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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My gameplay improvements for HoMM 6
Thread: My gameplay improvements for HoMM 6 This thread is 3 pages long: 1 2 3 · NEXT»
razor5
razor5


Famous Hero
Freezing...
posted August 26, 2008 10:54 AM
Edited by razor5 at 10:56, 26 Aug 2008.

My gameplay improvements for HoMM 6

Well,all we want HoMM 6 to be a great game,and to be the best in HoMM series,but without some improvements it will be easily boring,so in my mind come some gameplay improvements...so about that I decided to make this thread
NOTE:Some features are not completed with ideas so I will write there: "Suggestions?" and everyone with that ideas can say
I will start...


Naval Combat


All we know all HoMM series were didn't have naval spectacular and intresting battles,so here are some ideas

New ship types
To be a good naval combat,or simple exploring the oceans&seas,the ships must be various:

Cog - only for transporting a small army
Galley - basic war ship,can transport a small army
Exploding Ship - ambush ship
Galleon - war ship,can transport a big army
Monitor - huge bombard-war ship,can transport a huge army

Combat
You can fight naval battle using not only your creatures,you can use the ships.For example when it's Gallon's turn you can order to this ship to attack the enemy ship,and damaging it (must be visible damage)
When the enemy ship is 100% damaged it will dispear in waters.
If army remains on the destroyed ship,the army will dispear in waters like the ship
ONLY THE FLYING CREATURES WILL SURVIVE
Then the battle is over you will recome to the adventure map,then the surving flying creatures will come form the sea to the ground,then you can go with a new hero there and the creatures join you for money.But the enemy can do this,too



Food system


Well,who can survive without food?
Not only us...the creatures in HoMM 6
Well,if this idea will be in HoMM 6 the game will be easily hard
Let's start with what types of food will need the factions
NOTE:I will consider only the basic 8 from HoMM 5

Very important:FOOD IS THE KEY !!! IF YOU DON'T HAVE ENOUGHT TO FEED YOU CREATURES,THEY WILL DIE

Haven:    Meat,Bread,Cheese
Inferno:  Flaming Bananas,Flaming Humans,Boiling Lava
Necro:    Blood (Vampires) Bones,and 1000 years old food
Sylvan:   Vegetables
Dungeon:  Onion,Mushrooms
Academy:  Fruits
Fortress: Cold food
Stronghold:Blood,Dead Humans,Dead Demons
It was a few funny here

The food can be obtained from the Food Buildings:

You can contruct Food Buildings in your town:
examples:Haven - Dairy Farm(cheese product.) ,Hunter's House(meat)
        Inferno - Sacrifice Pit(flaming humans)
And you can construct how many food buildings you want(each food building produces 15 each respective food type)
Example: Dairy Farm - 15 cheese per day

A new adventure map building: FOOD DEPOSIT - visiting this you can buy food using money
Only there you can buy food,you can't buy it in your Market contructed in town



Crusades


You will think I give a new unique ability to Haven...BUT NOT
Is for Haven,Inferno and Necro

Haven - Holy Crusade
Infero - Infernal Crusade
Necro - Undead Crusade

What is a HoMM Crusade?

When a important town of your faction (for example Haven) is taken by a force of evil (for exaple Inferno)some of your creatures will go there to siege the conquered town,and retake it
This is called Crusade
NOTE: I write there a force of evil because in this example you play with Haven,but when you play with Inferno,and one of your important towns is taken by Haven (a force of good) this is called Infernal Crusade


And what are those Crusader creatures?

There are 3 for each Crusading faction:

Haven: Priest\Inquisitor  Cavalier\Paladin   Angel\Archangel

Inferno:Succubus\Succubus Mistress   Pit Lord\Pit Fiend   Devi\Archdevil

Necro:Vampire\Vampire Lord   Wight\Wraight   Death Knight\Dread Knight (I want to be tier 7 Necro in HoMM 6)

Well,this was all my improvement ideas,for now,but if new come in my mind I will post them here





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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 26, 2008 11:41 AM
Edited by Brawlermatrix at 11:45, 26 Aug 2008.

Food / Naval Combat

In some concept work I have done regards a Heroes model game I also have worked on theses concepts of Food and Naval Combat. Before I post my workings for I am still working on a usable systems (not for food, i have a complete working model) Just some questions to raise discussion for your post about your design suggestions.

Food; why so many resources? Why not just have the resource call Food rather than each resource type, thus simplifying the resource tracking for players.
If each resource is to be used, will there be each resource generator along with the Food Deposit.

Is this food system going to be a ongoing cost to maintain units or a single one off cost for the recruitment/training?

Naval Combat; could you expand this concept as it is difficult to track.
How will the battlefield look like or are you talking about a style similar to 1602 A.D style gaming where the ship is the only unit that can attack using it armaments or is this a pre-attack before boarding and thus the stay we are use to.

If the battlefield will be like existing heroes how can the ship attack unless you are talking about its deck armaments and ranged/flying units, and will there be a boarding aspect during the combat phase?
If this battlefield is like existing heroes models how will it start, where the ships are at a distance and being reeled together over the duration of combat and will there be area of shallows between the ships for resting of flying units?

Why only the flying units survive? Why not a percentage of non-flying units survive by swimming?
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razor5
razor5


Famous Hero
Freezing...
posted August 26, 2008 11:50 AM
Edited by razor5 at 11:56, 26 Aug 2008.

Quote:


Why only the flying units survive? Why not a percentage of non-flying units survive by swimming?


Yeah,very good idea,I don't think at this...
But I don't want to have all creatures swimming...For example:
Peasants - They don't know nothing
Mages - They are too lazy
Goblin - Again,they don't know anything (except the Goblin Trappers)
Well,there are some creatures who don't know to swim


And about food,I don't think and I don't want food to create creatures...I made the food-concept.And this because the creatures must eat,and I made much food resources to be a eating variety for creatures.
You like to eat same food type every day?

And about the ships.
I don't want the battlefield to look like in 1602,when the ship's cannons attack the other ship...
I want to look like the Heroes 5 ship combat,but the ship can attack the other

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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 26, 2008 12:06 PM
Edited by Brawlermatrix at 12:11, 26 Aug 2008.

Quote:
Why only the flying units survive? Why not a percentage of non-flying units survive by swimming?

Yeah,very good idea,I don't think at this...
But I don't want to have all creatures swimming...For example:
Peasants - They don't know nothing
Mages - They are too lazy
Goblin - Again,they don't know anything (except the Goblin Trappers)
Well,there are some creatures who don't know to swim


Do you have a list of the creatures you are using in your model?
Spellcaster, you could say based on there level they could "teleport".
Infantry and ranged units again depending on what you would consider have the understanding of swimming.
"Beast" creatures could swim just like infantry you would have to come to some understand of the creature itself.
Calvary units could swim quite easily.
Flying don't have to worry about flying so they would not be considered in this model

Quote:
And about food,I don't think and I don't want food to create creatures...I made the food-concept.And this because the creatures must eat,and I made much food resources to be a eating variety for creatures.
You like to eat same food type every day?


wouldn't a creature consume food during there training? Thus you would still be able to use this system but if you are going to say this payment for food will be continuous then what about water or why limit to just the resources you have listed and generate a huge list consisting of the basic need of each creature.  
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razor5
razor5


Famous Hero
Freezing...
posted August 26, 2008 12:32 PM

OK,OK you're better than me at the ideas,well,I will post another improvement ideas in this thread
But how is the idea with Crusades..huh?...probably much will say "it sucks"
I only want to give a gameplay with new features,better.Heroes 6 will be boring if it remains like HoMM5.Well,H5 was not boring,Heroes 6 will be if new improvements are not added

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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 26, 2008 12:46 PM
Edited by Brawlermatrix at 07:42, 27 Aug 2008.

Quote:
OK,OK you're better than me at the ideas,well,I will post another improvement ideas in this thread
But how is the idea with Crusades..huh?...probably much will say "it sucks"
I only want to give a gameplay with new features,better.Heroes 6 will be boring if it remains like HoMM5.Well,H5 was not boring,Heroes 6 will be if new improvements are not added


EDIT: Not better just had longer on working on a design model, to be exact since 1 March 2006 so again not better just had more time to research, conceive and work on concepts and design models without the use or support of a community such as this to get feed back on my workings. I would also like to hear what your thoughts are on my posts and where i could also improve.

Actually i like the idea of the Crusades where specialized forces will return to a siege a lost town to regain control of it.
Would this force be taken from the closest or the strongest?
Would you consider it being a percentage of the strongest in a army and where will these forces come from, either the closes or the strongest.

Will are teams have have a crusade attitude?
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xerox
xerox


Promising
Undefeatable Hero
posted August 26, 2008 03:36 PM

I already have similar systems in my HoMM6 idea.

I might repost them here.
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body and
mind, the individual is
sovereign.
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razor5
razor5


Famous Hero
Freezing...
posted August 26, 2008 08:31 PM

Why,you already had the Crusade idea?..
Wow,I think it was unique.Well,please post some suggestions here and I will post another ideas in this thread

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 27, 2008 03:56 AM

Quote:
Naval Combat
New ship types

Cog - only for transporting a small army
Galley - basic war ship,can transport a small army
Exploding Ship - ambush ship
Galleon - war ship,can transport a big army
Monitor - huge bombard-war ship,can transport a huge army

I like the concept of having different ships, but 5 is too many.  Perhaps 2: A transport ship and one that does extra damage to enemies/enemy ships after you upgrade the ship yard.  And there could be one or two others, perhaps as artifacts or something you win at a price from a Water Building.  If they had a ship based on the Skķšblašnir (able to fold up and put in a pocket) the hero could carry it around?

Quote:
Combat
You can fight naval battle using not only your creatures,you can use the ships.For example when it's Gallon's turn you can order to this ship to attack the enemy ship,and damaging it (must be visible damage)
When the enemy ship is 100% damaged it will dispear in waters.
If army remains on the destroyed ship,the army will dispear in waters like the ship
ONLY THE FLYING CREATURES WILL SURVIVE
Then the battle is over you will recome to the adventure map,then the surving flying creatures will come form the sea to the ground,then you can go with a new hero there and the creatures join you for money.But the enemy can do this,too


I like the idea of creatures having to die or go to the other side.  Perhaps some would go willingly, some at a price, and some would rather die?

Quote:
Food system

Well,who can survive without food?
Not only us...the creatures in HoMM 6
Well,if this idea will be in HoMM 6 the game will be easily hard
Let's start with what types of food will need the factions
NOTE:I will consider only the basic 8 from HoMM 5

Very important:FOOD IS THE KEY !!! IF YOU DON'T HAVE ENOUGHT TO FEED YOU CREATURES,THEY WILL DIE

Haven:    Meat,Bread,Cheese
Inferno:  Flaming Bananas,Flaming Humans,Boiling Lava
Necro:    Blood (Vampires) Bones,and 1000 years old food
Sylvan:   Vegetables
Dungeon:  Onion,Mushrooms
Academy:  Fruits
Fortress: Cold food
Stronghold:Blood,Dead Humans,Dead Demons
It was a few funny here

The food can be obtained from the Food Buildings:

You can contruct Food Buildings in your town:
examples:Haven - Dairy Farm(cheese product.) ,Hunter's House(meat)
        Inferno - Sacrifice Pit(flaming humans)
And you can construct how many food buildings you want(each food building produces 15 each respective food type)
Example: Dairy Farm - 15 cheese per day

A new adventure map building: FOOD DEPOSIT - visiting this you can buy food using money
Only there you can buy food,you can't buy it in your Market contructed in town

Food: I like the idea.
Multiple foods: No, just one food resource that covers meat/dairy/corpses/etc.
FOOD DEPOSIT: I like it
Not in Marketplace: Don't like it.
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How exactly is luck a skill?

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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 27, 2008 04:49 AM

Quote:
I like the concept of having different ships, but 5 is too many.  Perhaps 2: A transport ship and one that does extra damage to enemies/enemy ships after you upgrade the ship yard.  And there could be one or two others, perhaps as artifacts or something you win at a price from a Water Building.  If they had a ship based on the Skķšblašnir (able to fold up and put in a pocket) the hero could carry it around?


Indeed it would be more realistic to utilize 2 classes of ships over a fleet of vessels.
One being a basic level transport and the other being a heavy transport carrying superior firepower and armor.
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Think outside the box and see
true potential, stay inside the
box and say the same.

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razor5
razor5


Famous Hero
Freezing...
posted August 27, 2008 09:42 AM

Well,but I want to give a name to that 2 ships.Any suggestions?

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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 27, 2008 10:24 AM
Edited by Brawlermatrix at 10:27, 27 Aug 2008.

Quote:
Well,but I want to give a name to that 2 ships.Any suggestions?



Well that would be dependent on what your objective is.
To name each for each alliance or for a single term universal to all teams.

Light Transport and Heavy Transport?
Galley and Galleon?
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Think outside the box and see
true potential, stay inside the
box and say the same.

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razor5
razor5


Famous Hero
Freezing...
posted August 27, 2008 10:38 AM
Edited by razor5 at 10:41, 27 Aug 2008.



I post the image with the food deposit.
This image is from another game,but I post it only to see how it looks,if Nival and Ubi will use the Food Deposit Feature in HoMM 6 they will really make it better

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 27, 2008 11:28 AM

Please don't forget about creatures that would be immune to drowning.  Like golems, undead, etc.  Of course it would take them a long time to get to land (most likely), but for some walking along the bottom of a sea would not bother at all.  Though travel time would be greatly extended..some necromancer heroes would logically never need a boat.
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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 27, 2008 11:43 AM

Quote:
Please don't forget about creatures that would be immune to drowning.  Like golems, undead, etc.  Of course it would take them a long time to get to land (most likely), but for some walking along the bottom of a sea would not bother at all.  Though travel time would be greatly extended..some necromancer heroes would logically never need a boat.


Exactly my thoughts, a list i can think of is;
Not using the knowledge of the unit, if or if not they can swim.
Avian: Are not effect
Beast: Depending on the type of Beast (Cavalry or other)
Construct: Would indeed under the consideration be immune
Dragon: Are not effect
Elemental: Depending on what type of element
Fiend: Take you choice
Giant: Not Effected
Humanoids: Depending on if they are (Infantry or Spellcaster), both could or could not be immune and thus able to swim or teleport/shift
Insect: Take you choice
Plant: Heavily effected
Undead: Would indeed under the consideration be immune

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true potential, stay inside the
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razor5
razor5


Famous Hero
Freezing...
posted August 27, 2008 11:52 AM

Probably Brawlermatrix thinks better...
Yeah,we don't need to use the knowledge of that creature,if it can swim or not.I make it too complicated
I only want to give a boost on HoMM naval things
I'm waiting suggestions,and finally I will post the remaked the Improvements correctly

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 27, 2008 11:58 AM

Yes, your suggestions are very interesting.  Also, don't forget the fact that creatures would not survive without a hero and vice versa..so techically all the creatures could be considered 'lost' (or gone wild hehe).  There are many ways of looking at things.  
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razor5
razor5


Famous Hero
Freezing...
posted August 27, 2008 12:13 PM

Probably I don't write good there,but my idea was:

The surviving creatures will swim to the beach.(eh,not only beach,can to coast...) They can come to the ground form the sea,without a hero!!. Once arrived at the ground they will transform into neutral creatures.Then you can go with another hero,click on all creatures,and they will join you for money.But be careful,if there is an enemy hero,and he go to the creatures,they will join him for money,like them join you.
So the surving creatures without a hero,comed at the ground,are transformed in neutral creatures,and as I say,you can convine them to join you for money

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 27, 2008 12:40 PM

Ooo that is interesting.  Misunderstood that.  Now that is a concept .
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Brawlermatrix
Brawlermatrix


Thinking Outside the Box
posted August 27, 2008 02:07 PM

Quote:
Probably I don't write good there,but my idea was:

The surviving creatures will swim to the beach.(eh,not only beach,can to coast...) They can come to the ground form the sea,without a hero!!. Once arrived at the ground they will transform into neutral creatures.Then you can go with another hero,click on all creatures,and they will join you for money.But be careful,if there is an enemy hero,and he go to the creatures,they will join him for money,like them join you.
So the surving creatures without a hero,comed at the ground,are transformed in neutral creatures,and as I say,you can convine them to join you for money


How this is becoming a great concept, this cost to repurchase will be effected by hero skills or if the army is the original how will the cost system work, will it cost less if native heroes?
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