posted December 31, 2007 03:15 PM
H3 Gigamight mod - version 1.0 is here!
The name is "Gigamight". Copyed from my own readme:
Changes: The Gigamight Mod enhances the regular value of creatures, heroes and spells
*general statistic changes, mostly making the stats look more real-life like
*all creature power levels optimized and calculated
*all creatures cost the exact cash of the power level value
*all creature growth leveled, except some Conflux creatures growth doubled
*all creature stats do not depend on the creature upgrade, but on the nature of the creature
*7 level creatures massively upgraded
*heroes AI aggression behavior changed, the differences between classes are now a little wider
*all heroes start with 32 skill points in sum, having a random skill point per primary skill
*the probability of gaining a primary skill optimized for heroes classes
*spell level rank changed - some spells are aligned to different level rank than before
*spell nature rank changed - some spells are aligned to different magic school than before
*combat spell damage changed - increased
*combat spell effect changed - random
*adventure spell effect changed - random
*all 1 level spells cost 20 manna at basic, 10 manna at advanced, 5 manna at expert skill
*all 2 level spells cost 40 manna at basic, 20 manna at advanced, 10 manna at expert skill
*all 3 level spells cost 60 manna at basic, 30 manna at advanced, 20 manna at expert skill
*all 4 level spells cost 120 manna at basic, 60 manna at advanced, 30 manna at expert skill
*all 5 level spells cost 160 manna at basic, 80 manna at advanced, 40 manna at expert skill
*the probability of gaining a random spell in the keep optimized for the nature of the keep
Applies to H3SOD and H3 Complete.
Tested with full playing one of my maps over 12 months of the game time and some more maps, but no guarantee on you own game.
Neweer versions will follow.