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Thread: external creature dwellings (accumulated growth) | |
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draco
Promising
Famous Hero
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posted August 03, 2008 01:41 AM |
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external creature dwellings (accumulated growth)
Hey all,
I was wondering, I like having the game set up where the creatures grow every week in their dwelling, however I was wondering if there is a script or something that resets the amount of creatures based on the dwelling being flagged?
I want for instance the dragon cave to provide me with 1 dragon the first time I visit it (week 1 month 1, or week 4 month 4) but I want it to start accumulating after it is flagged, so if I visit it week 1, I can return 4 weeks later and pick up 4 dragons.
The way I've experienced it working is that the creature dwellings accumulate from week 1 forever, so if I go to the dragon cave and flag it on week 10 then there will be 10 dragons to buy, or if I flag it and don't return for several weeks, my opponent can re-flag the dwelling and take my several dragons instead of being reset to one.
Currently I play with the guards grow option, but I would rather not, on an XL map I can find myself fighting lots of Titans or Dragons in a dwelling.
Thanks for your help
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 03, 2008 05:42 AM |
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Those are the commands for non wogified maps. If you want 1 titan to recruit when attacking month x, and after that they accumulate that would be very difficult to code.
ZVSE
!#UN:P8/1; [Monsters acumulate]
!#UN:P7/1; [Monsters acumulate in dwellings]
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draco
Promising
Famous Hero
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posted August 03, 2008 08:34 AM |
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Thanks,
I was hoping for a better answer Can't always get what you want I guess.
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