell will be cast freely upon the affected unit, the spell level depense on the light magic mastery(Basic Light Magic).

History

390 YSD: The Wizard Descoverd the Rakshasa
After the war the wizards decaided to explore the desrt for new discoveris, as they faund the Rakshasa.

411 YSD: Age of the Pyromancers
Not long after the wizards descoverd the Rakshasa some of the explorers and more cirios man decaided to abendon the silver citys and sirch the desert for the lore of pyromansy.

500 YSD: Alena was Bornd
After Alena was bornd her ciriositi led her to the desert discaisd as a yong girl.

510 YSD: The Godes Alena
After a 10 short years Alena was succesfull in evryting, crafting sphinx, Reanameiting Dead, Pyromnsy and eaven growing plants in the desert, peapol started to sea her as a godes, Alena decaided to rvil her true identety, after they started worshiping her she saw the Rakshasa for the firs time, so she decaided to creaeite sometyng more biutifull as it was the laiones the tigeres and the panteres, after the Pyromansers saw the biutifull cat wumans they decaided to sell the  
Rakshasa to the wizards as sleves.

720 YSD: The Necromancer sea Alena as a Godes
The Necromansers allay the  Pyromansers.

800-822 YSD: The Wizards Imprision Alena
The Wizards sea the Pyromansers as enemys after they allayd the Necromansers, the wizards now the they didnt got a chanse to win the wor wen Alena is walking on the face of Ashan, So they decaided to imprision her in a magical chember thet is a tomb. And then the war got eaven worse as the wizards inveided Heresh but luckly the pyromansers was protectet by the desert and the spirit of Alen.

Allies: Necropolis, Sylvan, Stronghold,

Neturals: Fortress, Dungeon, Haven (they dont know that haven or Fortress exists) Inferno (Inferno are not exaclly enemys but not exaclly allies).

Enemys: Academy.

sorry for my spelling  

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted October 25, 2007 05:50 AM

Quote:
edit: What is those "half cat, half human" creatures called?


Are you referring to an Anubis by any chance? Human body, with the head of a jackal.


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Creator of the Guild and Prison towns for ICTC.

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