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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My H6 faction suggestion
Thread: My H6 faction suggestion This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
thehiddeneye
thehiddeneye


Adventuring Hero
posted April 19, 2008 12:49 PM
Edited by thehiddeneye at 12:51, 19 Apr 2008.

The Conflux

- The Conflux-

Alignment: Neutral
Deity: The Elemental Dragons- Arkath (Fire), Shalassa (Water), Sylanna (Earth) and Sylath (Air) and the mysterious Elemental Lords.
The Hidden People seek a balance between the different elements and follow the values presented by each Dragon- the fury of Fire, change of Water, wisdom of Earth and quickness of Air. They do no acknowledge Elrath and Malassa as sentient Dragons in their own right, believing light and darkness to be mere products of the presence of the other four elements. They also distaste Asha and Urgash- viewing them as archaic and misguided beings whose time had past long ago and now meddle with the right way of the World and refuse to let it flow along the natural, balanced way. This religion is known as the Fourfold Path.


How it looks:

The Elemental Conflux is located in an ancient and tranquile valley tucked between several towering mountains. The steppes are covered with terraces, weathered shrines and plots of blossoming cherry trees, and water drains lead bubbling streams from fountains into the mighty river which floats down below in the valley. The sky is late morning/early noon, and few clouds float high in the sky in mysterious corners. High above the mountains, the skies literally "break" to reveal a gurgling, bubbling maelstorm of raw Elemental power, slowly moving in and out to literally engulf the valley (though never actually going below a certain range).
Some buildings literally float in the storm on chunks of broken, shaking rock.
The Conflux town itself is a collection of weathered, ancient-looking and seemingly abandoned shrines, monasteries and temples, built of stone, wood and metal in far eastern style combining both Chinese and Japanese influencces. The narrow cobblestone roads which stretch between the buildings are dotted with statues of Dragons, Elemental Lords and long-forgotten adepts of the Fourfold Path. While the town is seemingly empty, as you upgrade it the buildings become seemingly "possessed" with Elemental power and open up portals into the Elemental Planes. Air portals float slightly and are surrounded with violent winds and cackling lightning, Earth portals constantly shake and become surrounded with rock and crystal formations and pebblestone geysers, Fire portals constantly burn and the air shimmers around them and Water portals flow pure and strong. Each portal built sends up a colourful ray of light into the maelstorm in the sky.  

Hero Types:

Planeswalker: The mysterious Planeswalkers tread the hidden worlds beyond Ashan, where the raw Elemental power of the Dragons reigns supreme. By learning the lores of Creation, they seek to become as one with Ashan and protect the balance as dictated by the Fourfold Path. Nearly all Planeswalkers are humans, with a few Elementals.

Special Skill: Planeshopping: Similar to the Dimension Door spell, but costs lots of movement points, has a short range and usable a limited amount of times per day (1 per skill level). Also, you cannot jump across opposed Elemental terrains (like Lava and Swamp).
In addition, certain adventure map structures block Planeshopping in a certain range around them. Associated abilities allow you to gain additional Elemental troops while Planeshopping, create temporary portals, pull over enemy heroes next to you, disrupt Planeshopping and movement spells of enemy heroes, allow your troops to Teleport during battle and gain resistance to Elemental damage.

Elementalist: Wielders of Elemental power, Elementalists are as elusive and mysterious as the powers they serve. Their mastery over the Lore of Genesis (especially its summoning spells, as opposed to the Warlock's mastery of its destructive spells) is unequaled, and they would destroy anyone who would disrupt the tranquility and balance of their ancient homes. The relation between Elementalists and the Elementals they summon is complex- some view it as slavery, others as an alliance while some as nothing less than symbiosis. Like Planeswalkers, Elementalists are mostly Hidden People (humans) with a few actual Elementals.

Special Skill: Elemental Tuning: Similar to H5's Elemental Vision, only alot more powerful and complex. Associated abilities allow Elementalists to summon increased amounts of Elementals according to the terrain they're fighting on, disrupt and take over their enemies' summoned units, regain spell points while following an Elemental Chain and to fire Elemental Bolts of pure energy.

Playstyle, Strengths and Weaknesses:

Conflux buildings have average cost but require large amounts of the precious resources- Crystal, Gems, Mercury and Sulfur.
Conflux units generally have average stats, although Air units tend to have high Speed and initiative, Fire units have high Attack and damage, Earth units have high HP and Defense and Water units are special-ability based, but do not excel in any single stat. Unlike other factions, there isn't much difference in power and cost between their 2nd, 3rd and 4th level units.
All units save the Hermit (who has average morale) are uninfluenced by morale, being Elementals. They are also immune to Mind spells (a big plus while fighting Coven), poison and disease (good against Necro) and a single form of Elemental damage. Due to the mixture of different units, the Conflux is a very adaptatble army and good counterers, although their units are slightly sub-par to units of other factions (save the ultimate tier which includes the fastest unit in the game and one of the most poweful tanks). They may also bolster their ranks with summoning and support spells, and unleash the fury of the damage spells of the Lore of Genesis (empowered by Elemental Tuning). The weaknesses of Conflux include their sub-par stats, the vulnerability of each Elemental to a specific form of damage, the large reliance on spell points during battle and precious resources outside combat and the reliance on the vulnerable Hermit unit, who is their most efficient form of healing and resurrection (besides the First Aid Tent). Conflux are good besiegers, summoning hosts of Elementals beyond the castle's walls and pounding their enemies with damage spells, and average defenders. They are average sailors and have great Logistics skills, but rely much on Marketplaces and outside mines for their precious resource demands. Conflux units generally have low costs and high growth rates.

Common Buildings:

* Village Hall- Town Hall- City Hall- Capitol
* Fort- Citadel- Castle
* Tavern
* Blacksmith: Ballista, First Aid Tent and Soul Engine  
* Marketplace
* Caravan
* Resource Silo: Mercury
* Mage Guild Level 5:
Major Lore: Genesis
Minor: Cloud Philosophers, Eternity's Road
Blocked: Dark Ones, Radiant Glory
* Shipyard
* Prison

Special Buildings:

Vault of Sylanna: Artifacts Merchants and produces 3-6 of a single, random precious resource at the beginning of each week.

Altar of Elemental Might: Increases the amount of summoned Elementals by 5% and blocks the use of enemy Planeshopping and movement spells in a wide range around the Conflux town.  

Altar of Primal Power: Altar of Elemental Might upgrade.
Empowers Elemental Tuning by 5% and allows Planeshopping over a larger distance and for less movement points.

Shrine of the Dragon Gods: Teaches Basic Cloud Philosophers, Eternity's Road, Genesis and Logistics for 2000 Gold each.  

Eye of the Storm: Randomly summons Elementals during a siege, according to the town level and the nature of the attacking army.
The summoned Elementals vanish after combat.  

Lotus Pagoda: 1st level Horde building.

Grail: Aurora Borealis: + 5000 Gold, increases town's creature growth by 50%, empowers Elemental Tuning by 10%, allows your Planeswalkers to hop 1 additional time per day and gives +5 Spellpower and Knowledge during a siege.

Creatures:

1st level:

Hermit- Mystic OR Ascetic (non-Elemental)
Sylph- Fae OR Windling (Air Elemental)

2nd level:

Undine- Naiad OR Ice Queen (Water Elemental)
Gnome- Guardian Gnome OR Gnome Geomancer (Earth Elemental)

3rd level:

Salamander- Flame Tyrant OR Flame Singer (Fire Elemental)
Wind Spirit- Tempest OR Elder Spirit (Air Elemental)

4th level:

Juggernaught- Dreadnought OR Rock Devastator (Earth Elemental)
Maelstorm- Mana Devourer OR Mindstorm (generic Elemental)

5th level:

Firebird- Phoenix- Solar Phoenix (Fire Elemental)
Glass Dragon- Crystal Dragon- Diamond Dragon (Earth Elemental)

Opinions about the final faction?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 19, 2008 01:26 PM

the conflux is good and i like the way you've done it.

just a couple of critisms though, mainly with the creatures.

1. too many earth elementals, not enough water elementals. Its more the idea of the elementals being balanced which is at issue here, but three earth elementals isn't really necessary.
2. portrayal of air elementals as weak. the strongest unit is only a lvl3, and considering air is just as powerful as the rest of the elements, I see it as a bit unfair that you've kept it so weak.
3. the over-hype of fire. really the opposite of the Air elementals, Fire has its weaknesses, and to have all the fire elementals around either lvl3 or lvl5 is putting too much emphasis as them being the ultimate form of destruction.

the way i see it, the line-up should be
lvl1
air
earth
lvl2
water
fire
lvl3
non-elemental
generic elemental
lvl4
water
fire
lvl5
earth
air
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Astral9
Astral9

Tavern Dweller
posted April 19, 2008 04:41 PM

It's good, not your best faction but it's very good don't seem to have any big flaws in it. I really like the name Solar pheonix BTW.


This seems to be the most balanced faction yet wich I would say is very good. I could easily think that this faction could be in H6. Good job hidden, and what do you think about my previous post? If you don't like the idea could you atleast tell me what you think about the name.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 19, 2008 09:50 PM

A good one, this time, hiddeneye. I liked the town setup, it makes the Conflux unassuming to those who can't see the Maelstrom. A few little suggestions:


1) You seem to have a problem with making the powerful things powerful, which is a rare thing in this community. Your grail building doens't give enough of a bonus for me, and a 5% Elemental Tuning bonus isn't much for a special building, considering the costs of any Conflux structure.

2) You have an imbalanced elemental system. I suggest that it go like this:
-Earth & Wind (Your Wind and [my suggestion] the Rockbeast (like an armadillo, but about three feet tall))
-Fire & Water (Your Water & your Fire from LVL 3)
-Earth & Non-Elemental (your Non-Human [i think it fits here better] & an Earth that's not a gnome [not a good idea])
-Water & Elemental (Your wind can become Water here & your Elemental)
-Fire & Wind (for your two uber units)

3) Some unit names need tweaking.
- Flame Singer to Searamander
- Gnomes to Geomancer Craggromancer/Ravine Magus
- Mana Devourer to Riftmorph

4) Any questions, just ask em.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 20, 2008 09:49 AM

i was more thinking

lvl1
sylph (air)
Gnome (earth)
lvl2
Undine (water)
Salamander (fire)
lvl3
planar elemental (neutral, unable to attack, but rebounds all attacks back at the opponent)
elementalist (spellcaster)
lvl4
Water knight (water, and is essentially a undine in armour riding a sea serpent)
Firestorm (Fire, and its a tornado of fire, throwing out the occasional blast of it)
lvl5
Sunderer (earth, an enormous turtle-like being)
Tempest (wind, shaped like a bird, but made out of storm clouds)


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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 20, 2008 01:12 PM

Responses Part 1

B-E-T-A's post:


Tower
Name - dunno, like the H3 names more...

Location - Excellent idea, was also thinking about it- that some of the Tower's structures will actually float in the sky.

Catfolk - Cats were a symbol of intelligence, survival skills and cunning in many different cultures, but I don't want to use Raksasha and have decided to put Nomads in the Citadel for change's sake.
Yet again, we think alike- before I came up with Catfolk the Nomads were actually one of the Tower's 2nd level units besides the Gargoyle!  

Knights - We can always come with ornate, highly-decorated Arabian (or Indian) styled armor. Remember they are mystical Ether-creatures animating empty suits of armor, so they don't have to look realistic at all!

Motto - OK.

Haven
Gunslinger & Crusader - OK, but I wanted to give Castle the "ultimate human infantry" unit.

Keep
Lightning Maiden - I've decided a revision of Rune Priestesses and their role. It will now be: Rune Maiden - Hearth Maiden OR Valkyre.
They will become more offensive units and their spells will mostly be combat support (not to make them seem too "magical").

Citadel
Tier 1 - Accepted. They will be Rogue - Trader or Juggler.


To Astral9:

Decided to use some of your suggestion. See above. There'll also be a picture of a Valkyre in the Resurrection Rune's icon.
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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 20, 2008 02:41 PM
Edited by thehiddeneye at 19:26, 20 Apr 2008.

Responses Part 2- Conflux revisions

Inspired by your suggestions and criticism, here's another version of the Conflux roster.

1st level:

Pygmy- Gnome OR Craggomancer (Earth Elemental) *
Sylph- Fae OR Windling (Air Elemental)

2nd level:

Undine- Triton OR Frost Dancer (Water Elemental) *
Hermit- Mystic OR Ascetic (non-Elemental) *

3rd level:

Salamander- Flame Tyrant OR Searbreath Salamnder (Fire Elemental) *
Sky Spirit- Tempest OR Elder Spirit (Air Elemental) *

4th level:

Naiad- Nymphea OR Siren (Water Elemental) *
Rift Morph- Spellstorm OR Mindstorm (generic Elemental) *

5th level:

Firebird- Phoenix- Solar Phoenix (Fire Elemental)
Glass Dragon- Crystal Dragon- Diamond Dragon (Earth Elemental)

What you say? I liked the suggested Earth creatures and the Juggernaught (from M&M 8), but choices have to be made...
And I have to keep Gnomes, Sylphs, Salamanders and Undines since these are the names of the mythological Elementals. Also, no changes to the 5th tier since I like both Firebirds and Glass Dragons in their current roles- an ultra-fast flier and a powerful anti-magic tank.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 20, 2008 06:00 PM

Good, I especially like how you changed Maelstrom, since its the phenomenon inside the Conflux town, it should not be a creature. Nice addition of the Pygmy, and since Geomancer isn't in there anymore, I think it should replace Craggomancer.

You have elemental balance now, so its a better faction all in all.

BTW - The maids that tempt men were called Sirens. Not sure if you meant to put the change in spelling, but I'll point it out anyway .

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 20, 2008 06:29 PM

I think it's much better now. However, I will add my voice to Bixies: I think it would be perfect if the elements were equally strong by "adding up" to the same amount of levels. For instance, if you want to keep Fire and Earth at tier 5:

1: Fire + Earth
2: Air + Water
3: Generic + None
4: Air + Water
5: Fire + Earth

Hence: Air = Earth = Fire = Water all at 6 "points" (level 1 + 5 = level 2 + 4). Also, Generic = None = 3, which is fine. That's just a suggestion, but it would be really nice to put more emphasis on the equality of the elements as Bixie suggest.
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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 20, 2008 07:31 PM

Response 3

To Sith- good comments, I've corrected the line-up according to them. But still- like your Craggomancer better than Geomancer, alot more original-sounding.

alcibiades- yup, I realize what you're saying with the Conflux emphasis on balance- but I like the line-up as it is. Even if Fire seems too strong and Air too weak- they've got spells and abilities to make up for the difference in creature strength. Also, remember their 2nd-4th level units are all around the same power level, much like the H3 Conflux. The only difference are the 1st level and 5th level units...
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nurul
nurul


Disgraceful
Adventuring Hero
posted April 23, 2008 09:08 PM

I don't like too many Dragon!
May be its better to reduce the number of Dragon creature. Three dragon is enough!!
-Black Dragon and its upgrade
-Bone Dragon and its upgrade
-Chinese Dragon(serpent body, dragon head, four leg, no wing) and its upgrade

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 23, 2008 09:20 PM

Have you read the story of Ashan? There are at least seven diffrent dragon types. Ashan story is as you might know, based heavily on dragons. Just having three would be to little. Ohh, btw Thehiddeneye, when i look at it i see that Fire/Magma/Lava Dragon is removed. Why was it removed?

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nurul
nurul


Disgraceful
Adventuring Hero
posted April 23, 2008 11:47 PM

Seems lack of imagination

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 24, 2008 12:10 AM

First of all, I disagree with nurul, your faction shows a lot of imagination.

Second of all, I think that the Forge dragons should be inserted. They added a distinct flavor to the Dwarves, and they wouldn't be the same without them.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 24, 2008 12:14 AM

Quote:
Seems lack of imagination

Sorry to say, but so far, I've seen 38 posts from you, and not a single of them has contributed something to a thread which was not said before. When you make a reply [particularly in old, dead topics, although that's not the case here] make sure you have something new to add to the discussion.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 24, 2008 12:18 AM

I imagine he was referring to the inclusion of Fire Dragons, not the faction suggestion itself (which couldn't possibly be called unimaginative).

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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 27, 2008 03:59 PM

Fire Dragons and What's Coming

Hey.

First, I didn't like the idea of Fire Dragons and preferred to use  Crystal Dragons as my "Elemental Dragons". I also wanted to keep the Phoenix as the ultimate Fire unit. Besides, my version of Gorgons is fiery enough in my opinion- they are made of red-hot iron scales, empowered by an inner forge, breath sulfur, use a burning gaze to attack with and leave smoking hoofprints behind. I think that's alot cooler than the Fire Dragons.
My version of H6 currently has 5 basic Dragon types- Green (good, breaths toxic acid), White (neutral, breaths electrified mist), Red (evil, breaths dark fire), Bone (undead, breaths disease) and Glass(elemental, attacks with razor-sharp claws). All Dragons fly and possess a 2-hex breath weapon, besides Glass Dragons who are walkers and lack a breath weapon. Also, Greed, White and Red Dragons have powerful Magic Immunities, while Bone Dragons have undead immunities and Crystal Dragons have Earth Elemental immunities (and a vulnerability to Air).

What's coming next: the different types of combat and the Factions V2- summarized and revised...
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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 30, 2008 05:32 PM
Edited by thehiddeneye at 20:00, 01 May 2008.

The Powers of Evil

The Powers of Evil

Regarding Combat Roles:

In H6, each unit has one (or more) combat roles. Their characteristics are:

Fodder: A weak low-level unit, generally meant to sustain damage and distract the enemy from more important units.

Tank: A slow or average-speed walker, meant to sustain and deal damage.

Fast Walker: A skirmisher- a fast walker meant to swiftly engage the enemy, usually has high Attack and damage but low HP and Defense.

Flier: A unit which may fly over obstacles, usually same as Fast Walker (see above).

Shooter: A unit which may shoot. Usually has a melee penalty (deals less damage at melee combat) and range/wall penalty (deals less damage after a certain range or while shooting over the castle wall while laying a siege- a defending unit actually deals bonus ranged damage).

Caster: A unit which may cast spells. Has its own spellbook and spell points. Spellpower and max SP increase according to the stack's size, mastery level is affected by the unit's upgrade level.

And now, to the:

Powers of Evil

Name: Necropolis
Alignment: Evil
Heroes: Death Knight (Might), Necromancer (Magic)
Strengths: Necromancy, Hymns, multiple troops, cheap troops, powerful abilities, Undead immunities, Grey Elder mastery
Weaknesses: Weak troops, slow, Mana reliant, weak besiegers, bad logistics  

Creature line-up:

Skeleton- Skeleton Bowman or Skeleton Legionnaire (Fodder- Tank/Shooter)
Zombie- Mutant Zombie or Ghoul (Fodder- Tank/Fast Walker)

Ghost- Haunt or Phantom (Flier)
Flesh Golem- Monstrosity or Flesh Ripper (Tank/Fast Walker)  

Vampire- Vampire Count or Nosferatu (Flier/Caster)
Mummy- Blight Lord or Mummy Pharaoh (Tank/Shooter)

Carrion Knight- Revenant or Dread Knight (Fast Walker/Tank)
Lich- Defiler or Arch Lich (Shooter/Caster)

Bone Dragon- Ghost Dragon- Blood Dragon (Flier)
Wight- Wraith- Grey Reaper (Fast Walker)

Name: Dungeon
Alignment: Evil
Heroes: Overlord (Might), Warlock (Magic)
Strengths: Powerful troops, fast, multiple fliers, Shadow Sorcery, Lore of Genesis mastery, good besiegers, Black Dragons
Weaknesses: Few troops, expensive troops, weak shooters, expensive buildings,  precious resource reliant, Mana reliant  

Creature line-up:

Troglodyte- Spined Troglodyte OR Abyssal Troglodyte (Fodder- Tank)
Hidden Scout- Stalker OR Assassin (Fast Walker)

Harpy- Harpy Hag OR Erynes (Flier)
Medusa- Medusa Queen OR Lamia (Shooter/Caster)

Minotaur- Minotaur Gladiator OR Minotaur Lord (Tank)
Tunnel Raider- Shade Raider or Brisk Raider (Fast Walker)

Beholder- Evil Eye OR Elder Oculus (Shooter)
Chimera- Red Chimera OR Green Chimera (Flier)

Red Dragon- Black Dragon- Shadow Dragon (Flier/Tank/Caster)
Hydra- Scylla- Tiamat (Tank)

* Note: the Red Chimera is based on a Red Dragon, while the Green Chimera is based on a Green Dragon. Besides, Sphinxes are already Tower creatures and Manticores belong in the Fortress.

Name: Inferno
Alignment: Evil
Heroes: Demon Lord (Might), Heretic (Magic)
Strengths: Good offense, fast, multiple fliers, Gating, Hellfire, Lore of Fiery Chaos mastery, good logistics, good besiegers  
Weaknesses: Weak defense, expensive buildings, a single shooter only, a sole reliance on Fire damage  

Creature line-up:

Imp- Humunculus OR Familiar (Fodder- Fast Walker)
Cultist- Fanatic OR Possessed (Fodder- Tank)

Hell Hound- Cerberus OR Barghest (Fast Walker)
Chaos Legionnaire- Gog OR Magog (Tank)

Succubus- Temptress OR Incubus (Shooter)
Hell Steed- Nightmare OR Cauchemar (Fast Walker/Flier)

Pit Fiend- Pit Lord OR Tormentor (Tank/Caster)
Ifrit- Ifrit Emir or Ifrit Sheikh (Flier)

Devil- Archdevil- Urgash Bloodspawn (Tank/Flier)
Fallen Angel- Infernal Angel- Chaos Angel (Flier)

Name: Coven
Alignment: Evil
Heroes: Blackguard (Might), Witch (Magic)
Strengths: Good offense, fast, Cloaking, Witchcraft (renamed Mesmerism), Lore of Dark Ones mastery, powerful abilities, good logistics  
Weaknesses: Weak defense, few troops, expensive troops, expensive buildings,
a single tank only, Mana reliant, weak defenders

Creature line-up:

Changeling- Faun OR Redcap (Fodder- Fast Walker)
Bloated Spider- Black Widow OR Darkwood Spider (Fodder- Fast Walker)

Sightless Sister- Iron Maiden OR Dominatrix (Fast Walker)
Darkling Warrior- Blademaster OR Kinslayer (Shooter/Fast Walker)

Werewolf- Lycanthrope OR Wendigo (Fast Walker)
Shade Moth- Darkblood Moth OR Gloomwing (Flier)

Phooka- Kelpie OR Eclipse Unicorn (Fast Walker)
Midnight Wailer- Banshee OR Whisper Lady (Fast Walker/Caster)

Night Child- Shadow Matriarch- Black Crone (Shooter/Caster)
Firbolg- Formorian- Nuckelavee (Tank)

* Changelings are faceless beings which look like deformed, over-large human babies. Because they are "blank", a base creature, their upgrades have so little resemblance to the basic form or one another.

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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 30, 2008 06:27 PM
Edited by thehiddeneye at 20:00, 01 May 2008.

The Powers of Good

The Powers of Good:

Name: Tower
Alignment: Good
Heroes: Alchemist (Might), Wizard (Magic)
Strengths: Multiple shooters, multiple casters, powerful end-game units, good besiegers, Artifice, Spellshaping, wide magic access, Enlightenment affinity, Lore of Cloud Philosophers mastery, Titans
Weaknesses: Expensive buildings, precious resource reliance, weak defenders, Mana reliant, weak defense, slow, melee penalty for many units, weak starting units, few troops, expensive troops

Creature line-up:

Gremlin- Gremlin Tinkerer OR Gremlin Saboteur (Fodder- Shooter)
Feathered Serpent- Coutal OR Wadjet (Fodder- Flier)

Katta- Katta Sandseer OR Katta Journeyman (Fast Walker/Caster)
Gargoyle- Marble Gargoyle OR Obsidian Gargoyle (Flier)

Mage- Archmage OR Summoner (Shooter/Caster)
Iron Golem- Magnetic Golem OR Mercurial Golem (Tank)

Ether Guard- Void Lord OR Hollow Knight (Tank)
Sphinx- Hieracosphinx OR Lamassu (Fast Walker)

Storm Giant- Titan- Colossus (Tank/Shooter)
Djinn- Djinn Vizier- Djinn Sultan (Flier/Caster)

Name: Castle
Alignment: Good
Heroes: Knight (Might), Cleric (Magic)
Strengths: Average troops, balanced troop mix, good defense, Combat Training, Battle Formations, Prayer, good besiegers, good defenders, good seamanship,
Lore of Radiant Glory mastery, Archangels
Weaknesses: Default low morale, average troops, mundane resource reliance, lack of damage spells

Creature line-up:

Peasant- Conscript OR Brigand (Fodder- Tank)
Boar- Blabeback Boar OR Warthog (Tank)

Squire- Shieldbearer OR Piper (Fast Walker)
Archer- Marksman OR Longbowman (Shooter)

Footman- Pikeman OR Swordsman (Tank)
Griffin- Imperium Griffin OR Battle Griffin (Flier)

Cavalier- Champion OR Gunslinger (Fast Walker/Shooter)
Monk- Bishop OR Witch Hunter (Shooter/Caster)

Angel- Archangel- Nemesis (Flier/Tank)
Crusader- Paladin- Templar (Fast Walker/Tank)

Name: Keep
Alignment: Good
Heroes: Thane (Might), Rune Mage (Magic)
Strengths: Good defense, default high morale, good defenders, good besiegers, economy skills, Magic Defiance, Runecraft
Weaknesses: Expensive buildings, precious resource reliant, mundane resource reliant, expensive troops, few troops, slow, weak shooters, bad logistics, lack of low-level fliers

Creature line-up:

Defender- Ax Brother OR Hammerer (Tank)
Halfling Slinger- Halfling Stormbringer OR Halfling Skirmisher (Shooter)

Stone Golem- Runic Golem OR Volcanic Golem (Tank)
Snow Ape- Yeti OR Tundra Ape (Fast Walker)

Bear Rider- Grizzly Rider OR Polar Rider (Fast Walker)
Veteran- Berserker OR Giant Killer (Tank)

Rune Maiden- Valkyre OR Hearth Maiden (Shooter/Caster)
Storm Eagle- Roc OR Thunderbird (Flier)

Iron Bull- Gorgon- Mighty Gorgon (Tank)
Ancestor- Forefather- Underhall King (Flier/Tank)

Name: Rampart
Alignment: Good
Heroes: Ranger (Might), Druid (Magic)
Strengths: Powerful shooters, fast, multiple fliers, magic resistance, Wild Groves mastery, Vengeance, Shapeshifting, Luck affinity, good logistics, good defenders
Weaknesses: Expensive buildings, precious resource reliant, weak offense, bad seamanship, Mana reliant

Creature line-up:

Pixie- Sprite OR Hamadryad (Fodder- Flier)
Brownie- Leprechaun OR Puck (Fodder- Fast Walker)

Blade Dancer- War Dancer OR Blade Reaver (Fast Walker)
Forest Hunter- Sharpshooter OR Emerald Warden (Shooter)

Preying Mantis- Crystal Mantis OR Slasher (Flier)
Scarab- Stag Beetle OR Rhino Beetle (Tank)

Unicorn- Silvermane Unicorn OR Pegasus (Fast Walker)
Treant- Elder Treant OR Weeping Willow (Tank)

Green Dragon- Gold Dragon- Prismatic Dragon (Flier)
Deepwood Witch- Deepwood Sorceress- Deepwood Queen (Shooter/Caster)

____________

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 30, 2008 10:40 PM

Quote:

Arch Lich - Demi Lich



Demi = lesser/under in other words a Demi lich is a lesser lich, so the name ain't good.

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