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Thread: Hourglass for tote | This thread is pages long: 1 2 3 · «PREV |
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Elit
Famous Hero
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posted March 18, 2008 04:18 PM |
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Quote: Is not these changes are a bit "wizard friendly"?
Hope they are
Main problem on map is Logistics. When 1 side get log+warpth and second dont its like 1 week advantage for 3 weeks play. It's not so fair
Now all races will have same chance to get log if they want. Changes improve all races...but you can see it after your next 10-20 games here
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sq79
Famous Hero
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posted March 18, 2008 04:32 PM |
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The aim was to balance out some things, if go for warpath on super fast creeping, then no swift mind, more fair i guess ?
Also that utopia in the middle is pretty easy to get now.. suggested 4 stacks of 20 phoenix, but no place to put garrison there
Basically all these changes hoping to see more chances for fortress in particular, maybe academy will become so strong suddenly, but academy was never easy to play there anyway.
Main problem there is always logs. So give them chance, anyway week4 or 5 battle fortress isn't strong also
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Kispagat
Famous Hero
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posted March 18, 2008 05:14 PM |
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I absolutelly agree with the possibility to buy log.
Also take out mentor means other kindda game (even we all know that mentors are bastards, sometimes you can spend 80K for nothing)
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Elit
Famous Hero
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posted March 18, 2008 05:15 PM |
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Actualy changes will help:
Haven: Now after build in town lvl 2 and resurce silo he will be better. Its -15 ore for him. Now haven will need to build only lvl 3 to can efective train from peacents to pladins. Upgrade early archers can help him for alot battles. Before haven simple cant build archers in main town befor week 3 and use for train monks to paladins.
Necro: for lvl 2-6 necro need 40 ore. So he can't build resurce silo and for his dragons need 20 ore and 20 mercury. Now he will have chance to build dragons befor game end Another improve for necro on map is guard on astrologer tower. Its manticores and from them necro can up dragons. Its more from enough to make him good for long games not only for rush.
Fortres: He need 20 cristals for build Thanes and they are much important for him. Resurce silo will help alot for early build. Spearwielders are welcome too and save time for build bear in day 1. So far fortres is kill/start most slow from all races...but he is prety strong on abit long game. Now with logistics he have better chances vs rush tactics.
Academy: logistics is his main problem...all races can get it and this give big advantage with warpath. Now academy will have same speed like other races.
Second spel shop will give better chance all races to find what spel they need. So map is better for all.
Guard for utopia in midle is increased alot so will be very hard for kill on rush games.
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Kispagat
Famous Hero
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posted March 18, 2008 05:25 PM |
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Just another idea maybe you can think about:
Why cant use same monoliths which takes us to the 2 little islands to the island where you can go down to break?
Because with this if u manage to beat the guards of the monolith you can reach garrison in one turn to break downstairs, really opening the question should I attack above or underground.
At the moment it takes too much time to get downstairs, sometimes no time for it at all.
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Elit
Famous Hero
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posted March 18, 2008 05:32 PM |
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Quote: Just another idea maybe you can think about:
Why cant use same monoliths which takes us to the 2 little islands to the island where you can go down to break?
Because with this if u manage to beat the guards of the monolith you can reach garrison in one turn to break downstairs, really opening the question should I attack above or underground.
At the moment it takes too much time to get downstairs, sometimes no time for it at all.
Break downstairs need more time but give more rewards too. So its look fair
I'm sure in future will have new version after we find what need to be improve.
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FoolishMan
Known Hero
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posted March 18, 2008 06:02 PM |
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i think you should left memory mentor ,but change it's place to the island where now is artifact merchant ,that way it would be pretty much less accessible but would be a possibility,also maybe instead of 2nd spell shop put artifact merchant ,but i guess it would be too much for academy and dungeon (5 easily accessible artifact merchant)so not so sure about that
larry fanoga
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sq79
Famous Hero
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posted March 18, 2008 06:05 PM |
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Quote: mentors are bastards, sometimes you can spend 80K for nothing
Dun remind me of the past
Maybe mentor to travel 2-3 days would be feasible also, good idea there to consider in 1.8
Thanks elit for the effort
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diegis
Supreme Hero
power of Zamolxis
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posted March 18, 2008 07:18 PM |
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Quote: i think you should left memory mentor ,but change it's place to the island where now is artifact merchant ,that way it would be pretty much less accessible but would be a possibility,also maybe instead of 2nd spell shop put artifact merchant ,but i guess it would be too much for academy and dungeon (5 easily accessible artifact merchant)so not so sure about that
larry fanoga
I think your idea is good but setting both, spell shop and arts merchant on the isle where arts shop is right now.
Letting access for the second utopia via underground seems fair.
Just double neutrals only on dungeon map...
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dacian falx behind you
-knowledge itself is power-
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Elit
Famous Hero
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posted March 19, 2008 08:21 AM |
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Edited by Elit at 08:26, 19 Mar 2008.
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Ty to FoolishMan and DIEGIS for good ideas. So i put them and now map is better
HG version 1.8
http://rapidshare.com/files/100647264/HourglassTOTE-1.8.zip
List changes from 1.7
1. Memory mentor placed back but more inaccessible at small island beside 2nd wood/ore mines.
2. Art merchant in the sea is now moved to small island at 2nd spellshop.
3. Resource silo and market removed to make max town level 14 on week 1
4. 1 pile of resources added for each of the mines.
Play and enjoy the new version
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Elit
Famous Hero
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posted June 25, 2008 05:53 PM |
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http://rapidshare.com/files/124959274/HourglassTOTE-1.9.zip
1.The bug with the guard of the Utopia located in the upper center is fixed.
2.The bug in first player possition fixed.It is no longer possible to pass around the guard and get to the Utopia located in the center down.
3.The bug with one of the ship's access at sea is fixed.
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jb239
Famous Hero
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posted June 25, 2008 06:02 PM |
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Quote: http://rapidshare.com/files/124959274/HourglassTOTE-1.9.zip
1.The bug with the guard of the Utopia located in the upper center is fixed.
2.The bug in first player possition fixed.It is no longer possible to pass around the guard and get to the Utopia located in the center down.
3.The bug with one of the ship's access at sea is fixed.
Long time no talk everyone. Just wanted to come on and say I approved the changes made to the map since I can't do them myself.
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I will not lose.
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