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Heroes Community > Heroes 5 - Modders Workshop > Thread: Weeks of creatures
Thread: Weeks of creatures
Devo
Devo


Hired Hero
posted December 04, 2007 01:29 AM
Edited by Devo at 14:54, 04 Dec 2007.

Weeks of creatures

I would like to know if somebody is able to make a mod to avoid or prevent from having an appearance of creatures on the map every creature's weeks.

sfidanza told me some details about the idea but I'm unable to make it.

sfidanza answered me on Heroes.fr :
"To change the calendar by default, if somebody wants to make out a will, the file is "GameMechanics\MoonCalendar\Default.xdb" and in ToE, there is also a file "NoMonsterWeeks.xdb" which is precisely a calendar without the weeks of creatures.
For a mod, you just need to take the second and give him the name of the first."




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sfidanza
sfidanza


Promising
Supreme Hero
posted December 04, 2007 06:45 PM

Fishing for someone to do the work, I see.

Let me give a more detailed step by step, and maybe you'll be able to it yourself:
1. somewhere in a temp folder, create a "GameMechanics\MoonCalendar\" folder
2. open ToE data.pak with winrar, and navigate to GameMechanics\MoonCalendar\ inside it
3. copy NoMonsterWeeks.xdb from data.pak to your temp folder (inside GameMechanics\MoonCalendar\)
4. close the data.pak archive
5. rename NoMonsterWeeks.xdb to Default.xdb
6. go up to your temp folder, and create a new zip archive containing GameMechanics
7. rename your zip archive to .h5u (choose what you want for the name itself)

Done.
Test the file (since it's not the easiest to test due to randomness, send it to me so that I can check your homework)

I guess I just spent as much time explaining as doing it myself, but hey, if you can do it yourself, it's better, isn't it?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 04, 2007 07:37 PM

Give a man a fish and he has food for a day
Teach a man how to fish and he has food for the rest of his life

(Not to be confused with
Give a man a fire and he is warm for a day
Set fire to the man and he is warm for the rest of his life )

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Devo
Devo


Hired Hero
posted December 04, 2007 10:20 PM

I MADE IT...I MADE IT
Stephane you're my hero !
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sfidanza
sfidanza


Promising
Supreme Hero
posted December 05, 2007 12:15 AM

Great!
One more fisherman among us.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 05, 2007 12:18 AM

How do you guys learn all this stuff?  I mean, is it just a lot of experimenting or what?
____________
How exactly is luck a skill?

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 05, 2007 12:53 AM

Yes. A lot!

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 05, 2007 02:58 PM

Quote:
Yes. A lot!

It can be done from the map editor too...
Map Properties Tree=> MoonCalendarModifications=> BlockMonstersWeeks

false/true (true)


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sfidanza
sfidanza


Promising
Supreme Hero
posted December 05, 2007 04:38 PM

Good point, there is now a per map setting (that's why there's a NoMonsterWeeks calendar). Here however, Devo wanted a global mod that affected all maps.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 05, 2007 10:44 PM

Quote:
How do you guys learn all this stuff?  I mean, is it just a lot of experimenting or what?


Experimenting, analysing, running tests and trials. Write down what works and discard what doesn't. There's so much information to be found inside the game files themselves. Using a HEX editor like UltraEdit lets you examine most - if not all - non-text file for text strings that can provide a hint to functionalities and possibilities of the game. Using a text editor on the campaign scripts and xdb files and what more also reveals a goldmine of information on how to manipulate the game to your own ends.

It's a dirty work, but some of us aren't afraid to get our hands dirty .

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