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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My Vision of HOMM6
Thread: My Vision of HOMM6 This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
kingdon1975
kingdon1975


Adventuring Hero
I really am the Godfather
posted September 22, 2007 02:01 PM

Hey GenieLord,do you think there will be any room to accomodate
any of the things that I mentioned earlier on page 2?
____________
"better are wounds from a friend than kisses from an enemy"

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 22, 2007 03:37 PM
Edited by GenieLord at 22:26, 22 Sep 2007.

Can you please summarize your ideas on points?

Example:
1. Using parts of the HOMM5 map
2. Alternative upgrades stay
etc.

Edit:
I need more criticism so I can improve things on this project.
Another thing that might be very helpful is ideas for racial skills for the Mindflayers.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 26, 2007 02:51 PM
Edited by Lord_Evil at 16:39, 26 Sep 2007.

Quote:
The Nomads Clan:
1. Refugee - Fugitive | Trained Refugee
2. Hawk - Large Hawk | Cliffs Hawk
3. Sankes Flutist - Snakes Hypotizer - Cobra Flutist
4. Camel Rider - Desert Merchant | Wandering Dealer
5. Roc - Thunderbird | Sandbird
6. Clan Sage - Arch Sage | Combat Sage
7. Behemoth - Ancient Behemoth | Sand Behemoth

The Trolls Stronghold:
1. Thud - Mighty Thud | Master Thud
2. Jotnar - Armored Jotnar | Axe Jotnar
3. Wolf Rider - Whitewolf Rider | Rockwolf Rider
4. Ogre - Battle Ogre | Ogre Chief
5. Abarjia -  Anabeerja | Akaband'e
6. Troll Mage - Troll Sorcerer | Troll Battle Mage
7. Cyclops - Cyclops Lord | Blood Cyclops


I dont think thet nomads and trolls shud be a race, they are too minor to be a race but the ideaia is very good

Quote:
5. Roc - Thunderbird | Sandbird


Sandbird? you can came out whit someting beter, what abaut
"Desert Wing" ye thet sounds good  

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 26, 2007 04:22 PM
Edited by GenieLord at 23:42, 30 Sep 2007.

Quote:
Sandbird? you can came out whit someting beter, what abaut
"Desert Wing" ye thet sounds good.
Yes, that sounds very good. thanks, I'll use that.

Edit: History has been edited and added to the master post. It will be finalized soon.

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 02, 2007 06:56 PM

i have to ask,why nagas? why they have to be own castle? me disargee.For my point haven empire stands still but have some new faces and new style,they are corrupted all down but i wont realease those ideas,because i think nobody like them
____________
A Nightmare from below.A hero from Within

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xerox
xerox


Promising
Undefeatable Hero
posted October 02, 2007 07:03 PM

Why not naga?
I think they are a great race if you mix them with some other swamp/sea creatures.
There are lots of possibilties for them.
They are just great for there own race, but i dont think they should be copy pasted from Azeroth/Warcraft (lore)/WoW/Wc3 TFT (i just said it because a lot of people use creatures like Snap Dragons and Dragon Turtles etc).

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 02, 2007 07:21 PM
Edited by GenieLord at 19:21, 02 Oct 2007.

Quote:
i have to ask,why nagas? why they have to be own castle? me disargee.For my point haven empire stands still but have some new faces and new style,they are corrupted all down but i wont realease those ideas,because i think nobody like them
That's not true. Search in the forum and see how many people expected to see expansion that includes the Nagas, and how many were disappointed to hear that TotE is the last expansion for HOMM5. If you don't like them, that's okay. Everyone and his taste.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 02, 2007 08:12 PM
Edited by Lord_Evil at 20:13, 02 Oct 2007.

Quote:
Why not naga?
I think they are a great race if you mix them with some other swamp/sea creatures.
There are lots of possibilties for them.
They are just great for there own race, but i dont think they should be copy pasted from Azeroth/Warcraft (lore)/WoW/Wc3 TFT (i just said it because a lot of people use creatures like Snap Dragons and Dragon Turtles etc).

a very good point, but i still think thet Dragon Turtles are very releitive to naga not Snap Dragons but Dragon Turtles are abselutly releitive to the naga  

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xerox
xerox


Promising
Undefeatable Hero
posted October 02, 2007 09:19 PM

Yes but people should not name them Dragon Turtles then, maybe something like Giant Turtles, Siege Walkers, Battle Turtle, War Turtle, Colossal Turtle, Turtle Rider or something like that.


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WarLore
WarLore


Famous Hero
servant of urgash
posted October 02, 2007 09:20 PM

you understood my texts wrong dude
____________
A Nightmare from below.A hero from Within

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 02, 2007 09:22 PM

well,i cant say that i dont like them.I just dont understand why they deserve own castle
____________
A Nightmare from below.A hero from Within

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted October 02, 2007 09:42 PM

they are a sentient elder race that hasn't been enslaved, exterminated or defertilised.
____________
Love, Laugh, Learn, Live.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 02, 2007 10:11 PM

This is the edited and finalized history. I don't think there's any need to write more.
Tell me what you think about it.  

----------------------------------------------------------------------------------

History:

introduction:

Plathia's Creation:
It isn't known how or when the gods of Plathia were exactly created. The story tells that every one of them left a different world, to search for a new place to settle. Each one of them came from a different background, looking for what he sees as the ultimate world.
Alissea created the planet's core. Roquar created the sees and the oceans and Adinalia added the land, the plants and the animals. Fundorio created the Sky and the Sun and Naakia directed the light towards Plathia. Souryth added a moon, that will shine in the night. Jardeo added a special climate to every zone of Palathia.
However, they felt that something is missing. Life on Plathia, unique creatures that will polpulate the world they created. Each one of them created a special kind of creatures, according to his liking. Harporeen tought them kindness, Raadero gave them magical abilities, Quantia gave them some wisdom and Nadyara gave them the ability to love.
The gods settled on islands in the Doom Sea, and made any coming ship to crash, so creatures won't be able to bother them, and will get away from the zone. They were pleased with the world they created and had happy lives.

Terath and Ono change things:
After many years of harmony and quiet on Plathia, Ono and Terath were pretty bored. They have gotten used to wars and couldn't live in Plathia as it was. They decided to change things a bit. Terath gave Plathia's creatures the wish to expand and conquer, and Ono gave them the agression.
None of the other gods knew about this action.

The beginning of Wars:
Creatures from all over Plathia started to fight each other. The blood rage was unstoppable. None of the gods knew what to do.
Terath decided to tell the gods about what he and Ono did. When the other gods found they were furious.
They all decide that the Agression and the wish to expand conquer should be balanced with comradeship and unification of the creatures.

The results the of gods' actions:
Instead of killing each other just like that, the creatures of Plathia settled in kingdoms, built large armies, created heavy weapons and armor, and made huge battles, that caused death of so many creatures, that most of the kingdoms fell apart.
Creatures united with others that have no blood relation to them, and many new brotherhoods, tribes and clans have been created by that.

Timeline:

26 Before YSD - The Demons invention
The Demons attacked the Wizards and the Humans on huge armies. Lack of organization and tactics led them into big losses. Eventually, they had to give up and go back to defend their own lands.

24 Before YSD - Centaurs' Escape
The Wizards were far away from their kingdom Al-Shazzar, fighting against the Demons. The enslaved and prisoned Centaurs decided to do a rebellion. All the Centaurs from all over AL-Shazzar ran away. They escaped and got to the Vale of Heresh, with the assistance of the Trolls, that gave them ships so they will be able to cross Mintogo bay easily.

23 Before YSD - The Wizards are back to the Desert.
A year after the rebellion, Al-Shazzar kingdom is weak and poor. The Wizards go back to their desert, and leave the humans alone, fighting against the Demons. When they come back from the War, they find their kingdom crashed. They start rebuilding it, using creatures they create, what makes the Centaurs angrier.

20 Before YSD - The Griffin Empire Retreats
Fighting against the Demons is too hard for the humans, without the assistance of the Wizrads. The humans go back to the Griffin Empire lands and immediately start practising.

15 Before YSD - Nomads' Gathering
The results of the wars become noticeable. So many creatures died, so many creatures, lost their homes and their livelihood, so many creatures were exiled from their houses (mainly humans). They find each other in Khotan and the Plains of Woe, and help each other to survive. This is the beginning of the Nomads' clans.

12 Before YSD - The Elves' Surprise.
The Trolls attack Irollan. The surprised Elves defend themselve, without knowing that this war going to last for many long years.

0 YSD - The Death of Mayrath
The Elves were the first to start counting the years. The day they started counting was the day that their Legandery king, Mayrath died in the battle against the Trolls. Mayrath was a great commander. His legion won many battles against the Trolls, that were detemined to kill him. Eventually he was killed by a shot of the of Troll King, Parad.

11 YSD - The War Ends
The war between the Trolls and the Elves seems almost immortal. Both sides manage to capture some of the enemy's lands, but they have hard time controlling them, since they are not used to live there. When the war ends, both kingdoms are weak and tired.

14 YSD - The Hastiness of the Centaurs
The Centaurs discover Nariya. They want to capture those tropical islands in the east. They don't know what kind of creatures live there, and how powerful is their army. They take the risk and attack it without checking. The nagas that live there beat them quite easily, from the sea.  

16 YSD - The Wizards Search for the Centaurs
The Wizards go to the Vale of Heresh, to look for the Centaurs. They know their kingdom is crashed. They are weak. The Wizards wish to take them back to Al-Shazzar, to enslave them. The Centaurs manage to hide themselves.

19 YSD - Landyr is Killed
The Centaurs sent an assassin to Al-Shazzar, to kill the Wizarad Landyr, the old Wizard that created the Centaurs. He was 102 when he died, and had no children or some that could know the way to create the Centaurs after him. The Centaurs knew that with Landyr, the Wizards will be able to creature more Centaurs and to enslave them, and the Centaurs of the Vale of Heresh wanted to prevent other Centaurs from suffering like that.

26 YSD - The Nomads Cooperate
After many times that the Orcs and the Demons have robbed them, the Nomads of Khotan and the Plains of Woe decide to build an army to protect themselves. They tame the creatures of the area; Rocs, Snakes, Hawks and Behemoths, so they will be able to use them on the next time the come. They manage to stop the robberies, and to prevent their enemies from passing in the area.

34 YSD - The Strom of Peace
After so many wars and death, the population is Plathia is tired. Nobody cares what's going to happen. Everyone is deparate. The atmosphere affects also the gods in the Islands of the Doom Sea.
Jardeo sends a single Thunderbird. With all the power it has, the mighty Thunderbird creates a massive strom, that covers the entire Plathia. The rain washes the blood and gives the people of Plathia a new hope. Eversince then, the Thunderbird is a symbol for the peace.

64 YSD - The Nomads' Surprising Incursion
30 years of peace passed. When everyone was sure nobody will do the mistake of inflaming Plathia with battles again, the Nomads were planning to revenage the Orcs, that abused them and robbed them throughout the last centauries. They planned to details a massive attack on the orcs, that settled in the unknown east in the Plains of Woe (part of the Plains). The attack was so surpising, and the Orcs were hopeless against the Nomads. Within 8 days, the Nomads managed to conquar almost all the Orcs lands on the Plains of Woe.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 02, 2007 10:19 PM

Hmm Interesting ideas specialy the nagas, they just MUST be ruled by hot sea queen baby



I think that trlls, orcs, centaurs and nomads must go in 1 town, and put werewolfes

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 02, 2007 10:24 PM
Edited by GenieLord at 22:27, 02 Oct 2007.

Thanks. Let's keep the hot queen in the player's imagination.
Quote:
I think that trlls, orcs, centaurs and nomads must go in 1 town, and put werewolfes

All of them as a single faction? That would be a mess.
And actually, Werewolves faction could work. And excellent one was created here, by Lesij.

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xerox
xerox


Promising
Undefeatable Hero
posted October 02, 2007 10:36 PM

I dont think werewolf deserve there own time, and i think there are very few werewolfs in Ashan.
But i would love to see them as a neutral or normal creature.

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 03, 2007 08:40 AM
Edited by Lord_Evil at 08:44, 03 Oct 2007.

Quote:
Hmm Interesting ideas specialy the nagas, they just MUST be ruled by hot sea queen baby



I think that trlls, orcs, centaurs and nomads must go in 1 town, and put werewolfes


trolls,orcs,goblins and centaurs are from the seme family tree thet includs demons,ogrs and humans so they realy shud go in one town(exept the demons and humans), but werewolfes are just lycanthropes wich mean thet they are not a race but cursed men.
BTW: there are alot of lycanthropes type (werebear,weretiger,wererat...)
and there is no such thing as werelizard there is only lizardman.
oh and i all most forgat to tell you thet nagas are not octopuses.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 03, 2007 09:20 AM
Edited by VokialBG at 09:21, 03 Oct 2007.

The pics is actually the Naga queen in World of Warcraft and as for werewolfes..... same for dwarfs if we follow your logic.....
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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 03, 2007 09:24 AM
Edited by Lord_Evil at 09:29, 03 Oct 2007.

whay dwarfs? they are itelegent,they creaieted magic (ruins) and they are not cursed men.
and for the naga qeen i think thet blizzard need some inspereishen from Warcraft 3: the frozen theron.
sorry for my spelling.

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xerox
xerox


Promising
Undefeatable Hero
posted October 03, 2007 09:39 AM

Queen Azshara (the Naga Queen) is a further mutated naga, or have more "cursded/lesser" naga than the others.
Its rumored that see has an strong connection to the Old Gods.

Lady Vashj in WC3 TFT was a "real" naga, an naga sea witch.
Its not knowns if she losed her loyalite to Empress Azshara when she followed the mad betrayder Illidan Stormrage.
She is dead now. Empress Azshara still lives in her great palace under the sea.
Nazjatar is an underwater city, and the naga capitol.

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