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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Poll: Features for next Heroes game
Thread: Poll: Features for next Heroes game This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 01, 2008 09:20 AM
Edited by Moonlith at 09:21, 01 Jan 2008.

Quote:
In nivals defense, All the factions were very unique comparably speaking to most games, And many games dont even have 6 races, remember above all that the game is about marketing, And if i could only think of 6 factions to do properly id do those and do it well and then release twenty factions in the next expansion if i could do those properly too. .They do need an attraction for the expansions though. I think the dwarfs and orcs are fine though. They can be countered if you play right.


That isn't the point. The point is the latter two factions are MORE unique than the other 6 factions.

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- Make actual cutscenes! Simply showing the moving animation of the avatars for a cutscene with a voice running in the background is lame enough as it is, but simply adding a moving mouth animation makes it completely pathetic.

Almost every game does that without fully rendered videos which take extensive work and money. The cutscenes are just something small to inform you . Though i agree there were all too many cutscenes which could have used a video.


Just because crappy games do it that doesn't mean it's "ok" to do it I mean if you want to be ok with crappy cutscenes, ok... But don't expect many cheers from me.

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- Might AND Magic heroes for each faction!

agreed. Though i have to say that system is overrated,

Overrated? It's the game's fricking title!

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- Spend more time on grammar and fixing bugs and map errors. The first map of the orc campaign was full of it - very unprofessional, and it showed it was simply rushed.

To be fair it was translated from French (or russion or sth) Besides, you don't have to read all of it.

That's not the point. The point is wether you release a decent quality game or a game suffering puny amateur errors like these.

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- Make actual cutscenes! Simply showing the moving animation of the avatars for a cutscene with a voice running in the background is lame enough as it is, but simply adding a moving mouth animation makes it completely pathetic.

Have you played TOTE?  some of the cutscenes are pretty good, even great.  I love the scene of Ornella becoming a Necro, Alaric going crazy, and the one at the end of C1M5.


The moving mouth was added in tote. And it aint even lip-synched.

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- Less cartoony graphics. The style was nice and refreshing, but at the same time, it lacks that mysterious and magical atmosphere that Heroes 3 and 4 did have.

Agreed, darker could be good.  However, it felt like a nice return to Heroes 1/2, and Heroes 2 was a good game.

Oh it was, but even Heroes 2 doesn't have the atmosphere H3 and H4 have. Although I wonder if it might have something to do with 3D graphics... Models and textures are always of less quality.

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- Stick better to lore and mythology. Making a huge cool looking beast and giving it a single eye just to justify calling it a Cyclops is bad.

The lore is diffrent in Ashan than on Earth.

Then there is no justification for naming it "Cyclops". By all means, feel free to invent your own monsters. But don't give them existing names then. If you want to base a creature on lore, stick close to the lore.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted January 01, 2008 09:40 AM

Though I am not a fan of how they did things here is somethings to consider.

Money.  Makes the world go round.  They had a budget and a deadline, so that they could make money.  It shouldn't be about money, but face it..it is.  They knew it would sell, and well, regardless.  Which would give them enough money to patch and make expansions.

Though it took them forever and a day, they did eventually get the majority of it worked out.  ToTE is 1000x better then the original h5.  Not even talking about balance, or anything, just bug wise.  Not bug free, but a lot lot better.

Technology.  Seems like things are progressing hourly now, let alone yearly.  They had to struggle between features and what resources it might take up on a computer.  Delaying it might make things a bit better in both, but don't forget that every day they delayed cost them a lot of money for salaries.

Not a fan of how they handled this at all, but economic pressures I do understand.  Even if you were a multi billionaire, would you like spending millions a day and getting NOTHING out of it (until you started selling your product).  Eventually you'd get tired of it to.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 01, 2008 03:01 PM
Edited by Orfinn at 15:21, 01 Jan 2008.

Quote:
make the battle more real like warcraft 3 the castle building is really great for me and the heroes should be fighting too like warcraft 3 and die unlike in homm5 if your army turns zero your hero will disappear for me its not a good idea but with a realistic battle homm will be a great game the graphics are great and the story funtastic the only bad thing for me is the unrealistic battle i know lots of people out there wants it too the hard core battle of creatures and heroes imagine how it looks it will be amazing goooshh!!


No thank you.. That would give H5 bashers another game to dip in their warcraft stamp bucket

Anyway

Voted for that 4 player battle and I think I have a great idea on how a 4 player battle can work out!!

Now that would be sweet, but then creatures have to be able to go in 2 more directions, not just to the other side but to the west and east to, though they do that kinda when going to attack creatures from either side in present homm games also hexagons may be a more suitable grid, though squares may work too.

But how to turn the battle into a 3 or 4 ways battle? Well on the adventure map and if 4 or more different players can reach eachother by 1 days travel in the area of the adventure map, a notfication can pop u for each layer telling them:

"Do you want to participate in this battle?"

Participate - Spectate - Cancel

Clicking "Participate" to participate, if more than 4 players meet, the players who click "Participate" first participate in the battle the rest can either choose "Spectate" or "Cancel" Participants get 3/4, 4/5, 5/6, 6/7, 7/8 of the total experience of all players, depending how many participants and spectators there are.

Clicking "Spectate" to spectate, observe the others battle, getting 1/4, 1/5, 1/6, 1/7, 1/8  of the total experience of all players for watching, kinda reward for "learning" on how others play, in this modus you can also record the battle of the 2 or 3 others battle. There can be up to 4 spectators. The small amount of exp reward can be compensated for the exclusive viewpoint and camera options the spectators get, maybe earn them an option to be disguised as one of many flying creatures after clicking "Spectate" (a creature disguise screen pop up where you can choose and accept or cancel), visible to they who participate if using their camera zoom properly etc. Ofcourse these disguises cant be affected by the battle.
Wouldnt it be cool to spectate as a sprite or a black dragon?

Clicking "Cancel" quits the option of choosing to participate or spectate and returns you back to the adventure map.

Thoughts on this?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 01, 2008 03:06 PM

sounds good to me!
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 01, 2008 03:13 PM
Edited by Orfinn at 15:13, 01 Jan 2008.

I reharshed my idea but thanks for the thought Daystar

I think I should make a separate thread for just this idea, since until now its the one poll option thats most popular, maybe I should wait a bit until the poll grows larger?
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 01, 2008 03:35 PM

Mind you I don't think anyone would be stupid enough to participate in a battle featuring more than 1 opponent. I'd rather just skip it and take them out one by one.

What you COULD do, is perhaps add neutrals to a battlefield from different sides?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 01, 2008 03:39 PM

Yeah, they're doing that in King's Bounty.  Also, I would love to go into a group battle, it would be fun and a great way to improve strategies.  Or possibly have a thing where you can sit outside combat and cast spells or something, that would be good too.
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How exactly is luck a skill?

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 16, 2008 08:45 PM

I voted for a create your own hero option.
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blahbloke
blahbloke


Hired Hero
This kid is a mangossip
posted April 16, 2008 10:20 PM

Well, I think heroes 6 should stick close to heroes 5, which is quiet similar to 3.

A big jump in a game could cause dramatic faliur, like 4. (personal oppionion)


The only thing that should be managed is balance, and shorten the time that wasted in waiting another player (ghost mode is boring and even smt move take time)


It would be nice if heroes game turn into a RTS, but not heroes 6, maybe a branch game stick to the serie. (like starcraft and starcraft - ghost, Warcraft and World of warcraft)

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 17, 2008 03:32 AM

Quote:
Well, I think heroes 6 should stick close to heroes 5, which is quiet similar to 3.

A big jump in a game could cause dramatic faliur, like 4. (personal oppionion)


The only thing that should be managed is balance, and shorten the time that wasted in waiting another player (ghost mode is boring and even smt move take time)


It would be nice if heroes game turn into a RTS, but not heroes 6, maybe a branch game stick to the serie. (like starcraft and starcraft - ghost, Warcraft and World of warcraft)


lol already got that planned out in my notebook along with my radical 10 faction 63 units per faction h6
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Protection From Everything.
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MattII
MattII


Legendary Hero
posted April 17, 2008 12:01 PM

Have to say no to real-time battles and a nomad faction (what would you do about recruitment and economy?), and I'm not entirely sure about the massive creatures and simultaneous turns (I don't even know what are meant by either of these).

I'm not sure about the 3-4 players per battle, I can't see it being really possible to organise. Of course, you could twist it a bit and have two or more heroes per side (imagine having to conduct a siege against 2 armies, and since one's going to be outside the wall, they'd be able to operate all their own siege weapons as well).

I don't think upgrading after combat is really the way to go, maybe a stats boost (like creature experience on HIII WoG, but stats only).

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Feenor
Feenor


Known Hero
posted April 17, 2008 06:48 PM
Edited by Feenor at 18:49, 17 Apr 2008.

I'd love the idea of new battles in Homm6, something like medieval 2 or battle for middle earth 2 without economy and buildings.
But I dont know is it possible to make animations of 4000 peasants?
I think it will not run on slow machines.
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nurul
nurul


Disgraceful
Adventuring Hero
posted April 21, 2008 10:49 PM

I love all HoMM series because its Turn Based.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 24, 2008 04:35 PM

I think these features must be added

Neutrals have upgrades are are alighnted to a specific town (the only difference is that they can't be recruited in the town)

Might heroes each have a typically unique faction skill, but have limited knowledge of spellcasting (except a the faction native Magic school)

Magic Heroes excell in spellcasting, but have limited might skills. They can learn their unique magic skill.

Heroes can attack in battle and can be affected by spells (like blind, curse, weakness or righteous might). The only difference is that they can't be wounded on the battlefiled (unlike in heroes IV)

Caravans and Prisons are introduced again

New Skill system: You have Faction skills, Magic skills and might skills. Factions skills can only be chosen by heroes of that faction (and might heroes have an advantage in using it ). Magic schools have a native faction, forwhich the magic heroes have a bonus in learning it. Magic skills are more common to magic heroes, as might skills can be chosen more often by the might ones.

The introduction of new units like Chimearae, Leprechauns, Sirens, Sphinxes, Kelpies, Selkies, Nixies, Whisps, Qirins, Ryus, Skyllae, Hypogriphs, Gnomes, Mine Worms, Darklings, Red Caps, Nornen, Valkyries and many more...

I agree with Moonlith: Mythological Creatures should stay closer to their mythological backgrounds,  while the human units can be designed freely.

Heroes can have three appearances: Standard, Unique or Customized

Standard is the normal appearcance of the Hero Class (Mages in robes, Knights wearing full body armour)

Unique is the Hero portrayed with all his artefacts (eg when the hero is equipped with the Dragon Talon Crown, you'll see the Crown on the Hero's head)

Finally, you can customise a heroes appearnace, thus altering its standard look (changing helmets, colour, even weapons; imagine, a mage carrying an enormous club or a warlock in full body armour )
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Coincidence? I think not!!!!

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 24, 2008 10:59 PM
Edited by Daystar at 23:07, 24 Apr 2008.

My warlock:


Anyway, about creatures with corresponding upgrades, did you mean like,

Wolf -> Werewolf/Plains Wolf/Cyote/Drekevak*/Searcher(Wolf Spirit)/Gnoll/Valkyrie/Garm**)

I was originally skeptical but then I warmed to the idea!  It could work for some creatures.  And some existing ones can be upgrades, eg:

Will 'o' Wisp -> Water Elemental/Blood/Light/Dark/Death/Earth/Ice/Fire

Eagle -> Pfenix/Roc/Stymphalian/Harpy/(Bat/Vampire Bat)/[That green thing from Modder's workshop]/?Other Roc?/Fire Bird

Rouge -> Ranger***/Craft-User/Theif/Hermit/Dark Knight/Sorceror/Jarl/Heretic

(Sylvan/Stronghold/Haven/Dungeon/Necro/Academy/Fortress/Inferno)

*Sortof a Ratwolf thing in the sewers...
**I know Garm is a single creature, but so is Cerberus, Medusa, Hydra, Chimera, etc
***Hero is called...something else.
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How exactly is luck a skill?

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imp
imp


Hired Hero
posted April 25, 2008 12:24 AM

about the mulitple player battles...i made a thread about how it could work. i called it long battles http://heroescommunity.com/viewthread.php3?TID=25403

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LordsNightmare
LordsNightmare

Tavern Dweller
posted August 10, 2008 03:24 PM
Edited by LordsNightmare at 15:26, 10 Aug 2008.

Multi-player battles up to 4 players, FFA, 2v2, i'd love that!
But i guess we need to make the field bigger, to 16x16 instead of 12x12 because i need that 8x2  field; every town has 3 large & 4 small creatures, 12 (6x2) squares is just enough for the 3 large ones (3x(2x2)), while 8x2 (16 squares) is enough for all creatures.


Also, about upgrading after battle if survived... i say no because theres also armor/weaponry involved. But with levels & xp etc. and a small all-around upgrade per level up (5% dmg, 1 init, 1 speed or 4 shots if ranged every 5 levels, 1 attack & defense every 2 levels, 5% hitpoints) would be awesome!!

Those two makes the game more realistic and more fun!
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Drako_the_noob
Drako_the_noob


Known Hero
Banned
posted August 10, 2008 03:34 PM

Hmmmm...

I don't like the idea of Nomad faction.

And about survivng units uqrade, hell no...

Most of all, I would like to see Heroes who fight in combat, like in Homm 4.
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R=retards
A=attempting
P=poetry

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madshj
madshj


Famous Hero
Minotaur Lord
posted August 11, 2008 06:30 PM

Quote:
make the battle more real like warcraft 3 the castle building is really great for me and the heroes should be fighting too like warcraft 3 and die unlike in homm5 if your army turns zero your hero will disappear for me its not a good idea but with a realistic battle homm will be a great game the graphics are great and the story funtastic the only bad thing for me is the unrealistic battle i know lots of people out there wants it too the hard core battle of creatures and heroes imagine how it looks it will be amazing goooshh!!


havent been through these threads before now, dunno why

But i actually also thought a lot about, that i could be so cool, and amazing with heroes, in warcraft style, that you can build lets say, griffin tower, and you could train griffin there, you didnt build it inside the castle, but on the ground, as in warcraft

The other way, it could be cool, with warcraft in heroes style
i would REALLY like to see that

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razor5
razor5


Famous Hero
Freezing...
posted August 11, 2008 06:48 PM

Really cool !!!

Quote:




But i actually also thought a lot about, that i could be so cool, and amazing with heroes, in warcraft style, that you can build lets say, griffin tower, and you could train griffin there, you didnt build it inside the castle, but on the ground, as in warcraft

The other way, it could be cool, with warcraft in heroes style
i would REALLY like to see that



WOW !!!  It would be really cool a Warcraft in Heroes style !!! But I want really to be in only Heroes style,like Heroes 3 (but in 3d graphics and better cutscenes)  It will really be cool

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