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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] New Advanced AI & New Gametypes for 3.1
Thread: [MOD] New Advanced AI & New Gametypes for 3.1 This thread is 3 pages long: 1 2 3 · «PREV
Pavijan
Pavijan


Adventuring Hero
posted July 31, 2011 08:36 PM

Nice! Thanks a lot!
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hoaheo
hoaheo

Tavern Dweller
posted May 26, 2013 01:59 PM

I have checked the starting resources of Human player on Hard and Expert mode, they are actually: 20/10/20000

But the information you provided in the mod was 20/15/20000

Wrong information ??

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SirLoccOtHaN
SirLoccOtHaN


Hired Hero
ProGamer
posted July 01, 2013 02:26 PM

THX i will try it ;-)
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Ne01_LoccOtHaN

http://loccothan.blogspot.com/

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Everfades
Everfades

Tavern Dweller
posted April 21, 2015 02:03 PM

Will this AI mod work when playing multiplayer? (local)

The descriptions are obviously missing but the difficulty slider is the same as in singleplayer with the mod activated. Would love to play with a friend and intelligent AI enemies.
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 22, 2015 03:26 PM

This mod works in LAN, but for Singleplayer and hotseat Quantomas Ai is better.

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Everfades
Everfades

Tavern Dweller
posted April 22, 2015 04:29 PM
Edited by Everfades at 21:05, 22 Apr 2015.

Yeah, I wish Quantomas Ai mod would work when playing LAN. :/ But at least we got this mod to improve the AI a good amount. Thanks! There is one problem and it would be nice if you could tell me how to fix it. When playing specific maps or the campaign and choosing normal difficulty the map objectives are particially or completely missing. This doesn't happen on hard difficulty. I couldn't find anything which would cause that problem in your mod. Do you have some insight on this matter?
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 23, 2015 11:14 AM

I don't think that can be caused by this mod, be very careful with any other stuff you install such as custom maps and rtmg.pak, they can contain a lot of bloatware, making modifications to your game you don't know about.

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Everfades
Everfades

Tavern Dweller
posted April 24, 2015 12:59 PM

This mod causes the problem. I tried it out on several scenario and custom campaign maps (and even old campaigns mod for tote) and on alot of missions the objectives are gone when playing with this mod on NORMAL difficulty and when I disable the mod the maps work fine again. Though ALL of those maps work on hard or higher difficulty without problems. I have no idea why only normal difficulty is causing this problem as I checked the file for differences in the normal difficulty but there aren't any changes whatsoever. Hard difficulty works though so I just play hard difficulty from now on. It is more fun anyways.

(But seriously, why the hell does it work on all other difficulties. I even tried it out without ANY other mods installed and it still has the same problem when this mod is enabled.)

But hey, problem solved by using higher difficulties I guess.

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 24, 2015 01:12 PM

Can you give me the name of a default scenario map that makes it happen, i would like to check it out.

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Everfades
Everfades

Tavern Dweller
posted April 24, 2015 01:33 PM

I just tested around with the bug a bit more. I think the only scenarios effected are the ones from hammers of fate and the original. The scenarios of Tote seem to work fine. (at least the two I tested)

But I found a way to fix that problem! Rename the difficulty levels back to easy normal hard heroic and you can play on the lowest setting again. That is still pretty damn weird though. Try it out with some of the old scenarios (move them into tote folder) or one of the old campaigns by using a campaign mod. You will see that your mod doesn't work if you play on normal difficulty but if you change the difficulty name to easy and try it again it works fine. Maybe change the names to the vanilla ones again to have custom campaigns and custom or old scenario maps work?


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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 24, 2015 02:26 PM

Thank you for this great find!, I think in my next project I will try  to divert the UI to other text files, because hard is really hard.

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vulcancolak
vulcancolak


Known Hero
posted April 06, 2017 11:53 PM
Edited by vulcancolak at 00:05, 07 Apr 2017.

Ehm. Can someone explain like telling the idiot. How can i use this mod? I have extracted files under UserMODS folder. How do i know i have installed this? And i am installing H5_Pest (permanent endless turns) but it seems another ai mod has it's own exe? Is there a way to combine them?

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vulcancolak
vulcancolak


Known Hero
posted April 11, 2017 12:30 PM
Edited by vulcancolak at 12:37, 11 Apr 2017.

I have a 2 questions.

1-)I am developing Heroes 5 mod as you know and i have realized this file has it's own BaseHeroesMovement etc etc. If i will use this mod, is it ovverrides original data files? I want to use my own DefaultStats ref table but i want to use your ai mod too. How can i combine them? Or, your DefaultStats already works with DefaultStats in data folder?

2-)Is your mod lowers ai turn lenght? It is the most important part for me.


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