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Heroes Community > Heroes 5 - Modders Workshop > Thread: Disturbed-Gnu's Desert town
Thread: Disturbed-Gnu's Desert town
Lord_Immortal
Lord_Immortal


Famous Hero
posted June 16, 2009 12:50 PM

Poll Question:
Disturbed-Gnu's Desert town

Will you help and you like Disturbed-Gnu's Desert Town Idea.Modders can help with making the NCF creatures,new 3D models and the Modeling Program needed to model at HOMMV:TOtE.Others can help with the name of the program.
____________


Responses:
Yes,I like and I will help
I like and but I will not help
I don't like but I will not help
I don't like but i will help
Leave me away of this thread
View Results!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 16, 2009 01:09 PM

I think you should forget about new models. I don't have enough information to say if I like it, but I won't help anyway.
(I suppose the racial ability is avenger?)

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 16, 2009 04:19 PM

Why creating my town?
I ain't even finish with it yet.. And no one whants to create a town like that?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 16, 2009 04:26 PM
Edited by Warmonger at 16:28, 16 Jun 2009.

So far Psatkha managed to successfully impelemnt modified models, but they are far from 'new'. No idea how to make animations etc. for Lion or Eagle, but you're free to try

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 16, 2009 09:51 PM

Town: Desert
Idea: A southeren region of Ashan. Includes wild animals and africans (Converted to heroes style)

Colours: Brown, Black, Yellow

Hero Might: Pit Fighter
Hero Magic: Zulu

History: Comes later if you like the theme. Actually i suck at writting history.. I'll pass it, so feel free to help

Special Ability: Basic, Adv, Exp, Ult - Hunter
- Sub abilities: Dehydration
- Sub abilities: Poison Spears
- Sub abilities: Know your Prey
- Power Ability: Cammoflage
(Text and explaination comes later if you like the town)
Basic Hunter: Hero can enter a combat against an army of a single reature type and remember what i battled against. Hero can remember everything from the last 3 types of creatures he fought. The next time he battles agaisnt a creature of one of the 3 types in his memory he gets a bonus: Army recieves +2 min and max DP.. If the hero battles against a type outside his memory, the new creature pushes the memory line by 1, which means the first gets out from heros memory, and the new one enters.. The bonus triggers agaisnt an army of 1 to 7. Creatures can only get into heroes mind if they fight alone. That means if hero fighst against an IMP, then a SUCCUBUS, and the third battke against a PIT FIEND, he will have all 3 in the memory, and get the bonus if he fighst a complete Inferno army.

(I hope you didnÝt got confused by my writting)

Advanced gives the hero 5 in memeory instead of 3. And the bonus is on: +2 Max and min DP from basic, and as the new part: every creature in army gets maximum luck against the memory creatures..

Expert gives the hero 7 in memory. And the bonus is basic and advanced plus maximum morale.

Ultimate gives the hero 9 in memory. And the bonis is basic, advanced and expert plus enemy armies in heroes mem gets -10% maximum DP and -5% HP and zero in morale and luck

Know your Prey (sub abi): Increases hero's mem by 1.

Poison spears (sub abi): Hero's standard attack poisons the enemy.
Poison power: Damages 10 per hero level, and last for 1 round plus 0,20 per hero level..

Dehydration (sub abi): Hero gains the adventure ability to give enemy hero within 2 days away from one of your towns, -20% per hero level..
If hero is level 10, and enemy have 20 in movement, you decreases his movement by 20% and then afterwards 20% and so on.

Camoflage (Power Abi): You are invisible on the map. Unless you are 2 days away from an enemy town. Tier 1 to 3 can't see you on the map either, which means that you can walk past them


Special Building: Halls of Tactic
^The hero can now enter a battle against more than one kind of creatures and then choose which he will imprint in his memory.

Grail Building: Pandoras Chamber Gives 5000 gold each day and +50% growth each week, and defending hero gets +1 Luck and +1 Morale

Creatures:
Tier 1: Slave - Whatchman / Guard
Skinny brown man with a knife, and only a piece of clothes as pants - Same as slave, but with a leather armor, and leather shorts / Same as slave, but with war paint and a spear instead of a knife.
Building: Prison - Gate Halls
Att: 1 - 2 / 1
Def: 1 - 1 / 2
DP: 1-2 - 1-2 / 1-1
HP: 4 - 6 / 8
Spe: 4 - 5 / 4
Ini: 8 - 8 / 8
Pow: 42 - 74 / 74
Exp: 4 - 8 / 8
Cost: 16 - 28 / 28
Spells: No3
Spell Points: No3
Abilities: Cowardice - Cowardice, Assault / Hold Ground, Defencive Stance


Tier 2: Javelineer - Spearman / Longbow Archer
Same as slave, but with a sling shot and a purse full of rocks - Same as whatchman in look, but with a spear in hand, and two spears on the back. / Same as slave but with white nomad clothes, and a large bow made of bambus. And a quiver with arrows.
Building: Outpost - Whatchtower
Att: 3 - 4
Def: 3 - 4
DP: 2-2 - 2-3 / 2-4
HP: 8 - 10 / 10
Spe: 4 - 4 / 4
Ini: 9 - 10 / 9
Pow: 113 - 170 / 170
Exp: 10 - 17 / 17
Cost: 40 - 64 / 64
Spells: No3
Spell Points: No3
Abilities: Shooter, Precise Shot - Crippling Wound, Shooter / Precise Shot, Shooter


Tier 3: Lion - Sabertooth Lion / Red Lion
Yellow Lion as we know them. - Same as Lion but with longer hair, claws and a pair of giant teeths / Red lion with scars and silver armor.
Building: Pit Cells - Battle Arena
Att: 5 - 6 / 5
Def: 2 - 4 / 6
DP: 2-5 - 4-5 / 2-5
HP: 12 - 12 / 16
Spe: 6 - 7 / 7
Ini: 10 - 10 / 10
Pow: 195 - 256 / 256
Exp: 18 - 26 / 26
Cost: 84 - 125 / 125
Spells: No3
Spell Points: No3
Abilities: Swift Attack, Enraged - Swift Attack, Fear Attack / Armoured, Fierce Retaliation, Enraged


Tier 4: Magician - Pandora's Keeper / Sun Magician
Brown woman with long black hair, with a body and face full of War paint, and a bone necklace, ear rings and nose-piercing.. Actually looks like the mother in 10.000 BC movie. And a staff with a skull of a wolf on. - Same as Magician, but with gold instead of bone accesories. The staff's skull is replaced by a skull of a Jaguar. / Same as Magician, but with yellow clothes instead of black, and on the staff is a new skull of a human.
Building: Magic Spring - Life Spring
Att: 8 - 12 / 12
Def: 7 - 9 / 9
DP: 6-8 - 11-14 / 11-14
HP: 32 - 35 / 35
Spe: 5 - 5 / 5
Ini: 10 - 10 / 10
Pow: 640 - 858 / 858
Exp: 44 - 63 / 63
Cost: 323 - 445 / 445
Spells: Slow, Haste, Stone Spikes - Slow, Suffering, Vulnerability / Haste, Endurance, Righteous Might
Spell Points: 12 - 16 / 14
Abilities: Caster, Mana Feed - Caster, Channeling, Mana Feed / Caster, Purge, Lay Hands


Tier 5: Elephant Rider - War Elephant Rider / Armored Elephant Rider
It speaks for itself. Elephants with a brown man on. Imagine it for yourself - The same, but with an elephant more like the ones from TLOTR 3 / The same, but an elephant and a rider with armor on.
Building: Sand Caves - Black Sand Caves
Att: 15 - 16 / 16
Def: 13 - 14 / 15
DP: 10-15 - 12-16 / 11-15
HP: 75 - 118 / 125
Spe: 5 - 6 / 5
Ini: 8 - 8 / 8
Pow: 973 - 1336 / 1336
Exp: 59 - 86 / 86
Cost: 550 - 810 / 810
Spells: No3
Spell Points: No3
Abilities: Large, Wild Swing (Renamed Three headed attack) - Large, Whirlwind, Battle Rage, Frightful Aura / Large, Armoured, Wild Swing, Regeneration, Scavenger


Tier 6: Giant Eagle - Battle Eagle / Golden Eagle
Looks like the one from H4 - Same, but instead with armor on like the griffins from H5 / Same as H4, but with gold feathers instead of brown. And a little less armor than Battle Eagle.
Building: Nest - Cliff
Att: 22 - 24 / 22
Def: 16 - 18 / 20
DP: 18-20 - 20-26 / 23-26
HP: 110 - 140 / 130
Spe: 8 - 8 / 8
Ini: 11 - 11 / 11
Pow: 2114 - 2480 / 2480
Exp: 117 - 162 / 162
Cost: 1320 - 1750 / 1750
Spells: No3
Spell Points: No3
Abilities: Large, Flyer, Steal Ammunition - Large, Flyer, Unlimited Retaliation, Steal Ammunition / Large, Flyer, No Enemy Retaliation, Steal Ammunition


Tier 7: Spirit Avatar - Avatar of Light / Avatar of Darkness
A recolored ? - A recolored Angel / A recolored Devil.
Building: Spirit Altair - Twighlight Altair
Att: 27 - 36 / 32
Def: 28 - 34 / 31
DP: 20-40 - 30-65 / 36-69
HP: 160 - 210 / 216
Spe: 7 - 9 - 7
Ini: 10 - 12 / 11
Pow: 3666 - 6105 / 6105
Exp: 233 - 328 / 328
Cost: 1850 +1 gem - 3566 +2 Gems / 3566 +2 Gems
Spells: Teleportation, Blindness - Magical Immunity, Resurrection / Blindness, Vampirism
Spell Points: 10 - 10 / 10
Abilities: Large, Flyer - Large, Flyer, Caster, Child of the Light / Large, Flyer, Caster, Crushing Blow


-----SO FAR SO GOOD-----

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Lord_Immortal
Lord_Immortal


Famous Hero
posted June 17, 2009 09:40 AM

Why creating my town?

Quote:
Why creating my town?
I ain't even finish with it yet.. And no one whants to create a town like that?

Beacause,your town is the most original and it requires new 3D models.
____________

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TroggyMan
TroggyMan


Adventuring Hero
Ragin' Tard
posted July 05, 2009 05:12 PM
Edited by TroggyMan at 17:14, 05 Jul 2009.

I have had a similar idea, very close to yours put some differences:

Palace units (I call the faction Palace for the time being)

Tier 1 Levy - Guardsman/Sentry
Levy is a basic melee unit, same with guardsman. the sentry can fire a bow 3 times before becoming a basic melee unit, of course, ammo cart turns it into a ranged unit with no melee penalty.

Tier 2 Chariot - Horse Archer/Scythe Chariot
The chariot has the ability to use two turns on one- one for movement, and one for attacking. A ranged unit, the chariot does however lack any form of melee attack and cannot retaliate. The horse archer uses the same double turn ability, but can retaliate. The scythe chariot does not have any attack, but damages any enemy troops it passes by.

Tier 3 Nomad - Mamluk/Cataphract
Fast melee unit, the mamluk is focused on attack while the cataphract on taking alot of punishment.

Tier 4 Sage - Mystic/Dervish
The sage is the ranged spellcaster of the faction. The mystic's presence allows the hero to regenate mana. The dervish is a melee unit, that can use a special ability that allows him to teleport and attack an enemy anywhere on the map, but can suffer retaliation strikes.

Tier 5 Shedu - Lamassu/Alad
The shedu is a flying melee unit. The Lamassu can remove negative buffs and replace them with their positive counterparts, and viceversa. The Alad can force an enemy to attack a specific friendly target it's next turn.

Tier 6- Elephant Rider- War Elephant/White Elephant
A powerful melee unit that can stomp enemy units- if the elephant walks and attacks an enemy on one turn, the attack will deal splash damage. The war elephant is an armored variant, and the white elephant provides increased morale, as well as making allied units immune to effects that decreases morale.

Tier 7 Roc- Battle Roc/Simurgh
Powerful flying unit. The battle roc can use a special ability that allows it to pick up a friendly troop and drop it off next to where it lands on the battlefield, the number of troops depends on their strength and the number of battle rocs. The simurgh is a colorful variant that cannot suffer from negative effects, though is somewhat weaker than most upgraded tier 7 units.

Hero type: Savaran

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