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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Town to replace conflux: The void
Thread: Town to replace conflux: The void
Lichking012
Lichking012


Known Hero
posted November 08, 2010 04:52 AM
Edited by Lichking012 at 05:09, 08 Nov 2010.

Town to replace conflux: The void

This is my idea for a new faction called The Void, as it stands
it is a replacement for conflux since
implementing additional faction is not quite a reality.
Before I get too carried away, I want to know if what am
planing to do is possible. First is it possible to add
completely new abilites, that are unrelated to other abilites,
such as a consume corpse ability for example, where
consuming a dead creature stack raises  the units attack?.
I also want to know how much I can edit the town buildings.
I understand that I can change the look, but is it possible
to change the function of say, the grail building or magic university for example? I Know that the grove town
kept much of these functions the same. Additionally
I was wondering to what extent hero abilities can be editted.
would it be possible to give a hero once again, completely new abilities? Is it possible to change the likelyhood
of getting certain skills, such as earth magic or mysticism?

Additionally I left out WoG specific elements in this description since I am much more experienced with standard heroes III than WoG.
Rest assured the goal is to have the project with full Wog elements
included, but I wanted to make sure what I wanted to do was possible
before I got too carried away.  

town overview.

The Void - The inhabitents of The Void are those
that were trapped in between the different planes. Out of this
literal nothingness, a civilization developed,
one with similar affinities to magic as the
planeswalkers, but their art is much darker and
more brutal. They hold an affinity
towards the elements as well. While none of the line up
consists of elementals from the planes, some
heroes and creatures are able to summon these creatures.
The creatures are either thoose trapped in between
it's cracks spiritually or physically,
and the being and creatures, that not only learned
to survive in this barren hostile environment, but thrive.

Line up
have not included stats, but I have included
their functon, physical descripton and likely abilities.

1. Exiled Ones
U. Foresaken Ones
The Foresaken Ones are the criminals and unfortunate that banished
from society. In grand ancient rituals, they were placed in the void.
These units are generally weak, they are a darker, less pathetic,
peasant type unit. They are in black garb. Functionally they act as a
canon fodder type unit. They aren't very fast and aren't very strong,
but have relatively highe defenses. The existing unit they are
closest to functionally is probably the Gnoll.


2. Wisps
u. Spirits
While some were banished with thier bodies in tact. Others were freed
from their physical selfs once they entered the void. They became
Wisps and Spirits. These units are pretty simple graphically, they
are simply glowing clouds of light. If possible I would like them to
have an ability similar to the incorpral ability from heros 5. They
are rather frail, but fast and do a reasonable amount  of damage for
their level. These creatures have the flyer ability.


3. Black Dogs
u. Haunts
The Haunt is a beastly Dog-like unit, much like a werewolve in
mythology.  Unlike it's relative, it bite employees a poison that
weakens it's enemies defenses. Black dogs don't get this ability.
However both similar to a werewolf in design, but are more muscular.
Haunts have glowing red eyes. and has high Hit points, speed and
attack, but relatively low defenses. Their bite is a great way to stop defensive unites.

4. Shadow Men
u. Shadowmancer.
Shadow men are men who are born of the void. Their design is simple.
The Shadow Man is simply a dark  outline of a man, kind of like a
fire elemental without the flame effects. They have no distinguishing
facial fetures. They are fairly powerful attackers and strong
defenders but are fairly slow, however the Shadowmancer, can travel
through shadows. This ability, called shadowwalker, allows them to
teleport next to any unit on the battlefield, and then attack.

5 Wisemen
u. Sage
The sages are units that not only survive but thrive in the
nothingness. They use their position in the emptiness to view as much
about the planes in the universe. They are in black robes and bald.
they are shooters and casters. The Wiseman can summon first level
elementals, fire, water, air and earth, while the Sage can summon
Storm, ice, energy and Magma elementals. The elemental that is summoned is random, and the number depends on the number of sages,
and the type of elemental summoned.

6. I really have No idea what to put here. I was thinking that it
should be something reptilian or serpentine and dark. it would be a
relatively weak attacker, but would have huge defenses. There really
aren't many truely tanky level 6 creatures in the game. Suggestions are welcome.

7.Faceless
u. Faceless Avenger
I will admit, this unit is straight copied and pasted from heroes 5
lore, however I think it is plenty appropriate here as well. The
faceless are the most powerful type of Shadow Men. They are much like
angles, except they are of course Mostly covered in black garb, and
it is impossible to see their face through their hood. Additionally
instead of angelic bird like wings, they have moth-like wings.
Basically they should look something like this art.



They are the second on the right side.
The faceless have a unique ability called the aura of shadow. This is
quite literally a space around the faceless, and whenever any unit without the shadowbeing ability (everything in the town has this
ability), is in the aura, their moral is instantly changed to -2
regardless of previous moral. This obviously doesn't effect units
that aren't effected by moral.

Town
The townscreen itself is fairly dark. Lots of buildings have faint
light blue glows, otherwise it is fairly dark. It will look like a
dark and desolate wasteland.


New Buildings
Cover of Darkness - this is a faction about the darkness emptiness
etc. , I think the building makes a lot of sense here. This would
likely replace the artifact merchant since having an artifact
merchant and the skill merchant (about to explain that) would be
overkill.

Skill Merchant - This is a completely unique building to replace the
magic university. This building allows you to learn any skill. For a
price. The skill merchant works much like the artifact merchant
expect instead of buying artifacts, you can purchase different skills
for your hero. There will only be 5 skills at a time, and this will
be priced according to value. Something like earth magic is going to
cost alot more than say, eagle eye. The skills will be anywhere
between 1000 and 7000 gold.

Grail - Vale of shadow -
This building does the exact opposite of the grail building for
Tower. Instead of making the entire map visible for you, it makes the
entire map disappear for everyone elese. It is basically as if a
cover of darkness is over the enire map for everyone except the owner
of this town.



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ChaosHydra
ChaosHydra


Famous Hero
posted November 08, 2010 12:48 PM

Necropolis meets Dungeon is this just an idea or are you looking to assemble a team?

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lichking012
lichking012


Known Hero
posted November 08, 2010 04:18 PM

Well I'm currently in the idea stages, I just want to make sure that I'm not trying to do something impossible here. Once I can show some actual progress I will ask for some assistance, but I don't want to impose or anything.

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