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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Modding Question - Where is the file?
Thread: Modding Question - Where is the file?
dragon99919
dragon99919

Tavern Dweller
posted August 24, 2009 05:01 PM

Modding Question - Where is the file?

Where is the file, where are a unit stat, and you can see the animation?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 24, 2009 05:03 PM

Okay.  Whatever you say.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 24, 2009 05:08 PM

Did you not read this or this?
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dragon99919
dragon99919

Tavern Dweller
posted August 24, 2009 08:07 PM

I mean, this window:


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 24, 2009 08:45 PM

Interface is hardcoded. ERM allows modifying its functionalities, but there's no single 'file' to edit.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2009 08:52 PM

Um, no, interface is not hardcoded, but use pcx in bitmap lods. Russians already modded a different interface, as well as chineses. It can be done by modifying the pcx. Or I misunderstood what he is asking?
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Era II mods and utilities

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 24, 2009 08:55 PM

That is correct, the graphics can be messed with, but perhaps he means that coordinates are hardcoded.  There's no file in the .lods that determines the position of the text, position of the creature preview, etc.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 24, 2009 09:09 PM
Edited by Warmonger at 21:18, 24 Aug 2009.

If I say something is hardcoded, definitely I mean the code
Of course all graphics (as well as text) can be accessed in more or less convenient way, but I doubt it has any use.

Either way, does anyone know exact file locations of these?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2009 09:21 PM

H3bitmap.lod. Good luck with finding them
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Era II mods and utilities

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 24, 2009 09:32 PM

I once hoped to eventually make a listed index of everything in that damned bitmap file and write down everything's use in the game, but I suppose it's not going to happen for the foreseeable future.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2009 09:37 PM
Edited by Salamandre at 21:41, 24 Aug 2009.

The last def maker from Grayface finds for you any of the creatures defs in one click. It is already a big step. He sent me today a new msg/msk maker as well as a ZEOBJTS.exe maker. I will add them in the megapack once I am able to import successfully and object, to be sure they work 100%. Right now I do mistakes after mistakes.
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Era II mods and utilities

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