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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Unrealistic elements
Thread: Unrealistic elements This thread is 3 pages long: 1 2 3 · «PREV
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted July 03, 2009 05:22 PM

Speaking of trees,a normal man can walk throught a forest,even a large army...At least this was to be realised at Heroes V.

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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted July 04, 2009 09:41 PM

Goblins are explosives!

"Fire in the hole!"


serious, a fantasy game cant be totally realistc, ok the things have to make sense, but many 'unrealistic' things are explain by 'magic'! its fantasy! like a hero who casts meteors cant open a gate... but tthe gate should had been made to resist magic!
ok... some things like the goblins are very unrealistics... but are funny! i think fun its more important than realism, if we can have both, excelente, butwith we have only fun, i can survive with this...

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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted July 05, 2009 07:36 AM
Edited by Elodin at 07:52, 05 Jul 2009.

Quote:

- An army with Attack and Initiative on their side, with carefull planning, will be able to completely annihalate an enemy army of roughly equal side without any casualties, ...

- I've always been amazed how a stack of 1 Archangel manages to take up 4 times as much space on the battlefield as a single stack of 1000 skeletons.....

- Cyclops can do a ranged attack when they pick one Goblin from the nearest Goblin stack. I'd definately love to see that, how a group of 20 Cyclops all together pick up 1 Goblin, and kill 80+ Archers with it. ...


Not allowing simultaneous retaliation on attack.

Yes, some units are bigger than other. I don't really have a problem with that as it is used to attempt to balance the unit. Although some units like Djinn hardly need to be balance by making them large.

Heh, Yeah, it may be unrealistic for a goblin going splat killing a bunch of creature, but that is game balance too. it is the whole group acting together, not just the one cyclops throwing the creature.

The game does not have to be completelly realistic or we would have no game. But certain imbalances should be addressed.

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kcwong
kcwong


Hired Hero
posted July 09, 2009 07:45 AM

Quote:

- An army with Attack and Initiative on their side, with carefull planning, will be able to completely annihalate an enemy army of roughly equal side without any casualties, and without the enemy even having been able to move. This just strikes me as odd, and unrealistic. Moreover it can completely ruin the match's balance, if one army is completely disposed of, and the opposite remains at its fullest strength. There's not much of a hit-n-run tactic in this game to slowly weaken such power, so it usually spells full doom for the losing party. Is this fair?



In reality you can indeed easily defeat your enemies if you catch them by surprise.

In a game that may be over-powered. But the key is "roughly equal side". How do you measure that? It's not just by the number of creatures in the stack; you have to take into account of boosts from artifacts and heroes, growth per week and price.

It is over-powered in the current state, but it may not be as much as you think. What you described is an extremely case where the defeated army is played by a dummy (or AI).

Quote:

- I've always been amazed how a stack of 1 Archangel manages to take up 4 times as much space on the battlefield as a single stack of 1000 skeletons. I mean, that's just wow. How do they do that?



Abstraction. If you want a realistic battlefield you will have to look for it in other games (e.g. war games with figures, rulers and all that); that has never been a focus of HoMM.

Quote:

- Cyclops can do a ranged attack when they pick one Goblin from the nearest Goblin stack. I'd definately love to see that, how a group of 20 Cyclops all together pick up 1 Goblin, and kill 80+ Archers with it. Now that's just fantastic, you know? Killing 80+ creatures with 1 single Goblin! Are all Archers in line or something, and the Goblin is used as a bowlingball ? Or perhaps the thrown Goblin bounces back and forth wildly like a Ping Pong ball due to the sheer force at which it is thrown, and the bouncyness of its skin! How should I picture this?


The cyclops rip the single goblin apart, and throw the goblin bits with so much force that they can kill. They would have rendered the bloody scene but it got censored.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 09, 2009 08:15 AM

Quote:
It is over-powered in the current state, but it may not be as much as you think.


Initative is somewhat overpowered in how much you can boost your own forces with Haste and Ring of Speed respectively cripple your opponents with Slow and Staff of the Underworld. Not to mention miniartifacts in the hands of a high-level Wizard.

Anyway, it's not a case of realism but simply game balance.
____________
In ur base killing ur doods... and raising them as undeads.

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