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Thread: [map] The Abysmal | This thread is pages long: 1 2 3 · NEXT» |
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fiur

  
    
Promising
Supreme Hero
Map Creator
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posted September 21, 2008 02:42 AM |
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Edited by fiur at 18:50, 10 Apr 2009.
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[map] The Abysmal
1.10
Changelog:
Nerfed the Abyss Angel (mana 20, and removed the Incorporeal Ability)
Added my refugee 5-6 mod (all lvl.5-6 creatures are available at the refugee camp)
Added the New Arenas plus mod (new battle terrains.....)
1.10
1.9
Changelog:
lvl.6 dwelling are now prebuilt in 2'nd town cause of ID conflict for Haven town
1.9
1.8
Changelog:
Orcs can now buy fear my roar at a quest hut
Disabled the possibility to build Artifact Merchant or Trade Guild in the 2'nd town
1.8
finally I manage to finish what's gonna be my final heroes V map...
this time I've consumed an great deal of time to make this one...
(made 2 new dwellings and 2 new Creatures......)
13.Oct
1.7
Changelog:
Moved the Eldtich Well in the Fallen City closer to the relic... (both player got the same distance).
Moved the relic in the underground passage (north), (both player got the same distance).
to get rid of Staff/Ring of speed combo I've mode the ring down to the weapon slot.
Download 1.7 version
5 Oct.2008
1.6
Changelog:
Added 1 more scoll (Vampirism) same place as the other one ... (look at the crystal next to it) 
adjusted the garrison to custom dwellings.... was 150 fire elements now 75...
+++ minor other changes.....
Download 1.6 version
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"bummer fix" (28.sept.2008)
1.5
Changelog:
well when I wanted to remove mass slow from Abyss Angel I manage to remove slow only grr... fixed.
Download 1.5 version
update 27 sept. 2008
I'm haunted by the simturn ghost... 
1.4
Changelog:
well seems like I still been haunted by the simturn ghost (the thing I completely fotgot is the garrison down under)
even if it doest leads to your opponent it will break the sim turn if you're close to the DeathKnights next to the stairway entrance..
So what I did I've added some fire elementals this way the simturn stay (I've a custom power rating for the fire elemental on this map.)
again thanx to Zilonite for that info/help.
download 1.4
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yet another day with some fixes... 
today sim broke in week 3... (but this time I asked the expert for help (Zilonite) so now I'm sure it's gone... (the sim break thingy)
+++
My new cretaures needed some more tuning...
Abyss Angel:
*init=11 (was 14)
*Hp= 300 (was 350)
*Dmg= 45-50 (was 50-60)
*Removed mass slow spell
Abyss Princess:
Dmg=35-40 (was 40-50)
*Removed Mass Weakness, and mass Divine Strenght
Download 1.3
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Update 24.09.2008
Urgent fix!! (version 1.2)
I just had a game as Orcs... Angels with frenzy/vampirism is just to much..
so I removed those spells... and added a few $ on their hiring prize (now 9k not 7,5)
I hope it's better now... such a map is'nt easy to make perfect first try....
download
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1.1
Changelog:
Still sim turn was an Issue in 1.0 version.... NOW It's fixed...
some minor tweaks of other garrisons...
+ Added 2 neutral (easy) ones into the fallen city
+ Added some resources behind the garrison into Temple/Spirit (10 of each, Sulfur, Gems, Crystal and Mercury)
- fixed some Arties who shold be disabled (was'nt)
link
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[Update 22.09.2008]
now the map is on the Toh Map page click here for the 1.0 version...
(changelog, enabled lvl.7 dwelling in 2'nd town, boosted the garrison into the "fallen city" + minor graphicals....)
for info about the map click here
but if you wanna play "blind" don't doit till after the first game
for an detail picture of the main ground click here
underground click here
for the map well just click here
final warning.... (as most of my maps.. you MUST only have this map in your map folder when you play.... (cause of the custom Creatures...)
I hope you gonna enjoy your "stay" on this map...
Edit: if the map change it to an "The Abysmal.zip" just rename it to
The Abysmal.h5m
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fraudatio

 
   
Famous Hero
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posted September 21, 2008 09:01 AM |
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Ahh, now i just have to tell my family to go away for a week so I can play this every night How i look forward to trying this!!!!
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Warmonger

  
     
Promising
Legendary Hero
fallen artist
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posted September 21, 2008 01:24 PM |
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Impressive Apart from outstanding effects, map has nice design and many interesting areas worth visiting, which will not let to get bored soon. And of course Abyss creatures wreak havoc all day long, it's so nice to have them in army 
If I had to find any flaws, they're positions of magi eyes for the orange player - two of them are entirely covered by dungeon walls which dosn't look good at all.
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fiur

  
    
Promising
Supreme Hero
Map Creator
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posted September 21, 2008 04:20 PM |
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Quote: Impressive Apart from outstanding effects, map has nice design and many interesting areas worth visiting, which will not let to get bored soon. And of course Abyss creatures wreak havoc all day long, it's so nice to have them in army 
If I had to find any flaws, they're positions of magi eyes for the orange player - two of them are entirely covered by dungeon walls which dosn't look good at all.
ty for your feedback... well my eyes of magi suppose to be "sub" lvl... so I guess I missed then I look into it and fix it on my next release... (I just want some ppl to play test it in mp mode first)
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diegis

 
    
Supreme Hero
power of Zamolxis
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posted September 21, 2008 04:36 PM |
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I can't wait to play another fiurs' masterpiece...
But y "the last"?
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 21, 2008 05:09 PM |
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Looks a masterpiece but then I did not expect any less I hope the animations remained, did not get to check it yet.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Zilonite

 
   
Famous Hero
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posted September 22, 2008 11:21 AM |
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In the sense of animation and beauty stuff its da best map ever Also tremendous work with those new creatures and very cool animations added (just check out Abyss Angels )
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Strider_HL

 
   
Famous Hero
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posted September 22, 2008 11:38 AM |
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Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises
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valkyrica

 
    
Supreme Hero
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posted September 22, 2008 11:39 AM |
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Quote: Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises 
Pick me, pick me !
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I'm Guybrush Threepwood, mighty pirate
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Strider_HL

 
   
Famous Hero
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posted September 22, 2008 11:45 AM |
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Quote:
Quote: Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises 
Pick me, pick me !
Agreed then! Plan our adventurous journey next week though. This one is reserved for Pera and TOH Cup.
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valkyrica

 
    
Supreme Hero
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posted September 22, 2008 12:23 PM |
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Quote:
Quote:
Quote: Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises 
Pick me, pick me !
Agreed then! Plan our adventurous journey next week though. This one is reserved for Pera and TOH Cup.
Fair enough, game on !
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I'm Guybrush Threepwood, mighty pirate
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 23, 2008 11:55 AM |
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The other day I played it a bit and what can I say, it's really impressive It has been improved since I last took a peek and it's great to see a cool new map. Challenging but not extreme garrisons(the big ones seem intimidating but I assume it won't be too much because of the new units you will have), many earlygame options yet not overly complicated and a great theme. Yes AoW also had good eyecandy but this is the next level.
Around what time is a regular 'final'? Any spells that you always get?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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fiur

  
    
Promising
Supreme Hero
Map Creator
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posted September 23, 2008 12:24 PM |
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Quote: The other day I played it a bit and what can I say, it's really impressive It has been improved since I last took a peek and it's great to see a cool new map. Challenging but not extreme garrisons(the big ones seem intimidating but I assume it won't be too much because of the new units you will have), many earlygame options yet not overly complicated and a great theme. Yes AoW also had good eyecandy but this is the next level.
Around what time is a regular 'final'? Any spells that you always get?
ty alot for your kind words Elvin.... 1 thing I've forgot to mention is that you alwas got access to the ressurection scroll (well I've mentioned that but NOT that you used it in the misc. slot, not the shield slot)....
and sure there is alot of spells you always can get (just fight/or hire Abyss, Angels... then you learn some spells..., if you got Arcane Intuition ofc...
when it comes to when a regular 'final' ask someone else cause so far I've only played semi hero....
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 23, 2008 12:29 PM |
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I know, that wasn't particularly targeted at you I remember you mentioned a late game so I'm curious how much it can be sped up if at all possible. Something else that comes to mind.. Sylvan can always get rain of arrows with frenzy through arcane intuition.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Destro23

  
   
Promising
Famous Hero
Keeper of GrongGrong
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posted September 23, 2008 05:50 PM |
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Fraudatio and Myself are engaged in a blind match now on this map, seems very interesting 
Neither of us have peeked at map / stats / or anything before hand so its 100% blind. Looks like its going to be very very fun.
Word to the wise.. don't attack Abyssal Angels in week 1.. its not smart move Even if its just a few.
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 25, 2008 01:54 AM |
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Edited by Elvin at 23:04, 30 Sep 2008.
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Just played till end of week 3 with fraudatio blind, again congratulations on a fun map Some interesting battles early, enough artifacts to keep you happy and possibility to get utopia and temple week 3 without severe casualties. Btw seems I'm lucky with blind 
Still haven't found the special units but so far so good.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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LightCrusader

 

Hired Hero
Death before Dishonour
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posted October 01, 2008 12:05 AM |
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I and Buxyrs are playing it blind too and also at the end of week 3, map is really good , one of my mistakes was that i went after the second castle too late , actually i almost forgot that there are two castles lol, but hopefully it wont cost me too much. And i love that there are three paths , boost , banks and mines , this way player can choose and get all at once
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karim26

 
  
Known Hero
Land of Snowfall & Sunshine
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posted October 02, 2008 09:18 AM |
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I tried it one some of my time off, single-player with Sylvan...
I like it much so far, but however, how the heck to get town as early as possible, i couldnt even beat guards with heavy casualties week 2.
Well done Fiur once again ,for putting challenging guards, and estetics.
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Destro23

  
   
Promising
Famous Hero
Keeper of GrongGrong
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posted October 06, 2008 01:33 PM |
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I find with any range intensive faction the garrison leading to town 2 is doable week 2 day 4 ish.. I recommend taking all the "boosts" in that boost area and then passing through gate.
So far out of 4 games the only faction I was unable to break effectively week 2 with was dungeon. THis was mainly due to spell points, and if those lichs move first you can find yourself in trouble. A couple single stacked large shield freinds will help alot too.. wether its from second heroes or refugees 
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insatiable

 
    
Supreme Hero
Ultimate N00bidity
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posted October 13, 2008 06:43 PM |
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Quote: single-player
uh-oh.. someone need electro-shock therapy?
i join ya
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