Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: H3 Gigamight mod - version 1.0 is here!
Thread: H3 Gigamight mod - version 1.0 is here!
Artas1984
Artas1984


Adventuring Hero
posted December 31, 2007 03:15 PM

H3 Gigamight mod - version 1.0 is here!

The name is "Gigamight". Copyed from my own readme:

Changes: The Gigamight Mod enhances the regular value of creatures, heroes and spells

Creatures:

*general statistic changes, mostly making the stats look more real-life like
*all creature power levels optimized and calculated
*all creatures cost the exact cash of the power level value
*all creature growth leveled, except some Conflux creatures growth doubled
*all creature stats do not depend on the creature upgrade, but on the nature of the creature
*7 level creatures massively upgraded

Heroes:

*heroes AI aggression behavior changed, the differences between classes are now a little wider
*all heroes start with 32 skill points in sum, having a random skill point per primary skill
*the probability of gaining a primary skill optimized for heroes classes

Spell system:

*spell level rank changed - some spells are aligned to different level rank than before
*spell nature rank changed - some spells are aligned to different magic school than before
*combat spell damage changed - increased
*combat spell effect changed - random
*adventure spell effect changed - random
*all 1 level spells cost 20 manna at basic, 10 manna at advanced, 5 manna at expert skill
*all 2 level spells cost 40 manna at basic, 20 manna at advanced, 10 manna at expert skill
*all 3 level spells cost 60 manna at basic, 30 manna at advanced, 20 manna at expert skill
*all 4 level spells cost 120 manna at basic, 60 manna at advanced, 30 manna at expert skill
*all 5 level spells cost 160 manna at basic, 80 manna at advanced, 40 manna at expert skill
*the probability of gaining a random spell in the keep optimized for the nature of the keep

-----------------------------

Applies to H3SOD and H3 Complete.
Tested with full playing one of my maps over 12 months of the game time and some more maps, but no guarantee on you own game.

Neweer versions will follow.



Download:
http://files.filefront.com/The+Gigamight+Modzip/;9356433;/fileinfo.html
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Artas1984
Artas1984


Adventuring Hero
posted July 01, 2011 09:58 PM

Wonder if anybody still has it? I abandoned the mod long time ago due to rare and random crashes in map-turns, but it would be still nice to play it one more time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0274 seconds