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Heroes Community > Age of Heroes Coliseum > Thread: ICTC3: War Palace
Thread: ICTC3: War Palace
actionjack
actionjack


Promising
Famous Hero
posted March 09, 2008 08:35 PM

ICTC3: War Palace

War-Palace
----------------------------------

Facts and Traits:
Associated colors: Gold, Sky Blue, Yellow, Red
Core Philosophy: May you prosper, and serve the sun with Honor.
Country/Kingdom: Empire of Eternal Sun
Capitol: Tan Meng Chanto, City of Sky
Key symbols: Sun, Dragon, Cloud.
Race Description: Human. Asian Look.
Worships: Gin Tan Rylon, The Golden Sky Dragon, and the Divine Emperor of Golden Sun.

Theme and Style:
This factionfs theme follow more along the line of Chinese culture.  Of course it is also base more on Westernfs perception of Oriental Fantasy, rather than historical, thus bits of Japanese and Korean culture and style are use as well.

Geography:  
Land of Qin consist of rich flat, rich farm lands link by great rivers.  Itfs skyline are doted by few high mountains that reach the cloud.  

History and Lore:
Border by impenetrable high mountains, deserts, great seas, and far distances, there have been little communication or exchange between the People of Qin and those in the West.  This allow Men of Qin to live in a relative peace, away from the conflicts and wars of the West.  They have always live in a harmonic balance with the nature.

Their Culture is very much base on that of Honor, in which Honor to onefs house is often more important than their own life.  It is also build upon century of traditions that was pass down from generations.  From the mundane task, such as when to go to the market, to something much more Extravagant, such as how to serve tea to the Empire, must all follow by the traditions that was pass down.

Qin is govern by social hierarchy, that reach from the bottom Farmers and Peasants, up to the Merchants and Crafter, and on to the Priest, Generals, and Nobles, and finally to the Emperor of the Eternal Sun, the supreme ruler of all.  While it is possible for one to climb the social ladder, it is often time very difficult to do so.  

125 YSD: The Oni War
237 YSD: The Sealing of Oni King by young hero Sung Kun
240 YSD: The Formation of Kirin Empire, Sung Kun Crowned as the First Emperior.
572 YSD:  First Peasant Rebellion
595 YSD: The Second Peasant Rebellion, Over Throwing of Kirin Empire, formation of gPeoplefs Kingdomh
633 YSD: Failure of Peoplefs Kingdom, Nation is split into several province, each ruled by a Great General Shogun.
749 YSD: The Great Province War.
813 YSD: Invasion of the Oni Army.
868 YSD: Unification of the province by a young farmer boy, named Gin Lon.
873 YSD: War of Dawn, Defeat of the Oni Army, Formation of the Eternal Sun Empire.
966 YSD:  Rule by Emperor Gin Lou.  Empirefs expansion to Honpan, the land of mist.  Frictional conflicts with the Tengu rise.



--------------------------------------------------
Creature Line Up
--------------------------------------------------

Lv.1 Farmer > Recruit || Harvester
Lv.2 Rocketeer > Rocketican || Pyroteer
Lv.3 Giant Panda > War Panda|| Drunken Panda\
Lv.4 Monk of Tiger Order > Monk of Dragon Order || Monk of Phoenix Order
Lv.5 Samurai > Golden Samurai || Shogun
Lv.6 Kirin > Jade Kirin || Amber Kirin
Lv.7 Rylon > Tan-Rylon || Dan-Rylon


--------------------------------------------------

Lv.1 Farmer > Recruit || Harvester
Attack: 1 > 1 || 1
Defense: 1 > 1 || 1
Damage: 1-1 > 1-2 || 1-2
Hit Points: 4 > 5 || 4
Speed: 4 > 4 || 4
Initiative: 7 > 8 || 7
Shots: 0
Mana: 0 || 4 || 0

Abilities:
*Farmer:
-Taxpayer

*Recruit
-Shooter

*Harvester
-Taxpayer
-Bountiful Harvest:  At start of each week, the production of Farmer is increased by 15% of the total Armed Farmer in army or castle.  (thus if you have 100 Harvester in the army, you would gain 15 more Farmer available to purchase).

Description:
The stone base of the Qin society.  Men who usually work the farm, but must heed the call to arm from their lord and Emperor.
Look:
Wear straw hat, light armor, and wielding a staff or spear.  Recruit use a Bamboo Musket, a early form of firearm.


Strategic Use:
A basic level one unit that is weak in most of the aspect.  It can offern some extra gold, or use a fodder.  Recurit is more helpful in battle, as it is a shooter (thought only have very limited shots), while Harvester will help get you more farmers and gold.


--------------------------------------------------


Lv.2 Rocketeer > Rocketican || Pyroteer
Attack: 3 > 4 || 3
Defense: 2 > 2 || 2
Damage: 1-5 > 1-10 || 1-8
Hit Points: 7 > 10 || 10
Speed: 4 > 4 || 4
Initiative: 8 > 8 || 8
Shots: 8 > 10 || 10
Mana: 0 || 0 || 0

Abilities:
*Rocketeer
-Shooter:
-Rocket Fire:  This creaturefs range attack has a 2x2 area-effect.  

*Rocketican
-Rocket Fire:  This creaturefs range attack has a 2x2 area-effect.  
-Multi Rocket: (active ability) Fire 6 arrow-head rocket into a 4x3 area, which each of the rocket will land randomly within this area.  Each arrow-head rocket will only do 33% of regular attack, and does damage only to one tile.  

*Pyroteer
-Rocket Fire:  This creaturefs range attack has a 2x2 area-effect.  
-Flash Bang: (active ability) Shoot a Flash Bang rocket at target location of 3x3.  It does no damage, but all creature within in have 33% chance to be Blind for a turn.
-Thundering Bang: (active ability) Fire a thundering bang rocket at target creature.  This shot only does 25% of regular damage, but have a chance of causing Fear to the target, forcing it to run away.

Description:
The Qins have a wide knowledge in Alchemy, and have long harvested the explosive black powder for various use.  However, it is often look down upon science, and seen as a dishonorable thing to do to shoot someone from distance, thus the black powder was never developed as much as to its true potential in war.
Look:
The Rocket would look more like the firework rocket, often with a arrow or sharp head at the end.  

Strategic Use:
A level 2 shooter model very much after Marksman.  Fair range attack that give this army a easier head start.  It has poor armor, but its biggest advantage is its AoE attacks.  Pyroteer, while weaker in the punches, does have a few good tricks to use in impeding its opponents.


--------------------------------------------------

Lv.3 Giant Panda > War Panda|| Drunken Panda
Attack: 5 > 6 || 6
Defense: 5 > 8 || 7
Damage: 3-6 > 4-6 || 2-7
Hit Points: 20 > 26 || 26
Speed: 6 > 5 || 6
Initiative: 8 > 8 || 9
Shots: 0
Mana: 0 || 4 || 0

Abilities:
*Giant Panda
-Large Creature

*War Panda
-Large Creature
-Double Attack

*Drunken Panda
-Large Creature
-Drunken Brew:  (Active Ability)  Take half of turn to activate.  Drink a Brew that make this creature drunk.  When drunk, this creature gain 50% more attack power, 25% increase in imitative, and unlimited retaliation, but have 25% chance of missing its attack/retaliation.  Use this ability again to restore from the Drunken state.

Description:
A common animal in Qin, well a above average intelligent.  People of Qin have long domesticate the Pandas, using special brews to keep them in control. (the Pandas love the drink)
Looks:
Look like a Giant Panda, with bottles and brew hang from its neck.  Also might wear some armor.

Strategic Use:
A average offensive unit that can also be use as a tanker.  


--------------------------------------------------

Lv. 4 Monk of Tiger Order > Monk of Dragon Order || Monk of Phoenix Order
Attack: 5 > 7 || 7
Defense: 5 > 6 || 6
Damage: 6-8 > 6-8 || 6-8
Hit Points: 30 > 36 || 36
Speed: 6 > 6 || 6
Initiative: 11 > 11 || 11
Shots: 0
Mana: 0 || 0 || 0

Abilities:
*Monk of Tiger Order
-Chain Combo:  When this creature attack, it has 75% chance of doing 2nd additional attack, 50% chance of doing 3rd additional attack, and 25% chance of doing 4th additional attack.  Note that the attack must follow in sequence (thus if fail to roll for the 2nd attack, than will not roll for the other 2 attacks), and up to max of 4 hits.

*Monk of Dragon Order
-Chain Combo:
-Dragonfs Fury: (active ability)  Gather Chi for one turn.  On the next attack, will deal 50% more damage to its attack, and increase the max of hit for Chained combo to 8 hits (but the final 4 hits still only have 25% chances roll).  This could be interrupted during the Chi Gathering phrase.
-Internal Injury:  This creaturefs attack has chance of ignoring target foefs defense.

*Monk of Phoenix Order
-Chain Combo:
-Counter Counter:  When this creature is attacked, it will counter attack first before receiving the attack.  Also would calculate Chain Combo into this counter.
-Fiery Mediation:  When in Defense Mode, would create a fire wall 1 tile around it, damaging all enemy creatures that step in this area.

Description:
War Monk from the Sacred Order of QuinLing.  Each day, they endure harsh training to their bodies and mind, to become a living killing machine.  
Look:
Look much like a Martial artist, in cloth armor and use fists.

Strategic Use:
Use as a quick offensive striker.  While the stats are not very impressive, their Chain Combo ability make them much more capable, with chances of racking up to 4 hits per attack.  Dragon Monk further improve on this, making them a very powerful offensive unit, while Phoenix Monk are much better suited in defensive counter attacks, which if combo with Jade Kirinfs Aura of Unlimited Retaliation, make it very fearsome opponent to approach.


--------------------------------------------------

Lv. 5 Samurai > Golden Samurai || Shogun
Attack: 15 > 18 || 18
Defense: 15 > 18 || 18
Damage: 12-18 > 14-20 || 14-20
Hit Points: 60 > 80 || 80
Speed: 6 > 6 || 6
Initiative: 11 > 11 || 10
Shots: 2 > 2 || 3
Mana: 0 || 0 || 0

Abilities:
*Samurai
-Shooter
-No Melee Penalty
-Sword Catch:  Whenever receiving an attack, has a chance where will block the attack, taking only 50% of the damage, and dealt back 50% more damage on its return countering attack.

*Golden Samurai
-Shooter
-No Melee Penalty
-Sword Catch
-Cut Through:  This creaturefs attack will damage not only the target, but also 3 tiles behind the target (much like the Breath attack).  Also decrease targetfs defense by 25% for a turn.

*Shogun
-Shooter
-No Melee Penalty
-Aimed Shot:  This creaturefs range attack will suffer no Range Penalty, but take 33% more initative per turn after the shot.
-Aura of Bushido:  All nearby ally creatures(2 tiles away) gain +1 Moral, and +20% attack and defense.

Description:
The Warrior Noble of the Qin society.  They are very adapt warriors that are also train in the ways of blade and archery, as well as leadership and command.  
Look:
Outfitted in a typical Samurai-style armor, carrying spears, bow, and blade.

Strategic Use:
A very balance unit that offers bits of everything.  While only have a very limited shots, it can shoot first to soften up enemy.  Its also good in melee offense and defense.  Golden Samurai are more of an offensive striker, while Shogun offers buffs to team, and have a better shot.


--------------------------------------------------

Lv. 6 Kirin > Jade Kirin || Amber Kirin
Attack: 18 > 20 || 22
Defense: 18 > 20 || 20
Damage: 12-26 > 14-28 || 14-30
Hit Points: 80 > 90 || 90
Speed: 7 > 7 || 7
Initiative: 15 > 15 || 15
Shots: 0
Mana: 10 || 12 || 12

Abilities:
*Kirin
-Large Creature
-Caster (Haste, Stone Spike)
-Mana Run: For each 3 tiles traveled, this creature regain 1 mana to itself.

*Jade Kirin
-Large Creature
-Elemental
-Caster (Righteous Might, Haste, Resurrection)
-Jaded Path:  The tiles that this creature move across to is layered with Jade Shard for 1.5 turn.  Any enemy creature move onto or across the Jade Shard titles will be dealt by X damage, and reduce their Speed by half for the next turn.
-Aura of Mana Vacuum:  For any friendly creature within 2 tiles range that receive any magical attacks (including self) (direct or indirect), this creature gain 2 mana for each creature been targeted.  

*Amber Kirin
-Large Creature
-Elemental
-Caster (Fireball, Stone Spike)
-Shattering Amber:  For each 2 tile traveled before attack, this creaturefs attack reach 1 more tile in radius, max of 3 tiles.  Each additional attackfs radius is 50% of the one before  (thus is this creature travel 7 tile before attack, than its attack would damage all enemy creature 3 tiles away around it, with the furthest enemy taking 25% damage of the attack)
-Aura of Unlimited Retaliation:  All friendly creature 1 tile next to this creature will gain Unlimited Retaliation.

Description:
A Mystical Beast that are elemental in nature.  
Looks:
Kirin have body like that of a deer, cover in scales, and head like a dragon.

Strategic Use:
A strange mixture of a runner and a caster.  They are best if have a lot of room to move around, thus better taking advantage of their ability, and only cast spell when the opportunity arise, or visa versa.  They are also well adapted in giving ally creature extra boost.  Jade is more of a defensive support, while Amber is more offensive in nature.  


--------------------------------------------------

Lv.7 Rylon > Tan-Rylon || Dan-Rylon
Attack: 27 > 31 || 30
Defense: 25 > 30 || 28
Damage: 35-50 > 35-60 || 35-50
Hit Points: 200 > 220 || 200
Speed: 8 > 8 || 9
Initiative: 11 > 11 || 13
Shots: 0
Mana: 0 || 0 || 0

Abilities:
*Rylon
-Flyer
-Large Creature
-Lighting Strike:  This creaturefs attack deals lighting damage, and has X% chance of Stunning the target and Ignore 50% Armor.

*Tan-Rylon
-Flyer
-Large Creature
-Lighting Strike:  
-Air Superiority: This creature deal 33% more damage to any enemy flying creature on its attack.  Also flying creatures can not retaliate to its attack.
-Heal from Air: This creature have immunity to Air magic, and is heal by it instead of damage.

*Dan-Rylon
-Flyer
-Large Creature
-Lighting Strike:
-Heal From Lighting:  This creature have immunity to Lighting magic, and is heal by it instead of damage.
-Chain Lighting: (active ability)  This creature can cast Chain Lighting that can hit up to 4 creatures.  Every creature that gets hit after the previous one receive only 50% of previous damage.  (damage equals 30*number of creature in the stack)

Description:
Rylon, in the language of Qin, means Dragon.  Tan Rylon means Dragon of Sky, while Dan Rylon mean Dragon of Lighting.  Rylon is the most holy mystical entity of Qin, and only the Emperor has command over those Dragons.  
Looks:
Look much like the Chinese Dragons.  Tan Rylon have clouds floating around it, while Dan Rylon are cover by flashes of lighting.

Strategic Use:
Use much like the other level 7 dragons.  The only flyer of this town, which make them much more valuable.  Decent in attack and defense, its attack would pack a extra punch  (with lighting strike) if get a lucky roll.  Tan Rylon is meatier, better suited in melee attack, especially against enemy flyers.  Dan Rylon is more of a caster shooter, that can do range attack to more enemies.

--------------------------------------------------



--------------------------------------------------
Racial Skill:
--------------------------------------------------

Code of Honor
The culture of Qin has always place high a value on the Honor.  One should always perform in a honorable way, and bring shame to the family name is often time worth than death.  Over time, this translated to Code of Honor in battlefield, in which certain conducts in battle is seen as honorable.  This does not often time mean better strategy (like how they place higher honor when engage an enemy in melee combat, and look more down on shooting enemy at range), but would never the less aid Qinfs army if the soldier sees their commander as an Honorable general.  

In battle, through different conducts, Qin army would earn what is call Honor Points.  Honor Points are link to Herofs skill, as well as exp earn at the end of battle, thus the more the better.  Honor Points does not carry over from battle to battle.  Here is some example of Code of Honor.

+Honor of Sheath Sword:  At the start of battle, if your army is not the first to attack (draw the first blood), than you earn 10 Honor Point.

+Honor of Brave Death:  You gain 2 Honor Point for each of your creature stack destroyed.

+Honor of Duel: You gain 1 Honor Point when you attack an enemy and there are no other allie creature (2 tiles) near that enemy creature.

+Honor of Slayers:  For each enemy level 7 creature defeated, you earn 1 Honor Point.  

+Honor of Daunting Odd:  When you use a lower level creature to attack a higher level creature, you gain 1 Honor Point.  (if the level difference is 3 or more, than you earn 2 Honor Point)

+Honor of Size: When you use a small creature to attack a large creature, you gain 1 Honor Point.  (if the level difference is 3 or more, than you earn 2 Honor Point)

+Honor of Sword:  You gain 1 Honor Point if you attack a creature in melee.

+Honor of Sun:  You gain 1 Honor for each time opponent use Dark Magic.

+Honor of Strategic Mind:  You gain 10 Honor Point at the end of battle if you finish the battle with less than 10% of your force suffered any lost.

+Honor of Might:  You gain 10 Honor if you finish a battle with out Hero using any magic.

As can see, sending a level 1 Farmer to attack an enemy Black Dragon might not be the best sound strategy, but would certainly rake up a lot of Honor Point.  Would estimate a typical battle would net about 20 to 30 Honor Points.


Basic Code of Honor:  Hero earns (0.75*Honor Point)% more exp after a battle.  Max of 20 Honor Points.
Advance Code of Honor: Hero earns (1*Honor Point)% more exp after a battle. Max of 30 Honor Points.
Expert Code of Honor: Hero earns (1.25*Honor Point)% more exp after a battle. Max of 40 Honor Points.

Honor of Battle: (Hero Active Skill) Increase the attack and defense of all your creatures by (Current Honor Point)% for a turn.

Strength in Honor:  Increase Herofs attack by (Current Honor Point)%.

Commanding Rally:  (Hero Active Skill) Increase the Moral of the troops, as well as earning 1 Honor Points when use this skill.



--------------------------------------------------
Theme Strategy
--------------------------------------------------
Overall, this faction is build much like the Heavenfs army.  Itfs a Might nation, and most of its creatures offers a balance attack and defense.  The typical gTanker-up-front, Shooter-at-the-backh would work well.  

The Racial Skill of Honor is a bit tricky to get use to.  While itfs a good idea to try to net some Honor Points, it often may not mean the best strategy choice.  Thus a balance of the two is needed so wonft suffer too much lost, yet still can take advantages of Honor in battle.

Also with the early shooter and extra exp that Honor can bring, and extra Gold that farmer can bring, itfs a faction that can have a quick and better start.  Could use this in a blizz.

Some note to keep in mind, is that this faction lack flyer and caster.  It has majority of melee units, and 3 possible range units, thought they lack in shots.  This would make it bit more troublesome if up against a shooter heavy army, or in a castle siege.


--------------------------------------------------

AJ's Note:  one of the 2parter of a asian themed faction.
Here is the other one.

http://heroescommunity.com/viewthread.php3?TID=25727

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 09, 2008 10:01 PM

Woah they seem strong
The racial is interesting.

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted March 19, 2008 07:13 PM

they seem strong but only if you added some pictures, so we can get a clearer idea of the creatures.
____________
Vampire Lord (Dracula)

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted March 20, 2008 08:39 AM

are we going to see the spirit side of things in the near future?
____________
Love, Laugh, Learn, Live.

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted March 20, 2008 12:00 PM

sounds good well done pics would help tho




























ps how many ict3 things do u have

this is from dawn of war
____________

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actionjack
actionjack


Promising
Famous Hero
posted March 21, 2008 01:52 AM

Thanks.  

To answer some Qs...

Do they seem strong... maybe I should take a look at their balance..

I only submited 3 for the ICTC.  I did a few more concept factions before, but won't submit them for it.

Yeah, don't really have picture for it.  But those are sterotypical eastern-themed characters, so I am sure one can easily imagin them.

The Spirital faction, The Shrine, is also posted.  The link is at the very bottom.  

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 29, 2008 06:35 PM
Edited by GenieLord at 18:35, 29 Mar 2008.

Cohesiveness: 8 / 10 - I have to say that the Rocketeers are a hole in the Cohesiveness of the faction. They just feel out of the ages of the ancient chinese Dragons and the Samurais. They feel 1000 years more advanced.

Imagination/creativity/originality/wow factor: 13 / 15 - I would change some of the names. "Harvester" sounds like a machine rather than a person (and it is a machine in "Dune", BTW). "Rancher" or even "Miner" would be better. Monks' names should be definitely shortened.

Back story: 8 / 10

Battle facets: 10 / 10 - No doubt that these creature abilities are simply fantastic! Maybe except of the "Drunken Brew".

Discretionary: 5 / 5 - Bonus for the creature abilities.

Final score: 43

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted March 29, 2008 07:48 PM

Cohesiveness: 10/10 (all fits well)

Imagination: 15/15 (based on Asian lifestyle, there are some very creative ideas, especially in terms of creature abilities, the athmosphere is created very well)

Back story: 9/10 (adequate overview)

Battle facets: 9/10 (solid line-up, good variety, lacks some versatility due to the absence of a low-level flyer, racial fits very well to the background and is a nice and new idea)

Discretionary: 5/5 (a well done faction with strengths, weaknesses and an unique flair)

48/50, it seems my favourite is found

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Momo
Momo


Promising
Famous Hero
posted March 29, 2008 07:54 PM
Edited by Momo at 19:54, 29 Mar 2008.

Quote:
Cohesiveness: 8 / 10 - I have to say that the Rocketeers are a hole in the Cohesiveness of the faction. They just feel out of the ages of the ancient chinese Dragons and the Samurais. They feel 1000 years more advanced.

Imagination/creativity/originality/wow factor: 13 / 15 - I would change some of the names. "Harvester" sounds like a machine rather than a person (and it is a machine in "Dune", BTW). "Rancher" or even "Miner" would be better. Monks' names should be definitely shortened.

Back story: 8 / 10

Battle facets: 10 / 10 - No doubt that these creature abilities are simply fantastic! Maybe except of the "Drunken Brew".

Discretionary: 5 / 5 - Bonus for the creature abilities.

Final score: 43


Mostly I subscribe everything genielord said here, except that my 8 in cohesiveness doesn't came from rocketeers (as far as I know, chinese people WERE indeed incredibly advanced with gunpowder); it does instead came from the fact that you seemingly tried to do a japanese faction (the shrine) and a chinese one (the war palace) yet the latter has clearly some non-china related elements that dwell indeed into japanese culture.

While appreciate treating both differently and not like one and the same under a generical "eastern" lore, if you start differentiating those then you should bring it to the end.

The marks, however, stays the same, and you get a well deserved 43, and my compliments for making two good entries and one that isn't as good, but had potential.

Oh, and drunken panda = awesomeness.

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Tobius
Tobius


Adventuring Hero
posted March 31, 2008 09:17 PM
Edited by Tobius at 21:17, 31 Mar 2008.

War Palace

Cohesiveness(5+0)=5 Same problem like with the "Shrine": it simply doesn't tie to the HoMM storyline and world
Imagination(5+2+4)=11 Even more creative than "Shrine", but it still focuses too much on Heroes 5 mechanics for my liking
Back Story(0+2)=2 Again, you don't expand on the HoMM universe
Battle Facets(5+3)=8 Seems to be fun

Discretionary: +1 for stats; -1 for no emblem

Total Score=26

How I graded these:
Cohesiveness (Internal Coherence [1-5]+HoMM Compatibility [1-5])
Imagination (Creativity [1-5]+Innovations [1-5]+Originality[1-5])
Back Story (How well it expands on one of the HoMM universes [1-5]+How interesting it was to me [1-5])
Battle Facets (Variety [1-5]+Inventive Aspects [1-5])
Discretionary (Bonus for exceptional efforts[1-5])

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted April 12, 2008 07:07 AM


War Palace:

FriendofGunnar

cohesiveness 7/10 the cross-cultural mixture is a bit jarring. so is the idea of violent panda bears...
originality 11/15
backstory 7/10
battle facets 10/10 code of honor is a completely new idea which I find very appealing.  Some of it needs tweaking but it' still an excellent idea.
discretionary 2/5 no pics

"As can see, sending a level 1 Farmer to attack an enemy Black Dragon might not be the best sound strategy, but would certainly rake up a lot of Honor Point"
LOL

37


Kookastar

Cohesiveness: 8 points
Imagination/creativity/originality/wow factor: 12 points
Back story: 6 some given but little relates to the Homm world other than the year.
Battle facets: 8 love the Drunken Panda- should be tosquila thong throwing ability though { sorry}.  It’s cute that they gain power but have less accuracy  some fun skills…
Discretionary: 3 – it’s fun
Total 37


TDL

Cohesiveness(max 10) : 8
Creativity (max 10): 10
Backstory (max 10): 7
Battle Facets (max 15): 12
additional (max 5): 3

does not fit all in terms of its theme, however is very well-made, developed and every aspect is thought out… flash bangs rock XD


Total (max 50):40


Guest Judge's Score : 40.00 (Judges grades are weighed differently depending on how many factions they graded)
Judges Score: (37 + 37 + 40) / 3 = 38.00

Final Score: 39.00

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