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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Heroes VI of your (?) dreams
Thread: The Heroes VI of your (?) dreams This thread is 2 pages long: 1 2 · «PREV
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 12, 2008 02:49 AM

Is it just me, or is this conversation getting a little touchy. As for me, I will read your proposal to the best of my ability (reading between the lines ) and get back to you whenever I can.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 12, 2008 11:07 AM

Don't bother talking to him, his purpose here is to annoy people and post incorrect information as he has done in ubi and celestial heavens. Before he was banned.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Momo
Momo


Promising
Famous Hero
posted March 12, 2008 11:28 AM

Besides what his career as a poster may be, his point is that my work is unoriginal. It is a legitimate point to make and I felt it was right to answer, even if in the strong suspect he hand't the sincerest intentions.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 12, 2008 04:10 PM

Quote:
Quote:
Getting the overall point here, buddy?




Yes, the point is "I like Heroes 3, dislike Heroes 4". I got that already without this last post.

Now, how about YOU trying to get my points, huhm? Namely:

A) "I like Chess, dislike Go" is personal taste, not an analysis of game-design. Your personal tastes (as well as mine) are unrelevant, we're tyring to speak of what would make a deep, well thought game.

B) Most experts tend to agree that Heroes 4 failed because it introduced too many innovations at once to the point of betraying the fanbase (besides the fact that aesthetically was quite ugly); they also tend to agree that Heroes 4 had many innovations worth saving.

C) THE MOST IMPORTANT - My work doesn't look enough like Heroes 4 for your point to have any relevance in order to judge it.




Let's see, I fully read this response of yours and totally understood it.

My response is: Point A and B are in total in-sync with my own way of thinking and reasoning. Therefore, I totally agree with you.

Here's my question then: Why in the world do you pretend that all your design proposals' work would be entirely based on this fiasco of HoMM4? Besides, our work is always to be corrected by ourselves as time goes by, due to constant feedback of the boards and pros vs. cons. You know, I'm sure, of what writing here, right?

I had my own proposals of game designs in Winter of 2005/early beta in Summer of 2005 for HoMM5 v.1.0. Doing the same, but much earlier this time. And, maybe, way too early, just yet, I suppose.


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Momo
Momo


Promising
Famous Hero
posted March 12, 2008 04:37 PM

Quote:

Here's my question then: Why in the world do you pretend that all your design proposals' work would be entirely based on this fiasco of HoMM4?


Perhaps I didn't explain myself well. It's not entirely based on Heroes 4. Things looking similar to Heroes 4 are the Hero System, some spells, the fact that the Hero can partecipate in battle, the fact that creatures can move indipendently. Stop.

Everything else is not more similar to Heroes 4 than to Heroes 5, and in many respects is more similar to the latter.

Quote:

Besides, our work is always to be corrected by ourselves as time goes by, due to constant feedback of the boards and pros vs. cons. You know, I'm sure, of what writing here, right?


Of course. Your point is "CON: it looks too much like HoMM4." My answer is "How?"

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 13, 2008 03:34 PM

"How?"

Very simple, no more specific traits for heroes that you get to hire at your own tavern. What I mean is: having the ability(player's side of personal abilities), in the hero customization mode/window, to piece up the hero doll picture and, then have the game's core program draw up the picture of this newest and fully customized hero to the map about to be played. All made up and auto. hired starting hero would start with no attack, no defence primary skills but, having only spell-power at 1 and, knowledge at 1 as well. No matter which faction you get to play with.

It will be up to the map randomly made to disperse all neutral creatures, deposits of minerals and, especially, the treasure chests that rather gives you a good sum of gold or experience, in order to earn secondary skills and randomly get primary skills' increases. Winning an invaluable primary skills booster-like artifact is, always, a very good way to exponencially increase your primary skills.

Therefore, no racial special abilities. And, no faction bound, story bound heroes available at the very start of the currently played randomized map(single or multiplayer made, of course).

The made-up hero will grow accordingly to the player's choices as the gameplay is unfolded before it's own very eyes.

Does that sound breath-takingly challenging enough for ya?

Think of it, your favorite Idol in the whole wide world's picture as the picture of your starting hero. In the future of HoMM gaming, having the ability to include the artifacts picture within your hero's  picture, not just on the hero doll pictoral.

Need to input more futuristic ideas of mine or, should I just zip it?


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Momo
Momo


Promising
Famous Hero
posted March 13, 2008 05:23 PM
Edited by Momo at 17:27, 13 Mar 2008.

What are you delirating about? I don't need you to explain your ideas. You expressed a negative judgement about mine, and I'm contesting that, not asking how you did your things.

And if you think something that obvious to be "futuristic" then I suppose you were sleeping when the whole new generation of games allowing you to customize your PG outfits and traits were born in the most varied enviroments, from WoW to GTA to Second Life.

And you seem to forget that while personalization is important, it goes wrong when it allows the player to strip off personality from the game. See FFXII for instance.

Quote:

Need to input more futuristic ideas of mine or, should I just zip it?




Given how unoriginal they are, no thanks.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 13, 2008 06:31 PM

You, officially and totally lost me.

What is PG Outfits?

Is WoW as in HoMM4-Winds of War?

What the hell is GTA?

Do you mean Second Life of Heroes as the very first version of Wake of Gods?

Is your career or, job a scripting and art developing? Because, I really am not. I surf the net, read posts and be a mere very interested member of fan-based web-sites like this one. Right Now, this is my off time at my place using my personal entertainment Center machine(a.k.a. PC).

Just take it easy man. Not here to contest your professional work.


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Momo
Momo


Promising
Famous Hero
posted March 13, 2008 07:19 PM

Quote:
What is PG Outfits?

Is WoW as in HoMM4-Winds of War?

What the hell is GTA?

Do you mean Second Life of Heroes as the very first version of Wake of Gods?


PG outfits means: the aesthetic look of your Hero or whatever else you are impersonating in whatever videogame.

WoW: World of Warcraft; GTA: Grand Theft Auto; Second Life is a popular game where you get to live a "second life" in a imaginary world. All these games already had your "futuristic idea" (the possibility to customize the outfit of the chracter) years before us did. So you're idea isn't futuristic at all.

Quote:

Just take it easy man. Not here to contest your professional work.




Indeed. You're here trying to derail the discussion from your original point. It looks quite weird, seen from outside:

LucJPatenaude: "I think this looks too much like Heroes 4"

Momo: "I don't think so, really. Why you say this."

LucJPatenaude: "Here's how I would design my Heroes 6..."

Momo: "...?!?"

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 14, 2008 03:23 PM

Here's THE point I wanted to show to you as a mere example and reminder.

Warlords the TBS game from version I to III. excellent but, the players decided it needed a lot of pizzazz added to its way of gameplay interface.

Then, TADA, Warlords BattleCry I came out of nowhere with a totally redesigned interface of gameplay : RTS. Results = Humongous positive sales and acclaims all over the world. Shortly after that one, WarCraft I came out. Since the early 21st century(year 2000+), they realeased their own series of WBC II/WC II, WBC III/WC III but, after a few years, we all know for sure, WarCraft IV gained over the fans of WBC III and, reigned supreme RTS game in the whole wide world all the way to right now/today.

Just go and, ask Steve Fawlkner about his idea for a new and revitalized Warlords franchise. Definitely not, TBS but, a thorough mix of both RPG for battlefield action fighting and, RTS for its map's single player/multiplayer's gameplay interface.

I just thought that, HoMM could follow a similar path and, get the other half of the glory of these new RTS types of PC games.


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 14, 2008 05:27 PM

Quote:
Indeed. You're here trying to derail the discussion from your original point. It looks quite weird, seen from outside:

LucJPatenaude: "I think this looks too much like Heroes 4"

Momo: "I don't think so, really. Why you say this."

LucJPatenaude: "Here's how I would design my Heroes 6..."

Momo: "...?!?"


Momo - indeed. All I can say is you're fighting a lost fight: Just read Elvins post from previously on this page:

Quote:
Don't bother talking to him, his purpose here is to annoy people and post incorrect information as he has done in ubi and celestial heavens. Before he was banned.

____________
What will happen now?

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Momo
Momo


Promising
Famous Hero
posted March 17, 2008 02:55 PM

Quote:

Momo - indeed. All I can say is you're fighting a lost fight: Just read Elvins post from previously on this page:

Quote:
Don't bother talking to him, his purpose here is to annoy people and post incorrect information as he has done in ubi and celestial heavens. Before he was banned.



I tried. I supposed that I was finally able to discuss my work with someone. Actually it was already an old work when I posted it and, reading it once again, I think most of it is obsoleted by new ideas I've had. But nonetheless, I was happy to have a critic reviewer to debate with. Well, until it was clear that I couldn't get anything good.

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