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Heroes Community > Age of Heroes Coliseum > Thread: ICTC3: The Shape Shifters
Thread: ICTC3: The Shape Shifters This thread is 2 pages long: 1 2 · NEXT»
Lesij
Lesij


Famous Hero
posted March 07, 2008 03:06 PM
Edited by Lesij at 08:33, 20 Mar 2008.

ICTC3: The Shape Shifters

The Shape Shifters' Race (The Taiga)





Motto: Change yourself, but remain who you are.

Facts and Traits:

Race: The Shape Shifters, The Lycanthropes
Town: Taiga
Associated Colours: Dark Blue, Grey.
Worship: The great Shape Shifter.
Core Philosophy: Accept changes in your life- they are the part of you.
Language: Ror'argha (The Language of The Forest)
Capital: Warar'argha (The Forest in the fog)

Familiar Terrain: Snow  

Emblem: Howling wolf

Description:

Shape Shifters are the Taiga keepers. They do not worship Earth and its Dragon- Sylanna. They worship Forest personificated as The Great Shape Shifter. Shape Shifter isn't a Dragon indeed, because he can change his appearance any time, he wants.
Lycanthropes are good friends with Dwarves. They give Dwarves brown and black and white bears, which are brought up in Taiga. And Dwarves send to Shape Shifters some young boys, who, in teh process of trainignare taught to ride the goats, rams and chamoises...  
Lycanthropes do not like either Wooden Elves, neither Dark Elves. Wooden Elves compete with them in order to steal their Forests and plant their Huge Tress on the terrain.
And dark Elves are the enemies of The Dwarves. And the enemies of Shape Shifters' friends are their own enemies...
Lycanthropes aren't ruled by anybody. They are free, but not chaotic society with no captivating systems.
Shape Shifters, even though in were form they can speak any humanoidal language fluently, made their own language. This dialect, called Ror'argha, for unskilled listener would seem like a simple combination of barks and roars. But, in fact, it is very complicated and difficult to be learnt, even if you are a dog...  


A Summary:

Shape Shifters are inspired by Forest and its changes.
They get on well with Dwarves, so there is no morale penalty when units of both factions are mixed. The Shape Shifters' special ability is the ability to help their units to change into and animal, or innto a were form...


History:

-50 YSD- The Great Shape Shifter comes to Ashan in order to create the Forest Spirits- Lesije.
-10 - -5 YSD- Lesije teach anyone who swear to protect Forest, Shape Shifting skills. The Shape Shifters' race comes into begin.
21 - 26 YSD- First tribes of Wooden Elves manage to banish Shape Shifters from the Forests they lived in. Shape Shifters run to the North to find a place to live.
40- 48 YSD- Lesije find abandon Forests on the North. They decide to establish new seats for the Shape Shifters there.
62 YSD- Lesije convens mass meeting, in which they decide to unite the Shape Shifters' tribes.
78 YSD- Wooden Elves' raiding parties find Shape Shifters new seats and sporadically attack them.
79 YSD- First Shape Shifters' War Towns are designed and established.
80 YSD- Next raiding parties are destroyed completly. King's Arniel's cousin, who took part in one of them is imprisoned and changed into Werewolf.
81 YSD- Alaron demand Shape Shifters to realese their prison. So do they, but when he changes into Werewolf and kills his wife- Alaron declares war to Shape Shifters.
85 YSD- Shape Shifters meet Dwarves. No aggression treaty is signed up.    
125 YSD- Shape Shifters enter into The Blood Alliance with Dwarves. New unites are designed.
566 YSD- King Arniel dies. No agression threaty between the Shape Shifters and Wooden Elves is signed up after a long war. Called the war of half mille.


Creatures:

Level 1:

The Damned:

Caster/Walker
Attack: 1
Defence: 1
Damage: 1-2
Initiative: 10
Speed: 5
Mana:15
Hit Points: 4
Fire strike( fire damage is added to attack of this creature)
Damned can change itself into: Crow
Damneds can cast: Decay (on basic level)

Damneds are small creatures,inhabiting abadoned huts. They look like women with one eye only. It is said that they are the poor souls of creatures which lived in the hut some time ago.
They attack the enemy with their sharp claws and also deal some fire damage. As the Shape Shifters, they can change itself into Crows.


Level 1 Upgrade:
Forest Damned
Caster/Walker
Att: 1
Def: 3
Dmg: 1-3
Init: 9
Sp: 6
Mana:20
HP: 6
No enemy retaliation
Damned from the Forest can change itself into: Raven
Spellbook: Decay (basic level)

Ones of the strongest Damneds after training become Damneds from the Forest. They appearance is quite different compared to their weaker version. They look like a pile of branches, leaves and dirt, so after their attack, enemy doesn't know what precisely attacked him. Unfortunately in the process of changenig- they've lost their Fire Strike ability... They can change itself into Ravens.

Level 1 Upg:
Fire Damned:

Walker
Att:3
Def:2
Dmg:2-3
Init:11
Sp: 6
Hp: 5
Fire Beam (works as fire breathe)
Double Attack
Fire Shield
Can change itself into: Mole


The ones who dedicate themselves to the God of Fire- Arkhat- becomes fire damneds. Their mastering of the fire becomes so great- that they are able to shoot it just from their eyes... What's more they are so fast that they can attack twice in the time any other creature could attack once only...

Level 2:
Goat Rider:
Walker/Shooter
Att:2
Def:2
Dmg:2-5
Init:10
Sp:5
HP:10
Shots: 7

Shooter's Charge (Similar to Strike and Return. Creature doesn't attack in close order but shots)
Goat Rider can change himself into: Faun

Goat Riders are Dwarves, who, after special training, learned how to ride the goat and how to shoot with their sling from its back while charging. Shape Shifting skill allows them to join their body to goats body and become one creature.

Level 2 Upgrade:
Chamois Rider:
Walker/Shooter
Att:5
Def:2
Dmg:5-6
Init:11
Sp:6
HP:11
Shots:7

Shooter's Charge
Precise Shot
Chamois Rider can change himself into: Pan

Chamois Riders are far better trained than Goat Riders are. They mastered all the abilities that Goat Riders use also they became so strong and confident with their shooting- that they can become really devastating power on the battlefield...

Level 2 Upgrade
Ram Rider
Walker/Shooter
Att:3
Def:5
Dmg:2-7
Init:9
Sp:5
HP:18
Shots:4

Armoured
No melee penalty
Ranged penalty
Horn Strike (Paw Strike with 100% chance of being successful, at least one tile must be walked to trigger)
Ram Raider can change himself into: Faun Destroyer

Ram Raiders think that shooting isn't anything special. Thy rather like pure fight in which they can stun their enemies with help of their strong and durable Rams.

Level 3:

Wolf

Walker
Att:5
Def:3
Dmg:3-5
Init:14
Sp:6
HP:25

Pack Hunter
Howl
Wolf can change itself into: Werewolf.

Wolves are bloodthirsty and dangerous beasts of prey who attack in packs and use their abilities cleverly. Thus, if one of the stacks attacks, other stacks would surely hit the same target if they're able to reach it. Besides, before they attack, the Wolves utter a terrible howl, calling for their congeners to help. When you fight Wolves, remember that even more of them can come (description from AoH). Wolves can also shift their shape and become Werewolves.

Level 3 Upgrade:

White Wolf
Walker
Att:5
Def:4
Dmg:4-6
Init:13
Sp:6
HP:25

Pack Hunter
Howl
Scavenger (Creatures can eat dead units� corpses in order to regain HP and use their special ability once again- White Wolves can Howl again, but once only- Scavenger cannot resurrect dead creatures from the troop.)
White Wolf can change itself into: Werewolf Elder.

White Wolves� bloodthirst drives them just insane. When they see carrion they fling on it and devour it rapidly. Energy from flesh gives them power to Howl again in order to summon their cousins from the Forest. White wolves can also change itself into Werewolf Elder- much more powerful than Werewolf. So, when you have to fight White Wolves, be careful, move fast and wisely, or you won�t have chance to tell anyone about their tremendous power...

Level 3 Upg.
Dire Wolf

Walker
Att:4
Def:3
Dmg:3-4
Init:11
Sp:7
Hp:30

Pack Hunter
Terryfying Howl (When this creature uses howl ability not only more wolves come to help, it also dampens luck and morale of ALL ENEMIES by 2)
Scanvenger
Commanding Pressence
Can change itself into: Spectral Werewolf

Dire Wolves are beasts half from our, half from spiritual world. Once per battle- when they call reinforcemen to help them, they also call the terryfing souls of the wolves every killed...
The Souls cannot harm anybody, but their presence makes hostile creatures less confident in their abilities...


Level 4:

Grizzly Bear:

Walker
Att:9
Def:10
Dmg:7-10
Init:7
Sp:6
HP:35

Large Creature
Enraged
Paw Strike
Grizzly Bear can change itself into: Werebear.

Much more wild and aggressive than Brown or Black bears, Grizzly bears are one of the most powerful animals inhabiting Taiga Forests. Their great strength and durability makes Grizzly Bears very dangerous, and very hard creatures to be defeated.  

Level 4 Upgrade:

Silver Grizzly Bear:

Walker
Att:10
Def:11
Dmg:9-12
Init:8
Sp:7
HP:40

Large Creature
Enraged
Paw Strike
Bear Roar
Silver Grizzly Bear can change itself into: Silver Werebear.

Silver Grizzly Bears are the strongest animals, which inhabit Taiga Forests. They are very durable and they can roar terribly, what frightens simply all the creatures, which wanted to attack Silver Grizzlies, or their companions.  

Level 4 Upg:
Anger Bear

Walker
Att:15
Def:10
Dmg: 12-15
Init:10
Sp:6
Hp:38

Large Creature
Imunne To Mind Control
Enraged
Paw Strike
Battle Rage
Berserker Rage
Can change itslef into: Anger Werebear

This creatures are animisation of the Taiga's Anger. Their clawes are very sharp and their paws can strike with great power. Even greater when they are made angry...


Level 5:
Oak Spirit:
Shooter
Att:13
Def:14
Dmg:13-16
Init:9
Sp:3
HP:40
Shots:5
Mana:12

Large Creature
Eyes of Death (If creature with this ability is attacked or if it attacks any creature in close order there is 10 % chance to kill NoCx3- for 1st and 2nd level creatures, NoCx2 for 4th and 5th lev., NoCx1 for 6th lev. Creature, NoC:2 for 7th lev. creature. Doesn�t work on Undead, Machines, and Elementals.)
Immunity to Lighting
Oak Spirit can cast: Slow, Lighting Bolt
Oak Spirit can change himself into: White Eagle.  

Oak Spirit is one of the most mysterious creatures, which inhabit Taiga Forests. He is a very powerful caster. Also, he can throw the bolts of pure ancient energy. Furthermore he has very powerful and frightening ability- anyone who will look straight into his eyes will die within minute.
As the oak's guardian, likes birds very much, so birds' king- the White Eagle, gave Swidy ability to use his power anytime they want.  

Level 5 Upgrade:
Sky Spirit:
Shooter
Att:14
Def:16
Dmg:14-17
Init:11
Sp:3
HP:45
Shots:7
Mana:15

Large Creature
Eyes of Death
Look into my Eyes (Creature with this ability, once per each battle, can force enemy unites- level 1 to 4 only- to look into its eyes, even via all the battlefield.)
Soul Capture (Any time creature kills enemy in close order, or with its special ability, it regains some HP. Some dead creatures, from troop using Soul Capture, can be also resurrected)
Immunity to Lighting
Sky Spirit can cast: Slow, Lighting Bolt (with thunderclap effect), Ice Bolt (with freezing effect)
Sky Spirit can change himself into: White Eagle�s Spirit.

Sky Spirits are the keepers of the Mystic Old Oaks, which remember time when The Great Shape Shifter was walking the Ashan. The powerfull trees gave them knowledge of casting destructive spells with frightening effects. Now, they can stun, or freeze their target. Moreover, they have mastered mind control, and can mesmerise hostile units. Hostile creture look straight into their eyes, even via walls, and then Greater Swida can capture its soul to heal himself. Those mysterious Oak guardians can, as all Shape Shifters, change their appearance and abilities. Their great power allows them to change themselves into White Eagle's Spirit.

Earth Spirit:
Shooter  
Att: 20
Def:10
Dmg: 15-16
Init:14
Sp: 5
Hp:40
Shots: unlimited

No melee penalty
Stone Thrower (this creature can tak stone from the ground and use it to throw at enemies)
Can change itself into: Hekatoheiron

Earth Spirits are the old mountains and stones guardian. They are so deidicated to protect them, that Sylanna allowed them to jain their body with her. After the mutation they get 6 arms to throw with and dragon legs to stand on...


Level 6:
Wanderer
Walker
Att:22
Def:22
Dmg:25-35
Init:10
Sp:8
HP:111

Large Creature
Jousting
Treasure Generator (With this creature, hero gains 100 gold, and 1 random resource after winning each battle- also against neutral creatures- but loses 500 gold, 1 morale and 1 luck when he chases retreating creatures.)
Diplomat (Neutral Creatures are more likely to join hero, who has this creature in his army)
Wanderer can change himself into: Centaur from the Hills

Wanderer is the good Spirit of Taiga. He traverse Taiga on his horse, looking for poor and kind to give them treasures and let them find the way out of the Forest. But when he would found a liar or a coxcomb he will punish him...

Level 6 Upgrade:  
Wotan:
Walker
Att:25
Def:25
Dmg:30-40
Init:12
Sp:9
HP:120

Large Creature
Enraged
Jousting
Extorter (With this creature in army, hero who beats another hero, gains 2000 gold, and 4 random resources- not wood, or ore- from beaten one. If the beaten hero doesn�t have as much gold nor as many resources, 3555 gold worth of creatures are recruited from his/her faction and teleported to winner�s town. Hero, who has won the battle, gains also the rest of the gold, which was left after recruiting.)
Wotan can change himself into: Centaur Captain  

Wanderers, who went out of Taiga and saw what the real life in Outer World (creatures from Taiga believe that Forest is World and any other place is "Outer World") looks like, changes into Wotan. Wotan is much more severe than Dobrochoczy. He doesn�t reward anyone, but he loves punishing. Cruelly punishing. Wotans were always jealous of their younger cousins� ability to generate treasures, so they mastered Extortion.

Lvl 5 Upg:
Wanderer Elder
Walker
Att:21
Def:30
Dmg:20-35
Init:10
Sp:7
Hp:110

Large Creature
Treasure Generator
Diplomat
Armoured
Empathy (this creature can choose one of the allied stack. Anytime morale will trigger to it, creature using the ability would be taken forward int the ATB bar, if the morale is bad, it is taken back. Also all the Light and Dark magic spells are cast on the both creatures the same time. Creature which is being under the empathy receives -20% dmg from all attacks)
Luck Gambler

Wanderer Elders, are the ones, who never went out of the Taiga and remained kind and helpful to all their friends.

Level 7:
Wolven Shepherd

Walker/Caster
Att:17
Def:30
Dmg:44-55
Init:10
Sp:4
HP:170
Mana:25

Large Creature
Howl where you stand (summon Wolves NoCx4 with no attacking hostile troops)
Wolvesn Shepherd can cast: Mass Endurance, Empowered Eldricht Arrow, Empowered Stone Spikes, Summon Wind Elemental ( 7 mana; NoCx3 ).
Wolven Shepherd can change itself into: Ancient Werebear.

No one knows where are Wolven Shepherds from. They just appear from nowhere. Very strange fact about them, is that, when they Howl, Wolves come to help them. That�s why they are called Wolven Shepherds. They  are also very talented casters.

Level 7 Upgrade:
Lesij

Caster/Flyer
Att:17
Def:35
Dmg:44-55
Init:12
Sp:7
HP:195
Mana:25

Large Creature
No enemy retaliation
Howl where you stand (summon White Wolves NoCx4)
Levitation (Creature cannot be hit, but it also cannot make any action. If it makes any action, Levitation stops working.)
Swanty Bor�s Call Aura (1+ Morale, 1+ Luck and 3+ Defence for all creatures from Shape Shifters� faction)    
Lesij can cast: Mass Endurance, Summon Wind Elemental, Empowered Eldricht Arrow, Empowered Stone Spikes, Tornado(25 mana; Massive Air and Earth damage. Tornado can�t be controlled. It destroys everything on its way- even castles� moats. It moves around in 5x10 area, always from right to left. It can stun and move all troops on its way.)
Lesij can change himself into: Behemoth

Lesije are the greatest Swanty Bor�s servants. Their powerful magic attacks aren�t their greatest ability though. They greatest ability comes from their god. Swanty Bor gave them special power, which allows them to change into all animals� king- Behemoth.

Lvl 7. UPG:
Boruta
Walker
Att:40
Def:25
Dmg:55-90
Init:9
Sp:7
Hp: 125

Enraged
Fire Strike
Teleport Others
Can change into: Garganthuan

Long time ago it happend that Succubi was raped by one of the Lesije. Then, the first Boruta was born. Looking like the Devil and Strong like the Hell itself...



The Shape Shifter Hero:

Shape Shifter�s Hero- Lycanthrope looks like a Werebear and he do not ride any creature. He is wandering on his own.
Att:1
Def:3
SpP:0
Know:1

Lycanthropy:

The Lycanthropes� special skill is Shape Shifting. It allows creatures to change their appearance and abilities.



Lycanthropy: every Shape Shifters� faction creature has that skill. It allows it to shift its shape. Creature using Lycanthropy skill on this level looses all of its initiative.

Basic Lycanthropy: Allows creatures to shift its shape. Creature using Lycanthropy on this level looses all of its initiative, but gains 3+ to def. while Lycanthropy is in process.

Advanced Lycanthorpy: Allows creatures to shift its shape. Creature using Lycanthropy on this level looses half of its initiative.

Expert Lycanthropy: Allows creatures to shift its shape. Creature using Lycanthropy on this level looses half of its initiative but gains +1/2 of its def. while Lycanthropy is in process.

Ultimate Lycanthropy: Shape shifting becomes instant.




Mark of the Lycanthrope- the last surviviors from the marked stack, who could be killed by hero or hero's troops, are changed into wolves or bears. Depends on which creature is closer on ATB bar to marked stack.

Fierce Animals- 4+ to attack an life drain ability for all creatures (15% life drained).

Swift Animals- Speed of all Shape Shifters' units is increased by 1. Their initiative, at the begining of the battle, is increased by 17%.

Swanty Bor's legacy- All Lycanthropes' were forms stats are increased by half.

The oldest from the pack- Hero is given 3+ defense and knowledge permanently.

Leader of the pack- Creatures' Morale is increased by 2. Shape Shifters will always have positive Morale.

March of the Shape Shifters- while sieging, or while fighting on snow, Shape Shifters (were forms only!) gain 4+ speed.

Shape Shifters' Luck- While shape shifting, the unit can be lucky, and shift its shape two times faster than heroe�s lycanthropy lvl. allows it to.    

Were Machines- Hero can change Machines' appearance and boost its HP, Attack, Damage (by 33%), and no. of shots +1 (Ballista, Catapult). Ammo Cart increases attack of shooters by 4.

Hero Specialities

Mystic Fire- all creatures and their were froms gain Fires Strike ability. Damneds and Damneds from the Forest get 1%+ bonus to that ability for 2 hero's levels.

Swift Shifter- Shape Shifting time is reduced by 2% per 1 hero's level.

Wolven Shepherd- Specializes in Wolves. All Wolves, White Wolves and their were forms in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

Bee Banisher- Specializes in Grizzly Bears. All Grizzly Bears and Silver Grizzly Bears in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
Hostile Wasp Swarm spell is less efective.

Skin Shifter- The effect of Endurance spell is increased by 1% for every hero level.

Ancient Mesmeriser- Dark Magic spells are more effective when casted by this hero. Also Swidy's and Greater Swidy's Eyes of Death ability is boosted- 1% by, his or her, 2 levels.  

Converter- Mark of the Lycathrope lowens marked creture defense by 1- for 2 levels- and life by 1 for every five levels of the hero starting on first level.    

Were forms:

Level 1:
Mole

Digger/Walker
Att:3
Def:2
Dmg:3-5
Init:8
Sp:5
HP:7
Dig (creature can dig a hole and be unable to be seen or attacked by an enemy. When this creature�s stack is the last living troop it can dig, but it becomes visible and can be killed.)
Strike from down (creature can attack, flinging of the ground and dealing double damage; no retaliation)  
Immune to Blind

Crow

Flyer
Att: 2
Def: 1
Dmg: 2-6
Init: 14
Sp:  8
HP: 3
Strike and return
Blinding attack (master basic)

Raven

Flyer
Att:2
Def:1
Dmg:4-6
Init:15
Sp:9
HP:4
No enemy retaliation
Strike and return
Blinding attack (spell power 4)

Level 2:
Faun

Walker/Shooter
Att:3
Def:3
Dmg:5-5
Init:12
Sp:4
HP:15
Shots: 7
No Melee Penalty
Horn Strike
Enchanted sling (adds random dark magic spell to strike- no level 5 spells- S Pow: 5)
Precise Shot
Heroes� trainer (after the battle, in which Goat Riders were changed into Fauns, and upg, hero receives 15 % more exp. )

Pan

Walker/Shooter
Att:4
Def:4
Dmg:7-7
Init:13
Sp:5
HP:17
Shots:7

No Melee Penalty
Horn Strike
Enchanted sling
Heroes� trainer
No Range Penalty
Merry Song (this creature can play a song boosting all its allies morale by +2)


Faun destroyer

Walker
Att:6
Def:3
Dmg:8-10
Init:10
Sp:7
Hp:25

Enraged
Horn Strike
Ram (this creature can attack the doors of besiged town)
Blinding Attack (level Adv.)

Level 3:
Werewolf

Walker
Att:6
Def:3
Dmg:4-6
Init:13
Sp:5
HP:35

Pack Hunter
No enemy retaliation
Life Drain  

Werewolf Elder

Walker
Att:7
Def:4
Dmg:6-6
Init:12
Sp:7
HP:33

Pack Hunter
No enemy retaliation
Life Drain
Rabies (Decay spell added to attacks; Ability Advanced)
Conversion (Once per battle, white werewolves can bite and kill some creatures from the hostile stack. The bite changes the rest of the stack into another werewolves. After that strike original werewolves� stack looses all its defence and half of its life, becoming easy target; Conversion will work only if the attacked stack, after strike, has less creatures than attacking stack has)  

Spectral Werewolf

Walker
Att:6
Def:5
Dmg:3-9
Init:10
Sp:5
Hp:30

Pack Hunter
Incorporeal
Death Gaze

Level 4:

Werebear
Walker

Att:12
Def:10
Dmg:6-12
Init:8
Sp:5
HP:42

Large Creature
Enraged
Paw Strike
Roar
Anger (after 33% of the creatures from this stack will be killed, survivors gets 2+ to their min and max dmg.)      

Silver Werebear:

Walker
Att:14
Def:12
Dmg:10-15
Init:8
Sp:5
HP:55

Large Creature
Enraged
Paw Strike
Bear Roar
Anger
Vulnerability attack (exp. lvl)

Anger Werebear

Att: 20
Def:9
Dmg: 15-20
Init: 9
Sp:4
Hp:40

Larg Creature
Enraged
Battle Rage
Berserker Rage
Paw Strike
Anger
Vulnerability Attack.



Level 5:
White Eagle

Flyer
Att:12
Def:12
Dmg:15-18
Init:13
Sp:10
HP:35

Large Creature
No enemy retaliation
Immunity to Lighting
Unlimited Retaliation.
Immunity to Blind
Battle Dive
Vulnerability attack (Exp. Lvl)


White Eagle�s Spirit
Flyer
Att:14
Def:12
Dmg:14-20
Init:15
Sp:12
HP:40

Large Creature
Incorporeal
No enemy retaliation
Immunity to Lighting
Unlimited Retaliation
Immunity to Blind
Battle Dive
Vulnerability strike (exp Lvl.)

Hekatoheiron
Shooter
Att:25
Def:15
Dmg: 15-25
Init: 11
Sp: 3
Hp: 50

Large Creature
Six enemies shot (this creature can choose 6 enemies. Every will reciev 25% of the normal damage of creature)
Stone Thrower
Bashing Shot (works as Force Arrow)
Immune to mind control

Level 6:

Centaur from the Hills
Walker
Att:25
Def:20
Dmg:30-40
Init:12
Sp:9
HP:125

Large Creature
Jousting
Hoofs Strike (creature has a chance to attack enemy with its hoofs, dealing 1/2 dmg X Jousting Bonus and then attack it once again with its weapon)  


Centaur Captain
Walker
Att:30
Def:25
Dmg:40-50
Init:13
Sp:10
HP:135

Large Creature
Enraged
Jousting
Hoofs Strike
Big Hoofs (stun added to Hoofs Strike)

Centaur Elder
walker/ Caster
Att:25
Def:30
Dmg: 30-43
Init:10
Sp:6
HP: 150
Large Creature
Emapthy
Hoofs Strike
Commaning Presence
Caster ( Mass Haste, mass Endurance Exp. Lvl)
Luck Gambler



Level 7:

Ancient Werebear
Walker
Att:35
Def:30
Dmg:35-60
Init:7
Sp:4
HP:200

Large Creature
Enraged
Roar
Armour crashing (strike of this creature destroys enemy's defense- enemy's def. after strike= 0)
Bashing Strike (creature can attacks from run-up bashing its enemies two tiles away and dealing massive dmg.- +10% for each tile coverd while charging; no armour crashing effect)  

Level 7 Upgrade:

Behemoth
Walker
Att:45
Def:45
Dmg:50-65
Init:10
Sp:5
HP:225

Large Creature
Enraged
Swanty Bor�s Call Aura (1+ Morale, 1+ Luck and 3+ Defence for all creatures from Shape Shifters� faction)    
Roar
Armour crashing
Bashing Strike
Throw the creature (when the hostile stack isn�t made of large creatures, and there, in this stack, are NoCx2, or less creatures, this unit can take it up and throw at the another creature dealing 1/4 of its regular dmg to both stacks; no armour crashing efect)  

Garganthuan
Att:50
Def:30
Dmg:56-100
Init:8
Sp:4
HP:200

Large Creeature
Enraged
Berserker Rage
Throw The creature


The Town

Description- Taiga is a big snowy forest with loads of conifers. The village hall and similar buildings are placed in the middle. Dwellings are situated around it, between thick clumps of trees and bushes. All around the town there are fortifications made of wood snow and ice. Anytime hostile creature step into 'castle's moat' it is damaged and 'cursed' with Mark of the Lycanthrope ability.  

Buildings

-Dwellings:

Hut- allows to recruit Damneds.
Rotten Hut- allows to recruit Forest Damneds and Fire Damneds

Glade on the mountain- allows to recruit Goat Riders.
Pasture on the mointain- allows to recruit Chamois Riders and Ram Raiders

Sapplings- allows to recrutit Wolves.
Coppice-  allows to recrutit White Wolves and Dire Wolves

Cave-  allows to recrutit Grizzly Bears.
Cavern-  allows to recrutit Sliver Grizzly Bears and Anger Bears

The Old Oak (Oaks do not occure- or occur rarely, just dk,- in Taiga, but these are magic )-  allows to recrutit The Oak Spirits
The Mystic Oak-  allows to recrutit Upgs...

Stables on the mountain-  allows to recrutit Wandererer
Great Stables-  allows to recrutit upgs...

White Cloud-  allows to recrutit Wolven Shepherds.
Blue Cloud-  allows to recrutit Lesije and Borutas

-Magic Buildings:

Converting Bushes (Sapplings needed to build this structure)- allows to convert non-Shape Shifters' unit into wolves.

Smaller Huts (Hut needed to build this structure)- boosts Damneds and Damneds from the Forest growth by +3 per weak.

Stronger Roots (The Old Oak needed to build this structure)- boosts Oak Spirits and Upgs by +1 per week.

Raining Clouds (White Cloud needed to build this structure)- boosts defending hero's luck by +3.




----------------------------------------------------
NoCx- number of creatures times...

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 07, 2008 03:28 PM

There are some images in your original post that you didn't use.
And I think that this should be moved to the Coliseum.

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Lesij
Lesij


Famous Hero
posted March 07, 2008 03:31 PM

Maybe so...
I'm exhausted with   correcting and updating it...
Tommorow I will add the pics...
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 07, 2008 10:11 PM

This looks strangely familiar...

I like what you do with this faction, it has a nice history and a brilliant racial.


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How exactly is luck a skill?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 08, 2008 12:31 AM

are the creatures supposed to be balanced?

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Lesij
Lesij


Famous Hero
posted March 08, 2008 03:20 PM

Were forms- Nope
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Lesij
Lesij


Famous Hero
posted March 09, 2008 12:52 PM

Errrr...
Anybody who is really in it...
Do I need to download more pics?
I have read that only the idea is important but really DK now...
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted March 09, 2008 06:24 PM

Lesij. After Im done with my own faction, I would gladly help you to find some pictures you could use

I like this faction alot, and yes the racial is a clever and great proposal.
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Lesij
Lesij


Famous Hero
posted March 10, 2008 07:55 AM

I have the pictures but I'm lazy and don't wanna download XD
K. I'll try downloading even though XD
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Lesij
Lesij


Famous Hero
posted March 10, 2008 08:00 AM

Anyway, I need The Forest Damned pic and Wanderer and upgs pics if someone could find...
Also Spirits need their pics if someone would be so kind
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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted March 10, 2008 10:37 AM

I like it.
Alot.


Well done
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John says to live above hell.

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Lesij
Lesij


Famous Hero
posted March 10, 2008 12:36 PM

TY XD
Any ideas for improvements, by the way?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 10, 2008 08:49 PM

The strongest unit is a lesij?
lol.

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted March 11, 2008 04:39 AM

I think that balance in an ICTC is the least important aspect.
What matters is the idea, the creatures, the history, how well it fits in the Heroes world etc.



For example if one of these were actually going to be incorporated into the game, the balancing and statistics wouldn't even be looked at until afterwards. Balancing issues can be addressed easily, they shouldn't make or break a faction.

I don't even look at the numbers.

Thought I would try to make it a bit more organized, some more BB Code or something.
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John says to live above hell.

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Momo
Momo


Promising
Famous Hero
posted March 11, 2008 02:44 PM

Quote:
I think that balance in an ICTC is the least important aspect.
What matters is the idea, the creatures, the history, how well it fits in the Heroes world etc.



It depends. If we're speaking of balancing the stats, I completely agree. That is usually a long, detailed work which has nothing to do with the quality of the faction in itself.

However, designing a faction (as cool as it may be) around the idea that it will be totally imba and crush every other isn't going to produce a good work. A faction must have weaknesses and strenghts to be appealing.

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Lesij
Lesij


Famous Hero
posted March 11, 2008 04:58 PM

Quote:
The strongest unit is a lesij?
lol.


This is a Slavs mythology :]
Go and check by yourself -_-


Errr...
And what's thath BB Code


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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 11, 2008 06:03 PM

I did.
I said it's funny because it's your pseudo.

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Lesij
Lesij


Famous Hero
posted March 11, 2008 08:48 PM
Edited by Lesij at 20:48, 11 Mar 2008.

I like it
Anyway- I have written an article to Polish wiki about it XD
http://pl.wikipedia.org/wiki/Lesij
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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 11, 2008 09:22 PM

I can't read that language.
I found the english wikipedia page (actually I googled lesij to see if it really looks like a silly old man )

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Lesij
Lesij


Famous Hero
posted March 11, 2008 10:19 PM
Edited by Lesij at 12:25, 15 Mar 2008.

Not always- sometimes he is all green and looks like a faun and sometimes look like an ordinary man (Wolven Shpeherd pic)
But- to the point- do you have any ideas on improving the faction ???

EDIT:
I ask again? Any ideas?
And: What's BB Code XD ???

EOE:
Gah...
You said you have some ideaas but you didn't say how to deal with them -____-
I ask you again, then...

EOE:
Please some hints to improve it someeone -_-
You have betrayed me all XD
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