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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Haven vs Sylvan
Thread: Haven vs Sylvan
dragontooth
dragontooth


Disgraceful
Adventuring Hero
posted May 02, 2010 02:12 PM
Edited by Elvin at 15:11, 02 May 2010.

Haven vs Sylvan

Who would win, assuming both sides had a month's worth of troops (4 weeks), and lv 10 heroes. Fighting on neutral ground.

My pick's on sylvan's guys.

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dragontooth
dragontooth


Disgraceful
Adventuring Hero
posted May 02, 2010 02:17 PM

Both groups are fully upgraded. And can someone change the Castle to Haven please, I got mixed up between H3 and H5.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 02, 2010 03:12 PM

My money is on sylvan with a simple rain of imbued arrows build. Few maps allow haven to make use of training that early.
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Map also hosted on Moddb

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted May 03, 2010 03:02 PM

I'm a big Sylvan fan but I have to point out the fact that the map must have enough wood for the Ranger hero to get all the buildings under way so the troops can be upgraded. Haven certainly doesn't need that much wood.

Taking into accout fully upgraded troops and level 10 heroes it's pretty safe to assume the Ranger would win. There is no useless stack in the Sylvan faction in fact, the first tier Sylvan creature is probably one of the best for its tier. Druids and Archers don't need to cross the battlefield to hurt enemy stacks either. Of course, Squires can shield the units next to them but it also means that Haven is playing a defensive line and that is not good with an enemy who has a ranged superiority.  
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13 Heroes

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 03, 2010 03:12 PM

Wood isn't such a big deal, just skip treants. That is usually the case in multiplayer and sylvan doesn't really miss them. After all if you did build them you'd miss dragons or not upgrade hunters for a while and that would make your creeping slower.
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Tekee
Tekee

Tavern Dweller
posted May 04, 2010 12:08 AM

I will say Slyvan too.
But luckily this does not imply that Slyvans are over powered. All the races are equal, but in different ways.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 04, 2010 12:28 AM

Actually they are a bit and races are far from equal. For that to happen you'd need very specific circumstances and luck would still play an important role.
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Map also hosted on Moddb

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Deathy
Deathy


Known Hero
Angels Galore
posted May 07, 2010 09:47 AM

was there any doubt Sylvan would win?

half of their units are faster than haven's and first strike is very important to haven, seeing that paladins need to get to the enemies fast. Sylvan has units capable of blocking paladins/champions in the first turn.

Sylvan also has way bigger manapool meaning way more buffs/resurrections than haven ever could get. or they could opt to go for destruction.

haven does have some good sides too tho, like having alot of hard counters for arcane archers in form of squires,griffins and divine vengeance.

also the more weeks you add to the troop amount, the more favourable it does eventually get to haven, seeing as in theory they could get 17 paladins weekly. eventually that paladin/champion stack will be big enough to survive the blockage, especially with the help of Archangels, and with expert counterstrike, their retaliation will be quite good.

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted May 07, 2010 11:01 AM

Sylvan is one of the overpowered towns in ToTe, they usually have the upper hand vs. anyone. But Haven is actually one of the their harder foes, and can win in some scenarios vs. them.
Lvl 10 heroes, means really small army, no artifacts, and so on... so destructive + rain of arrows Ice Bolt, FireBall, might cripple the opponent in one shot, not the most interesting scenario in my oppinion. But at the same time, low Spell Power(and missing Cold Death, which is very common at lvl 10 ) might give Vittorio's Fire ballista a chance to victory! There are so many variables, that you cannot give a verdict easily, especially in this rarely encountered situation.

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted May 10, 2010 05:26 AM

Yeah...Sylvan would just place their flower covered boots on Haven's helmeted head and say "Owned".

But later on... (Diedevil's repetitive and redundant and constantly reminding lecture, preach, speech, monologue, and analysis on how Haven, the Human, Homo Sapiens, typical medieval setting, and former Castle/ ex-Castle Faction destroys everything, anything, all things, and the largest quantity of things), and there you go.

Fin
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diedevil
diedevil


Adventuring Hero
posted May 11, 2010 01:49 AM

Quote:
My money is on sylvan with a simple rain of imbued arrows build. Few maps allow haven to make use of training that early.


well, i found that a very good hero at rushing is dougal. train your peasent to crossbowmen, when you have alot, with squires to defend them, your unstoppable!

and a little thing of haven tactics during a little time period, get the hero "Beloved of the people" with all the peasents to make extra gold from those villigers!

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted May 11, 2010 01:53 AM

Speak of the DieDevil...
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Skyrim RP? YES!
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soamazing
soamazing

Tavern Dweller
posted May 19, 2010 06:12 PM

Im not really sure

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 20, 2010 07:54 PM

well, maybe haven has dougal, but sylvan has ossir...

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Myrdreon
Myrdreon

Tavern Dweller
posted May 31, 2010 06:03 PM

I know this might sound silly, but there's also sylvans Dirael. Now thats seriously powerful in a stage where creatures that are stacked trough training has a real effect.

With imbued ballista thats 3 swarms (2 ballista, 1 from hero) to push back turns on the opponent without relying on getting an ice spell or the warding arrows. Hell, doesnt even need the guild to free up resources elsewhere untill you wish to spend them.

You can even add empathy to that mix. To get more turns on your creatures AND reduce haven turns since you can cast more swarms.


Imagine, haven not being able to use his archers due to constant ATB pushback. Of if he went champ/paladin to shut those down instead. Maybe just do both if you get lucky on warding arrows and empathy just to annoy him.

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necromance
necromance


Hired Hero
Town Pillager
posted May 31, 2010 10:13 PM

          haven would do a much better job IF they had claus with

at least 10 paladins


          sylvan wouldnt come to far behind with there master hunters

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 31, 2010 10:32 PM

Sylvan has an advantage, as they will act first in about 95% of the cases, and, like Elvin already mentions,  their Ranger can, with good Avenger choices, rain havoc all around the battlefield, Dark and Destructive  Magic alike. Sylvan needs to strike quickly, and at the same time keep their Archers out of trouble (and the Imperial Griffins' Battle Dives). Luck, Light and Enlightement are all recommended, and Attack + Tactics is really usefull as well.

Haven's hope lies on quickly getting rid of the Archers, Dancers and Druids, and quickly widdling down the Sprites before they can strike. Light Magic (with Stormwind) can help buffing Haven's units like Griffins, Cavaliers and Bowmen to the require standards, and at the same time crippling Sprites and Dragons (two pests that require quick action to be very effective). Leadership + Empathy/Divine Guidance is a MUST to maximize the effectivity of you upgraded Archers (Marksmen work better here) and Cavaliers.

There's probably more... but I'll have to test it first ,before I elaborate more into the matter.
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necromance
necromance


Hired Hero
Town Pillager
posted June 01, 2010 09:19 PM

thanks for the wonderfull advice guys

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