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Heroes Community > Other Games Exist Too > Thread: What are you playing at the moment?
Thread: What are you playing at the moment? This Popular Thread is 172 pages long: 1 20 40 60 80 ... 99 100 101 102 103 ... 120 140 160 172 · «PREV / NEXT»
JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 18, 2014 01:47 PM

artu said:
I've also downloaded CIV 5 and took peak.  In the beginning not much happens and you constantly have to go next turn though, right or did I miss something? Note that I havent played any CIV game before.

That's just how the game works.
See Tsar's posts about fixing this if you don't like this kind of behaviour.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 18, 2014 04:58 PM
Edited by Adrius at 16:58, 18 Nov 2014.

Tried Warframe for a few hours.

Very little sense of progression in this one... the grind is extreme.

Game could really benefit from having some lesser weapons spread in-between the epics... as it is I've used the same assault rifle and bo-staff for 5 hours.

All in all it really lacks variety, in equipment, abilities and enemies.

Good thing it's free-to-play but if you want my money you kinda need to get me hooked first, hell unlock something for me!
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 18, 2014 06:05 PM

Tried out OpenRA.

Such a disappointment. Then went to play some Command & Conquer Gold Project

Works flawlessly in windows 10.
And god damn the original is soooooooooo goooooooood.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 18, 2014 08:07 PM
Edited by Doomforge at 20:07, 18 Nov 2014.

http://www.moddb.com/mods/brutal-doom

This is really amazing.

Check it out:


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 18, 2014 11:18 PM

My very first mod for civ. Let's see who guesses what's about.


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Era II mods and utilities

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 19, 2014 07:06 AM

Bambi Simulator 2014?
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 19, 2014 09:30 AM

Ok so Warframe kinda opened up a bit once you get to know the mod system... those really do have an impact on your game.

It's pretty fun now!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 19, 2014 12:41 PM
Edited by Stevie at 12:41, 19 Nov 2014.

NEW ARCANA FOR DOTA 2 PHANTOM ASSASSIN:





22. Insta purchase... if I had the money

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 19, 2014 12:42 PM

Doomforge said:
http://www.moddb.com/mods/brutal-doom

This is really amazing.

Check it out:




Yeah I know, one of the best ones out there.
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted November 19, 2014 02:32 PM

artu said:
I've also downloaded CIV 5 and took peak.  In the beginning not much happens and you constantly have to go next turn though, right or did I miss something? Note that I havent played any CIV game before.

For about the first 1% of the game, this is the case. Don't worry, you won't have empty turns for long.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 20, 2014 02:04 PM
Edited by Salamandre at 14:13, 20 Nov 2014.

Don't bother, the game is screwed, imo. As long as they kept original mechanics, where we could stack and move multiple units at a time, it worked. Dunno who had the brilliant idea to reduce armies to 1 but multiply graphical sprites to 10 for one unit, but it wasn't his day.

Is unplayable. To surround a city now, you will need 10 turns, move units one by one, while being sniped from everywhere, practically it turned to disaster, starcraft style. If you are unlucky and AI places a city between two mountains and angles are not perfectly right, game over, that city is invincible (did they tested?!). The change is as drastic as H4 from H3. The result, too.

There is no key to end turn. You attacked with 20 units a city and now want go next turn? Have to cycle all units and set them to something, otherwise it does not let you end turn, purely idiot, as they will anyway have to be awake next.

Graphics are bad too. Made a mod for zooming twice more, and from close we see only polygons. CIV 4 had better graphics for armies, buildings and wonders.

Interface also is stone age. You want to queue a build? In CIV1-4 you keep clicking and unit automatically adds to queue. Now you have to click to build, then click in another place to open queue, then confirm, then finally say what to do. 4 clicks additional.

Workers can't be automated, with a custom pattern, as in previous. Have to do every click yourself.

AI is totally handicapped, can't handle properly moving his creatures in this form. On my third game, won at deity while in civ4 I always lost at emperor.

Right-clicking is not 100% responsive and UI keeps cycling your units, so half of clicks will move the wrong army.

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violent_flower
violent_flower


Promising
Supreme Hero
Almost there.
posted November 20, 2014 03:00 PM

Dragon Age!!!!!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 20, 2014 03:47 PM
Edited by Stevie at 15:48, 20 Nov 2014.

Totally, utterly and absolutely untrue.

Civ 5 is way above Civ 4 in combat depth. Troop positioning, pathing and attacking is now much more important compared to the cheesy tactic of stacking 25 units and taking any city in the same turn. Graphics and interface are subjective matters but if your point of comparison is that it doesn't look polished at double the zoom, yea lol. I'm playing with everything on High and zoom out and it looks impecable. Workers can be automated in fact, you just don't know how, your game knowledge is that limited. And frankly I'm not compelled in the slightest the reveal to you how, you might as well keep complaining about it for all I care, it makes my day.

You winning at deity with the amount (and quality) of complaint you displayed must've happened under very special conditions, if at all. Like a quick 1v1 duel map versus Venice with no city states, or some civ with a passive leader. Regardless of what the case might be, I have my doubts. Try winning Deity on Marathon Pangea versus 22 enemies with 41 city states like I do, then come and tell us how easy it was compared to Civ 4.

Sorry for my aggressive tone but you've been aggressive yourself, and not even for the right reasons.

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted November 20, 2014 04:01 PM

Si Meier's Pirates!
Live the life they said. awesome.

A classic. And a favorite of mine.

Raiding spaniard galleons is fun. in my new playthrough managed to piss off the dutchies in about half an hour. result: few cities sacked. God I love this game the most out of all Sid Meier titles.

also Borderlands the Pre-Sequel. whoever came up with Claptrap's Pirateship thing is a bloody genius. quad cannons blasting off in sync with Chaikovsky's 1812 Overture is effing hilarious added to the complete chaos and randomness of a battles in Borderlands. bloody brilliant
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 20, 2014 04:12 PM

Stevie said:
Sorry for my aggressive tone but you've been aggressive yourself, and not even for the right reasons.


I was aggressive toward the game, and since I bought it, I have all the rights to express my opinion. You, instead, are aggressive at me, and I think is rather idiotic.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 20, 2014 04:21 PM

violent_flower said:
Dragon Age!!!!!

ME TOO!!!!
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 20, 2014 04:28 PM

Just a friendly note, raging against games is perfectly OK, but raging against users is not.

As for the Civ4 vs. Civ5 discussion, I'm a Civ4 boy, I guess. I never liked the fifth installment. I missed the joy of searching for good town locations (ok, resources were still there, but they gave less immediate gratification). The map looked somewhat bland, like a satellite image - reminded me of those hex strategy games of late 90s. And, idk, I just didn't feel the same excitement. The early versions of the game suffered horribly from balance issues that turned me off, too - you know, spam horsemen = win? Some of Civ5 fans may remember the early days.

Of course Civ4 also had issues (I attribute the biggest one to the fact that 20city+ empires were kinda boring, at that point it didn't matter whether new ones are settled at the right places, killing all the micromanagement - I think more drastic formula for upkeep of new cities would be more interesting for the gameplay itself ie. if you actually had to care where you put your towns cause you wouldn't be able to spam them indefinitely in the future).
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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 20, 2014 04:30 PM

Salamandre said:
I was aggressive toward the game, and since I bought it, I have all the rights to express my opinion. You, instead, are aggressive at me, and I think is rather idiotic.


I scrutinized your opinion, and found it wanting.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 20, 2014 04:33 PM

Sorry, but you addressed none of my points, just keep bragging about me not knowing the game. All I said about missing features is true.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 20, 2014 05:15 PM
Edited by Stevie at 17:16, 20 Nov 2014.

I briefly addressed combat depth, graphics and interface, and automated workers in direct response to your "opinion", so no matter what you say I did actually address some of your points. I can do a more exhaustive analysis especially on the combat system, but I don't see the point when it's just so obvious that the Civ 5 system require way more brains than the simpler system of Civ 4. You don't even know that workers can be customly automatized, that tells me that your knowledge level is that limited. Furthermore it tell me something about your playstyle, as in considering micromanagement a choir. Cities being defended by mountains on two sides and surrounded by hills/forests are very tough to capture but they also have economical and growth drawbacks, you can starve the city if it's big enough, or you can altogether avoid it and go for other objectives. In later phases of the game where you get bombers and nukes that ceases to be a problem. In earlier stages, there's nothing a powerful enough army can't handle, even given losses. You'd have to admit that this is a lot more intriguing and tactically challenging than stack 10 units and take any city as in Civ 4. Stacking is not as intellectually demanding and rewarding as making use of positioning and environment features.

You can voice your opinion however you like, and I will voice my objections however I like, of course keeping it civilized

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