Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Dimension Gates > Thread: HMM4 CCG basic quetions i couldnt find on forum
Thread: HMM4 CCG basic quetions i couldnt find on forum
maestro1988
maestro1988

Tavern Dweller
posted January 19, 2008 12:50 AM
Edited by maestro1988 at 01:09, 19 Jan 2008.

HMM4 CCG basic quetions i couldnt find on forum

hello

i just bought the CCG and i have a few question which i coudnt find on forum taht quickly

1) in fighting units or armies i have got the feeling the dice has a huge influance on the game or maybe i havent read this in the manual correctly. is it correct that if you have a level 1 unit which has an attack of 1 and you throw a 7 it will have an attack of 8 and if you have a level 4 unit with an attack of 4 and you throw a 2 it will only have 6 attack? doenst this make the game unbalanced totally depend on the dice unless you have plenty of cards (which i dont have in my starting set) in the army?

2) after defining an location. do you HAVE TO attack that place, because i defined a location and a phoenix and an unicorn were drawn from the card deck. i barely survived against this neutral army. but my opponoment anticipated on this event and attacked me suddenly and i was like drawing cards for sake but i didnt get any unit at all so i was kinda screwed and died after 30 minutes already

3) based on the previous question. we shuffled the whole deck and than draw cards from it (this means you wont draw all cards from a same nation) but we noticed that it takes ages before you get the right cards. do you need to have a deck from the same alligment? and if you have doenst it still takes ages before you get any card (for example i received the expert/master grandmaster nature magic skill card, expert herbalism. but couldnt use all of them because i didnt get the advanced nature magic card. which means i stayed a level 1 hero the whole time. but so did my opponement.

4) how to capture a town without any town cards, impossible?

5) when reading the manual i though i read ranged units who attack a town may attack any units on the ranged line. is this true? because in the computer game the ranged units cannot attack units behind a wall at all unless this town is upgraded to castle, but than the attack behind walls are supremier which are not if i am right (your attack or defense is still the same wall or not)

i think it is a really nice game but the lack of cards you get is kind of frustrating
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maestro1988
maestro1988

Tavern Dweller
posted January 21, 2008 10:55 AM

A few views, cant anyone help at all? please?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
thefoehammer
thefoehammer


Known Hero
posted January 28, 2008 08:41 PM

1. First keep in mind that a Level 4 card will have an attack value much higher than 4. Your level only comes into play for attacking when you stack your attacks, then you use the top cards attack value, combined with the rest of the stacks levels. The bigger factor comes more in terms of your sequence of your attacks and the phase your units attack on, which makes the tactics skill a huge factor. Auto-kills are common in a well-orchestrated attack, unlike many D20 games where a superior unit does not get a hit due to a crappy roll. Also keep in mind that a level 4 unit is going to have a very high defense value as well, so a level 1 unit may have almost no chance of hitting.

2. No you do not have to attack when you define a location. That is a key element of the game. If the guards are huge, mark them and come back after you build up, just like in the computer game.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
thefoehammer
thefoehammer


Known Hero
posted January 28, 2008 08:47 PM

3. How you build your deck is up to you. Only put things in there that you want. If you just throw in all the cards you own and shuffle, your missing the primary element of most ccgs, which is deck building.

4. You always start with a town, your opponent does too. If you don't put any other towns in your deck then you can't define one. So either put one in or attack your opponent's.

5. You probably need to read the manual a lot more thoroughly. There is a whole process for wearing down the walls of a town that I could not go into in one thread. The rules mirror the computer game fairly well, you just have to read them.

You can play a decent game with just a starter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maestro1988
maestro1988

Tavern Dweller
posted January 30, 2008 08:14 PM

thanks alot thefoehammer. i have played a few more times, but this time with someone who actually had played the computer game aswell
the difining part in the manual was explained very weird in my opinion but now i get it. i will read the manual again to understand how exacly battles work, because i also don't know if the relation will be on the same time your opponement attacks or after. i think it will be the same time as you told me most is based on the computer game.

the only thing i don't like yet is staying a level 1 hero all the time, because the chance you get the right card of your deck is really low , even if i made 2 decks now with cards from the same alligment. but maybe it would be better to wait with attacking untill you have some skillcards in your hand?
i tried that once but this end up in a adventure deck with up to 20 cards in it. but maybe i am doing something wrong as well over there.

i prefer a game with action from the beginning, instead of doing nothing keep drawing cards and defening locations, but maybe i have to get used to this CCG. thanks for the help anyway

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted February 07, 2008 04:28 PM

Playing the game for myself is some time ago but I plan to play it in near future again with some friends. It would be nice to have someone to talk about the game and I would try to help you with your questions if I can.

I'm busy at the moment but give me some days and I will be back at this forum!

Loco

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maestro1988
maestro1988

Tavern Dweller
posted February 12, 2008 09:34 PM

there are a few more things i don't understand

some cards who make an attack twice say the following:
the wolves may attack a single target twice in a round, or make a single attack with a melee score of 2

this is confusing me because making an attack twice will result in throwing a die 2 times. which will be a way stronger attack than making a attack with a melee score of 2. in my opinion this makes the wolves overpowered. for the same reason i am wondering about the thunderbirds. i have read an explanation on how to use thunderbirds but it just seems the thunderbirds are way overpowered as well because 6+dieroll + 9+dieroll will result in an enormous attack.
the efreetis can be put in this same subject as well, i asume when the efreetis are attacked you have to roll a die for the 2 melee (firebased) attack. i also asume you have to tell how many units you will attack before rolling this die. but when attacking yourself. do you have to roll a die twice aswell or is the 2 melee attack counted to the 4 it already has? all seems clear by reading the cards but it is just the logic of balance it makes me wonder about these cards

regards

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
thefoehammer
thefoehammer


Known Hero
posted April 21, 2008 11:56 PM

Quote:
there are a few more things i don't understand

some cards who make an attack twice say the following:
the wolves may attack a single target twice in a round, or make a single attack with a melee score of 2

this is confusing me because making an attack twice will result in throwing a die 2 times. which will be a way stronger attack than making a attack with a melee score of 2. in my opinion this makes the wolves overpowered. for the same reason i am wondering about the thunderbirds. i have read an explanation on how to use thunderbirds but it just seems the thunderbirds are way overpowered as well because 6+dieroll + 9+dieroll will result in an enormous attack.
the efreetis can be put in this same subject as well, i asume when the efreetis are attacked you have to roll a die for the 2 melee (firebased) attack. i also asume you have to tell how many units you will attack before rolling this die. but when attacking yourself. do you have to roll a die twice aswell or is the 2 melee attack counted to the 4 it already has? all seems clear by reading the cards but it is just the logic of balance it makes me wonder about these cards

regards


You're missing one important drawback of making two attacks, the target gets to retaliate against your attack if it fails to kill the whole stack. The attack at a 2 instead of a one might give you a better chance of eliminating the whole stack. It's a trade off and can on occassion make an otherwise weak stack much more useful. But its in no way overpowered.

You continue to make a lot of blanket statements just by looking at the stats. You really need to play it and see how it works out before you can rush to the kind of judgements and/or concerns you have.

None of the cards you mentioned have ever been seen by our groups as overpowered. The more frightening cards are the early phase attackers with flight, like Angels and Phoenixes. Or even the phase 2 attackers like Vampires and White Tigers.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0218 seconds