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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] 3rd Upgrades
Thread: [NCF Based] 3rd Upgrades This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted November 24, 2011 09:59 PM

probably no. but you could have 2 totally different upgrades

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zaio-baio
zaio-baio


Promising
Famous Hero
posted November 24, 2011 10:31 PM

Dude can u reupload it ? The site looks so strange ...

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 24, 2011 10:44 PM

this site?

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zaio-baio
zaio-baio


Promising
Famous Hero
posted November 25, 2011 12:36 AM
Edited by zaio-baio at 00:49, 25 Nov 2011.

nice, but how should i install it ? Usermods is clear, but where should i put " Complete" folder ?

Damn i have no idea how to install it dude :X, havent played homm5 in a while, so i dont even remember if im supposed to unzip the files in Usermods or not Help is really needed.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 25, 2011 08:37 AM

no need to unzip.
don't remember where goes the "complete" folder I don't think it is something necessary

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Honz
Honz

Tavern Dweller
posted December 06, 2011 05:29 PM
Edited by Honz at 01:01, 10 Dec 2011.

Paths for Texts

Is the pack for the texts still downloadable anywhere?

Otherwise: Can someone tell me, where to put created textual files for the new units? I tried the link in the new creatures' .xdb-files in CreatureVisual but it didn't work.. I mean this one: "/Text/Game/Creatures/<Culture>/<Creature>
Otherwise, is there the original Description Pack still downloadable anywhere? The links above are dead obviously.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 26, 2011 09:33 AM
Edited by Fauch at 09:34, 26 Dec 2011.

here is a new version with only 16 new upgrades, but improved graphics :
download
unzip in UserMods.

Haven

Design by Vokial BG
Enraged, Large shield, Magic proof 50%


Jousting, Imm. to blind, Caster (Blind Expert)

Sylvan

Shooter, Imm. to earth, Caster (Stoneskin Expert, Summon elementals Expert)


Enraged, Entangling roots, Caster (Wasp swarm Expert)

Academy

Flyer, Magic proof 50%, Random caster (dark), Whip strike


Shooter, No melee penalty, Mind immunity, Stormstrike

Fortress

Mind immunity, Bravery, Force arrow


Shooter, No range penalty, Warding arrow, Imm. to air, Caster (Deflect arrows Advanced, Lightning bolt Advanced)

Inferno

Demonic, No retaliation, Fierce retaliation


Demonic, Shooter, Range retaliation, Cursing attack

Dungeon

Enraged, No retaliation, Cleave, Brutality


Shooter, Mana destroyer, Caster (Righteous might Advanced, Vulnerability Advanced, Slow Advanced, Dispel Expert)

Necropolis

Undead, Life drain, Cleave


Undead, Crystal scale, Imm. to water, Caster (Ice bolt No mastery, Deep freeze Advanced)

Stronghold

Sacrifice goblins, Fast attack, Purge, Caster (Slow Advanced, Haste Advanced, Antimagic Expert)
Rage 1 : +2 initiative, Magic proof 25%
Rage 2 : +8 HPs, Magic proof 50%
Rage 3 : +10 defense, Magic proof 75%


Fear, Imm. to berserk, Caster (Berserk No mastery)
Rage 1 : +2 initiative
Rage 2 : +10 HPs, Imm. to puppet master
Rage 3 : Caster (Berserk Advanced)

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xuxo
xuxo


Responsible
Known Hero
posted December 27, 2011 11:56 PM

great work!
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 28, 2011 01:52 PM

Some of these - the Lunatic, the Voracious Hydra, the Giant Slayer and the Dark Djinn in particular - look really good.
____________
What will happen now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 28, 2011 11:10 PM

lol, to think the hydra texture looked kinda like a mess. actually I wanted more of the body covered in armour, but I couldn't get it right

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sokkur
sokkur


Hired Hero
posted January 23, 2012 09:43 PM

One notice. I see there is a random stat boost for the creatures in the pictures(they were in different hero army slot) so you can't see the actual stats of the creatures and therefore can't compare them to the old creatures.

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fauch
fauch


Responsible
Undefeatable Hero
posted April 20, 2012 11:42 PM

I have begun making new upgrades for modded towns.

they are supposed to be used with the version of the 3rd upgrade mod that is a few posts above.

Those upgrades are for Conflux and should replace creatures 335 and 338 to not generate conflicts :
download

Elemental, Attack all around, Fright aura, Evil eye


Flying, Immunity to fire, Fire shield, lava breath (one tile)

Those upgrades are for Cytadel and should replace creatures 339 and 340 :
download


Acid blood, Bear roar


Flying, Aura of bravery, Commanding presence, Strikes and returns

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Leonorai
Leonorai

Tavern Dweller
posted April 29, 2012 01:36 PM

Great work, could you try to improve the ones that are somewhat lacking in execution though? The orthos and condemner are really off, the rest are between good and awesome.
____________

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fauch
fauch


Responsible
Undefeatable Hero
posted April 30, 2012 02:47 PM

it seems to depend on taste. some people said the condemner was good.

what would you improve?

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Leonorai
Leonorai

Tavern Dweller
posted May 02, 2012 06:14 PM

Pretty much those two, the heads just don't seem to merge properly and the white/blue on the condemner is a bit shoddy - his weapon for example looks like an outline of one, no depth.
____________

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BlueTemplar
BlueTemplar


Hired Hero
posted October 22, 2012 03:59 PM
Edited by BlueTemplar at 16:00, 22 Oct 2012.

So I have an idea to partially "fix" the problem of not being able to use the new upgrades in your castles (which looks like it will never be fixed). I got this idea when reading about the (new?) RTMG swap function.

Add a small program (or batch file). This program when executed would randomly choose 2 creature upgrades among all the available ones and make them the default castle upgrades. (You can still access the other upgrades if your map has an hill fort, and they would still appear as random monsters.) You could have 2, 3 or even more upgrades for each base creature for the program to choose from, depending on the number of high quality and well balanced upgrades available.

Ideally there would be also a way at the start of the game to know what creature upgrades were chosen and to see their advanced details.

So, what do you think about the feasibility of this idea?


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2012 05:01 PM

you can do it

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BlueTemplar
BlueTemplar


Hired Hero
posted October 22, 2012 08:43 PM

Great, now I just have to learn to mod Heroes 5...

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2012 10:18 PM

I figured you knew how to do it since you posted the instructions just above

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BlueTemplar
BlueTemplar


Hired Hero
posted October 23, 2012 10:29 AM

Instructions?

Those are ideas, and I actually have no idea whether it's possible to implement them and how...

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