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Heroes Community > Other Games Exist Too > Thread: The Elder Scrolls V: Skyrim
Thread: The Elder Scrolls V: Skyrim This Popular Thread is 131 pages long: 1 20 40 60 80 100 ... 119 120 121 122 123 ... 131 · «PREV / NEXT»
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 29, 2014 10:34 PM

ATM I'm at 0 mods and scared, cause hile sperg sounds FUN, it needs like a million little things.(can't watch tutorial video until tomorrow)
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 29, 2014 11:24 PM
Edited by Kareeah_Indaga at 23:26, 29 Oct 2014.

I don't usually bother with combat tweaks so most of my mods of choice don't do anything with that. The plus side is, they're all on the Steam Workshop (so click install on a given mod and you're done messing with it), because the Nexus tries to steal my e-mail every time I use it.

Run For Your Lives: This stops Random Joe Shopkeeper from trying to attack the Dragons with their bare fists when the latter show up, instead limiting that behavior to people like guards, who could be expected to fight.

When Vampires Attack: Same as above, but for Dawnguard vampire attacks. I installed it after I lost half the shopkeepers in Whiterun to my very first vampire attack and haven't looked back.

Stranger Danger – Children can be Pickpocketed and killed: Exactly what it says on the tin.

Bandolier – Bags and Pouches: No Stamina? No problem! This lets you craft extra carry space in a logical and lore-friendly way.


Brand-Shei Prison Fix:
You remember how you set that poor mer up to get arrested as part of the Thieves' Guild quest? Did you notice how he doesn't ever get released? This fixes that.

Be a Milk Drinker: Adds milk, tea, and various juices to the game.


Uncle Sheogorath's Really Helpful Hints and Tips:
I recommend this if you've gotten REALLY REALLY SICK of seeing the same loading screen eighteen million times. It replaces the default text of the vanilla screens (only the vanilla screens, sadly) with much more amusing blurbs.

Reduced Distance NPC Greetings: Do the constant snarky comments from the guards every time you pass by drive you to homocide? This mod is for you.

Extra Encounters – Basic: Gives you more random encounters when you're wandering around Skyrim.

Loot Fixes: Adds things like pearls in clams, leeks in barrels, goat pieces to goats—stuff you'd have expected to be there in the first place that for some reason wasn't in the base game.

Left Handed Rings: Lets your character wear a ring on BOTH hands.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 29, 2014 11:32 PM
Edited by Adrius at 23:34, 29 Oct 2014.

The_Polyglot said:
Also, if you can help me with another thing, you'd be a lifesaver. Is there any way to optimize Skyrim to run on low-end comps besides vanilla options? As it is, it's ugly but runs OK, just load times are loooooooooooong.

Hmm...  a BSA compressor might help.  Optimizes the original files,  less filesize = less time to load.

Also,  Here's surprisingly large amounts of free FPS for everyone.

Quote:
The plus side is, they're all on the Steam Workshop (so click install on a given mod and you're done messing with it)

*shivers*
*cries a bit*
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 30, 2014 01:16 AM

Important thing: always read the forum threads about the mod in download. While the mod description and endorsements may look like is the best out, the comments will match the reality.

So many times I wanted something which looked great then after reading players comments, found out it doesn't bloody work or provokes endless CTD.

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted October 30, 2014 01:21 AM

Salamandre said:
Important thing: always read the forum threads about the mod in download. While the mod description and endorsements may look like is the best out, the comments will match the reality.

So many times I wanted something which looked great then after reading players comments, found out it doesn't bloody work or provokes endless CTD.
Pretty golden advice.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 30, 2014 01:37 AM
Edited by Salamandre at 01:38, 30 Oct 2014.

The best example: Uncapped perks

Author says he expanded the game with 300 (!) additional perks. Then if you read the thread about, won't find a single post in first two pages saying it works. 80000+ downloads may lure you however.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 30, 2014 12:56 PM

Thank you all! Started messing around with my game, will update yall on how it goes.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 31, 2014 02:03 AM

Yay, I found my first Glass sword!...

...and it's a two-hander. *cries*
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 31, 2014 02:33 AM

Salamandre said:
That's the problem with open world mods: if you don't restrict some areas and high level monsters, then everything will have to level with the player, so the percentage of damage required to kill something does not change.


Well I think might and magic 7 did it very well. You can defeat everything at first level if you know what you're doing, but if you just play the game in a very standard way, low level monsters like goblin lords, ghasts, etc. goes from being somewhat tough to single swing while running past.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 31, 2014 05:46 AM

I don't agree. Might&Magic series are the best proof of balance inconsistence, due mainly to this flawed "scaling" system; 6, 7 and 8 are possible to finish in less than one hour using the rush pattern.

MM6 speed-run
MM7 speed-run
MM8 speed-run
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 31, 2014 02:01 PM

Well the MM7 one he could have spend hours reloading the game to get 2 invisibility scrolls at once...
But anyway, I thought the point was that people wanted a game that could be tough at low levels, where low level monsters would be somewhere between easy to a little difficult and high level monsters difficult, but the entire game would also be doable at low levels if you knew what you're doing... and then the game could be tough at high levels as well, but also very easy at high levels, depending on how you proceed?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 31, 2014 02:08 PM

I had many discussions by the past with fans of "open game". Myself I think that a game must have progressive areas, in order to remain challenging, and those areas should not be accessible until you have the strength. If only one M&M game was flawed so you can speed run it in one hour, I would not be so affirmative. But ALL of them can be finished in less than one hour, so there is clearly a problem with open worlds pattern.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 31, 2014 02:26 PM

Salamandre said:
I had many discussions by the past with fans of "open game". Myself I think that a game must have progressive areas, in order to remain challenging, and those areas should not be accessible until you have the strength.

I agree with the part about progressivity but not about witholding player access to them. Creating artificial limits server no purpose but to hinder the player and the gaming experience.
In fact, I would even go as far as mix and match the difficulties inside areas. So you have enemies you will want to avoid early on but can later return and laugh as you smash them in a righteous retribution. This makes the game more demanding to start out, true, but it also makes it that much more rewarding for good players.
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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted October 31, 2014 02:29 PM
Edited by DagothGares at 14:31, 31 Oct 2014.

Dark souls is a good example of an open world game with natural barriers of progression (boss monsters, big guys blocking doors).

EDIT: and dark souls also sprinkles late game monsters in early areas as well, guarding some more important loot.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 31, 2014 02:34 PM

Oblivion and Skyrim with level scaling disable also work splendidly in this regard

The moment when your level 8 hobgoblin ranger fires the last of his 107 arrows, crits the troll in the eye and finally brings him down after a long, grueling skirmish?
WORTH. EVERY. MINUTE.
Skyrim dragon kills are nothing in comparison.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 31, 2014 02:36 PM

@Sal
But that's what I like about M&M, you always have the strength to do any area at your disposal if you're properly prepared, but if you don't know about the game, usually you e.g. won't bump into Titans before you've dealt with Medusas or Water Elementals.

There's the Emerald Island Red Dragon, which I don't think inexperienced players have much success against, but I think that's put there to give the player a sense of progress when they look back after slaughtering dragons in Eofol, and realize how strong they've become.

JoonasTo said:
I agree with the part about progressivity but not about witholding player access to them. Creating artificial limits server no purpose but to hinder the player and the gaming experience.


Well that's how I look at it too. If I play linear games I usually would like them to be more open world. I think pokemon is a good example of a linear game that pretends to be open world, which could easily be fixed by accustoming opponent level to player level, infinite rebattles and progress of opponents at pace matching the player.

Of course pokemon doesn't have its low level bandits as much as e.g. might and magic where you'd expect your level 80 adventure not to have an exceeding fight.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 31, 2014 03:06 PM

Yeah, I mean natural barriers, as killer monsters, no mountains as in skyrim (oh I hate them so much, my 80 level warrior can kill 10 dragons at breakfast but can't jump half meter, ridiculous).

M&M flaws are multiple, from giving godly fly or artifacts for free, to not requiring big kills before you end the main quests. However, for all three games there are custom mods (like Chaos Conspiracy, MM7Rev4modR1) which greatly fixed that; now there is pure adrenaline.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted November 01, 2014 12:23 AM

JoonasTo said:
I agree with the part about progressivity but not about witholding player access to them. Creating artificial limits server no purpose but to hinder the player and the gaming experience.
In fact, I would even go as far as mix and match the difficulties inside areas. So you have enemies you will want to avoid early on but can later return and laugh as you smash them in a righteous retribution. This makes the game more demanding to start out, true, but it also makes it that much more rewarding for good players.


^This. I don't care about challenge as much as I do fun. And it's fun for me to take out an enemy that should only have been killable twenty levels later because I was clever and patient. But I shouldn't be REQUIRED to be clever all the time in order to do EVERYTHING. Sometimes I just want to relax and unwind by slaughtering hordes of mooks.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted November 01, 2014 12:35 AM

Kareeah_Indaga said:
Sometimes I just want to relax and unwind by slaughtering hordes of mooks.


Thankfully it's in the context of computer games, otherwise that would be rather scary.

But I agree, the first time I took down the Red Dragon on Emerald Island I felt so proud.., but if every opponent has to require extraordinary preparation compared to what can be expected, the game could quickly go sour.

I like to set the difficulty in Morrowind at maximum, because I find it more realistic that at lower levels a single swing from a weapon can take me down.. of course it means that low level mooks do become problematic occasionally, but it doesn't take that many levels before they become very easy again.

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted November 02, 2014 09:47 PM

I'm dragging Martin back to Jauffre so I can get some random gates appearing...I forgot how deep his voice is.
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