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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - News and Information topic - Please read rules ~
Thread: ~ Heroes 6 - News and Information topic - Please read rules ~ This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted July 21, 2012 08:29 PM

Since there are some serious Uplay save issues these days(I have lost a whole day's saves just like that and I'm not the only one) I recommend that you turn off Cloud Save Syncronizatiom, you can find it by pressing the button in the upper right part of the uplay interface when you start the game. It will still let you play online except it prevents contact with Uplay Saving Profile Clients that seem to be currently broken.

Saved game data is synchronized when you quit the game. If you find that your progression is not up to date when launching the game, try to exit the game and restart. This usually solves the issue. Also, make sure you allow enough time for the synchronization to take place after you quit a game and do not close the client before it is done.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 24, 2012 07:11 PM
Edited by Storm-Giant at 19:39, 24 Jul 2012.

Q&A during M&M Days at Paris

Edit: it's the same Q&A that znork posted before, just a bit more extended
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted July 26, 2012 09:01 AM

Not H6 related but Duel of Champions players might find this interesting:



A new version of the game will be released on Thursday, July 26th. Check out the details below and feel free to comment !

• Solo campaign
The player, his hero and units are hired as mercenaries by the Wolves Duchy to defend the empire against an odd Orcs invasion. This contract will lead the adventurers to an epic journey where they will fight against many different factions, meet several characters and learn the new philosophy of the nothingness (also called Void). The solo campaign will help you evolve as a player by adapting your game to the numerous factions you will face. Moreover the campaign will allow you to win rewards and will immerse you deeply into the Might & Magic universe!

• Complete tutorial
A new tutorial, more complete, step by step, and clearer.

• Language settings in the News section
The news won’t be written in English anymore, but according to your operating system’s language.

• Newbie mode
When this mode is activated, the player encounters a second confirmation message before ending a turn.

• In-game discussion (chat)
Players are now able to discuss with one another during a duel. In order to activate the chat, press the “Enter” button and then type the text you want.

• Corrections and adjustments
Enrage: when an enraged creature attacks, its rage counter goes down to 0.
Several issues related to memory and game crash have been fixed.
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted July 26, 2012 08:01 PM

Patch 1.5.2 is LIVE

Hello Heroes,

As you already know, the patch 1.5 and 1.5.1 have been released and we have been monitoring the official and community channels. We gathered a lot of feedback, thank you again for your help! The Limbic team worked hard to address different issues and now I can share with you the list of corrections we are going to implement with the patch 1.5.2. The list is not final yet and can be changed. We are aiming at releasing the patch onThursday July 26th.



Patch 1.5.2 release notes:



- Offline / Online saves compatibility first implementation:


o Currently only the progress of unlocking the campaign maps gets synchronized.

o Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.

o The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.

o The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.


- Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map:


o Fixed the trigger for the dialog after the battle with Jon

o Reduced the amount of obligatory battles against the Elementals in the northern tunnels

o Fixed the final cutscene: Crag now appear on his horse instead of on foot

o Fixed the trigger for the achievement "The seas run red".



- Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map:


o The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.


- Artifacts:


o Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifacto The "Bracers of the Druid" artifact tooltips are incorrect.

o The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't worko The Cloaks that increase magic defense by 10 for each magic school don't worko The "Frozen Chrysanthemum" Artifact doesn't worko The "Boots of the Waverider" does not grant "1 creature movement on sea"

o The "Winterwind Peace Circlet" Artifact doesn't worko The "Flamegold Shield" artifact does not award fire resistance.

o The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.

o The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.


- Units:


o The growth for the "Harpy" unit is 7 instead of 8o The growth is 11 instead of 12 for the Demented.

o The growth is 8 instead of 9 for the Maniac.

o The Maximum melee damage of the "Fury" unit is 8 instead of 9

o Vampire Lord weekly growth reduced to 6 units instead of 5

o The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6


- Abilities / Spells:


o The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2

o The "Toughness I" ability does not increase the maximum health of the hero's units by 5%.

o The "Toughness II" ability does not increase the maximum health of the hero's units by 4%.

o The "Toughness III" ability does not increase the maximum health of the hero's units by 5%.

o The "Mentoring" ability gives a 75% increase in experience instead of 50%

o The "Arcane Exaltation III" spell gives 4 points instead of 5

o Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%

o The "Blizzard" spell has a 2 turns duration instead of 3

o The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4

o The "Chain Lightning" spell has a cost of 65 mana instead of 50


- Others:


o Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.


The M&M team
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted July 29, 2012 03:49 AM
Edited by Miru at 03:52, 29 Jul 2012.

I don't know if anyone else already knew this, but if you log into your account at ubi and go to the soulforge, you can upgrade your dynasty weapons without playing the game. You pick a weapon (one at a time) and then click upgrade and then some time later (10 min for level 1 > 2, 1 day for level 4 > 5) it upgrades. Makes dynasty weapons more practical for people who don't play much.

http://heroes-6-conflux.us.ubi.com/soulforge

Also the online altar of wishes implies there are items to redeem that can only be redeemed on the website, but it isn't loading for me.
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 03, 2012 05:12 PM

Allegedly, there will be a a lot to reveal about Heroes 6 at Gamescon.

I don't expect anything other than Dance Macabre being announced.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Grownock
Grownock

Tavern Dweller
posted August 03, 2012 11:25 PM
Edited by Grownock at 23:29, 03 Aug 2012.

Quote:
I don't expect anything other than Dance Macabre being announced


Lol? So you are uninformed. http://fusible.com/2012/07/ubisoft-registers-might-and-magic-heroes-online-domain-names/

Ubisoft want to announce a lot of f2p online games on gamescom and they registers Might and Magic Heroes Online domain names...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 12, 2012 12:09 PM

Online gaming site Eurogamer.dk have talked to UbiSoft concerning Pirates of the Savage Sea and their work with Limbick. The article is available in Danish here as well as a Google-translated version here. Don't think it contains any major news.
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What will happen now?

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted August 17, 2012 04:34 PM

Apparently,Limbic is discussing about patches 1.6 and 1.7
http://forums.ubi.com/showthread.php/709123-Patch-1-6-and-1-7-Limbic-and-Ubisoft-are-open-for-your-suggestions?s=47d6aa065aaaf8dfc249d867c1f2fa3d

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 17, 2012 05:14 PM

Might&Magic Heroes VI - Q&A Universe - part 1

An explanation on the Blood and Tears ending of H6, what happened with Cate and Michael.
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Thanir
Thanir


Adventuring Hero
posted August 21, 2012 07:01 PM
Edited by Thanir at 19:04, 21 Aug 2012.

From Twitter:

Mysterious Hero @VeteranHero
@MightMagicGame: My voice will be heard. And I won't let them silence me again! http://soundcloud.com/ubi_irina/veteran-hero-1
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Understanding is a three-edged sword. Your side, their side, and the truth.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 21, 2012 07:15 PM

To better understand the last post.. it seams that Crag Hack has been driven out of the Possition of the Lengendary Veteran and A new mysterious hero has taken his place.. Any gueses who it might be?
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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odium
odium


Known Hero
posted August 23, 2012 09:52 AM

On the official forum, Limbic's CEO made a statement in which he said that given the code left by BlackHole, he cannot see how simultaneous turns or random map generator can be implemented.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 23, 2012 10:19 AM

Quote:
On the official forum, Limbic's CEO made a statement in which he said that given the code left by BlackHole, he cannot see how simultaneous turns or random map generator can be implemented.


An official link speaks better than words : http://forums.ubi.com/showthread.php/709123-Patch-1-6-and-1-7-Limbic-and-Ubisoft-are-open-for-your-suggestions?p=8551150&viewfull=1#post8551150

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 23, 2012 10:41 AM
Edited by Elvin at 10:42, 23 Aug 2012.

For those who missed it, the Might&Magic team from Ubisoft and Limbic will be playing online on August 23 and 24 (from 4 pm untill 7 pm CET).

To participate you need to:
- Sign up to the event via the Facebook page,
- post your ingame login (so we could invite you for a duel),
- add to your friend list:
* ContestHeroesVI
* Heroes6_Anselm
* Heroes6_Rogo
* Heroes6_Gabriel
* Heroes6_Mircea
* Heroes6_Denis
* Heroes6_Paul

- tell us why you would like to participate in the online event.
- On August 23 and 24 (from 4 pm untill 7 pm CET) invite one of these accounts to duel. Share your ingame login on Facebook to get a better chance to participate!

So far there are 52 participants.



No offtopic here please, this thread is reserved for news items only.
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Eicke
Eicke

Tavern Dweller
posted August 23, 2012 06:30 PM

M&M Heroes VI : Danse Macabre

Quote:
Today we are glad to inform you that the second Adventure Pack "Danse Macabre" for the universally acclaimed Might & Magic Heroes 6 as well as a Gold Edition, including the game and the two Adventure Packs, will be made available for PC on September 27, 2012.

Developed by Limbic Entertainment GmbH in Germany, Might & Magic Heroes VI Danse Macabre Adventure Pack offers over 10-hours of epic adventure.
The banished Might & Magic villain, the Great Lich Sandro, suddenly reappears with a vengeance to take on the world of Ashan and its dragon gods.
This Adventure Pack also features:
- an artifact set,
- a unique building,
- new heroes
- and an original pet.

In addition to the release of this new content, a Gold Edition of the game will be in stores on September, 27 2012. This Gold Edition includes the original game Might & Magic Heroes VI, the two Adventure Packs and an exclusive new map. You will be able to take part in the infamous succession wars on this exclusive map based on the original Might & Magic world of Enroth.

Might & Magic Heroes VI Danse Macabre Adventure Pack will be available to download for 9,99€ on Ubishop, Steam and other digital retailers.
The Gold Edition will be available for 39,99€ in retail stores, Ubishop, Steam and on other digital retailers.



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nerevar
nerevar


Adventuring Hero
posted August 27, 2012 06:57 PM

From the official Twitter:
we won't stop the developement of Heroes 6 after the release of the Gold Edition

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 27, 2012 10:44 PM
Edited by Elvin at 11:35, 31 Aug 2012.

Celestial Heavens  → Marzhin Q&A



Julien Pirou, lead lever designer on Might and Magic: Heroes VI, known to us fellow fans as "Marzhin", answers questions about how it's been like to work on the game this past year.

CH: 1. Before we start properly, I've been meaning to ask you about your title – "Lead level designer". This isn’t just a fancy name for "map maker", is it ... what is it, exactly, that you do? What’s a normal day like for you?

Marzhin: "My job as Lead Level Designer is a bit similar to what an Art Director is for graphic designers. So I’m supervising a team of designers and working on the “high-level” conception of the maps, but not (much) taking part on the actual map making (except when extra hands are needed to survive crunch time ). I am also a sort of “interface” between the level designers and the writers.
So basically my job begins by meetings with the writing and creative team, discussing the kind of story they want to tell and how it could be translated into gameplay objectives. Once that’s done, I start briefings describing where the map takes place, the kind of geography, terrains, where the towns are, and outlining the main objectives of the map as discussed with the writers.
With this briefing document, the level designers can start working on the map itself. While they do, I’m starting to draft a document called the Sequentials, which is basically a table listing all the narrative events of the map, and where they are triggered. This first draft will then allow the level designers to put “placeholder” events in the map, and the writers to start working on the dialogs. The Sequential also includes a list of all quests.
Obviously there’s also some back-and-forth with the level designers, who will get back to me with suggestions to improve the flow of the map, ideas for secondary quests, etc. So I integrate these changes and additions to the rest of the documents.
When the maps start to be playable, I’ll also play them and give feedback and suggestions to improve them. After that, the map is pretty much in the hands of its level-designer(s), but I continue to play the new versions of the maps as they come out and give feedback if needed.
Aside from that “main job”, I also did some writing for Heroes VI (some artifact bios, a couple of signposts and lore texts), and I’m also involved in the reviewing process for all graphic assets."

CH: 2. It has been some time since we last talked, but since then, a lot has happened. This last year, what has been the high point for you?


Marzhin: "This last year has pretty much been a roller-coaster. I think the high point was being trusted with the writing of the Adventure Packs. Writing is something I enjoy as much as designing a map, so I was immensely happy when Erwan Le Breton offered me to write Crag Hack and Sandro’s return."

CH: 3. What has been the low point?

Marzhin: "No surprise there, I’d say the months that immediately followed the release of Heroes VI. As you probably remember, there were many issues to tackle. So the end of the year was pretty gloomy, and while we were determined to find a way to continue working on H6 no matter what, the future seemed uncertain at best. Fortunately the guys at Limbic rose up to the challenge."  

CH: 4. The DLC has been worked on by a lot of people, but you were at the core, pouring your heart and soul into it; would it be fair to say it is your "baby"?

Marzhin: "In a way, the Adventure Pack was the culmination of my own campaign to bring some of the Ancient universe (as I call it) back into Might & Magic. I was already happy to have managed to bring back some familiar faces in H6, like Kilburn, Shiva, Maximus, etc.
So to have the opportunity to make a “legacy character” (as we nicknamed the characters showing up in several Might & Magic worlds/games) the centerpiece of its very own product, that was a blast. And as I said before, it was an honor to be able to actually write their adventures myself.
So yes, you could say it was my baby. However I wasn’t the only parent – the Limbic team gave an equal part of their hearts and souls to make this possible.  Special kudos to Anselm, Karsten, Alexander and the rest of the team for their hard work."

CH: 5. So far, Ubi have been adamant in their decision to leave the old worlds behind and set up their own universe of Ashan. What was the motivation for returning to an old world?

Marzhin: "Ubisoft wants to keep Ashan as the main world for their Might & Magic games, but they weren’t automatically opposed to bringing back the Ancient worlds as bonus “legacy” maps. One of the reasons they didn’t do it earlier was that they didn’t want to do it wrong and attract the ire of the fans (which was one of the main reasons for creating Ashan in the first place).
The catalyst for bringing back VARN (and soon XEEN and Enroth) was the 25th Anniversary of Might & Magic. It was giving Ubisoft a good opportunity to pay tribute to the history of the brand."


CH: 6. So, you have taken us away from Ashan to revisit the old world of Varn. What's next?

Marzhin: "The next Adventure Pack, Danse Macabre, will be released in late September, and it includes a Legacy map set on the world of XEEN. World of Xeen is one of my favorite Might & Magic games (along with The Mandate of Heaven).
While the “Princess of VARN” was about imagining a possible future for VARN, the XEEN map (“A Tale of Two Guardians”) is an (almost) straight retelling of World of Xeen.
Basically after doing the VARN map, I wanted to do a map with Corak and Sheltem, who are to me the two most iconic characters of the early Might & Magic games. If you’re going to celebrate the 25th anniversary of the series, you have to include them. Also, XEEN felt like the natural choice for a Heroes map because its epic conflict translates easily into a "capture towns/defeat heroes" game mechanic, and the two-sided nature of the world is pretty cool (although it gave the level designers some headaches )
I preferred to tell the story of Corak and Sheltem rather than going into the future of XEEN since as you might remember after WoX it turns into something very different and I didn’t feel it was right to infringe into that unexplored territory.
There will also be a Gold edition of the game that includes H6 and both Adventure Packs, and a bonus legacy map that is a retelling of the Succession Wars of Enroth, opposing Roland to Archibald."

CH: 7. Fans were quick to spot the connection between the presence of Crag Hack’s helm in the game and his appearance in Pirates… There is a similar presence of an artefact set belonging to a "Great Lich". What can you tell us about this? (editorial note: these questions were submitted the day before the answer was revealed).

Marzhin: "Well now that the Danse Macabre Adventure Pack has been announced, you know the answer. There are several hints about Crag Hack and Sandro in Heroes VI, actually. Crag Hack’s helmet, the Staff of Sandro, and some texts found on signposts foreshadow the Adventure Packs. Although at the time I included those “easter eggs” I didn’t know if Crag Hack and Sandro would officially return! But I wanted to include those hints to show these characters were alive (well for Sandro that’s debatable ) and active in the world of Ashan, hoping that maybe, one day, I would have the opportunity to tell their stories."

CH: 8. Can you tell us what you're doing – are you working on more DLCs?

Marzhin: "If that ever happens, there are many classic characters I would like to bring back under the spotlight... Yog, Ignatius, Sir Christian... But for the moment I can only say that we have some more surprises for you in the future."

CH: 9. More content for the existing game is well and good, but our members seem to have a great desire for an expansion. Can you tell us if there are any plans for an expansion in the future and, if possible, how far along those plans are?

Marzhin: "You know that’s not my place to say anything about that. Let’s just put it this way: Heroes VI does not end with Danse Macabre."  

CH: 10. What do you think you will do when the adventure of Heroes VI comes to an end?

Marzhin: "I still have a lot of work on my plate before that day comes, but there’s a pet project of mine I hope will become a reality somewhere in the near future. And that’s all I can say for now."  

Mod Edit: Out of common courtesy we tend to link to the sites where Q&As or other exclusive content is posted and wait for a few days before directly copy pasting said content. Since a few days have passed I took the liberty of adding the Q&A
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 31, 2012 05:36 PM

The Void Chronicles Part 1


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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 03, 2012 02:31 PM

Congratulations to Behemoth's Lair for celebrating its 14th anniversary They have asked some of the M&M crew to answer some questions, you can find the English interview here, scroll down a bit.
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