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Thread: Helping defending Necropolis...any opinion please. | This thread is pages long: 1 2 · «PREV |
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VokialBG
Honorable
Legendary Hero
First in line
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posted August 30, 2008 12:59 PM |
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Edited by VokialBG at 13:27, 30 Aug 2008.
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Yes they can do it, but you also can do it depending on you town. Just not in the same speed.
It's true necro can raise a lot of troops, you can can take them down pretty easy. Against necro I'll play offensive... so Haven, Sylvan or Dungeon for me. Necro has priority against Fortress and Stronghold very often but it still depends on your playing style.
Haven can clean almost everything, and rush them...
So yes, Necro can beat everything with small army, but they also can be defeated with small army
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted August 30, 2008 01:23 PM |
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Quote:
Haven can clean almost everything, and rush them...
From my point of view that's what Necropolis player should do when facing Haven.
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VokialBG
Honorable
Legendary Hero
First in line
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posted August 30, 2008 01:26 PM |
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Edited by VokialBG at 17:05, 30 Aug 2008.
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To ruch Haven? But as Elvin said it depends on you playing style. I play more defensive...
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Kispagat
Famous Hero
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posted August 30, 2008 03:06 PM |
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Just few tricks:
1. Necro has the poorest lvl 7 creature of all factions. Not just weakest, but also very costy 20/20/20. This means that in most maps it just not worth to get them. But.. In the final battle lack of strongest creature can be deadly, therefore necro need to rush, and finish the game as soon as possible. This means if u face necro, drag the game as far as u can.
2. Necro uses dark magic, you have: eternal light, mass cleansing, magic immunity, magic resistance, paladins, distract, emapthy+counterspell to counter it.
3. Necro conjures phoenix: with sylvan try to get phoenix as favoured enemy, with barbarian back to void, with other factions you need to kill necro's army in 3 turns (attack, luck, morale) and ignore phoenix. Note that against factions who use dark magic conjuring phoenix is a suicide mission, since blind, frenzy and PM is always an option.
4. Because of need to rush necro face a very big decision: warpath or swift mind.Most necro choose warpath. If u can kill neutrals from necro's way, that will slow him down. Extra days,week to final battle could mean life.
5. Best chance against necro: get sandro cloak and master yourself in dark magic. This way you can cast vampirism to your own creatures protecting them from dark spell, and you may use dark magic on necro cretures and phoenix.
6. Init, morale,luck, speed are important factors, try to maximize them before final battle.
7. Necro need to come and try to slaughter you, so as the attacked party, choose perfect place and time for final battle.
8. Dont let necro siege your town. He wants to finish you with magic, you need to kill him with might, town walls + larger battlefield just obstacles for u.
I agree that generally necro is weakest against dungeon. because in early game fight dungeon's empowered spells are just too powerfull, later on blackies are too strong.
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tann_141
Known Hero
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posted August 30, 2008 05:33 PM |
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haven rush sounds strange but it can work
aim for war machines.. crossbowmen and some squires for shielding
add flaming arrows and battle frenzy to the mix and u got yourself a pretty solid rushing hero
if he managed to get phoenix that early it still wont matter as ballista + bowmen should be enough to take out his army pretty quickly
of course depends on how lucky he was in guild and how lucky you are with artifacts.. a mass confusion can really destroy your strategy
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NIght_Heaven
Adventuring Hero
Lonely star in heaven dream
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posted August 31, 2008 03:47 PM |
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Quote: Just few tricks:
1. Necro has the poorest lvl 7 creature of all factions. Not just weakest, but also very costy 20/20/20. This means that in most maps it just not worth to get them. But.. In the final battle lack of strongest creature can be deadly, therefore necro need to rush, and finish the game as soon as possible. This means if u face necro, drag the game as far as u can.
2. Necro uses dark magic, you have: eternal light, mass cleansing, magic immunity, magic resistance, paladins, distract, emapthy+counterspell to counter it.
3. Necro conjures phoenix: with sylvan try to get phoenix as favoured enemy, with barbarian back to void, with other factions you need to kill necro's army in 3 turns (attack, luck, morale) and ignore phoenix. Note that against factions who use dark magic conjuring phoenix is a suicide mission, since blind, frenzy and PM is always an option.
4. Because of need to rush necro face a very big decision: warpath or swift mind.Most necro choose warpath. If u can kill neutrals from necro's way, that will slow him down. Extra days,week to final battle could mean life.
5. Best chance against necro: get sandro cloak and master yourself in dark magic. This way you can cast vampirism to your own creatures protecting them from dark spell, and you may use dark magic on necro cretures and phoenix.
6. Init, morale,luck, speed are important factors, try to maximize them before final battle.
7. Necro need to come and try to slaughter you, so as the attacked party, choose perfect place and time for final battle.
8. Dont let necro siege your town. He wants to finish you with magic, you need to kill him with might, town walls + larger battlefield just obstacles for u.
I agree that generally necro is weakest against dungeon. because in early game fight dungeon's empowered spells are just too powerfull, later on blackies are too strong.
So drag the game instead of rushing them? With Dungeon I dont think that is very viable due to low creatures you get. The thing with Dungeon is that you can beat fast and creep for rare resources I think creeping and making pushing in places you need for exp or resources \money is more likely.
As with Heaven being on a 6 player map is not gonna be good when a dungeon cpu or academy rusher will atempt do destroy you.But yes Heaven can destroy necros in late game(maybe).
Sylvans are so predictible to dark magic...you cant win with them as fast as you think.
Still not a perfect strategy against necropolis..we need to do some calculations that i will do today by playing . See ya later dickies er...i mean players.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 31, 2008 03:51 PM |
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Sylvan predictable? LOL! And don't calculate too much, takes the fun out of the game
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nosfe
Adventuring Hero
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posted August 31, 2008 03:51 PM |
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rushing with necro against dungeon would work but it needs Zoltan as dungeon doesn't have a ton of spells at first and they're all low level so they can be blocked easily with his special
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 31, 2008 04:27 PM |
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I think Kispagat gave great tips. Come on, if there is a player who really knows how to play this damned game, it's him.
As for Zoltan, he has to block empowered and non-empowered spells separetly, and besides, after 2-3 spells it's over anyway, even if they are blocked.
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted September 01, 2008 03:26 AM |
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Yeah, I was frustrated when my Zoltan didn't block any spells in a long combat against a human opponent.
Why are having castle walls a disadvantage in any situation?
I think NightHeaven meant 'vulnerable' not 'predictable'.
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outshined
Tavern Dweller
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posted September 01, 2008 04:51 AM |
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Another counter for the Phoenix is Cold Death... instagib it with any frost spell. This works well for Sylvan, Dungeon, Fortress, or even Necro (if you play Raven).
If you play Inferno, you can also oneshot it with Pit Lord's Vorpal Sword.
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tann_141
Known Hero
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posted September 01, 2008 09:22 AM |
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Edited by tann_141 at 21:43, 01 Sep 2008.
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yes this also works wonders with defending a town... ice bolt the catapult (with cold death) and the enemy is in for a bad surprise
i think the trick against necro is to have enough time to destroy the units before your army is too crippled (or puppet mastered) to do anything
EDIT: today i played a game with me as stronghold and my opponent necro (he used kaspar) and i used haggash
i got shatter dark just in case he wanted to take control of my army.. but i was in for a bad surprise.. he used only summoning spells
even so.. my army was much to big for him to contain.. higher initiative + haste from shamans meant a swift strike against his army... his hero only managed 2 spells... a summon elementals (44 fire)
and raise dead
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86wyp
Adventuring Hero
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posted September 06, 2008 04:09 AM |
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oh,necropolis is powerful if played wisely. But it is map dependent.
If you play a might faction like sylvan:
1.Play on a large map without natural towns so no fear the shrine of netherworld.
2.A map without big creeps like dragon utopia.
3.A map with little ore or mercury supply.
4.A map that each player has a natural town of the same faction with the main town.
5.A map that does not have many creeps, especially high level creeps.
6.A map that doesn't have many eldritch wells and no spring of eldritch renewal.
7.A map that has natural dwellings.
If you play Dungeon or Academy:
1.Play on a small map and rush with DESTRUCTIVE magic.
2.save gold to do hit and run.
3.If you play Academy, get mentoring early and do multi hero rush. Also works with dungeon.
Other tips:
As others mentioned. I just want to add that you can play necropolis yourself and see what happens.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 06, 2008 09:26 AM |
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Quote: 2.save gold to do hit and run.
3.If you play Academy, get mentoring early and do multi hero rush. Also works with dungeon.
OMG hit&run cheater
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86wyp
Adventuring Hero
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posted September 06, 2008 09:42 PM |
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Quote:
Quote: 2.save gold to do hit and run.
3.If you play Academy, get mentoring early and do multi hero rush. Also works with dungeon.
OMG hit&run cheater
Oh is that forbidden?
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted September 06, 2008 09:49 PM |
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its considered bad manner People don't want to play with you if you abuse it.
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86wyp
Adventuring Hero
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posted September 06, 2008 10:10 PM |
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So this is a rule among you guys? What if I know I can't win the battle, then I cast implosion and surrender, is this also bad manner? Since I know at least dungeon heroes don't bring many creatures for creeping.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 06, 2008 10:45 PM |
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Depends on the rules you set on the beginning but usually hit&run is agreed not to be used. Of course if you play the battle normally and have to retreat it's your right.
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