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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ability creation
Thread: Ability creation This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 10, 2008 03:43 PM

Actually, the Minotaur in Heroes 4 had an ability that did just that, called Block: H4 Abilities.

But yes, some abilities are more or less obvious.

____________
What will happen now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 10, 2008 04:37 PM
Edited by Fauch at 16:38, 10 Dec 2008.

nope, block worked like incorporeal with 30% to trigger (40% in equilibris) and there was no rule preventing it from triggering or not, I remember a few times where the minotaurs blocked 7 attacks in a row.

Quote:
Parry: This creature has a certain chance (like creature abilities like Bash, etc) when being attacked, to parry the opponent's attack (and receive no damage) and then retaliate. This can happen ONLY when it has a retaliation available.


and when the creature is attacked in melee?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 10, 2008 05:03 PM

Quote:
and when the creature is attacked in melee?
Of course, when it is able to retaliate. So unless it has Ranged Retaliation, it will only parry melee attacks.
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xerox
xerox


Promising
Undefeatable Hero
posted December 10, 2008 05:06 PM

Cheat Death: When this creature gets hit by an attack which would otherwise kill, it will instead reduce the creature stack to 30%. In addition, all damage taken will be reduced by up to 90% for one turn.  This ability has a 3 turn cooldown.

Lightning Overload: After this creature casts the Lightning Bolt or Chain Lightning spell, there is a 50% chance for Lightning Bolt and a 25% chance for Chain Lightning that a second, similar spell on the same target will be cast at no cost but for half damage.

Rampage: When this creature does a successful lucky strike, the damage of all creatures in heroes army will increase by 15% for the next two turns. Doesnt stack.

Magic Absorption: For each unit in the creature stack, spelldamage taken is reduced by 1. In addition, all resisted spells restore 20% of the creatures total mana.

Anti-Magic Zone: This creature can create a 4x4 wide Anti-Magic Zone, reducing spelldamage taken by 75% for all the heroes creatures that stay inside it. Lasts for 3 turns or untill 1000 damage has been absorped.

Sniper Training: This creatures damage increases by 2% for every tile the enemy is away from it. So if a enemy was 5 tiles away, then this shooters damage would increaase by 10% against it.

Dreamstate: This creature restores 25% of total mana every turn.

Ardent Defender: When 35% of this creature stack has been killed, all damage taken is reduced by 30%.

Vampiric Embrace: 15% of damage dealt will be converted into healing for all troops in heroes army. The damage is splitted, but the most hurted stacks will be healed more then the ones with much health left. Overhealing might ressurect some creatures.

Lightwell: This creature can create a Lightwell, healing anyone for 900 damage over 3 turns who clicks on it. Lasts for 3 turns or untill 10 charges. Overhealing might ressurect some creatures.
 
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 10, 2008 05:11 PM

Wow ... some really imballanced abilities here.
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xerox
xerox


Promising
Undefeatable Hero
posted December 10, 2008 05:43 PM

They are not meant to be balanced.

I just stole them from World of Warcraft and tried to see if they could fit in HoMM.
I didnt bother to balance since this aint a competition.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 10, 2008 06:08 PM

some abilities I created in homm 3 WoG :

Shield (Swordman, Paladin) : This creature benefits permanently from the shield spell

Hates undead (Monk) : This creature deals 50% more damage to undead

Divine intervention (Seraph) : This creature casts mass curse expert at the beginning of each of his turns.

Magic mirror (Silver pegasus) : This creature benefits permanently from the spell magic mirror

Lucky (Pegasus) : This creature has +2 luck (or maybe it was always positive luck?)

Frenzy (Dendroid soldier) : The attack of this creature is increased by 2 each time he gets attacked

Defensive stance (Dendroid guard) : The defense of this creature is increased by 2 each time he gets attacked

Child of the light (Light unicorn) : A random bless is cast on this creature each time it takes a turn.

Protected (Pure unicorn) : Dispel is cast on this creature every time it takes a turn (curses are dispelled)

Random curse (Djinn) : This creature cast a random curse when attacking

Parry (Naga) : This creature has 30% chance to block an attack

Chain shot (Gog) : The ranged attack of this creature casts chain lightning

Whip strike (Pit fiend) : The melee attack of this creature may paralyze the target for a turn

Immortal (Zombi) : Each time it takes a turn, the spell animate dead has 20% chance to be cast on this creature.

Revenge (Lich) : This creature casts curse on any creature who attacks him (even if he doesn't retaliate)

Frost Aura (Powerlich) : Each time it takes a turn, this creature cast frost ring on itself.

Mana drain (Ghost dragon) : When attacking, this creature has 30% to suffer no retalation (stealing the retaliation), dispel every beneficial spells active on the victim, steal a mana point (an opportunity to cast a spell) and kill and additional number of creature, depending on the number of dragons.

Poisonous arrow (Lizardwarrior) : The ranged attack of this creature reduces the defense by 3. The effect is cumulative.

Evade (Wolf rider) : This creature has a chance to reduce the damage he receives, and even to dodge completely an attack.

Crushing blow (Cyclop) : This creature has a chance to stun an opponent when attacking, making him lose his turn, and reducing its attack and defense for the turn. The more attack the creature have, the more powerful the ability is. (actually I'm not sure I managed to do this one completely)

Enraged (Cyclop) : The attack of this creature increases each time he performs an attack.

??? (Scorpicore) : When attacking, this creature may reduce the speed of the victim for one turn.

Lightning strike (Storm elemental) : This creature always cast lightning bolt when attacking.

Division (Water elemental) : This creature may get cloned when attacked.

Unstable (Energy elemental) : This creature may explode when attacking or being attacked (has a chance to cast fireball or inferno on himself)

Shakes earth (Earth elemental) : This creature casts earthquake when moving.

Clone (Magic bird) :  This creature casts clone on itself when it takes its first turn.

Swift (Air elemental) : This creature casts haste on itself each time it takes a turn.

Ultimate petrification (Earth messenger) : This creature may petrify his victim permanently when attacking.

Disintegrate (Air messenger) : This creature may cast an immensely powerful ligthning bolt when attacking.

??? (Fire messenger) : This creature may drop the enemy defense to 0 when attacking.

Cloning (Water messenger) : This creature may create a friendly stack of his target when attacking.

(I suppose they are not all balanced. the 4 last ones are especially supposed to be extremly powerful)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 10, 2008 06:20 PM

Wounding: When striking an enemy, this creature inflicts a magical deep wound. Because of this, the target will receive some damage every round. This damage is equal to 25% of the original damage. This effect has a permanent duration and cannot be cured or dispelled normally, but it will vanish once someone heals the target by any means (Resurrection spell, Raise Dead, First Aid Tent, Regeneration, Lay Hands, etc). This effect doesn't work on Mechanical and Elemental creatures.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2008 10:22 PM

just throwing in some more abilities...

Rescue: When activated, the creature flies away (like with nosedive). Next time a friendly unit would get attacked in meele, the Unit which performed Rescue carries the attacked unit to a free field out of the attackers range and lands next to it. (effect: The attack is prevented and the attacked unit's positon gets changed)

Weave Spell-net: Use this ability once per battle. The target unit is afterwards surrounded by a spell-net, making it completely immune against EVERY spell or magical ability - but also decreasing its initiative and making it impossible for the target to cast spells themself. The net lasts three rounds at least, unless it suffers more than 350magical damage, than it is destroyed immediately.

Shadow Cloak: This creature and all friendly creatures within 3 squares are invisible, as long as this creature does not attack. If it does, the Cloak does not work, until this creatures' next round.

Assassinate: When striking from Invisibility, this creature deals triple damage.

Sneaky Strike: When this creature was invisible at the beginning of its turn and is attacking, it deals twice the normal damage.

Shoot and Strike: When this creature attacks an opponent in melee and still has shots left, it gets an extra ranged attack (low range) before its melee attack, dealing 50% of the normal ranged damage.

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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 10, 2008 11:34 PM
Edited by Mamgaeater at 23:59, 10 Dec 2008.

@alci -  But the design space is largely unexplored...



Chivalry- this creature is unaffected by destructive spells and range attacks. (i hope the wording is right)

Martyr - When the creature is destroyed, your other creatures gets a +3 morale boost (non-cumulative)


____________
Protection From Everything.
dota

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 10, 2008 11:37 PM

Flame Soul: When this stack dies, it explodes into a Fireball effect with advanced Mastery. The Spellpower of this spell is the spellpower that would have been for the FULL stack.

(it's like the original stack had cast Fireball with Advanced Mastery on itself at this time (when it dies) somehow)
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rubycus
rubycus


Known Hero
-student of the mind-
posted December 10, 2008 11:45 PM

Quote:
Shadow Cloak: This creature and all friendly creatures within 3 squares are invisible, as long as this creature does not attack. If it does, the Cloak does not work, until this creatures' next round.

Assassinate: When striking from Invisibility, this creature deals triple damage.

Ehm... A bit overpowered perhaps?
____________
A prudent question is one-half of wisdom.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 10, 2008 11:59 PM
Edited by Fauch at 00:00, 11 Dec 2008.

Quote:
Flame Soul: When this stack dies, it explodes into a Fireball effect with advanced Mastery. The Spellpower of this spell is the spellpower that would have been for the FULL stack.

(it's like the original stack had cast Fireball with Advanced Mastery on itself at this time (when it dies) somehow)


it already exists. it's called avenging flames.
it deals 70 damage x the number of creatures in the stacks at the beginning of the battle. it seems the rune keepers were supposed to have it (according to their description).
it looks a bit overpowered, but damage can be modified, my modded horned overseer have this ability with 3 damage by creature.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 11, 2008 01:53 PM

It exists?

I was more thinking of it for a demon or something though...
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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 11, 2008 02:01 PM

GameMechanics/RefTables/CombatAbilities.xdb

<Item>
<ID>ABILITY_AVENGING_FLAME</ID>
<obj>
<CombatLogTexts>
<Item href="/Text/CombatLog/Abilities/AvengingFlame.txt"/>
</CombatLogTexts>
<NameFileRef href="/Text/Game/Creatures/Creature_abilities/Avenging_flame/Name.txt"/>
<DescriptionFileRef href="/Text/Game/Creatures/Creature_abilities/Avenging_flame/Description.txt"/>
<ActivatedSpell>SPELL_NONE</ActivatedSpell>
</obj>
</Item>

and another little known ability :
<Item>
<ID>ABILITY_GO_POKEBALL</ID>
<obj>
<CombatLogTexts/>
<NameFileRef href="/Text/Game/Pokemons/Pokemon_abilities/Go_Pokeball/Name.txt"/>
<DescriptionFileRef href="/Text/Game/Pokemons/Pokemon_abilities/Go_Pokeball/Description.txt"/>
<ActivatedSpell>SPELL_GOTTA_CATCH_EM_ALL</ActivatedSpell>
</obj>
</Item>

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 11, 2008 05:09 PM

Quote:
quote:
Shadow Cloak: This creature and all friendly creatures within 3 squares are invisible, as long as this creature does not attack. If it does, the Cloak does not work, until this creatures' next round.

Assassinate: When striking from Invisibility, this creature deals triple damage.

Ehm... A bit overpowered perhaps?


you could say so
...but i should also add that any creature attacking also leaves invisibility after the attack, and until next round.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 11, 2008 06:24 PM

Darkness: Creature creates a 3x3 area of darkness where the creatures inside are immune to shots from outside.
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rubycus
rubycus


Known Hero
-student of the mind-
posted December 11, 2008 11:48 PM

Quote:
Darkness: Creature creates a 3x3 area of darkness where the creatures inside are immune to shots from outside.

How would that work in a real combat? You walk across the battle field, and suddenly you're surrounded in total darkness?! And then, if you walk through it, you're suddenly out of the darkness again?!
____________
A prudent question is one-half of wisdom.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 12, 2008 11:04 AM

Quote:
How would that work in a real combat? You walk across the battle field, and suddenly you're surrounded in total darkness?! And then, if you walk through it, you're suddenly out of the darkness again?!


Yes, I guess
...thigns like this is used in tons of fantasy games and literature,a s fa ras i now...It's still fantasy


btw:

Balloon: Flying + This creature can only be hit by ranged attacks or Flying units (because its allways flying), but it deals only ¼ of its damage to creatures without flying.

Glider: This unit allways glides through the air during a battle, which gives advantages and disadvantages: First, it can only be attacked by ranged attacks or by big creatures or those with flying. Second, this creature can neither wait nor defend. Third, this creature counts as Flying.

Sky Glider: Like gliding, but this creature can not be attacked by big creatures.

Shot from Above: When this creature shoots, it does not stand still, but first moves half of is movement, and then shots. When it does not have Strike and return, it than stays wher it is now on the battlefield, otherwise it returns. A shot from above can NEVER be countered.
...this ability definitely is only for flyers and mainly designed for Gliders (Balloons could also have it...)

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Isabel
Isabel


Known Hero
Dragonblessed
posted December 12, 2008 01:00 PM
Edited by Isabel at 13:01, 12 Dec 2008.

Once I have thought of two alternative upgrades for vampire, each having a unique ability.

Life Stain: Each subsequent strike on the same target will be 2 times more powerful.

Life Pain: Creature can sacrifice its own health to damage its enemy remotely, damage dealt is equal to damage taken. If the stack has more hitpoints than its target, its target will die immediately and the stack will lose equal amount of hitpoints. Conversely, the stack will be reduced to the last creature with one hitpoint while the target take equal amount of damage.

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