|
Thread: [Mod] h3 Spell switch | This thread is pages long: 1 2 · NEXT» |
|
radar
Responsible
Legendary Hero
Castle/Haven player
|
posted January 01, 2008 06:20 PM |
|
Edited by radar at 18:22, 01 Jan 2008.
|
[Mod] h3 Spell switch
Water
Level 1
Bless, Cure
Level 2
Dispel, Ice Bolt, Weakness
Level 3
Forgetfulness, Teleport, Frost Ring
Level 4
Clone, Anti-magic
Leve l5
Divine Wrath, Deep Freeze
Earth
Level 1
Slow, Poison, Wasp Swarm
Level 2
Death Ripple, Stoneskin, Stone spikes
Level 3
Animate Dead, Summon Mummy, Earthquake
Level 4
Meteor Shower, Sorrow, Resurrection
Level 5
Shield, Implosion
Air
Level 1
Haste, Magic arrow
Level 2
Disrupting Ray, Lightning Bolt, Arcane crystal
Level 3
Air Shield, Destroy Undead
Level 4
Eye of the Titan, Summon Elementals
Level 5
Chain Lightning, Hypnotize
Fire
Level 1
Curse, Bloodlust
Level 2
Blindness, Land Mine
Level 3
Firewall, Fireball
Level 4
Berzerk, Life drain
Level 5
Conjure Phoenix, Armageddon
More details soon. Could anyone post icon of h3 upgraded Vampire and Phoenix?
|
|
bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
|
posted January 01, 2008 06:30 PM |
|
|
This is what I was waiting for: old names(did it myself long time ago), original types (very good), original icons(well not needed very much).
____________
HoMM3Lite
|
|
Lesij
Famous Hero
|
posted January 01, 2008 07:07 PM |
|
Edited by Lesij at 19:09, 01 Jan 2008.
|
Nice!
But you know, Radar, that you will have to change the magic schools to lear and Shatters for orcs also...
Moreover, you will have to fix some abilities like Master of Conjuration or Back to the Void.
What's more, doig this Mod, you'll make orcish players being a bit confussed...
Oh, and I also have one question: Why didn't you add summon each elemetnal???
Btw. You could add Thunderbird to your Mod and make spell: Conjure Thunderbird with Air Spells...
EDIT: I don't know if you have done that with purpose but there is not Death Wave yet...
____________
|
|
radar
Responsible
Legendary Hero
Castle/Haven player
|
posted January 01, 2008 07:15 PM |
|
|
Hey, I exactly know what to do.
It's called Death Ripple, not Wave.
|
|
Lesij
Famous Hero
|
posted January 01, 2008 07:23 PM |
|
|
Geeez sorry O_O
I thought you have posted it to hear what we would like to see O_O
And about that ripple- I didn't know, cuz I had polish version...
____________
|
|
magnomagus
Admirable
Legendary Hero
modding wizard
|
posted January 01, 2008 09:15 PM |
|
|
Great Work!
This came to my mind while creating the Heroes of Axeoth mod, but I decided not to do it because i saw no way to overcome the problems Lesji just mentioned and I wasn't able to create the new background pictures. (yeah i'm a really bad skinner). Anyway, I'm looking forward to a release.
|
|
FireSpirit
Famous Hero
with warm hands
|
posted January 03, 2008 01:50 PM |
|
|
Great work! I have one suggestion for you: could you make the spells Magic Arrow and Summon Elemental belong to all the spell schools like they did in H3? Earth Magic would have four spells of the fourth and first levels if Summon Elementals and Magic Arrow were added, but perhaps Resurrection could be moved to level 5 and Wasp Swarm to Air Magic. At least Summon Elementals would fit all the magic schools really well since it would be strange to see an Air Magic spell summon Earth Elementals.
____________
|
|
radar
Responsible
Legendary Hero
Castle/Haven player
|
posted January 03, 2008 01:55 PM |
|
|
I really would like to see it working in game, but it's simply impossible to do.
Anyway, thanks for suggestion.
|
|
magnomagus
Admirable
Legendary Hero
modding wizard
|
posted January 03, 2008 02:31 PM |
|
|
Quote: I really would like to see it working in game, but it's simply impossible to do.
Are you still working on this project?, I'm asking this because I fear to much issues with hard-coded stuff.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
|
|
radar
Responsible
Legendary Hero
Castle/Haven player
|
posted January 03, 2008 02:36 PM |
|
|
Yes I am, and I won't change Master of ... perks If you ask if I am able to do that, there are few in Nival who can
I'm rather doing something like:
Water Magic: basic perks - Fire Resistance, Master of Ice, Master of Blessings,
Earth Magic: basic perks - Power of Endurance...
etc.
If mastery perk contains spells being in two spell schools I will make it avaible to pick after learning those schools.
|
|
VokialBG
Honorable
Legendary Hero
First in line
|
posted January 03, 2008 02:57 PM |
|
Edited by VokialBG at 15:04, 03 Jan 2008.
|
Nice idea But you'll edit them for double classification? (like water dark, water summoning... etc) Because one classification will cause problems in some skills and abilities. Basically its great idea for mod
____________
|
|
radar
Responsible
Legendary Hero
Castle/Haven player
|
posted January 03, 2008 03:04 PM |
|
|
I'm going for one classification, because the system you mentioned would be paper-only. Of course since this I must bother with complications it leads to, althrough changing spell schools is the reason for making the mod.
If you accept new spell order you must deal with new abilities table mess
|
|
VokialBG
Honorable
Legendary Hero
First in line
|
posted January 03, 2008 03:10 PM |
|
Edited by VokialBG at 15:10, 03 Jan 2008.
|
Quote: ... Of course since this I must bother with complications it leads to...
That's what I talking about
Have luck with this
____________
|
|
VokialBG
Honorable
Legendary Hero
First in line
|
posted September 09, 2008 06:51 PM |
|
Edited by VokialBG at 19:04, 09 Sep 2008.
|
*up*
I think to revive this project, but since creating/replacing magic schools is only semi possible (it is, but will be weird with the skill system There is light in the tunnel for this, but let's leave this for later), maybe just mod with old spell icons and names? If Radar, give this permission, I may work on this in the nearly future.
Or someone will like to help me?
BWT: We have NCF hegemony! We need more different MODs
____________
|
|
Fauch
Responsible
Undefeatable Hero
|
posted September 09, 2008 07:57 PM |
|
|
summon mummy? I suppose it's the avatar of death, but how did you add a new spell? I tried with the storm titan's storm and it didn't work.
|
|
D00m259
Hired Hero
|
posted November 29, 2010 02:44 AM |
|
|
|
Lynch
Tavern Dweller
|
posted May 26, 2013 03:04 PM |
|
Edited by Lynch at 15:11, 26 May 2013.
|
It encouraged me to modify h5 magic schools, but I patterned my mod on h4 magic system, not h3.
So I've changed destructive magic to chaos magic and summoning magic to order magic. Then I switched spells as you can see below:
Other changes:
Magic School alignments:
Haven: light, order
Sylvan: light, chaos
Academy: order, chaos
Inferno: dark, chaos
Necropolis: dark, order
Dungeon: dark, chaos
Fortress: light, chaos
Abilities connected with magic skills:
light magic: master of abjuration, master of blessings, master of storms
dark magic: master of pain, master of curses, master of animation
chaos magic: master of fire, master of wrath, master of earthblood
order magic: master of conjuration, master of mind, master of ice
Abilities which required master of wrath, now require master of storms (and vice-versa)
Abilities which required master of animation, now require master of mind (and vice-versa)
But abilities which required master of ice still require it (the same about master of earthblood), so for example cold death is now order magic ability and fog veil belongs now to chaos magic.
Haunted mines doesn't require master of animation (just order magic)
Starting skills, abilities and specializations changes:
helmar advanced light to advanced chaos
svea basic destructive to basic light
alastor mindreaver to disrupter
guarg mindriver to disrupter
raven destructive magic to learning
vladimir summoning magic to dark magic
faiz dark, master of pain, vulnerability, distrupter to order, sorcery, forgetulness, mindriver
maeve windrider to golden tongue
freyda windrider to golden tongue
rolf golden tongue to windrider
nicolai summoning magic to dark magic
dirael summoning magic, master of conjuration to chaos magic, sorcery
chance to learn % (light dark chaos order)
haven then 8 8 2 2
haven now 8 2 2 8
academy then 10 8 8 15
academy now 8 8 10 15
dungeon then 2 2 15 10
dungeon now 2 10 15 2
some name changes:
divine strenghts to bless
weakness to curse
righteous might to bloodlust
master of life to master of animation
and of course all changes destructive to chaos and summoning to order (including barbarian skills, artifacts names, tooltips in spellbook and names of weeks).
Teleportation and blindness now can be casted on enemy and friendly units as well.
Note that Godric's specialization influences on all spells which are switched to light magic (so for instance it doesn't influence on haste, but lighting). Tomes of magic work correctly (I have not checked, but I suppose barbarians skills too).
links to download:
polish version: [url]http://www.speedyshare.com/zrnwF/magia.h5u[/url]
english version: [url]http://www.speedyshare.com/NmWgr/magic.h5u[/url]
|
|
xuxo
Responsible
Known Hero
|
posted May 27, 2013 12:19 AM |
|
|
A very interesting mod. I personally like heroes IV system. But habras had to change all the "Skillwheel" so you can get the maximum no racial skill?
|
|
Lynch
Tavern Dweller
|
posted May 27, 2013 11:50 AM |
|
|
Thanks, I also think that h4 magic system is the best, because each magic school has supporting, weakening and destructive spells as well what is very flexible.
I'm not sure if I understood what you mean about skillwheel, but there's no problem to obtain all ultimate (and other) racial abilities, you must just remember which ability replaces other (I wrote about it above). For example ranger skill Nature's Luck required Refined Mana which required storm of wind which required master of wrath. So now you have to obtain master of storms (light magic ability) instead of master of wrath (chaos magic ability) and the rest is the same.
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted December 20, 2013 12:31 AM |
|
|
Dead link ! Anyone would be so kind to reupload ?
Thanks, looking forward to it
|
|
|
|