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Thread: New Random Map Generator - New Version | |
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nevermind
Famous Hero
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posted July 28, 2008 09:55 PM |
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New Random Map Generator - New Version
I'm proud to release a new version to my rmg.. version 1.1(beta)
*updated to 1.11
In case your new to the program earlier info can be found on the first release thread:
http://heroescommunity.com/viewthread.php3?TID=26551
IRMG includes the following additions to the previous version :
*All types of terrains added - which should improve the overall visual appearance of maps.
*Players can now select town from withing the generator -
Since terrains are now available choosing a faction will match the terrain to the faction.
*Fixed several bugs in varius areas from previous version (1.0)
*Roads - Now roads will lead from towns to other towns and to other zones access points.
*Feature disable IT (Instant Travel) now works.
*Dwellings - Added random amount of dwelling for starting zones only - In later versions i plan to add dwelling to template control thus giving the template creator the power to detemine how many and which dwellings will appear in zone.
**note : dwellings are totally balanced - same dwellings will appear for both players in their starting zones (ofcourse they will be linked to the selected faction of the player).
And Thats it so far , Here it is :
*New update for 2 small bugs from version 1.1 - The fix only effects creating new template if your not using that option then upgrading isn't mandatory
New Version 1.11 Download Link
*Just run setup.exe
*Notice you'll need to uninstall the early version before installing.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 29, 2008 06:19 AM |
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Great news!
It would be nice if I was able to open an old template with new version, put a lot of effort in it.
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nevermind
Famous Hero
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posted July 29, 2008 06:58 AM |
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Quote: Great news!
It would be nice if I was able to open an old template with new version, put a lot of effort in it.
The only reason i didn't put any effort in it is because i didn't hear anyone publish a new template on the internet..
If i knew someone was doing a template i would ofcourse put the effort in it , In any case for the meanwhile you can send me the old template to my email hholland@012.net.il and i'll make the necessery changes to match it to the new version.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 29, 2008 02:39 PM |
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Quote: The only reason i didn't put any effort in it
No, no. I put a lot of effort in creating the template. There are hundreds of parameters to set, you know.
Native terrain is a good idea, although now I'd have to generate new map every time I change a faction
Towns are not linked to player.
Border guards are still leaking, in fact AI finds the way around them easily. Not always, but still, eh.
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MysticPhoenix
Adventuring Hero
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posted July 29, 2008 07:34 PM |
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Thanks for the program's extension. Still have some problems with creating new templates.
When I save the template, and want to load it again, all the settings are gone. When I try to create a map with the new template, nothing happens, that means no progress bar at all. Any Ideas?
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nevermind
Famous Hero
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posted July 29, 2008 07:58 PM |
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Quote: Thanks for the program's extension. Still have some problems with creating new templates.
When I save the template, and want to load it again, all the settings are gone. When I try to create a map with the new template, nothing happens, that means no progress bar at all. Any Ideas?
Letz talk about it over msn ok? I don't remmeber ever getting the situtaion your describing so i need your help to reproduce it..
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nevermind
Famous Hero
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posted July 29, 2008 08:29 PM |
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Notice i've updated the file to a new version to fix 2 bugs regarding new template..
(Sorry for the mess )
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MysticPhoenix
Adventuring Hero
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posted July 30, 2008 12:32 AM |
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Well, I haven't MSN installed yet, but probably I soon will.
With the new version at least I can save and reload templates (although copying zone 4 to paste in zone 5 always pastes zone 1).
I just wanted to modify jebus with two little starting zones for each player with a town and wood and ore mine close to it. So I set zone 4 and 5 as starting zones, the towns in there as starting towns and removed these settings from zone 1 and 2, giving then only 2 necro towns each.
When I now try to create a map I get the message "One or all of starting zones don't have towns, Towns are requires for a player".
Did I anything obvious wrong? zone connections were set as well.
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nevermind
Famous Hero
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posted August 02, 2008 09:30 PM |
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Quote: Well, I haven't MSN installed yet, but probably I soon will.
With the new version at least I can save and reload templates (although copying zone 4 to paste in zone 5 always pastes zone 1).
I just wanted to modify jebus with two little starting zones for each player with a town and wood and ore mine close to it. So I set zone 4 and 5 as starting zones, the towns in there as starting towns and removed these settings from zone 1 and 2, giving then only 2 necro towns each.
When I now try to create a map I get the message "One or all of starting zones don't have towns, Towns are requires for a player".
Did I anything obvious wrong? zone connections were set as well.
Thank you for your help mystic i fixed the bug and sent you a link to the updated version.. I will update it in all my posts only after i test it a bit more and see there are no more (noticable) bugs.
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MysticPhoenix
Adventuring Hero
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posted August 03, 2008 01:12 AM |
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Didn't receive it yet. And it's not in my spam folder. Are you sure you sent it to mysticphoenix {at} t-online.de? (replace " {at] " with "@")
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nevermind
Famous Hero
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posted August 03, 2008 07:10 AM |
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I sent it again , But the first send should have been ok too..
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