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Heroes Community > Tavern of the Rising Sun > Thread: Mafia: it has begun!
Thread: Mafia: it has begun! This thread is 67 pages long: 1 10 20 30 40 50 ... 54 55 56 57 58 ... 60 67 · «PREV / NEXT»
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 12, 2009 03:30 AM

well it can't add much alone as it is too late for the most part...

i was just trying to make the game a bit more interesting.

another idea is police chief. can shut down the city for one night once a game.
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dota

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted May 12, 2009 03:31 AM

Meaning what? Nobody gets killed that night?
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 12, 2009 03:42 AM

Quote:
Meaning what? Nobody gets killed that night?
skip night turn. city is held down by officers. nobody can do night actions.
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Protection From Everything.
dota

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 12, 2009 07:49 AM

A pretty common role for citizens are Freemasons. These are a group of people who know each other at the beginning of the game. They have no special roles except for knowing other masons.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted May 12, 2009 10:28 AM

Quote:
Especially when we don't have a witch to bring them back from the dead for a turn and let them give us information.

That would have been so cool!


And I'm still not on the players list
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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gideongo
gideongo


Hired Hero
posted May 12, 2009 11:37 AM

i join

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 12, 2009 11:41 AM

Here are some layouts for commonly used roles.

Witch - Can bring a person back from the dead for a single day. This action can be used only twice per game. The resurrection is done as a night action and does not reveal his or her role to anyone except the person who was revived.

Hunter - If this person is killed at night, he then has the option to immediately kill one person before his or her death.

Psychiatrist - This player chooses a person each night and learns their role. If this player is the killer, then the killer will not be able to kill anyone that night. At this time, the killer will know the identity of the psychiatrist. After 3 rounds of the psychiatrist targetting the killer, he/she will be converted into a regular citizen and will win the game along with the remainder of the city.

Detective - Chooses a player to investigate over night and discovers the alignment of that player. The killer will appear as a regular citizen.

Freemasons - At the start of the game every freemason will know the identity of all the other freemasons. Freemasons usually don't have additional roles, but sometimes will. It is also possible sometimes for a mason to be in the mafia, but this isn't very common.

Siblings - Siblings will know each other at the beginning of the game. One sibling will be in the mafia and the other one will be a citizen. The Siblings will win only if they are the last two people left in the game.

Undercover Cop - Votes and works with the mafia at night. If investigated, the undercover cop will appear as mafia, however wins as part of the city.

Traitor - Knows the identity of the mafia, however they don't know he is the traitor. The traitor wins with the mafia. If investigated, will appear as a citizen.

Graverobber - Can dig up the graves of the deceased to discover his or her role.

Godfather - Capable of converting one citizen into mafia at the cost of killing one of his own men. The new mafia will retain all of his previous roles. If investigated by a detective, the Godfather would appear as a regular citizen.
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted May 12, 2009 11:41 AM
Edited by B-E-T-A at 11:44, 12 May 2009.

Quote:
Honestly I don't think Graverobber is going to add much to the game. Especially when we don't have a witch to bring them back from the dead for a turn and let them give us information.


Well, this round I am just gonna add it so we will see how it goes.

@TheDeath, I am just using the name which mamgaeater used. Also, are you gonna join?

@Ednaguy, H1_cr_druid & Gideongo, added you to the player list.

Quote:
BETA, next time could you maybe not flat out say you were the killer? I don't have any problem with you accusing people of being mafia but you basically stating you were the killer is kind of fun-ruining IMO.


Sorry, but when I was killed I had just been through twelve HELLS during one week...minimum...and I was just PISSED OFF TO HELL!
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted May 12, 2009 12:05 PM

Quote:
Witch - Can bring a person back from the dead for a single day. This action can be used only twice per game. The resurrection is done as a night action and does not reveal his or her role to anyone except the person who was revived.
Intersting but it may be not witch but something another.

Quote:
Hunter - If this person is killed at night, he then has the option to immediately kill one person before his or her death.
I don't see big sense.

Quote:
Psychiatrist - This player chooses a person each night and learns their role. If this player is the killer, then the killer will not be able to kill anyone that night. At this time, the killer will know the identity of the psychiatrist. After 3 rounds of the psychiatrist targetting the killer, he/she will be converted into a regular citizen and will win the game along with the remainder of the city.
Something like detective but much more IMBA.

Quote:
Detective - Chooses a player to investigate over night and discovers the alignment of that player. The killer will appear as a regular citizen.
Already involved.

Quote:
Freemasons - At the start of the game every freemason will know the identity of all the other freemasons. Freemasons usually don't have additional roles, but sometimes will. It is also possible sometimes for a mason to be in the mafia, but this isn't very common.
Interesting idea.

Quote:
Siblings - Siblings will know each other at the beginning of the game. One sibling will be in the mafia and the other one will be a citizen. The Siblings will win only if they are the last two people left in the game.
I don't see a big sense. freemasons are more interesting.

Quote:
Undercover Cop - Votes and works with the mafia at night. If investigated, the undercover cop will appear as mafia, however wins as part of the city.
It could work but I don't see a sense for him to work on mafia when he wins with city.

Quote:
Traitor - Knows the identity of the mafia, however they don't know he is the traitor. The traitor wins with the mafia. If investigated, will appear as a citizen.
Could work, but this way mafia could become a bit imba.

Quote:
Graverobber - Can dig up the graves of the deceased to discover his or her role.
Confirmed.

Quote:
Godfather - Capable of converting one citizen into mafia at the cost of killing one of his own men. The new mafia will retain all of his previous roles. If investigated by a detective, the Godfather would appear as a regular citizen.
Another interesting idea.
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted May 12, 2009 03:20 PM

I also liked the ideas, should we add some of them?
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted May 12, 2009 09:16 PM

Oh and btw about the graverobber sending messages to people I guess the mafia has to send messages about the deceased as well, otherwise people will know for certain that it was the graverobber sending that message about the one who died.

And I like the Godfather and Freemason roles.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted May 12, 2009 09:18 PM

IMO mafia should only be able to send one message, but be able to choose if they send about a person who lives or a person who has died.
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted May 12, 2009 09:19 PM

Quote:
Oh and btw about the graverobber sending messages to people I guess the mafia has to send messages about the deceased as well, otherwise people will know for certain that it was the graverobber sending that message about the one who died
Yeah, it has the sense.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 12, 2009 09:37 PM

I've got an idea about the graverobber.

Messages are sent anonymously through Dark Crystal. The graverobber can dig up a body and share his findings one person. However one delegated player of the mafia will be able to, once a night, spread propaganda in the same way.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 12, 2009 10:16 PM
Edited by RedSoxFan3 at 22:20, 12 May 2009.

Quote:
Quote:
Witch - Can bring a person back from the dead for a single day. This action can be used only twice per game. The resurrection is done as a night action and does not reveal his or her role to anyone except the person who was revived.
Intersting but it may be not witch but something else.
How about this change?

Psychic - Once a player is dead they will know the identity of the psychic and will be able to communicate with the psychic during night turns.

Quote:
Quote:
Hunter - If this person is killed at night or lynched, he then has the option to immediately kill one person before his or her death.
I don't see big sense.
A good player will be able to correctly guess the role of killer or mafia. This will make the mafia afraid to kill good players. Normally the mafia will kill off players who accuse them to keep down suspicions. This makes the mafia more careful about who they target and lynch. Generally this makes the mafia play more carefully and unable to just take out all the best players at the beginning of the game without consequences.

Quote:
Quote:
Psychiatrist - This player chooses a person each night and learns their role. If this player is the killer, then the killer will not be able to kill anyone that night. At this time, the killer will know the identity of the psychiatrist. After 3 rounds of the psychiatrist targetting the killer, he/she will be converted into a regular citizen and will win the game along with the remainder of the city.
Something like detective but much more IMBA.
Unlike the detective, the psychiatrst reveals his or her role to whomever he helps. So in this regard it is dangerous to target a mafia player. The main role of the psychiatrist is to find the Doctor and Killer early on in the game. Killer for obvious reasons, and Doctor so that the Doctor can keep him alive while he searches out for Mafia.

Quote:
Quote:
Detective - Chooses a player to investigate over night and discovers the alignment of that player. The killer will appear as a regular citizen.
Already involved.
I was just clarifying his role to compare the difference with psychiatrist. The detective stays anonymous to whomever he investigates. But the psychiatrist does not.

Quote:
Quote:
Freemasons - At the start of the game every freemason will know the identity of all the other freemasons. Freemasons usually don't have additional roles, but sometimes will. It is also possible sometimes for a mason to be in the mafia, but this isn't very common.
Interesting idea.
Generally you'd have 2-3 Freemasons in a game of 10 people.

Quote:
Quote:
Siblings - Siblings will know each other at the beginning of the game. One sibling will be in the mafia and the other one will be a citizen. The Siblings have an additional win condition if they are the last two people left in the game.
I don't see a big sense. freemasons are more interesting.
This is completely different from Freemasons. Suppose Asheera and Lexxan are siblings, Asheera is mafia, and Lexxan is a citizen. They will be trying to keep each other alive. For example, Lexxan will be trying to kill off all the mafia except Asheera. However towards the end of the game, they often turn against against everyone else in an attempt to win the game. Trust me this role can be much more interesting than Freemasons.

Quote:
Quote:
Undercover Cop - Votes and works with the mafia at night. If investigated, the undercover cop will appear as mafia, however wins as part of the city.
It could work but I don't see a sense for him to work on mafia when he wins with city.
This role is pretty straightforward. He knows all of the mafia and will try to get the town to lynch the mafia, however he wouldn't be able to vote for mafia without drawing suspicions.

Quote:
Quote:
Traitor - Knows the identity of the mafia, however they don't know he is the traitor. The traitor wins with the mafia. If investigated, will appear as a citizen.
Could work, but this way mafia could become a bit imba.
Not really, you would just have less mafia.

Quote:
Quote:
Graverobber - Can dig up the graves of the deceased to discover his or her role.
Confirmed.


Quote:
Quote:
Godfather - Capable of converting one citizen into mafia at the cost of killing one of his own men. The new mafia will retain all of his previous roles. If investigated by a detective, the Godfather would appear as a regular citizen.
Another interesting idea.
Imagine this role in the same game as a psychiatrist. The Godfather could simply turn the psychiatrist into a mafia and the doctors wouldn't be able to prevent it. In fact every player who knew the psychiatrist to be part of the city would be completely fooled.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 13, 2009 12:25 AM

Freemasons and siblings sounds great, anything to give citizens something to do!
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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kesnar
kesnar


Famous Hero
from Kesnaria
posted May 13, 2009 12:41 AM
Edited by kesnar at 00:46, 13 May 2009.

If we are a lot of players to support all these roles I say let's play them just for one round...
Or play some roles this rounds some others next...

edit:
I thought of another role:
Black-mailer - he gets to black-mail a player every night(or every 2 nights) so that the player will vote for what the black-mailer wants...the player won't know who the black-mailer is, only if he gets black-mailed 2 or 3 times
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 13, 2009 12:46 AM
Edited by SwampLord at 00:47, 13 May 2009.

Also, it is absolutely ESSENTIAL that the dead NOT be allowed to speak. I've seen too many people (not just BETA) trying to drop hints based on knowledge they had in their roles. When you die, you should get one more post which consists of one word, your vote for that round. And that should be it. You are dead.


Would lockdown mean that there are no hangings that day either, or no?
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 13, 2009 01:04 AM

lockdown would only be for night but i support most of rsf's ideas.
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dota

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 13, 2009 01:38 AM

Quote:
Also, it is absolutely ESSENTIAL that the dead NOT be allowed to speak. I've seen too many people (not just BETA) trying to drop hints based on knowledge they had in their roles. When you die, you should get one more post which consists of one word, your vote for that round. And that should be it. You are dead.


Would lockdown mean that there are no hangings that day either, or no?
I think there should be some new rules enforced. No talking in the thread during night.

If you are killed at night, the game moderator will ask you for your vote in the next round. The moderator will then announce your vote in his post.

No dead players may post in the thread. However they may communicate via HCM with the Psychic during night turns. The Psychic can also speak with the dead. However the psychic does not know the roles or alignment of the dead. This means that dead mafia can spread propaganda to the Psychic.

Suppose the killer takes out mafia at night. Now the dead mafia can say, I was a detective, these guys are all clean.

Or suppose that the Godfather kills off one of his own to convert someone. Now that person can spread propaganda to the Psychic claiming to be the detective and give out false information.
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