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Heroes Community > Heroes 7+ Altar of Wishes > Thread: castle easier 2 take over
Thread: castle easier 2 take over
jimmy
jimmy

Tavern Dweller
posted January 15, 2002 04:23 PM

castle easier 2 take over

I have had several games where, i have had a army quite bigger than opponent, n all they did was have main in castle. we fight with them hidin themselves in castle, n the castle denfenses really take it outta ur troops esp when u have only 1 flyin unit, n if u send that over the wall it gets the %^&*** kick outta it by the opponents army, i really hope they makes the castles easier to take over so you don't have ppl just hangin around in their castles waitin 4 others 2 attack.
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Thunder
Thunder


Responsible
Famous Hero
posted January 15, 2002 05:15 PM

Uhmmm.... That is the reason why there are such things as Ballistics, Cyclops and Earthquake.

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Juregen
Juregen

Tavern Dweller
posted January 15, 2002 05:17 PM

Quote:
I have had several games where, i have had a army quite bigger than opponent, n all they did was have main in castle. we fight with them hidin themselves in castle, n the castle denfenses really take it outta ur troops esp when u have only 1 flyin unit, n if u send that over the wall it gets the %^&*** kick outta it by the opponents army, i really hope they makes the castles easier to take over so you don't have ppl just hangin around in their castles waitin 4 others 2 attack.


i would call that a viable strategie, many games are decided this way
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 15, 2002 06:40 PM

The best hiding strategy - your castle, specially if you're full built Tower.
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sos
sos


Known Hero
posted January 15, 2002 07:10 PM

sometimes castle more hurts than helps.

Examples:
Inferno attacking Stronghold, Fortress, even Necro. Get balistic hero, but dont shoot with your catapult (press space). Place 1 of your units in front of drawbridge, wait and attack with your AD (and ES), next round fly back, and repeat the process (called wait-atack-retreat ). If you have a large stack of AD you can beat him easilly no matter what he has. If some flier come out to attack AD gang on it. Besides balistics will give you first spell each round unless the defending hero has artilery.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 15, 2002 10:06 PM

Well, a castle is built to last. So it is normal to be tough to be conquered. Even in real cases, small troops defended castles and ramparts against huge armies for weeks. And then again, if you really want it you make sacrifices. Because next time if he wants it back, you will be behind the walls and thankfull to it's strongness.Right?
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Thunder
Thunder


Responsible
Famous Hero
posted January 15, 2002 10:12 PM

Those holes in the wall and broken arrow towers should stay unless repaired. Like half of the cost of the Citadel or Castle, and less than quarter of the Fort.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 15, 2002 10:21 PM

How about siege? The attacker will surround the castle and he doesn't attack. The food and drink supply of the defender will steadily drain and finally if he doesn't break the siege he will have to capitulate.That should last for about 2 weeks, but maybe depending on how large is the garrison.
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niteshade
niteshade


Known Hero
posted January 15, 2002 10:41 PM

Well you can do something like that already in H3 by just taking all of the other players mines, creature generators and similar things and not actualy attacking the castle. Then you will be growing alot faster then he will, and he will have to come out and attack you if he wants any resources.

This might be even nasiter in H4 where he had to spend money to develop his mines, and you can just go over and grab them and make them run out of resources in your control while he hides in his castle.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 15, 2002 11:17 PM

Quote:
Well you can do something like that already in H3 by just taking all of the other players mines, creature generators and similar things and not actualy attacking the castle. Then you will be growing alot faster then he will, and he will have to come out and attack you if he wants any resources.

This might be even nasiter in H4 where he had to spend money to develop his mines, and you can just go over and grab them and make them run out of resources in your control while he hides in his castle.


Taht is the case only if you're after the main castle. The problem is that if he has an outpost that is like a needle for you...you can conquer some mines, that will do no good, he has his own on the other side of the map.I was not talking about extinction, only about getting hands on a secondary importance castle.
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niteshade
niteshade


Known Hero
posted January 16, 2002 07:33 PM

"Taht is the case only if you're after the main castle. The problem is that if he has an outpost that is like a needle for you...you can conquer some mines, that will do no good, he has his own on the other side of the map.I was not talking about extinction, only about getting hands on a secondary importance castle. "

Secondary castles are not such a big deal to take over. Unless his entire army is holed up in one, your main hero general has no problem crushing their garrison. And if his entire army is holed up there, you can just go around it and take over some other place.

You might have a hard time taking the castle with a secondary army, but that's life. Once again you can just go around grabbing his mines and denying him resources instead. And in H4 that will be much more effective with mines running out of minerals, making every mine really count.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 17, 2002 12:42 AM

Well, I've played against Inferno, and as you well know it has teleport gates in each towns.So if the enemy has an outpost near your territory it is imperative to neutralize it before you go any further if you dislike a dagger in your back. Outpost like this one, secondary castle, may win a game.
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MANE, TEKEL, FARES

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nagas_knight
nagas_knight

Tavern Dweller
posted January 17, 2002 03:01 AM

i feel your pain

I know how you feel, I 'm fairly new to game, I only played a few times on line and found myself playing some one who would not leave there castle, I had 3 castles now (only 4 castles on the map) and much bigger but not big enough to take out a castle wall after asking 4 times if he would like to start a new game (this game was for fun not TOH) and getting no responce i told him he could win because this is not a very fun way to play, as well as wasting my time, no way could he have beaten me

Have fun gaming all
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 18, 2002 07:28 PM

sos:
i have tryed that. the opponent had liches, meteor shower, and implosion.

vlad:
but in the homm3 inferno case they could also get their food and wine through the castle gate.
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niteshade
niteshade


Known Hero
posted January 18, 2002 09:05 PM

Well the thing with inferno castles is they only get castle gates in their inferno castles. Not in all their other ones. So unless that outpost castle is inferno as well, it's not such a big deal. And if the inferno player is lucky enough to have all inferno castles, and build the very expensive castle gate in each one, well that's one of the few good things the inferno has. Your pretty much screwed.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted January 19, 2002 07:33 PM

Quote:
Those holes in the wall and broken arrow towers should stay unless repaired. Like half of the cost of the Citadel or Castle, and less than quarter of the Fort.



And if we're talking Heroes 4, then my hope is that you can't damage the walls to begin with. (And all the mechanisms that was used to tear down the walls will be gone. Catapult, Cyclops, Earthquake).

That makes sense. Walls now survive sieges without damage.

When it comes to the towers, you now have to man them yourselves in heroes 4, so all that is killed/damaged is the troops you placed there.

What the walls and the towers offer is instead combat advantage.

The troops will be ON the wall and will deal more damage and/or receive less due to them having an advantegous position and the enemy is in the moat.

The archers will be protected in their towers and will be much more difficult to take out.

And if you look at ways of attacking a castle the latest screenshots detail a spell called flight which gives creatures "flying" until end of combat.

So now there will be a way to get inside the castle. In other places I've seen that flyers will have to make a stop before flying over the walls, but devil teleportation would be able to move directly beyond the walls.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 20, 2002 01:00 AM

You won't be able to damage the walls not even by spells? No more earthquakes? I don't think that's "realistic"...why shouldn't you be able to damage walls? There hasn't a wall been built that can't be sent to the ground...
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted January 20, 2002 01:56 PM

Quote:
You won't be able to damage the walls not even by spells? No more earthquakes? I don't think that's "realistic"...why shouldn't you be able to damage walls? There hasn't a wall been built that can't be sent to the ground...


There is an interview onThe Wargamer which speaks a bit about this. You have to take down the drawbridge. You can no longer fire at units who are protected by the walls.

This is a quote from the interview:

"TW: How have "castle" battles been improved?

GS: Creatures can now attack across castle walls, and the gate must be destroyed by direct, adjacent attacks instead of by a catapult. Creatures attacking from behind a castle wall now get offensive and defensive bonuses. Creatures who are not adjacent to the wall cannot attack or be attacked, even by ranged troops.

All of this makes it practical for melee creatures to stay inside the castle and get a benefit from the walls. If the attacker has archers, the defender can just back away from the wall and force the attacker to attack the gate. The defender's melee creatures don't have to leave the protection of the castle to defend it.

The arrow towers are now defensive structures for defending ranged troops, instead of automated defenses."



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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 20, 2002 07:18 PM

actually, i would say the opposite: castles should be more difficult to take over.. sort of.

i.e. castles should be the fortified poits that can still hold back the enemy assault even if the enemy has "conquered" the surrounding villages. they could be taken by massive excess of troops or by starvation.

the gameplay change this would bring about would be that if some army is trying to starve one of your castles and the castle garrison is not strong enough to defeat the siegers in the field, you have some time to arrive at the sieged castle with your main army. my guess would be that the battles would be bigger and more organized that way.

and when the defenders main army arrives, there would be some surprise strats possible with the fog of war. e.g.
1) the sieger has a reasonably small army at the castle of the defender.
2) the defender arrives with a reasonably small army to defeat the sieger
3) suddenly the main forces of the sieger march out of the fog, defeat the defender's army (much more than he would have lost with the castle).
4) and now the sieger also gets the castle because of the starvation.

of course the defender can estimate the forces of the sieger and decide what level of risk he is willing ot take. or he could have some spies telling him what the situation is like and possibly letting him try to surprise the sieger in some way instead.

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InfernoGuy
InfernoGuy


Adventuring Hero
Enjoys eating chicken
posted January 20, 2002 08:32 PM
Edited by alcibiades at 16:49, 06 Dec 2008.

wondering about the levels of castle in Homm4. Will there it go fort, citadel, castle or will there be a different system.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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