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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - News and Information topic - Please read rules ~
Thread: ~ Heroes 6 - News and Information topic - Please read rules ~ This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
Danny
Danny


Famous Hero
posted August 17, 2010 09:32 PM
Edited by Danny at 21:33, 17 Aug 2010.

http://pc.ign.com/articles/111/1112462p1.html

Gamescom: Might & Magic Heroes VI First Look

A venerable franchise is getting a makeover.

August 17, 2010

It's been a while since we're heard anything new in this franchise on PC, but Ubisoft is returning to the world of Might & Magic. The next game will be titled Might & Magic Heroes VI, and development will be handled by Blackhole Entertainment, a studio that also produced Armies of Exigo and Warhammer: Mark of Chaos. According to Ubisoft, the franchise's fanbase is playing a large part in how the sequel is developed, as many community suggestions are being incorporated into the design.

Overall, though, the game appears to present a similar turn-based strategy role-playing experience as before, though with prettier visuals this time around. It's actually being built as a prequel to the events of Heroes V, being set 500 years before. The game's currently scheduled for a March 2011 release date.

We were shown a brief demo of the game in action, and it looked like it'll deliver the same kind of action fanchise fans would expect. In case you aren't familiar, you'll basically be guiding a hero unit across a large world map, clicking around the environment to gather up resources and fight with enemies. When transitioning into combat, the gameplay screen will change to a grid where your army and the enemy's will face off against one another. You then take turns issuing move orders across the grid and flinging magic at each other until one army is victorious.

In a battle we were shown, the Hero was a necromancer named Svetlana who went into combat with an army of vampires, wraiths and skeleton archers. Fighting against knights and griffons, the fantasy combat was nicely detailed, with flashy magic effects and smoothly animated deaths for units on the field. You'll have abilities like magical bolts that can rip through multiple targets, archers that can fire from afar, and other special skills to heal, resurrect, and do damage. The order of which unit is slated to move next will be displayed onscreen so there won't be any mystery about what'll attack next, and should you persevere and win you'll be rewarded with experience and other spoils.

As you continue to move across map and reap resources you'll also be able to take over towns to add to your forces, which in Heroes VI includes the ability to convert towns entirely to your faction. Building up your hero, whose progression is now persistent across missions, and army will be especially important if you aim to take on some of the dangerous boss characters being included in the game. We didn't get to see any of these encounters, but we're told bosses will have, as one might assume, abilities, attack power, and defenses far beyond that of the normal foes.

There's much more to learn about the game, but for now it sounds pretty good. We're told there'll be an easy way for fans to share content in-game, which should lessen the hassle for those who plan on sticking with the product after Blackhole's content is exhausted.

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whiterider
whiterider


Known Hero
death walks with me
posted August 17, 2010 10:32 PM
Edited by whiterider at 22:34, 17 Aug 2010.

More from the german magazine:
1. ore, wood, crystals and gold are the only resources. In the past all fractions were based on one main resource (sulfur for inferno or gems for academy). Now all fractions have to compete for the same resources and this will add more strategy to the game.
2. No more special buildings in the towns, only dwellings and production building. Towns will grow on the map when we build them.
3. More than 50% of the creatures are new. Zombies are replaced by Ghouls, Horned Demons are replaced by Juggernauts. No Gremlins, Trolls, Gnolls and Kobolds

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the-filth
the-filth


Very dead
posted August 17, 2010 11:18 PM
Edited by the-filth at 23:21, 17 Aug 2010.

http://pc.ign.com/articles/111/1113443p1.html

is it me or is this thread shrinking for some reason?
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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted August 17, 2010 11:24 PM
Edited by Mitzah at 23:24, 17 Aug 2010.

Erwan le Breton Q&A:

1. M&M Heroes V has been launched five years ago. Why did it take so long for M&M Heroes VI ?

[Erwan] There are several reasons for this long gestation period. Some pragmatic, like waiting for the perfect development studio to succeed Nival. However, the main cause lies in a long concept phase. We have discussed at length, and sometimes experimented, several additions to the Heroes formula. Some we kept, some we discarded. Heroes VI was to us a “labour of love”, and when you want to craft a precious gem, you don’t measure time. Consider that it took us 2 years to develop Clash of Heroes, a DS game, when it takes usually 6 to 8 months for most DS games to be developed.

2. Please reassure me : did you keep the turn-based rythm? Will we still be able to play in Hot Seat?

[Erwan]Heroes VI is still a turn-based game, and hotseat remains the basic multiplayer mode.

3. Some players thought that Heroes V formula was too much closer from Heroes III. How Heroes VI will be different from previous opuses ?

[Erwan] Heroes VI has several surprises up its sleeve, most linked to the adventure map and the RPG dimension (the heroes’ creation and evolution). We hope the fans will be excited by our mix of familiarity (the core Heroes mechanics are unchanged) and innovation.

4. Heroes V has been developed by Nival. Why did you change the developer for Heroes VI ?

[Erwan] We explored the possibility of a Nival-made Heroes VI, but it was difficult to find a common vision on the project. Moreover, Nival was developing Allods Online, a huge project that took away most of the team who had worked on Heroes 5.

5. Why did you choose Black Hole to develop Heroes VI? What did they bring on this project?

[Erwan] They had two great fantasy strategy games at their credit: Armies of Exigo and Warhammer: Mark of Chaos. For the latter, they worked very closely with Games Workshop, so they knew what it meant to develop a game within a specific franchise. They also had a solid in-house engine, perfect for Heroes VI. Obviously, they impressed us as experienced, talented and passionate people during our first encounter. Something they more than confirmed during the game’s development! Last, but not least, they are huge fans of the Heroes series 

6. Heroes fan communities are very active and update detailled « wish lists » for Heroes VI. Did Ubisoft take these comments into account ? More generally, do you consider fans opinions ?


[Erwan] Almost since day 1 we have been in contact with the leaders and most active members of the massive Might & Magic fan community. At first it was a couple of informal emails and encounters, and it gradually evolved into a private forum, in which we discuss the game vision, its mechanics and its art direction. Already, their enlightened feedback has influenced some of our design ideas.
 
7. Regarding artistic direction, do you still collaborate with Olivier Ledroit?

[Erwan] He created new concept arts specifically for Heroes VI, and we still refer to the ones he made for Heroes V. His design ideas are mostly reflected in the heroes’ and creature’s armors and weapons. As for the general art style of the game, it was developed conjointly between Black Hole and Ubisoft.

8. Heroes is known for its soundtrack quality. Will Rob King and Paul Romero still be part of the Heroes VI project?

[Erwan] Music is an important part of the Heroes experience, so we have put even more of a focus on it than ever before, but we will tell you all about it later.

9. There were strong scenario links between Heroes V, Dark Messiah and Clash of Heroes. What about Heroes VI? Does the game still happen in the same continuity and universe?

[Erwan] Heroes VI is set in Ashan, the world that links all Might & Magic games since Heroes V. But this time we take you roughly 400 years before Queen Isabel’s war and the rise of the Dark Messiah.

10. How will the Heroes VI campaign look like? Will we have to play all campaigns in a precise order like in Heroes V?

[Erwan] In Heroes VI, each campaign is linked to a specific faction. They are interconnected, but can be played separately, in any order. Completing them all will reveal the “big picture behind the scene” J

11. Can we expect new factions and new creatures in Heroes VI?

[Erwan] In terms of factions and creature line-ups, Heroes VI is again a mix of familiarity and innovation. For instance, Haven is still here, with its crossbowmen, its knights of the Holy Light and its Angels, but also with new creatures, unseen in a previous Heroes game.


12. Will it be PC exclusive?

[Erwan] Heroes 6 will remain a PC-game only. However, we’re considering a Mac version.

source: http://meodia.com/news/1438/might-magic-heroes-vi-q-a/
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| The HoMM Channel |

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Ereb
Ereb

Tavern Dweller
posted August 17, 2010 11:57 PM
Edited by alcibiades at 00:08, 18 Aug 2010.

http://meodia.com/news/1437/might-magic-heroes-vi-announced/

Found something tasty))))

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veco
veco


Legendary Hero
who am I?
posted August 18, 2010 12:01 AM


a 2 headed HellHound? (looks unupgraded - not fiery enough)

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none of my business.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 18, 2010 12:26 AM

Don't worry, I can read German to a degree. Shame Gremlins and such are out, but it's not the end of world.
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Iron from Ice.

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skortzy
skortzy


Hired Hero
posted August 18, 2010 11:22 AM

The Official Site is live.
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A Might and Magic Fan Blog

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veco
veco


Legendary Hero
who am I?
posted August 18, 2010 11:38 AM
Edited by veco at 11:38, 18 Aug 2010.

Here is the official site.
Wait, Robe that gives bonuses to Magic Attack and Magic Defense? Anyway, Artifact sets are confirmed
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none of my business.

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baklajan
baklajan


Adventuring Hero
posted August 18, 2010 08:14 PM
Edited by baklajan at 20:24, 18 Aug 2010.

Exactly. My command of German is decent enough to see that Stadtbildschirme means exactly a 'city build screen'.

But was it exactly the thing that the developers said, or just a summary rendered by a journalist in his overview article?

Sounds like a misunderstanding. Look at that walled Necropolis -- there's barely enough space for one full-sized dwelling behind the walls! (Compare its size to that standalone Necro dwelling in one the screens)

Maybe the interviewer was told that the city building progress is no longer reflected only in the city screen -- but rather castles grow walls and towers as your settlement progresses from Fort to Citadel then to Castle, and houses / fountains pop up behind the castle walls as your Village Hall upgrades to Town Hall and finally turns into a City Hall. The hexagonal walls around a Necropolis shown in a screenie very obviously complement the hexagon-like positioning of houses around that Haven from another screenshot. So, the formula is: walls and castle towers are to indicate castle growth and houses / fountains behind the walls (and maybe some monuments in front of the castle) are to indicate city hall advancement level.

If the interview was taken before those screenies were put on public display, the interviewer might have misinterpreted some words and started thinking that the whole building progress was to be shown on the map, without any city screens.

Finally, if the dwellings don't fit between the walls and the castle (i think it's obvious that this space gradually becomes filled with houses), they might be built outside the castle walls. Here comes the stumbling block. What if you build a dragon cave, and the place where it's gonna pop up is occupied by an enemy army? Also, isn't it going to look stupid that you can recruit creatures from standalone dwellings, but can't do that with the same dwellings built around an enemy city?

I'm not a huge fan of city view screens since H5, which in my opinion had horrible city screens (save for the wizards, elves and dwarves, the architecture sucked big time and was very crude and monotonous). But still I somehow don't like the idea of them being ripped entirely. Just because the dynamical expansion of a city area on the map seems kind of lame to me. And I'm pretty convinced you won't be able to raise dwellings inside the castle walls on the global map.

I'm hoping that the German interviewer just misinterpreted the news that now the global map reflects City Hall and Castle advancement levels for each individual settlement right in the global view window.

P.S. Or should we hope that the screenshots still show the game in a beta stage, and a full-scale 'metropoly building' feature will be added later? So you don't get so many ordinary houses inside the castle walls, but rather get dwellings? That would play as a nice replacement for the city screens, provided that H6 is going to have a highly detalized overland map and really huge castle models, but what we can see now just isn't up to such a claim.

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted August 18, 2010 10:03 PM

City screen will be in Heroes 6!!!
It`s just mistake germany journalists, which don`t understand Hungarian)))

"Many hungarian fans (the Black Hole team too a big hungarian fan base they say) think that those German previews about No town screen section must be a missunderstanding. They just say that we can see what dwellings the enemy has in the town, the the town grown at the map too."

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted August 19, 2010 12:59 AM

Some information from gamescom by member Arcane Nightmare from Drachenwald (I don't think they have been posted here before):

- each faction has a campaign with 4 missions, campaigns can be played in any order, after completing all of them you will get a bonus mission where you get to know the story's background
- total estimated playing time: ~100 hours
- online multi player as in H5, no other information revealed
- there will be add ons - obviously more than one
- there will be a demo which isn't finished yet
- all units have exactly one upgrade
- conquered towns can be converted, but for some days (how many isn's set in stone yet) you cannot use it
- on the battle screenshots you can see the creature's buttons on the left, on the right side shortcuts for spells (0-9) and the symbol in the middle is a special action depending on the faction and being very very powerful
- no initiative any longer, combat as in H3 with the exception of heroes being able to attack
- some shooters have a H5 like mage effect (hitting every target in line), crossbowmen for example, skeletons don't
- copy protection is not decide yet, but should not be like in Assassin's Creed II
- random skill system for heroes is gone. You can plan your heroe from the beginning
- level cap is 30, but levelling seems to be slower
- battle replays still in game

Hope there was something new for you, and now you can discuss.

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feanorfinwe
feanorfinwe

Tavern Dweller
posted August 19, 2010 09:20 AM

Gamescom 2010 MMH6 Impressions

One of the bigger changes we know about so far deals directly with resource management. All resources are linked to castles in Heroes VI, so if someone chooses to attack a castle and win, they automatically get all of the resources tied to it as opposed to just fighting for a single resource--over and over. Additionally, once in possession of a castle, you can decide what you want to do with it--you can convert it completely to your class (for example, if you’re a necromancer, then the castle changes accordingly), or decide things like how it can defend itself. When engaged in turn-based combat on the battle maps, you’ll see an initiative bar that shows you the attack order (units can only have one action per round). Hero characters will also have special faction capabilities and there will be alternative objectives for some battles that may require you to do things like rescue a specific character or just survive. Also, 40-percent of the creatures per faction will be entirely new and there are also two whole factions that have yet to be revealed. And finally, the last bit of gameplay info we gleaned from the demo is that there will be boss battles.

http://gamescom.gamespot.com/story/6273924/might-and-magic-vi-heroes-impressions

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hamburgAir
hamburgAir

Tavern Dweller
posted August 19, 2010 11:58 AM

Maybe you can read something new in this:

http://www.gladriel.com/newsFull/content/6731/Might--Magic-Heroes-VI-Announced/
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feanorfinwe
feanorfinwe

Tavern Dweller
posted August 19, 2010 12:21 PM
Edited by alcibiades at 13:08, 20 Aug 2010.

Gamescom 2010 Video-Interview: Erwan LeBreton http://gamescom.gamespot.com/video/6273976/?tag=top_stories%3Btitle%3B2

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feanorfinwe
feanorfinwe

Tavern Dweller
posted August 19, 2010 01:24 PM
Edited by alcibiades at 13:14, 20 Aug 2010.

Reportage from the MMH6 Presentation !!! http://www.doupe.cz/Doupecz/Preview-Heroes-of-Might--Magic-VI---tahovy-Warcraft-3/sc-108-sr-1-a-138837/default.aspx

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Danny
Danny


Famous Hero
posted August 19, 2010 05:54 PM

The resource thing is 100% definite, in the German interview Erwan said: "We want everyone competing for the same rare resource. This makes the game more strategic."

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deadace
deadace


Adventuring Hero
posted August 19, 2010 06:40 PM
Edited by deadace at 18:50, 19 Aug 2010.

Another preview from GamesCom:

http://kotaku.com/5616648/might-and-magic-heroes-vi-might-be-magic

This is probably the most indepth so far, and I share the journalists enthusiasm, it sounds pretty friggin awesome to me!

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TuTyI
TuTyI

Tavern Dweller
posted August 20, 2010 12:25 PM

some info:

The Might & Magic Heroes VI adventure starts 400 years before the events in Heroes of Might & Magic V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.

A legendary Archangel general killed during the war of the Elder races returns to life with a vengeance. Under the cover of preparations for an upcoming Demon invasion, he unites the peoples of Ashan to eradicate his ancient enemies. However, he underestimates the power of the all too human dynasty of the Griffin Dukes.

The Griffin heroes’ destinies will be written by players.

Key features of Heroes of Might and Magic 6 include:
# Enjoy the critically acclaimed Heroes gameplay, remasterized with the well-known developer, Black Hole Entertainment, and in close partnership with the game’s numerous fans.
# Experience the unique mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops & ready them for combat on exclusive battle maps.
# Shape your destiny: Lead the Heroes of the Griffin dynasty within an intriguing scenario. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.
# Rediscover the richness of the Might & Magic Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.
# Share with the community: Post content & compete with your friends using a new and intelligent, online community interface.

“Might & Magic is a powerful franchise with an amazing 20-year legacy,” said Adam Novickas, director of marketing at Ubisoft U.S. “Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole Entertainment are keeping the original Heroes spirit, while enhancing the RPG elements.”

Read more: Heroes of Might and Magic 6 announced for PC - Video Games Blogger http://www.videogamesblogger.com/2010/08/19/heroes-of-might-and-magic-6-announced-for-pc.htm#ixzz0x8lzL3qg

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serptico
serptico


Adventuring Hero
posted August 20, 2010 04:58 PM

H6 timeline question?

I don't know nothing about might and magic lore, I use to play the RPG's but that was when I was a kid. I played heroes series simply because of the chess game aspect of the game, I never finished even campaigns in any of the games. Again, campaigns for me was just another challenge for the strategy aspect of the game.

So, my question is, is 400 years back from the events of H5 means that it was close to the events of H4 or H3? Or for that matter, in which Heroes games timeline does H6 in terms of story fall closest to or in between?
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