Responsible
Undefeatable Hero
What if Elvin was female?
posted November 18, 2014 01:47 PM
artu said:I've also downloaded CIV 5 and took peak. In the beginning not much happens and you constantly have to go next turn though, right or did I miss something? Note that I havent played any CIV game before.
That's just how the game works.
See Tsar's posts about fixing this if you don't like this kind of behaviour.
____________ DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
Very little sense of progression in this one... the grind is extreme.
Game could really benefit from having some lesser weapons spread in-between the epics... as it is I've used the same assault rifle and bo-staff for 5 hours.
All in all it really lacks variety, in equipment, abilities and enemies.
Good thing it's free-to-play but if you want my money you kinda need to get me hooked first, hell unlock something for me!
____________
artu said:I've also downloaded CIV 5 and took peak. In the beginning not much happens and you constantly have to go next turn though, right or did I miss something? Note that I havent played any CIV game before.
For about the first 1% of the game, this is the case. Don't worry, you won't have empty turns for long.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg
Don't bother, the game is screwed, imo. As long as they kept original mechanics, where we could stack and move multiple units at a time, it worked. Dunno who had the brilliant idea to reduce armies to 1 but multiply graphical sprites to 10 for one unit, but it wasn't his day.
Is unplayable. To surround a city now, you will need 10 turns, move units one by one, while being sniped from everywhere, practically it turned to disaster, starcraft style. If you are unlucky and AI places a city between two mountains and angles are not perfectly right, game over, that city is invincible (did they tested?!). The change is as drastic as H4 from H3. The result, too.
There is no key to end turn. You attacked with 20 units a city and now want go next turn? Have to cycle all units and set them to something, otherwise it does not let you end turn, purely idiot, as they will anyway have to be awake next.
Graphics are bad too. Made a mod for zooming twice more, and from close we see only polygons. CIV 4 had better graphics for armies, buildings and wonders.
Interface also is stone age. You want to queue a build? In CIV1-4 you keep clicking and unit automatically adds to queue. Now you have to click to build, then click in another place to open queue, then confirm, then finally say what to do. 4 clicks additional.
Workers can't be automated, with a custom pattern, as in previous. Have to do every click yourself.
AI is totally handicapped, can't handle properly moving his creatures in this form. On my third game, won at deity while in civ4 I always lost at emperor.
Right-clicking is not 100% responsive and UI keeps cycling your units, so half of clicks will move the wrong army.
Civ 5 is way above Civ 4 in combat depth. Troop positioning, pathing and attacking is now much more important compared to the cheesy tactic of stacking 25 units and taking any city in the same turn. Graphics and interface are subjective matters but if your point of comparison is that it doesn't look polished at double the zoom, yea lol. I'm playing with everything on High and zoom out and it looks impecable. Workers can be automated in fact, you just don't know how, your game knowledge is that limited. And frankly I'm not compelled in the slightest the reveal to you how, you might as well keep complaining about it for all I care, it makes my day.
You winning at deity with the amount (and quality) of complaint you displayed must've happened under very special conditions, if at all. Like a quick 1v1 duel map versus Venice with no city states, or some civ with a passive leader. Regardless of what the case might be, I have my doubts. Try winning Deity on Marathon Pangea versus 22 enemies with 41 city states like I do, then come and tell us how easy it was compared to Civ 4.
Sorry for my aggressive tone but you've been aggressive yourself, and not even for the right reasons.
Si Meier's Pirates!
Live the life they said. awesome.
A classic. And a favorite of mine.
Raiding spaniard galleons is fun. in my new playthrough managed to piss off the dutchies in about half an hour. result: few cities sacked. God I love this game the most out of all Sid Meier titles.
also Borderlands the Pre-Sequel. whoever came up with Claptrap's Pirateship thing is a bloody genius. quad cannons blasting off in sync with Chaikovsky's 1812 Overture is effing hilarious added to the complete chaos and randomness of a battles in Borderlands. bloody brilliant
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior
Stevie said:Sorry for my aggressive tone but you've been aggressive yourself, and not even for the right reasons.
I was aggressive toward the game, and since I bought it, I have all the rights to express my opinion. You, instead, are aggressive at me, and I think is rather idiotic.
Just a friendly note, raging against games is perfectly OK, but raging against users is not.
As for the Civ4 vs. Civ5 discussion, I'm a Civ4 boy, I guess. I never liked the fifth installment. I missed the joy of searching for good town locations (ok, resources were still there, but they gave less immediate gratification). The map looked somewhat bland, like a satellite image - reminded me of those hex strategy games of late 90s. And, idk, I just didn't feel the same excitement. The early versions of the game suffered horribly from balance issues that turned me off, too - you know, spam horsemen = win? Some of Civ5 fans may remember the early days.
Of course Civ4 also had issues (I attribute the biggest one to the fact that 20city+ empires were kinda boring, at that point it didn't matter whether new ones are settled at the right places, killing all the micromanagement - I think more drastic formula for upkeep of new cities would be more interesting for the gameplay itself ie. if you actually had to care where you put your towns cause you wouldn't be able to spam them indefinitely in the future).
____________
We reached to the stars and everything is now ours
Salamandre said:I was aggressive toward the game, and since I bought it, I have all the rights to express my opinion. You, instead, are aggressive at me, and I think is rather idiotic.
Sorry, but you addressed none of my points, just keep bragging about me not knowing the game. All I said about missing features is true.
____________ Era II mods and utilities
I briefly addressed combat depth, graphics and interface, and automated workers in direct response to your "opinion", so no matter what you say I did actually address some of your points. I can do a more exhaustive analysis especially on the combat system, but I don't see the point when it's just so obvious that the Civ 5 system require way more brains than the simpler system of Civ 4. You don't even know that workers can be customly automatized, that tells me that your knowledge level is that limited. Furthermore it tell me something about your playstyle, as in considering micromanagement a choir. Cities being defended by mountains on two sides and surrounded by hills/forests are very tough to capture but they also have economical and growth drawbacks, you can starve the city if it's big enough, or you can altogether avoid it and go for other objectives. In later phases of the game where you get bombers and nukes that ceases to be a problem. In earlier stages, there's nothing a powerful enough army can't handle, even given losses. You'd have to admit that this is a lot more intriguing and tactically challenging than stack 10 units and take any city as in Civ 4. Stacking is not as intellectually demanding and rewarding as making use of positioning and environment features.
You can voice your opinion however you like, and I will voice my objections however I like, of course keeping it civilized