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Heroes Community > Library of Enlightenment > Thread: Who is the good spell...?
Thread: Who is the good spell...?
Octavius
Octavius


Hired Hero
For Conqueror
posted June 30, 2010 02:47 PM
Edited by Octavius at 15:03, 30 Jun 2010.

Who is the best spell...?

I opened the file for this issue to see views of other members

I. Air Magic

HASTE

Increases the speed of the selected unit.

Type: Combat. Cost: 6. Duration: 1 Round/Power.
Basic Effect: Target,allied troop’s speed is increased by three hexes/turn.
Advanced Effect: Target, allied troop’s speed is increased by five hexes/turn.
Expert Effect: All allied troops’ speed is increased by five hexes/turn.

VIEW AIR

Reveals the location of all unclaimed artifacts to the caster.

Type: Adventure. Cost: 2. Duration: Instant
Basic Effect: Displays the location of all artifacts on the View World Screen.
Advanced Effect: Displays the location of all artifacts and heroes on the View World Screen.
Expert Effect: Displays the location of all artifacts, heroes and towns.

MAGIC ARROW

Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.
- Level 2 -

DISGUISE

Gives false information to an enemy attempting to view your hero.

Type: Adventure. Cost: 4. Duration: 1 Day
Basic Effect: When the casting hero is right-clicked by opponents, all of the hero’s creature troops are displayed as if they were composed of the most powerful creatures in the hero’s army. Troop population numbers are represented normally.
Advanced Effect: Same as Basic Effect except troop population quantities are represented as “0.”
Expert Effect: Same as Advanced Effect except all troops are represented as if populated by the most powerful creature in hero’s longest owned town.

DISRUPTING RAY

Reduces the selected enemy unit's defense strength. A single enemy may be targeted multiple times by this spell.

Type: Combat. Cost: 10. Duration: Current Battle.
Basic Effect: Reduces target, enemy troop’s defense rating by three. Spell may be cast on same troop repeatedly.
Advanced Effect: Same as Basic Effect except defense rating is reduced by four.
Expert Effect: Same as Basic Effect except defense rating is reduced by five.

FORTUNE

Increases the selected unit's luck.

Type: Combat. Cost: 7. Duration: 1 Round/Power.
Basic Effect: Increases Luck of target, allied troop by one.
Advanced Effect: Increases Luck of target, allied troop by two.
Expert Effect: Increases Luck of all allied troops by two.

LIGHTNING BOLT

Causes a bolt of lightning to strike the selected unit.

Type: Combat. Cost: 10. Duration: Instant.
Basic Effect: Target, enemy creature receives ((Power x 25) + 10) damage.
Advanced Effect: Target, enemy creature receives ((Power x 25) + 20) damage.
Expert Effect: Target, enemy creature receives ((Power x 25) + 50) damage.

PRECISION

Increases the ranged attack damage inflicted by the selected unit

Type: Combat. Cost: 8. Duration: 1 Round/Power.
Basic Effect: Target, allied troop with ranged attack has its attack rating increased by three when making ranged attacks.
Advanced Effect: Same as Basic Effect, except attack rating is increased by six.
Expert Effect: Same as Advanced Effect, except all allied troops with ranged attacks are affected.

VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is ( Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.
- Level 3 -

AIR SHIELD

Shields a selected unit, reducing the amount of damage received from ranged attacks.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Target, allied troop takes 25% less damage from ranged attacks.
Advanced Effect: Target, allied troop takes 50% less damage from ranged attacks.
Expert Effect: All allied troops take 50% less damage from ranged attacks.

DESTROY UNDEAD

Attempts to destroy any undead creatures on the battlefield.

Type: Combat. Cost: 15. Duration: Instant.
Basic Effect: All undead creature troops receive ((Power x 10) +10) damage.
Advanced Effect: All undead creature troops receive ((Power x 10) +20) damage.
Expert Effect: All undead creature troops receive ((Power x 10) + 50) damage.

PROTECTION FROM AIR

Protects the selected unit, reducing damage received from Air spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Air Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Air Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Air Magic spells is reduced by 50% for all allied troops.

HYPNOTIZE

Puts an enemy unit temporarily under your control.

Type: Combat. Cost: 18. Duration: Special .
Basic Effect: Target, enemy troop of less than ((Power x 25) + 10) Health is put under your control. Allied troops may attack hypnotized troop without fear of retaliation.
Advanced Effect: Same as Basic Effect, except that Health of target must be less than ((Power x 25) + 20).
Expert Effect: Same as Basic Effect, except that Health of target must be less than ((Power x 25) + 50).
- Level 4 -

CHAIN LIGHTNING

Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. You CAN damage your own troops with this spell!

Type: Combat. Cost: 24. Duration: Instant.
Basic Effect: Lightning bolt strikes target troop for ((Power x 40) + 25) damage. Bolt then strikes closest troop for half the damage. Effect continues until 4 troops are hit.
Advanced Effect: Like Basic Effect except that initial strike does ((Power x 40) + 50) damage, and bolt strikes five troops.
Expert Effect: Like Advanced Effect except that initial strike does ((Power x 40) +100) damage.

COUNTERSTRIKE

The selected unit will retaliate against one additional attack each round.

Type: Combat. Cost: 24. Duration: 1 Round/Power.
Basic Effect: Target, allied troop can retaliate against one additional attack per round.
Advanced Effect: Target, allied troop can retaliate against two additional attacks per round.
Expert Effect: All allied troops can retaliate against two additional attacks per round.
- Level 5 -

DIMENSION DOOR

Once per day, you may teleport your hero to a visible, unoccupied location on the adventure map.

Type: Adventure. Cost: 25. Duration: Instant
Basic Effect: Teleports hero to target, unoccupied, visible location on the Adventure Map. Spell may be cast twice per day and reduces the hero’s movement by three tiles for each casting. If movement is reduced to zero, the spell may not be cast.
Advanced Effect: Same as Basic Effect, except the spell may be cast three times in a day.
Expert Effect: Same as Advanced Effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.

FLY

Allows your army to use part of its movement to fly over obstacles. You must land at the end of the turn.


Type: Adventure. Cost: 20. Duration: 1 Day
Basic Effect: Casting hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 60% of normal movement.
Advanced Effect: Same as Basic Effect, except the hero may fly up to 80% of normal movement.
Expert Effect: Same as Basic Effect, except the hero may fly up to 100% of normal movement.

MAGIC MIRROR

Reflects hostile spells towards a random enemy creature 20% of the time.

Type: Combat. Cost: 25. Duration: 1 Round/Power.
Basic Effect: Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop.
Advanced Effect: Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop.
Expert Effect: Enemy spells cast on targeted, allied troop has a 40% chance of being redirected to a random enemy troop.

SUMMON AIR ELEMENTAL

Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) air elementals appears on the side of the casting player. Only one type of elemental can be summoned.
Advanced Effect: Same as Basic Effect, except that (Power x 3) air elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) air elementals are summoned.


II. Fire Magic

BLOODLUST

Increases the hand-to-hand damage inflicted by the selected unit.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
Advanced Effect: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
Expert Effect: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.

CURSE

Causes the selected enemy unit to inflict minimum damage in combat.

Type: Combat. Cost: 6. Duration: 1 Round/Power.
Basic Effect: Enemy, target troop creatures deliver minimum damage when attacking.
Advanced Effect: Enemy, target troop creatures delivers ((80% of their minimum damage) - 1) when they attack.
Expert Effect: All enemy creatures deliver ((80% of their minimum damage) - 1) when they attack.

PROTECTION FROM FIRE

Protects the selected unit, reducing damage received from Fire spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Fire Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Fire Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Fire Magic spells is reduced by 50% for all allied troops.

MAGIC ARROW

Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.
- Level 2 -

BLIND

Blinds a creature so that it can not move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled.

Type: Combat. Cost: 10. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 50% of base attack rating.
Advanced Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 25% of base attack rating.
Expert Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is not retaliated.

FIRE WALL

Places a small wildfire on the battlefield centered at a point specified by the caster. Any units passing through the wall take damage.

Type: Combat. Cost: 8. Duration: 2 Rounds.
Basic Effect: A two hex-wide wall of fire is produced at target hex. A troop passing through these hexes takes ((Power x 10) + 10) damage.
Advanced Effect: Same as Basic Effect, except that wall of fire is three hexes wide and damage is ((Power x 10) +20).
Expert Effect: Same as Advanced Effect, except that damage is ((Power x 10) + 50).

VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.
- Level 3 -

FIRE BALL

Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units.

Type: Combat. Cost: 15. Duration: Instant.
Basic Effect: Troops in target hex and its surrounding hexes take ((Power x 10) + 15) damage.
Advanced Effect: Same as Basic Effect, except that damage is ((Power x 10) + 30).
Expert Effect: Same as Basic Effect, except that damage is ((Power x 10) + 60).

LAND MINE

Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it.

Type: Combat. Cost: 18. Duration: Until Touched.
Basic Effect: Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their native terrain can see the mines and can cross them safely. To all others they are invisible.
Advanced Effect: Same as Basic Effect, except that six mines are placed, and damage is ((Power x 10) + 50).
Expert Effect: Same as Basic Effect, except that eight mines are placed, and damage is ((Power x 10) + 100).

MISFORTUNE

Reduces the luck of the selected enemy unit.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Luck of target, enemy troop is reduced by one.
Advanced Effect: Luck of target, enemy troop is reduced by two.
Expert Effect: Luck of all enemy troops is reduced by two.
- Level 4 -

ARMAGEDDON

Rains fire down upon the battlefield, damaging all units.

Type: Combat. Cost: 24. Duration: Instant.
Basic Effect: All troops take ((Power x 50) + 30) points of damage.
Advanced Effect: All troops take ((Power x 50) + 60) points of damage.
Expert Effect: All troops take ((Power x 50) + 120) points of damage.

BERZERK

The targeted unit will randomly attack the nearest unit, be it friend or foe.

Type: Combat. Cost: 20. Duration: 1 Round.
Basic Effect: Target attacks nearest troop. All creatures in a 1 hex radius affected.
Advanced Effect: Target attacks nearest troop. All creatures in a 7 hex radius affected.
Expert Effect: Target attacks nearest troop. All creatures in a 19 hex radius affected.

FIRE SHIELD

Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to a portion of what it inflicts.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: 20% of hand-to-hand damage inflicted on target, allied troop is
counter-inflicted on attackers of the troop.
Advanced Effect: Same as Basic Effect except that 25% of damage is counter-inflicted.
Expert Effect: Same as Basic Effect, except that 30% of damage is counter-inflicted.

FRENZY

Creates a battle fury that allows the selected unit to attack twice, however the unit will make very little effort to protect itself from attacks.

Type: Combat. Cost: 16. Duration: Until target troop’s next action.
Basic Effect: Target troop’s attack rating is increased by 100% of the troop’s defense rating, and its defense rating is reduced to zero.
Advanced Effect: Same as Basic Effect, except attack rating is increased to 150% of the troop’s defense rating.
Expert Effect: Same as Advanced Effect, except attack rating is increased to 200% of the troop’s defense rating.

INFERNO

Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off!

Type: Combat. Cost: 16. Duration: Instant.
Basic Effect: Strikes target hex, and all hexes within two hexes for ((Power x 10) + 20) damage.
Advanced Effect: Same as Basic Effect, except that damage is ((Power x 10) + 40).
Expert Effect: Same as Basic Effect, except that damage is ((Power x10) + 80).

SLAYER

Increases the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: Target, allied troop’s attack rating is increased by eight against behemoths, dragons, and hydras.
Advanced Effect: Same as Basic Effect, except that attack bonus also affects devils and angels.
Expert Effect: Same as Advanced Effect, except attack bonus also affects titans.
- Level 5 -

SACRIFICE

Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack.

Type: Combat. Cost: 25. Duration: Permanent.
Basic Effect: Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3) x # of Creatures Sacrificed) in health total of creatures returned to life.
Advanced Effect: Same as Basic Effect, except that health total of creatures resurrected is ((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures Sacrificed).
Expert Effect: Same as Basic Effect, except that health total of creatures resurrected is ((Power + Destroyed Troop’s Creature Base Health + 10) x # of Creatures Sacrificed).

SUMMON FIRE ELEMENTAL

Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) fire elementals appears on the side of the casting player. Only one type of summoned elemental is allowed on the battlefield at once, so other school’s summon elemental spell castings will fail.
Advanced Effect: Same as Basic Effect, except that (Power x 3) fire elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) fire elementals are summoned.

III. Earth Magic

SHIELD

Shields a selected unit, reducing the amount of damage received from hand-to-hand attacks.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 15%.
Advanced Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 30%.
Expert Effect: Hand-to-hand damage delivered to all allied troops is reduced by 30%.

SLOW

Reduces the speed of the selected enemy unit.

Type: Combat. Cost: 6. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop’s speed is reduced to 25% of normal.
Advanced Effect: Target, enemy troop’s speed is reduced to 50% of normal.
Expert Effect: All enemy troops’ speed ratings are reduced to 50% of normal.

STONESKIN

Increases the selected unit's defense strength.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Target, allied troop’s defense rating is increased by three.
Advanced Effect: Target, allied troop’s defense rating is increased by six.
Expert Effect: All allied troops’ defense ratings are increased by six.

VIEW EARTH

Reveals the location of all resources to the caster.

Type: Adventure. Cost: 2. Duration: Instant
Basic Effect: Displays the location of all loose resources on the View World Screen.
Advanced Effect: Displays the location of all mines and loose resources on the View World Screen.
Expert Effect: Displays the entire terrain, all mines and loose resources on the View World Screen.

MAGIC ARROW

Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.
- Level 2 -

DEATH RIPPLE

Sends a wave of death across the battlefield which damages all non-undead units.

Type: Combat. Cost: 10. Duration: Instant.
Basic Effect: All creatures (except undead) troops take ((Power x 5) + 10) damage.
Advanced Effect: All creatures (except undead) troops take ((Power x 5) + 20) damage.
Expert Effect: All creatures (except undead) troops take ((Power x 5) + 30) damage.

PROTECTION FROM EARTH

Protects the selected unit, reducing damage received from Earth spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Earth Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Earth Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Earth Magic spells is reduced by 50% for all allied troops.

QUICKSAND

Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all.

Type: Combat. Cost: 8. Duration: Until Touched.
Basic Effect: Quicksand pits are placed in four random hexes. They are invisible to creatures unless they are on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.
Advanced Effect: Same as Basic Effect, except that six pits are placed.
Expert Effect: Same as Basic Effect, except that eight pits are placed.
VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.
- Level 3 -

ANIMATE DEAD

Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target.

Type: Combat. Cost: 15. Duration: Permanent.
Basic Effect: Reanimates ((Power x 50) + 30) health points worth of killed undead creatures in target, allied troop.
Advanced Effect: Reanimates ((Power x 50) + 60) health points worth of killed undead creatures in target, allied troop.
Expert Effect: Reanimates ((Power x 50) + 160) health points worth of killed undead creatures in target, allied troop.

ANTI MAGIC

Protects the selected unit from all low level spells.

Type: Combat. Cost: 15. Duration: 1 Round/Power .
Basic Effect:  Target, allied troop can only be affected by level 4 or 5 spells.
Advanced Effect: Target, allied troop can only be affected by level 5 spells.
Expert Effect: Target, allied troop is immune to spell effects.

EARTHQUAKE

Randomly damages two sections of castle wall in combat.

Type: Combat (Siege). Cost: 20. Duration: Instant
Basic Effect: Does one point of damage to two, random castle walls during siege combat.
Advanced Effect: Does one point of damage to three, random castle walls during siege combat.
Expert Effect: Does one point of damage to four, random castle walls during siege combat.

FORCE FIELD

Places a small Force Field on the battlefield centered at a point specified by the caster.

Type: Combat. Cost: 12. Duration: 2 Rounds.
Basic Effect: A two hex-wide force wall is created at target hex. Movement through these hexes is blocked.
Advanced Effect: Same as Basic Effect, except the force wall is three hexes wide.
Expert Effect: Same as Advanced Effect.
- Level 4 -

METEOR SHOWER

Causes a meteor shower to rain down on the selected target and any adjacent units.

Type: Combat. Cost: 16. Duration: Instant.
Basic Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 25) damage.
Advanced Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 50) damage.
Expert Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 100) damage.

RESURRECTION

Resurrects units in the selected group by restoring a fixed number of hit points to the target

Type: Combat. Cost: 20. Duration: Permanent.
Basic Effect: Target, allied troop with dead creatures has ((Power x 50) + 40) health worth of creatures restored to life for the duration of the current battle.
Advanced Effect: Same as Basic Effect, except that ((Power x 50) +80) health worth of creatures are restored permanently.
Expert Effect: Same as Advanced Effect, except that ((Power x 50 + 160) health worth of creatures are restored.

SORROW

Reduces the morale of the selected enemy unit.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop’s morale rating is reduced by one.
Advanced Effect: Target, enemy troop’s morale rating is reduced by two.
Expert Effect: All enemy troop’s morale ratings are reduced by two.

TOWN PORTAL

Teleports your hero to the nearest friendly town. The town must be unoccupied

Type: Adventure. Cost: 16. Duration: Instant
Basic Effect: Casting hero is teleported to the nearest allied town. 300 movement points are expended when the spell is cast.
Advanced Effect: Casting hero may teleport to any allied town with no visiting hero. 300 movement points are expended when the spell is cast.
Expert Effect: Same as Advanced Effect, except that movement point cost is 200.
- Level 5 -

IMPLOSION

Inflicts massive damage to a single creature stack

Type: Combat. Cost: 30. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 75) + 100) damage.
Advanced Effect: Target, enemy troop receives ((Power x 75) + 200) damage.
Expert Effect: Target, enemy troop receives ((Power x 75) + 300) damage.

SUMMON EARTH ELEMENTAL

Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) Earth Elementals appears on the side of the casting player. Only one type of elemental can be summoned
Advanced Effect: Same as Basic Effect, except that (Power x 3) earth elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) earth elementals are summoned.

IV. Water Magic


BLESS

Causes the selected unit to inflict maximum damage in combat.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Creatures in target, allied troop inflict maximum damage when they attack.
Advanced Effect: Creatures in target, allied troop inflict maximum damage + 1 when they attack.
Expert Effect: All allied creatures inflict maximum damage + 1 when they attack.

CURE

Removes all negative spell effects and heals a small number of hit points on the selected unit.

Type: Combat. Cost: 6. Duration: Instant.
Basic Effect: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 10) health points.
Advanced Effect: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) +20) health points.
Expert Effect: Removes all negative spell effects from all allied troops and heals each for ((Power x 5) + 30) health points.

DISPEL

Protects the selected unit from all low level spells.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Removes all spell effects from target, allied creature troop.
Advanced Effect: Removes all spell effects from target allied or enemy creature troop.
Expert Effect: Removes all spell effects from all creatures and the battlefield.

PROTECTION FROM WATER

Protects the selected unit, reducing damage received from Water spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Water Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Water Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Water Magic spells is reduced by 50% for all allied troops.

SUMMON BOAT

Summons an existing, friendly, unoccupied boat from anywhere in the world to your location.

Type: Adventure. Cost: 6. Duration: Instant
Basic Effect: Summons one of your hero’s boats to their current location. If none of those boats are available, then one of your other heroes’ boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
Advanced Effect: Same as Basic Effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
Expert Effect: Same as Advanced Effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).

MAGIC ARROW

Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.
- Level 2 -

ICE BOLT

Drains the body heat from the selected enemy unit

Type: Combat. Cost: 8. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 20) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 20) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 20) + 50) damage.

REMOVE OBSTACLE

Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield.

Type: Combat. Cost: 7. Duration: Instant.
Basic Effect: Removes one, non-magic obstacle from the battlefield. Integrated obstacles, such as cliffs are not affected.
Advanced Effect: Same as Basic Effect, except Fire Walls may also be removed.
Expert Effect: Same as Advanced Effect, except all, non-integrated obstacles can be removed.

SCUTTLE BOAT

Destroys a boat you own. Use with caution, the effects are permanent.

Type: Adventure. Cost: 8. Duration: Instant
Basic Effect: Spell has 50% chance of destroying a boat, unless occupied.
Advanced Effect: Spell has a 75% chance of destroying a boat, unless occupied.
Expert Effect: Spell destroys a boat, unless occupied.

WEAKNESS

Reduces the selected enemy unit's attack strength.

Type: Combat. Cost: 8. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop’s attack rating is reduced by three.
Advanced Effect: Target, enemy troop’s attack rating is reduced by six.
Expert Effect: All enemy troops’ attack ratings are reduced by six.

VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.
- Level 3 -

FORGETFULNESS

Causes the selected enemy unit to forget to use its ranged attack in combat.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
Advanced Effect: Target, enemy troop with ranged attack cannot use its ranged attack.
Expert Effect: All enemy troops with ranged attacks cannot use their ranged attacks.

FROST RING

Drains the body heat of any units adjacent to the target location, without inflicting damage on the target.

Type: Combat. Cost: 12. Duration: Instant.
Basic Effect: Troops in hexes surrounding target hex receive ((Power x 10) + 15) in damage. Target hex is unaffected.
Advanced Effect: Same as Basic Effect, except damage is ((Power x 10) + 30).
Expert Effect: Same as Basic Effect, except damage is ((Power x 10) + 60).

MIRTH

Increases the selected unit's morale.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Morale of target, allied troop is increased by one.
Advanced Effect: Morale of target, allied troop is increased by two.
Expert Effect: Morale of all allied troops is increased by two.

TELEPORT

Teleports any friendly unit to any unoccupied spot on the battlefield.

Type: Combat
Cost- 15. Duration: Instant.
Basic Effect: Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
Advanced Effect: Same as Basic Effect, except troop cannot teleport over walls.
Expert Effect: Troop can move to any unoccupied hex.
- Level 4 -

CLONE

Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5.

Type: Combat. Cost: 24. Duration: Current Battle.
Basic Effect: Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage. Creatures from a given town are rated 1-7 based on their relative combat effectiveness. Thus, for the Castle town, pikemen and halberdiers are level 1 creatures, while angels and archangels are level 7.
Advanced Effect: Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
Expert Effect: Same as Basic Effect, except the duplicate may be of a level 1-7 troop.

PRAYER

Bestows a bonus to the attack strength, defense strength and speed of the selected unit.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are increased by two.
Advanced Effect: Target, allied troop’s attack, defense, and speed ratings are increased by four.
Expert Effect: All allied troop’s attack, defense, and speed ratings are increased by four.

WATER WALK

Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land.

Type: Adventure. Cost: 12. Duration: 1 Day
Basic Effect: The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero’s normal movement.
Advanced Effect: Same as Basic Effect, except that water movement may be up to 80% of the hero’s normal movement.
Expert Effect: Same as Basic Effect, except that water movement may be made at the hero’s full, normal movement.
- Level 5 -

SUMMON WATER ELEMENTAL

Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) water elementals appears on the side of the casting player. Only one type of summoned elemental is allowed on the battlefield at once, so other school’s summon elemental spell castings will fail.
Advanced Effect: Same as Basic Effect, except that (Power x 3) water elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) water elementals are summoned.

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Sorry for my English...!
I want only to help...

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wog_edn
wog_edn

Promising

The Nothingness
posted June 30, 2010 04:23 PM

Congrats, you can copy+paste.
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