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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE 3.1] New Arenas
Thread: [MOD TotE 3.1] New Arenas This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 07, 2009 05:55 AM
Edited by lucky_dwarf at 14:48, 07 May 2009.

YES i have finally finished an arena but have no idea how to post it
I havent tested if it works on adventure map and the name doesent appear in duel menu

Edit:

A day in the country



















I have also written background here

If i had it my way i would make the map appear for the haven town when you attack it(unfortified town) any ideas zen?
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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted May 07, 2009 03:41 PM

Quote:
If i had it my way i would make the map appear for the haven town when you attack it(unfortified town) any ideas zen?

No, I don't know. I look for increase the battlefields size and play siege in Duel mode since long time...
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted May 07, 2009 07:30 PM

For " A Day in the Country" :
You should erease the trees we can't see. Leave only two ranks og them, it is sufficient : else the game will load uselessly these ones. I think you should even erease ALL the trees (I mean on the sides, the great spaces full of trees), 'cause in-game, we can't see them, and it is losing time of load for nothing...
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 07, 2009 07:38 PM

Also, you should remove stacks' circles which don't match battlefield at all. Also, try to put somewhat more various texture on ground. Now it looks like legoland.

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted May 07, 2009 08:46 PM

Dunno seems pretty simplistic compared to the others.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted May 07, 2009 08:48 PM

Agreed you should try to put a bit more details and a little diversity on the ground texture wouldn't hurt either.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted May 07, 2009 09:34 PM
Edited by VokialBG at 21:35, 07 May 2009.

The idea is great Just add more preople (add more different units) and buildings, also trees Well at the centre!
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 07, 2009 11:15 PM

Quote:
Also, you should remove stacks' circles which don't match battlefield at all. Also, try to put somewhat more various texture on ground. Now it looks like legoland.


i have tried to do anims but it didnt work out for me at all so i gave up but i can try again and map was a little old and i didnt know how to make creatures stick close to each other but thanks to fiurs tut i know now

As for the trees il get rid of them sure
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 09, 2009 11:13 PM
Edited by lucky_dwarf at 14:44, 12 May 2009.

got rid of trees but... Where the **** are gremlin, dwarf and Stronghold models?

All i got for gremlins was an LOD model that is three times bigger than a regular one.

I put up all haven models but i cant animate them to save my life.

All in all slow progress

Edit:


Here is an image of what im working on

In red i need to find the models for Goblins, goblin witch doctor, Gremlin, Dwarf shield guard. Fixxed

In Yellow the swordsmen should be attacking eachother and recoiling then attacking. Plus the priest should be using the range attack anim to look like blessing

In blue the peasants should be cheering i think a few more would be better.

In green the peasant should be attacking the conscipt and he should fall down get back up and get hit again.

and the white and brown spots on the map are roosters and i want to activate their animation(Theyre "attack" animation)

And i have a question... are animations viewable in editor?
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted May 10, 2009 02:53 AM

Quote:

Here is an image of what im working on

In red i need to find the models for Goblins, goblin witch doctor, Gremlin, Dwarf shield guard.

In Yellow the swordsmen should be attacking eachother and recoiling then attacking. Plus the priest should be using the range attack anim to look like blessing

In blue the peasants should be cheering i think a few more would be better.

In green the peasant should be attacking the conscipt and he should fall down get back up and get hit again.

and the white and brown spots on the map are roosters and i want to activate their animation(Theyre "attack" animation)

And i have a question... are animations viewable in editor?


Answers: all of this can be done and not hard at all  

are animations viewable in editor? yes
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 10, 2009 03:31 AM
Edited by lucky_dwarf at 03:32, 10 May 2009.

do you know where to find the creature models for tote and hof?
(and some others im missing)
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted May 10, 2009 08:11 AM
Edited by fiur at 08:11, 10 May 2009.

data.pak\Characters\Creatures\Orcs\T1_Orc
data.pak\Characters\Creatures\Academy
data.pak\Characters\Creatures\Dwarves\T1_Dwarf
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 10, 2009 03:37 PM

ok ty but i still cant find cocks animation...
I searched in the buildings tab but no luck :/
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Kjara
Kjara

Tavern Dweller
posted May 13, 2009 10:08 PM

A bit late, but just wanted to chime in that these are great.  Add some new variety to the game.  Thanks for them.
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted May 30, 2009 05:07 PM

im leaving map here for download if anyone wants to finish it cuz my trial ended and im not planing on spending my money for 1 map

http://www.speedyshare.com/313378857.html
I did some anims but every peasant i make now does the same action. they cheer.

I put attack anim on swordsmen but i wanted to have half of them attack and half to recoil and i wanted the archer in front of the war academy to shoot arrows at the target but he just cheers.

and i cant find the chicken animation to save my life!

the rest i feel its ok
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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted June 19, 2009 08:02 AM

After a few months of absence from HC (and Heroes 5), glad to be back.  The new arenas seemed really impressive.

Just to ask, what is the odds of non-Zenithale arenas appearing?  

After installing the New Arenas plus, is it possible that the old vanilla arenas (those we see before any of these mods) will not appear any more?  While the custom arenas are most certainly awesome, variety is still the key.  I do not want to see these vanilla arenas disappear.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 19, 2009 08:23 AM

They all show from time to time, which guarantees great variety. Just some of new arenas are placed on uncommon type of terrain.

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WKS
WKS

Tavern Dweller
posted September 06, 2009 11:37 PM

My New_Arenas_plus.
http://www.speedyshare.com/694695597.html
Use it as you like.
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SimonaK
SimonaK


Promising
Supreme Hero
posted September 07, 2009 02:45 AM

Quote:
My New_Arenas_plus.
http://www.speedyshare.com/694695597.html
Use it as you like.

in my country, we say "Une image vaut mille mots"
that quickly means "A picture equals 1000 words"
that's just to say: a good example is the best of explanations

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 07, 2009 11:55 AM

Quote:
Quote:
My New_Arenas_plus.
http://www.speedyshare.com/694695597.html
Use it as you like.

in my country, we say "Une image vaut mille mots"
that quickly means "A picture equals 1000 words"
that's just to say: a good example is the best of explanations

+ 1
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