Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [project] Doomsday: giant protectors
Thread: [project] Doomsday: giant protectors This thread is 5 pages long: 1 2 3 4 5 · «PREV
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted October 16, 2009 03:44 PM

Quote:
Well man, this happened to all projects about changing the universe. Why just not stick to less ideas but doable in the mean time. Various small projects=huge database. Huge projects=locked after some time.
Truth to be said, I wasn't expecting this one to give up so soon. maybe reconsider with less options?

Less options = other mod. Ofcourse some could be removed, but it would be only about 10% of mod. So let's just forget this, it shouldn't be started, i've rushed to much.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 16, 2009 03:58 PM

That was quicker than any pessimist could have expected...
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 16, 2009 04:17 PM

Quote:
this is an epidemy,i thought it be finished atleast,as a person who also used to mod h3,its a dieses that strikes in the hearts of developers of mods that disables them to continue,if we only had a cure.


Not an epidemy but innocent ignorance. One could think that creating new creatures or objects, scripting them, importing them is easy but it takes a lot of time and concentration. It takes 4-5 hours to import a WoW creature and polish it, so changing 20% of creatures is long as hell. Scripting is also a long and tedious process, as you need to go through the debug thing and choose between bad/incomplete explained ERM help(if you really have to do something new). Importing new objects can become really annoying because very few games have a similar palette and you have to work on each one pixel by pixel often.
But let's face it, it is not the difficulty which is to fear, but interest. Civilization is much harder to mod, still there are thousand of mods there. Hard to understand why HoMM had so little interest in modding.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
T2_2112
T2_2112


Supreme Hero
posted October 16, 2009 05:51 PM

Quote:
Quote:
this is an epidemy,i thought it be finished atleast,as a person who also used to mod h3,its a dieses that strikes in the hearts of developers of mods that disables them to continue,if we only had a cure.


Not an epidemy but innocent ignorance. One could think that creating new creatures or objects, scripting them, importing them is easy but it takes a lot of time and concentration. It takes 4-5 hours to import a WoW creature and polish it, so changing 20% of creatures is long as hell. Scripting is also a long and tedious process, as you need to go through the debug thing and choose between bad/incomplete explained ERM help(if you really have to do something new). Importing new objects can become really annoying because very few games have a similar palette and you have to work on each one pixel by pixel often.
But let's face it, it is not the difficulty which is to fear, but interest. Civilization is much harder to mod, still there are thousand of mods there. Hard to understand why HoMM had so little interest in modding.


Civilization is easier, i think so. HoMM have to much interest in modding but have too little ppl have skill, and time to make the change. That all.

@BJ

I am very sorry to heat that, hope meet you sometime in another project

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted October 16, 2009 06:11 PM

Man, that sux.. .

Well, we still have WoG .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted October 16, 2009 06:39 PM

Quote:
Quote:
this is an epidemy,i thought it be finished atleast,as a person who also used to mod h3,its a dieses that strikes in the hearts of developers of mods that disables them to continue,if we only had a cure.


Not an epidemy but innocent ignorance. One could think that creating new creatures or objects, scripting them, importing them is easy but it takes a lot of time and concentration. It takes 4-5 hours to import a WoW creature and polish it, so changing 20% of creatures is long as hell. Scripting is also a long and tedious process, as you need to go through the debug thing and choose between bad/incomplete explained ERM help(if you really have to do something new). Importing new objects can become really annoying because very few games have a similar palette and you have to work on each one pixel by pixel often.
But let's face it, it is not the difficulty which is to fear, but interest. Civilization is much harder to mod, still there are thousand of mods there. Hard to understand why HoMM had so little interest in modding.


well explain then,my mod was sistemtisclty paused and restarted every six mounths,lol,its not ignorance its more that things get boring in time i guess,diablo 1-2 are even harder to mod,yet there also mosd in there,btw,off topic,i need 64 bit patch for hellfire...
____________
types in obscure english

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zombie_knight
zombie_knight


Adventuring Hero
posted November 29, 2009 06:10 PM

dead?? :((((((

IS is DEAD???
____________
I once did a thing.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
packa
packa


Adventuring Hero
posted November 29, 2009 06:25 PM

Yes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted November 29, 2009 06:59 PM

IMO Bigjocker should have finished Quicksilver first, then take up a new project.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0566 seconds