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Heroes Community > Age of Heroes Coliseum > Thread: ICTC5-SUNPEOPLE
Thread: ICTC5-SUNPEOPLE
flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted March 03, 2010 03:47 PM bonus applied by Mytical on 25 Aug 2010.
Edited by flackmandan at 13:31, 10 Aug 2010.

ICTC5-SUNPEOPLE

SUNPEOPLE

FACTS AND TRAITS
Aka: The SunMages
Associated colors: orange
Worship:The Sunpeople believe that the sun is the ultamate source of power and that it will help them to extinguish all opposition
Core philosophy: “No Gods, no Masters. Knowledge is Power, Power is Freedom”. The universe is a puzzle to be solved… and the ends justify the means.
Country / kingdom: Kingdom of the Sun
Capital city: Crows Head
Key symbols: Holy Cross of Ishtanbar

DESCRIPTION
The SunMages are proud seekers after knowledge and manipulators of the suns beams. The Sunpeople society is dedicated to power and knowledge. The Sunmages spend their lives studying and Making efforts for glorious conquest.
Lord Jatuk rules over his kingdow choosing to "gift" his people with the bounty of the sun. Citizens who are incapable of Sunmanipulation are given a place in the army, with an ability to harness the power of the sun the Sunmages are extremely loyal to his highness Lord Jatuk.
Sunmanipulation is taught in The large Schools in the massive cities, These academies are formal places where which school you’re in means a great deal about what you will learn, how you learn it, and how the rest of your life plays out.There are two schools in the sun kingdom,the school of heat(which focuses on the manipulation of heat)and the school of flame(which focuses on the ability to damage the enemy). Wizards tend to cluster in these “schools” following the teachings of one great magus or another, and rivalries between schools are fierce.
image of a desert city

HISTORY

497 YSD: Fadawahs Secession
Fadawah, legendary founder of the Sunmages, declares independence from the Silver cities.

500-509 YSD: War of Fire and Ice – Birth of the SunMages
The Elves of Irollan and the Human Knights of the Holy Falcon Empire aswell as the mages of the Silver Cities attack Fadawahs kingdom as They view the new splinter faction of the cities as a future threat. His territory under attack from three sides, Fadawah makes a deal with the Orcs for aid in protecting there people. Those who follow him are aided by the  Desert Orcs. From this day on thousands of Orcs are accepted into the Sun Kingdom*, and are civilized and trained in modern ways by the Sunmages much to the distaste of the Silver cities
*note-not all orcs joined which leads to the orcs own kingdom on their island if you remember

510 YSD: The Peace of the Desert
THe Silver Cities forfeits any claim to Sunpeople lands and makes extensive reparations to their own kingdom. Sunmages kingdom's independence is recognized – at sword point – by Elves,Humans and the Silver Cities, but intermittent hostilities persist across the borders.

520 YSD:Tears of the desert – Death of Fadawah
A massive Strike from assasins kills Fadawah while he sleeps. The High King was from then on remembered as the only High King and became the first man ever to be buried in the sand and the Sunpeople renamed the desert the Desert Of Tears

The Silver Cities are blamed for this which re-ignited hostilitys between ther two factions

521 YSD: The Sunpeople are worried by this and continualy create a powerful army to stop future occurences of this from happening.
The SunMages begin to experiment to find new ways of warfare and make efforts to recruit new creatures

THE MODERN AGES

576 YSD:The Sunpeople Create Massive Cities in large clusters in order to create a safer enviorment for their people and enire races are intergrated together(Humans,Orcs,Half-Dragons)

589 YSD:The SunMages Find a way to Create creatures from fire and use them in their new remoddeled army


Relationships
Allies-Orcs,Dark Elves,Free Orcs*,Draconion Nomads*,Free Fairy Kingdoms*
Neutral-Demons,Undead,Dwarves,Treants*,Unicorns*,Dragons*,Nagas*
Enemies-Humans,Mages,Elves,Chaos Orcs*,Shadow Sprites*
*=Free Creatures that are not pat of other factions


RACIAL SKILL
FLAMING INFERNO
destructive magic
requires light magic advanced, master of abjuration,fire resistance
destructive magic advanced, master of fire

Flame  spells from all sources deal 50% extra damage while giving allied units temporary immunity to fire spells

HEROES

SunLord-The most powerful SunMages are given high ranking place in the army and cause fear in enemies and awe in allies
Main Traits- 1.Spellpower 2.Knowledge

FAIT(campaign Hero)-SunLord

Fait is famous in the Sunkingdom for his Charitable habbits, which he usually trys to cover up with modesty. His habbits are the result of an encounter with renegade soldiers from the silver cities.The soldiers took all the money that Fait and his family had and they were left poor and stranded.Fait trys to help any unfortunata he can and he trys to protect as many soldiers as he can during combat

Specialty
Beings of flames-All creatures gain a 10% fire resistence which gets higher every three levels

JASMIN(Campaign Hero)-SunLord

Jasmins's Swift Mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow Sunmages. The first beings to discover this was rebel bandits, who made the mistake of attempting an attack on a garrison where Jasmin was stationed, still an apprentice at the time. The sudden flurry of Fireballs that fell upon the attackers sent them running for the hills.

Specialty
Quick Of Mind-All creatures on Jasmins side gain a minor boost in initiative which gradually increases as she levels up

BUILDINGS*
*note-Dwellings listed with creatures

Town Hall
An upgrade of the Village Hall.
The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day.
Cost: 2000 gold
Requires: Village Hall, Town level 3.

City Hall
An upgrade of the Town Hall.
The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.
Cost: 5000 gold
Requires: Town Hall, Town level 9.

Capitol
An upgrade of the City Hall.
The Capitol earns your kingdom 4000 gold per day.
Cost: 10000 gold
Requires: City Hall, Town level 15.

Tavern
The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
Cost: 500 gold, 5 wood.
Requiers: nothing

Marketplace
With the Marketplace you can buy and sell resources (exchange rates decrease with each Marketplace you own).
Cost: 500 gold, 5 wood.
Requiers: nothing

Resource Silo
An upgrade of the Marketplace.
The Resource Silo provides you with an additional +1 gem each day.
Cost: 5000 gold, 5 ore.
Requiers: Marketplace

Blacksmith
The Blacksmith provides your armies with First Aid Tent. Other war machines can be bought on triple price.
Cost: 1000 gold, 5 wood.
Requiers: nothing

Shipyard
The Shipyard allows you to purchase ships.
Cost: 2000 gold
Requiers: Town level 12, Town must be situated near the water.

Fort
The Fort provides your town with defensive walls.
Cost: 5000 gold, 5 wood, 5 ore.

Citadel
An upgrade of the Fort.
The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles (Suffocating Quicksand) to a town's defenses and central tower (unit:Aprentice)
Cost: 5000 gold, 10 wood, 10 ore.
Requiers: Fort, Town level 12.

Castle
An upgrade of the Citadel.
The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.
Cost: 5000 gold, 10 wood, 10 ore.
Requiers: Citadel, Town level 15.

Magic Guild level one
Allows a visiting hero to learn the spells kept within. Keeps 3 random spells of the first circle. (1 Heat spell, 1 Fire spell, 1 Summoning spell)
Cost: 2000 gold, 5 wood, 5 ore
Requiers: Town level 3.

Magic Guild level two
An upgrade of the Magic Guild level one.
Allows a visiting hero to learn the spells kept within. Adds 3 random spells of the second circle. (1 Heat spell, 1 Fire spell, 1  Summoning spel)
Cost: 1000 gold, 5 wood, 5 ore, 1 each rare resource
Requiers: Magic Guild level one, Town level 3.

Magic Guild level three
An upgrade of the Magic Guild level two.
Allows a visiting hero to learn the spells kept within. Adds 3 random spells of the third circle. (1 Heat spell, 1 Fire spell, 1  Summoning spell)
Cost: 1000 gold, 5 wood, 5 ore, 2 each rare resource
Requiers: Magic Guild level two, Town level 3.

Magic Guild level four
An upgrade of the Magic Guild level three.
Allows a visiting hero to learn the spells kept within. Adds 2 random spells of the fourth circle. (1 Heat spell, 1 Fire spell)
Cost: 1000 gold, 5 wood, 5 ore, 3 each rare resource
Requiers: Magic Guild level three, Town level 3.

Magic Guild level five
An upgrade of the Magic Guild level four.
Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle.One random one not.(1 Heat spell)(Word Of Light)
Cost: 1000 gold, 5 wood, 5 ore, 5 each rare resource
Requiers: Magic Guild level four, Town level 3.

RACIAL BUILDINGS
-------------------

ORC SLUMS(1000gold 5stone)-provides +5 population to Lesser Desert Orc,Lesser Desert Orc Swordsman and Lesser Desert Orc Shieldbearer populations

OASIS-(5000gold 10stone)provides an extra 1000gold per day

TRAINING GROUND-hero gets +1 attack and +1defence

RACIAL WAR MACHINE

Inferno Launcher-Shoots a fireball that deals medium damage to enemies while also making them vulnerable to fire spells.


UNITS

Tier1
------
CREATURE NAME=LesserDesert Orc
DWELLING=Stone Brick Hut(500gold 5stone)
COST=22gold
WEEKLY GROWTH=20
ATTACK=3
DEFENCE=2
HEALTH POINTS=5
INITIATIVE=7
SPEED=6
MANA=0
SHOTS=0
DESCIPTION=Small in orc terms,wearing a tan tunic with a small iron shortsword
INFO=The orcs which do not show sufficiant phisical strength their relatives do serve as the basic foot soldiers of the sunpeoples army
ABILITYS = BASH-At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

TIER1upg
---------
CREATURE NAME=Lesser Desert Orc Swordsman
DWELLING=Stone Brick House(1500gold 5stone)
COST=35gold
WEEKLY GROWTH=20
ATTACK=4
DEFENCE=3
HEALTH POINTS=6
INITIATIVE=12
SPEED=7
MANA=0
SHOTS=0
DESCRIPTION=Same as lessed Desert Orc but red tunic and longsword
INFO=More skilled in combat then the average Lesser Desert Orc the swordsman is invaluable on the battle field
ABILITYS = CLEAVE-If this creature's attack kills at least one creature in the target stack, it performs an additional strike.

TIER1alt
---------
CREATURE NAME=Lesser Desert Orc Shielbearer
DWELLING=Stone Brick House(1500gold 5stone)
COST=35gold
WEEKLY GROWTH=20
ATTACK=2
DEFENCE=5
HEALTH POINTS=8
INITIATIVE=10
SPEED=5
MANA=0
SHOTS=0
DESCRIPTION=Wears a brown tunic and carrys a Shield instead of a sword
INFO=The more cautious are usually frowned upon by orcs but orcs have develobed more sense over time and are making an effort to protect them selves nowadays
ABILITYS = BASH-At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).
          SHIELD-Creature has 20%chance to make enemy creature do half damage to this unit

TIER2
------
CREATURE NAME=Lesser Fire Elemental
DWELLING=Fire Pool(1200gold 5stone)
COST=45gold
WEEKLY GROWTH=14
ATTACK=4
DEFENCE=2
HEALTH POINTS=9
INITIATIVE=11
SPEED=5
MANA=0
SHOTS=5
DESCRIPTION=small being made of fire
INFO=A small elemental that the Sunmages have manages to create to aid in their military efforts.It can shoot beams at fire at their enemies from afar
ABILITYS = IMMUNITY TO FIRE-Fire Magic spells cannot harm this creature.

TIER2upg
-----------
CREATURE NAME=Volcanic elemental
DWELLING=Flaming pits(2400gold)
COST=70gold
WEEKLY GROWTH=14
ATTACK=5
DEFENCE=3
HEALTH POINTS=12
INITIATIVE=10
SPEED=6
MANA=0
SHOTS=10
DESCRIPTION=A fire elemental with extremely minor explosions moving around its body
INFO=Lesser Fire elementals that have become unstable have turned into lesser volcanic elementals which have more powerful but unstable power.
ABILITYS = IMMUNITY TO FIRE-Fire Magic spells cannot harm this creature.
          UNSTABILITY-The volcanic elemental has a 25%chance that it will explode damiging itself and nearby units

TIER2alt
-----------
CREATURE NAME=Lesser Magma Elemental
DWELLING=Flaming pits(2400gold)
COST=70gold
WEEKLY GROWTH=14
ATTACK=5
DEFENCE=4
HEALTH POINTS=20
INITIATIVE=10
SPEED=5
MANA=0
SHOTS=o
DESCRIPTION=The fire has hardened and the elemental now has an armoured magma exterior
INFO=The hardened carapace of the magma elemental give it a tougher and robust strenth but it can nolonger shoot fire
ABILITYS = IMMUNITY TO FIRE-Fire Magic spells cannot harm this creature.
          ARMOURED-This creature is resistant to all spells and effects that decrease Defense.

TIER3
-------
CREATURE NAME=Greater Desert Orc
DWELLING=Mess Hall(1500gold,5stone,5mercury,5gems)
COST=100gold
WEEKLY GROWTH=9
ATTACK=5
DEFENCE=5
HEALTH POINTS=18
INITIATIVE=7
SPEED=5
MANA=0
SHOTS=0
DESCRIPTION=larger and stronger then lesser desert orc,wears pieces of chainmail
INFO=The stronger of the Orcish brethren,they are better trained and better equiped then their smaller relatives
ABILITYS = WARRIOR TRAINING-unit receives 10%less damage from mellee atacks and 20%less from range

TIER3upg
------------
CREATURE NAME=Greater Desert Orc Raider
DWELLING=Great Hall(2500gold,5wood,5stone,5sulfur)
COST=150
WEEKLY GROWTH=9
ATTACK=7
DEFENCE=5
HEALTH POINTS=20
INITIATIVE=9
SPEED=7
MANA=0
SHOTS=0
DESCRIPTION=Larger then average Greater Desert Orc Carries To large dualswords
INFO=More Savage an uncontrolable the Raiders are far more offensive minded then normal orcs
ABILITYS = BESERKER FURY-When this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability).
          WARRIOR TRAINING-unit receives 10%less damage from mellee atacks and 20%less from range

TIER3alt
-------------
CREATURE NAME=Greater Desert Orc Defender
DWELLING=Great Hall((2500gold,5wood,5stone,5sulfur)
COST=150
WEEKLY GROWTH=9
ATTACK=5
DEFENCE=7
HEALTH POINTS=24
INITIATIVE=7
SPEED=6
MANA=0
SHOTS=0
DESCRIPTION=Similar in size Carries a shield to protect himself
INFO=More cautious but nontheless a deadly foe.The defenders strength lies in there ability to protect
ABILITYS= SHIELD-Creature has 20%chance to make enemy creature do half damage to this unit
         ARMOURED-This creature is resistant to all spells and effects that decrease Defense.
         WARRIOR TRAINING-unit receives 10%less damage from mellee atacks and 20%less from range

TIER4
-----------
CREATURE NAME=Sunmage Apprentice
DWELLING=Sun Temple(2200gold,10stone,10sulfur,5gems)
COST=250gold
WEEKLY GROWTH=5
ATTACK=10
DEFENCE=10
HEALTH POINTS=18
INITIATIVE=10
SPEED=4
MANA=10
SHOTS=3
DESCRIPTION=Female mage in a red robe
INFO=SunMage are similar to a Priestess in the Sunpeoples society
ABILITYS = NO RANGE PENELTY-Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
          MAGIC ATTACK-Creature hits all creatures in the line of attack with its shot, including friendly ones.
          CASTER-Can cast Spells(Heat Beam,HeatShield)

TIER4upg
-----------
CREATURE NAME=Sunmage Manipulator
DWELLING=Sun Cathedral(5000gold,10stone,10crystal,5gems)
COST=340gold
WEEKLY GROWTH=5
ATTACK=10
DEFENCE=10
HEALTH POINTS=30
INITIATIVE=10
SPEED=4
MANA=25
SHOTS=4
DESCRIPTION=similar but with a red cape
INFO=The Mages from the school of Heat and they focus on giving their troops an advantage in battle.
ABILITYS= NO RANGE PENELTY-Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
          MAGIC ATTACK-Creature hits all creatures in the line of attack with its shot, including friendly ones.
          CASTER-Can cast Spells(Heat Sickness,HeatShield)

TIER4alt
-----------
CREATURE NAME=SunMage Desacrator
DWELLING=Sun Cathedral(5000gold,10stone,10crystal,5gems)
COST=340gold
WEEKLY GROWTH=5
ATTACK=12
DEFENCE=9
HEALTH POINTS=29
INITIATIVE=10
SPEED=4
MANA=20
SHOTS=5
DESCRIPTION=Wears a grey cape instead of a red one
INFO=Sunmages from the School of Flame,they focus on the offensive element of fire
ABILITYS=NO RANGE PENELTY-Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
          MAGIC ATTACK-Creature hits all creatures in the line of attack with its shot, including friendly ones.
          CASTER-Can cast Spells(Heat Beam,SunBeam)

TIER5
-----------
CREATURE NAME=Efreet
DWELLING=Altar of Fire(6000gold,5wood,5stone,5mercury)
COST=460gold
WEEKLY GROWTH=3
ATTACK=11
DEFENCE=10
HEALTH POINTS=40
INITIATIVE=12
SPEED=7
MANA=0
SHOTS=0
DESCRIPTION=Similar to genie but made of fire
INFO=Opposite to Genies the Efreets prefer to take then to give.They come from the plane of Fire wheras the genies are being of the plane of Air.
ABILITYS=FIRE SHIELD-When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker(The attacker suffers 20% of the damage dealt to its target as elemental fire damage)
        LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        FLYER-This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

TIER5upg
-----------
CREATURE NAME=Efreet Sultan
DWELLING=Altar of the Inferno(6000gold,5stone,5mercury)
COST=630gold
WEEKLY GROWTH=3
ATTACK=13
DEFENCE=13
HEALTH POINTS=45
INITIATIVE=12
SPEED=8
MANA=15
SHOTS=0
DESCRIPTION=Similar to an Efreet but with flames sprouting from there head
INFO=Leaders of the Efreet kind,They have the ability to gift their allies.
ABILITYS=FIRE SHIELD-When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker(The attacker suffers 20% of the damage dealt to its target as elemental fire damage)
        LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        CASTER-Can cast Spells(Heat Sickness,HeatShield)
        FLYER-This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
        BEING OF MAGIC-spells that effect this creature or a crature in a 4x4 radius recharge this units mana by half the spells cost

TIER5alt
-----------
CREATURE NAME=Efreet Vizier
DWELLING=Altar of the Inferno(6000gold,5stone,5mercury)
COST=630 gold
WEEKLY GROWTH=3
ATTACK=14
DEFENCE=12
HEALTH POINTS=40
INITIATIVE=12
SPEED=8
MANA=15
SHOTS=0
DESCRIPTION=An increast amount of flames circulating around the Efreet Vizier
INFO=The most powerful or the normal Efreets,they are similar in power to the sultans but they prefer to kill then to gift
ABILITYS=FIRE SHIELD-When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker(The attacker suffers 20% of the damage dealt to its target as elemental fire damage)
        LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        CASTER-Can cast Spells(Heat Beam,SunBeam)
        FLYER-This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
        BEING OF MAGIC-spells that effect this creature or a crature in a 4x4 radius recharge this units mana by half the spells cost

TIER6
-----------
CREATURE NAME=Draconion
DWELLING=Cave(5000gold,10stone,10crystal,10sulfur,5gems)
COST=1400
WEEKLY GROWTH=2
ATTACK=20
DEFENCE=25
HEALTH POINTS=140
INITIATIVE=7
SPEED=5
MANA=0
SHOTS=0
DESCRIPTION=Large reptilian crature,That Stands like a man
INFO=The Dracoion is a half-man half-Dragon creature that even tho its wings have dissapeared and it cant breath fire it is still a formidable opponent due to it massive muscles.
ABILITYS = LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
          BASH-At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

TIER6upg
-----------
CREATURE NAME=Draconion Warrior
DWELLING=Craggy Cave(8000gold,10stone,10crystal,10sulfur)
COST=1700gold
WEEKLY GROWTH=2
ATTACK=25
DEFENCE=22
HEALTH POINTS=110
INITIATIVE=8
SPEED=7
MANA=0
SHOTS=0
DESCRIPTION=Massive Half-Dragons that carry huge swords and shields
INFO=The more reckless of the dragonions prefer to attack there ememys rather then let them come to the Draconions
ABILITYS= LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
         STOMP=This creature has a 25%chance to to stun all nearby creatures so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

TIER6alt
-----------
CREATURE NAME=Draconion Totem
DWELLING=Craggy Cave(8000gold,10stone,10crystal,10sulfur)
COST=1700gold
WEEKLY GROWTH=2
ATTACK=22
DEFENCE=25
HEALTH POINTS=150
INITIATIVE=7
SPEED=5
MANA=0
SHOTS=0
DESCRIPTION=Larger then normal draconions,more muscular and carry a larger shield
INFO=leaders on the battlefield they rally there troops at any chance they get.
ABILITYS = LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
          AURA OF BRAVERY-Creatures will always has positive morale (no less than +1).

TIER7
-----------
CREATURE NAME=Firebird
DWELLING=Pyre(12000gold,10stone,10wood,5gems)
COST=2700gold,1gem
WEEKLY GROWTH=1
ATTACK=27
DEFENCE=27
HEALTH POINTS=185
INITIATIVE=12
SPEED=8
MANA=0
SHOTS=0
DESCRIPTION=Huge bid that is made of fire
INFO=The Firebird is fires incarnate,the firebirds bright fiery body gives there enemy a chance to witness its beuty before they die.
ABILITYS=LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        FIRE SHIELD-When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker(The attacker suffers 20% of the damage dealt to its target as elemental fire damage)
        BURNING PRESENCE-all nearby units receive 50%extra damage from fire or heat spells

TIER7upg
-----------
CREATURE NAME=Pheonix
DWELLING=Volcanic Pyre(1200gold,10stone,10wood10gems)
COST=3300gold.2gems
WEEKLY GROWTH=1
ATTACK=32
DEFENCE=28
HEALTH POINTS=190
INITIATIVE=14
SPEED=9
MANA=0
SHOTS=0
DESCRIPTION=More intense and structured flames around the Pheonix
INFO=The symbol of rebirth the pheonix is an extremely powerful enemy.
ABILITYS=LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        FIRE SHIELD-When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker(The attacker suffers 20% of the damage dealt to its target as elemental fire damage)
        REBIRTH-Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals half the number of killed ones.
        BURNING PRESENCE-all nearby units receive 50%extra damage from fire or heat spells

TIER7alt
-----------
CREATURE NAME=Molten Firebird
DWELLING=Volcanic Pyre(1200gold,10stone,10wood10gems)
COST=3300gold,2gems
WEEKLY GROWTH=2
ATTACK=30
DEFENCE=32
HEALTH POINTS=200
INITIATIVE=12
SPEED=7
MANA=0
SHOTS=0
DESCRIPTION=Feathers have become molten rock
INFO=A Firebird whos feathers have become molten rock,the Molten Firebirds new body is slower but tougher then before.
ABILITYS=LARGE CREATURE-This creature takes 2x2 squares on the battlefield.
        MAGMA SHIELD-When this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack's force.(The attacker suffers 40% of the damage dealt to its target as elemental fire damage.)
        ARMOURED-This creature is resistant to all spells and effects that decrease Defense.
        BURNING PRESENCE-all nearby units receive 50%extra damage from fire or heat spells

New spells
-----------------
HEAT SPELLS(another branch of fire spells)
-------------
HeatSickness-Enemy units initiative,speed and morale decreases

HeatShield-When this is placed on creature it is and it is subjected to melee attack, its HeatShield inflicts a certain amount of damage to the attacker(The attacker suffers 10% of the damage dealt to its target as elemental damage and loses initiative)

Heatbeam-Shoots a magic beam to deal elemental damage to the selected enemy creature.

Sunbeam-Shoots a magic beam to deal elemental damage to the selected 3x3 area

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted March 08, 2010 10:08 PM

ok everyone i have fixed the pictures so its now easier to use them^^
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 08, 2010 11:06 PM

I have that minifig!  
(the...lava golem thing...soz)

Anyway, I like the look of this faction, the fire/sun theme works well.
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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted March 09, 2010 09:38 PM
Edited by flackmandan at 18:22, 10 Mar 2010.

damn need a new golem^^
thnks i tried to make it work
Btw got a new one
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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted March 10, 2010 10:42 PM

i have made all change sthat i thought of making plz tell me i i have left anything out
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted July 28, 2010 08:29 PM
Edited by Adrius at 20:31, 28 Jul 2010.

Quote:
MAGMA SHIELD-When this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack's force.(The attacker suffers 40% of the damage dealt to its target as elemental fire damage.)

WHOA

That's a powerful ability for a tier 2.

Also, you should come up with more of your own abilities rather than recycling H5 material.

Fortress would love to face this faction btw, half of the Sunpeoples' abilities and spells are rendered useless by fire immunity...

You should consider a Heat Spell that reduces enemy Fire Resistance.
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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted July 31, 2010 02:24 PM
Edited by flackmandan at 14:37, 31 Jul 2010.

;p i suppose and ya it is an advantage to fortress nther but its ther theme

P.S slight changed abilities

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 10, 2010 01:07 PM

interesting faction,but at efreet's dwelling is altar,not alter
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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted August 10, 2010 01:29 PM

lol ya alot of typos
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 11, 2010 09:04 AM
Edited by Mytical at 09:09, 11 Aug 2010.

Ok.  Not sure how the others are judging, or if in fact anybody else is judging..so I am going to post my score/impression..but the main Judges that signed up will have the final word if they judge.  My scores will only count if nobody else is judging

I have to take points off for editing past the deadline..but all I have to say is *jaw drop*.  This is an absolutely amazing town, and a LOT of work was put into it.

This town probably would have gotten a near perfect score without the edit past time line.

Background : 9/10 Lots of information, which I like.
Line up/Creatures : 9/10.  Very solid line up.  A tad powerful, but most of the entries are.
Creativity : 9/10.  Very creative, very artistic.
Overall (not an average) : 9/10 Due to editing past deadline.

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted August 11, 2010 12:49 PM
Edited by flackmandan at 13:12, 12 Aug 2010.

WOW THX
thx thats nice

BTW at everyone who has said ive edited past deadline i made all my changes ON the deadline only thing ive chngd is the spelling of altar as lizard helpfully pointed out becuz i spelt it wrong

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 23, 2010 06:16 AM

Well if we have an ICTC next year, don't sweat spelling.  If I judge I don't take off for spelling at all.  I know that english is not everybody's native language, so taking off for spelling is just wrong imo.
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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted August 23, 2010 03:15 PM

sadly english is spoken more then irish in ireland so ya it is our main language here
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richards9020
richards9020

Tavern Dweller
posted February 14, 2012 09:26 AM
Edited by richards9020 at 05:14, 15 Feb 2012.

I like this sharing
it is good thread.................


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