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Heroes Community > Library of Enlightenment > Thread: @SAG Kreature-Exchange-Button!?!
Thread: @SAG Kreature-Exchange-Button!?!
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 06, 2007 05:56 PM

@SAG Kreature-Exchange-Button!?!

Hi SAG,

is there a way to get this Kreature-Exchange-Button without WOG?

Please let me know, and if you dont know please ask for it.

Best regards Xarfax1
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted November 06, 2007 06:08 PM

WOG is required to install the Tournament edition. You should know that there is a difference between these two. when you have installed it, you can select what to be modified, and that way you can exclude all of the WOG options.
A useful trick is to keep your heroes 3 complete or sod data folder and just rename it. then a new one, a data folder for TE (and WOG) will be created in the install directory and you will be able to switch between the two games by renaming each folder. when you want Complete, name data the Complete data folder and when you want TE, name data the TE data folder.
another bonus for the TE edition, there is an incorporated version of cranim.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 06, 2007 06:32 PM

Quote:
Hi SAG,

is there a way to get this Kreature-Exchange-Button without WOG?

Please let me know, and if you dont know please ask for it.

Best regards Xarfax1

no way without WOG because buttons use ERM-scripts...don't be afraid of TE Current russian Heroes.by tournament consist of >70 players that play TE only. However keep in mind that many WOG/TE features are normally disabled. I will post recommended TE settings later

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted November 06, 2007 06:51 PM

However, it would be great to have a version of Heroes consisting of ONLY this change. This way, you can still play the default Heroes3 and only limit the amount of time for game-playing (game-waiting). No changes in levels for spells (e.g. slow), additional abilities for various skills, etc. ..
May be this version would be more stable than what it currently is ...
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The empty set

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 06, 2007 09:23 PM

Quote:
However, it would be great to have a version of Heroes consisting of ONLY this change. This way, you can still play the default Heroes3 and only limit the amount of time for game-playing (game-waiting). No changes in levels for spells (e.g. slow), additional abilities for various skills, etc. ..
May be this version would be more stable than what it currently is ...


Yes would be nice just to use the erm engine just for that matter...and that should be possible.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 07, 2007 09:32 AM

Is there anyone i can contact about this?
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liophy
liophy


Famous Hero
Bulgarian
posted November 07, 2007 10:11 AM
Edited by liophy at 10:13, 07 Nov 2007.

Nobody is afraid from TE, but there is too much changes and not everyone accept it. Even if you are OK with all of them - if you dont want to play singleplayer, so you need an opponent. And this opponent must accept the changes too. Wich is not always the case.

The biggest and most controversial changes are:

- Creatures gain experience
- Hero classes
- Armorer 20%, because in this case Tazar level 20 would be 40% armorer, wich is insane
- Creature specialist increase creature growth in castle.

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Binabik
Binabik


Responsible
Legendary Hero
posted November 07, 2007 10:17 AM

Does TE have any new hard coding? Or is it just a DAT file and some scripts? Because as far as I know, everything in WOG can be turned off except for a few minor things like some graphics.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 07, 2007 10:45 AM
Edited by SAG at 10:56, 07 Nov 2007.

Quote:
Nobody is afraid from TE, but there is too much changes and not everyone accept it.

Well, more than 70 players accepted TE already. Unfortunately, they almost never show into Gamespy (normally use ICQ), mostly don't speak english and don't play WCL yet. I think about possibilities to unite these people with international community, however it's not easy.
Quote:

Even if you are OK with all of them - if you dont want to play singleplayer, so you need an opponent. And this opponent must accept the changes too. Wich is not always the case.


Very easy. People should discuss only 2-3 settings instead of 10-15 SOD rules.
Quote:

The biggest and most controversial changes are:
- Creatures gain experience


Can be switched off. I personally prefer to play with experience, though may switch it off if opponent asks.
Quote:
- Hero classes

Can be switched off. I personally prefer to play with classes, though i see no much sense in most of them. I don't assemble them intentionally except situations when last class skill is offered. I like "Sniper" class and almost never get other classes
Quote:

- Armorer 20%, because in this case Tazar level 20 would be 40% armorer, wich is insane

Wystan with 40 HP Lizards is also insane Or Broghild with 120 HP wyverns...or Alkin...i don't select Tazar starting Fortress anymore, though he is still very good.
Quote:
- Creature specialist increase creature growth in castle.

It's good change imho. It increases value of creature specialists thus making better choice of starting/main heroes
Quote:

Does TE have any new hard coding? Or is it just a DAT file and some scripts? Because as far as I know, everything in WOG can be turned off except for a few minor things like some graphics.

Some minor hardcoding (e.g. eliminating "town view" bug). I'm not sure if ALL features can be switched off - there were many changes including ERM scripts, txt-files, etc.
Quote:

Is there anyone i can contact about this? (SOD-like TE)


Try to contact Horn, his ICQ is 286955870. I greatly doubt that he will do such version as far as he's busy with TE 1.03R development and other things...
P.S. imho people will not intall WOG just for "creature-exchange" buttons. Such version will be non-compatible with 3.2/4.0 same way as TE.

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liophy
liophy


Famous Hero
Bulgarian
posted November 07, 2007 10:56 AM

I know how to switch off creatures gain experience, but how do i switch off clasess?

And can i switch off hero modifications - like tazar 40% armorer and Broghild 120 HP wyverns

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 07, 2007 11:08 AM

Quote:
I know how to switch off creatures gain experience, but how do i switch off clasess?

You can switch off classes in TE.ini file. Keep in mind, that TE.ini is taken not from host, but from Red player's PC.
Quote:

And can i switch off hero modifications - like tazar 40% armorer and Broghild 120 HP wyverns

No quick solution here. I see no problem in it, so far i can't help. Try to ask Horn.

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liophy
liophy


Famous Hero
Bulgarian
posted November 07, 2007 11:13 AM

Dont understand me wrong, i am not against these changes. I dont argue whether its good or bad. Well, apart from the armorer 40% wich is too much

Its just that its very different and some of my friends, that i play with, might be hard to be convinced.

So in the begining its better to start with the less changes possible and to try them one by one.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 07, 2007 07:57 PM

Maybe we can get a short instruction, how to do it. Maybe we can do it on our own.

Maybe we just need some files for the basic erm tool, plus the script belonging to the change button.

Sometimes things look complicated, sometimes they arent as complicated as they look.
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maretti
maretti


Responsible
Supreme Hero
posted November 07, 2007 08:03 PM

Would be a major improvement. No doubt.
____________
Crag rules, Orrin and Ivor suck

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 07, 2007 09:07 PM

Finally i asked in the russion Forum ...maybe i get an answer
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liophy
liophy


Famous Hero
Bulgarian
posted November 13, 2007 10:01 AM

Actually if heroes classes, creature gain experience and heroes modifications are switch off, than TE is pretty much like SOD.

I know that, the first two can be disabled from the TE.ini script, some values must be changed from 0 to 1. For the classes its written, but which one is the value for the creature experience?

And heroes modifications is said to be abble to switch off from the options inside the game, but does it work? Because i remember i tried a game with a friend few months ago, and we both were very surprised to see 5 cavaliers in his castle town. Obviously Tyris has rised some levels. But i am not sure we enabled heroes modifications.

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arnenzo0
arnenzo0

Tavern Dweller
posted September 02, 2009 01:16 AM

the button which SOD definatly needs
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pei
pei


Famous Hero
Fresh Air.
posted September 03, 2009 02:59 AM


Excuse my noobishism... ..can u write in a clean and discrete way what is the erm script supossed to do?
Thanks.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted September 03, 2009 10:30 AM

ERM scripts are programs that change homm3 normal work. Scripts work only with homm3 WOG or TE versions. You can read more about scripts in WOG sub-forum at Heroescommunity
____________
I play HoMM3 at www.heroes-
III.com

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