Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Graphic in Heroes 6
Thread: Graphic in Heroes 6 This thread is 3 pages long: 1 2 3 · «PREV
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 29, 2011 11:59 AM

Quote:
But Cyclopses are not a failed experiment, they're a successful experiment


If you would read the description of the Cyclops, my good Vicheron, you would see:

Quote:
They too were a "failure" in the Orc experiment, but because they were born from the blood of major demons.


So yes. Cyclopses are a failed experiment. They are simply to dangerous to be put down.




Quote:
It only means he doesn't like opinion-spamming and flaming.


Exactly, I get tired of the opinions spammed by the veterans and the mods just as quickly. I could not give a flying monkey about what you people think about the length of the tentacles of the Breeder. Just as much as you don't care about what I think of the historical accuracy of the Sentinel's armour. And I absolutely hate the completly pointless hostility of the flamewars.
I have nothing against newbies. However it cannot be denied that a significant portion of the opinionspammers and flamers are people who joined after the announcement of HoMMVI. And I blame veterans as much for that as they too are a significant faction. There are just that much more people to blame.

Quote:
I just don't understand this hatefull attitude to newbies, remember you we're a newbie once yourself.



That is true, and I had to put up with the same crap as every newby has to. But I ignored it, joined a contest, won second-place, dabbled a little in RP'ing, joined several faction creation-thread, joined more contests and earned my respect. Respect based on my rationality, creativity and humour. And most of all on not acting like a self-entitled troll.

Disclaimer: I am not directing my blame to anyone in particular. If you feel like I am, that is entirely in your own head.
____________
Vote El Presidente! Or Else!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 29, 2011 12:33 PM

Quote:
For somebody calling himself a Purging of the Unworthy that isn't really fitting.



Ever consider that this title might be self reflective or ironic?
____________
Vote El Presidente! Or Else!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
diegis
diegis


Supreme Hero
power of Zamolxis
posted January 29, 2011 02:17 PM

- I think the graphics in 6 will be just perfect. y cant we wait and see first?
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 29, 2011 04:07 PM

Yeah, in the Heroes 4 forum.


I don't have a problem with the graphics in H6.
It is the art direction that's bothering me.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted January 29, 2011 04:07 PM

Quote:
Too many human beings hold no benefits for this world, it will only doom it faster.
Also i'm talking about 1999 and its homm3 game, hommV is just as 2000-and after cursed as everything else produced after 2000.


I fall in love after 2000, so great to be in love I have one son, and want one more child not because i think about me, but i want one more little beauty. I live in most poor country of Europe, and i feel good I really enjoy playing  H5 multiplayer game. I post here about H6 graphics problems not because i think game is crap but in hope to contribute make it better. Can't wait to play it ...  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted January 29, 2011 05:57 PM
Edited by Kenishi at 18:00, 29 Jan 2011.

   The graphics of H6 are a lot better the light looks more natural than H5, the  vegetation also looks better what can I say the overall environment is more lush and more pleasant to the eye, o and lets not forget the water.

As many people noticed the are some graphics glitches but I don't see them as that the floating tree is more likely that the screen shot was taken in a position that made it look like that and I'm sure about it because I meet the  phenomenon in allot of games (also in reality it happens allot when looking at a tree in far distance the trunk looks slimmer or not at all while the crown of leaves is visible).

The wings of the Angel in one screen shot look terrible, but I for one always keep in mind that the  screenshot only captures a frame of animation so I think that they look so awful because they use allot of effects that bluer or light's used hit in different angles so they look cool but not in all the frames, so I'm fairly sure when watching the whole animation it will look amazing.

____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vicheron
vicheron


Known Hero
posted January 29, 2011 11:29 PM

Quote:
Quote:
But Cyclopses are not a failed experiment, they're a successful experiment


If you would read the description of the Cyclops, my good Vicheron, you would see:

Quote:
They too were a "failure" in the Orc experiment, but because they were born from the blood of major demons.


So yes. Cyclopses are a failed experiment. They are simply to dangerous to be put down.




But that doesn't make any sense. If they were a failed experiment then how come there are so many of them? Did the wizards not understand how to perform experiments? If it was failed experiment they would have just made one or two and when it turned out wrong, destroyed it. They wouldn't have made enough to reproduce and create a potential disaster.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 30, 2011 10:15 AM

Quote:
Quote:
Quote:
But Cyclopses are not a failed experiment, they're a successful experiment


If you would read the description of the Cyclops, my good Vicheron, you would see:

Quote:
They too were a "failure" in the Orc experiment, but because they were born from the blood of major demons.


So yes. Cyclopses are a failed experiment. They are simply to dangerous to be put down.




But that doesn't make any sense. If they were a failed experiment then how come there are so many of them? Did the wizards not understand how to perform experiments? If it was failed experiment they would have just made one or two and when it turned out wrong, destroyed it. They wouldn't have made enough to reproduce and create a potential disaster.


That they were dangerous could only be realized after having created a sufficient number of them to be led into battle. It does make perfect sense. Besides, it's not like they created them one week ago and now here they are in the Stronghold. It's been sometime, sicne Cyclopes left the Silver Cities, enough for them the next couple generations to produce more offspring.

____________
Signature? I don't need no stinking signature!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 31, 2011 12:27 PM
Edited by Jabanoss at 12:28, 31 Jan 2011.

THIS GAME IS BEAUTIFUL!

The environment is just brilliant and all the objects and doodads comes to together perfectly. There is such a nice level of detail, just look at the ground, the different layers of textures combined makes the entire land more realistic and good looking.

The game looks so nice and the trees and the doodads doesn't take unnecessary space that disturbs or is in the way for the player.
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted January 31, 2011 12:41 PM

Yeah, beautiful stuff, although I still say the scale is wrong for a TBS, it's looking more and more like a RPG.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 31, 2011 12:50 PM
Edited by Jabanoss at 12:50, 31 Jan 2011.

What do you mean?
You think that the units and object on the map should be bigger compared to the trees and doodads?
If that's what you mean I agree with you. Everything doesn't have to have a realistic scale difference <IMO>.

As it is some things can be too hard to see, or rather to small to appreciate. Currently they have the circles around units to make them more visible...

Well I don't know really, one part of me wants realism, and the other wants it more like in heroes 3 where everything was clearly visible. :/
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted January 31, 2011 01:09 PM

Quote:
What do you mean?
You think that the units and object on the map should be bigger compared to the trees and doodads?
If that's what you mean I agree with you. Everything doesn't have to have a realistic scale difference <IMO>.
Yep, that's what I mean, because right now, with pretty much everything scaled to the hero, it's easy to miss things, unlike in H3 where the terrain was scaled more-or-less to the towns, and there were very few chances to lose anything.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted January 31, 2011 01:15 PM
Edited by infinitus at 13:25, 31 Jan 2011.

Quote:
You think that the units and object on the map should be bigger compared to the trees and doodads?

Bigger units and objects will be nice i think.

Quote:
Well I don't know really, one part of me wants realism, and the other wants it more like in heroes 3 where everything was clearly visible.

Fantasy world don't require realism, better to be everything clearly visible to save our eyes

What object shining behind the creature on last screenshot ? I assume is valuable thing, valuable things must look more attractive, not like piece of trash, i don't want to collect trash

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted January 31, 2011 01:35 PM

As infinitus said:
Beauty is one thing, but it must not impair gameplay.


Which might be why I'm still a big fan of of old 2d sprite based games, where everything was easily and instantly recognizable despite it's blocky quality but the games reached titanic proportions and depth.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted March 01, 2011 11:47 AM

"The stairs allow to leave the Underground" screenshot look very nice, but artifact look too dark and unpleasant. Are they hide arts textures on purpose or is just bad design ? Gold chests again too dark and look like from 10 year old game, same with piles of resources, almost no textures, too blurry. Developer say game is like Christmas tree ...
Well landscape look like beautiful tree, but eye candies on this tree still look bad    

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vicheron
vicheron


Known Hero
posted March 02, 2011 12:13 PM
Edited by vicheron at 12:14, 02 Mar 2011.

Quote:
Quote:
Quote:
Quote:
But Cyclopses are not a failed experiment, they're a successful experiment


If you would read the description of the Cyclops, my good Vicheron, you would see:

Quote:
They too were a "failure" in the Orc experiment, but because they were born from the blood of major demons.


So yes. Cyclopses are a failed experiment. They are simply to dangerous to be put down.




But that doesn't make any sense. If they were a failed experiment then how come there are so many of them? Did the wizards not understand how to perform experiments? If it was failed experiment they would have just made one or two and when it turned out wrong, destroyed it. They wouldn't have made enough to reproduce and create a potential disaster.


That they were dangerous could only be realized after having created a sufficient number of them to be led into battle. It does make perfect sense. Besides, it's not like they created them one week ago and now here they are in the Stronghold. It's been sometime, sicne Cyclopes left the Silver Cities, enough for them the next couple generations to produce more offspring.



But that doesn't make sense. When you want to make a new weapon, or any new product, you don't start by mass producing it and just hope that you didn't waste a load of money. You start by making a few and test them extensively to see if they're effective enough to warrant your investment.

It would have been the same with the Cyclops. The wizards would have made a few of them, tested them to see if they were effective warriors and whether or not they can be controlled. They should have known then that the Cyclopses couldn't be controlled.

And while it is true that the Cyclopses weren't created yesterday, they are a recent creation. Heroes 6 is supposed to take place 400 years before Heroes 5, which is only about 60 years after the creation of the beastmen. So the Cyclopses could have only been around for 60 years at most. Unless the wizards made a lot of them, or if they bred really fast, there couldn't be enough to fill an army.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Properkheldar
Properkheldar


Famous Hero
Keeper of books
posted March 02, 2011 12:24 PM

Quote:
And while it is true that the Cyclopses weren't created yesterday, they are a recent creation. Heroes 6 is supposed to take place 400 years before Heroes 5, which is only about 60 years after the creation of the beastmen. So the Cyclopses could have only been around for 60 years at most. Unless the wizards made a lot of them, or if they bred really fast, there couldn't be enough to fill an army.


Wrong, since the cyklops aren´t beastmen. They were created at the same time as the orcs 330 YSD, that´s 200 years before the events in H6. So the wizards probably made a lot of them (since they were used in armies at the time of their creation to defeat the demon invasion) AND have had plenty of time to breed as well.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0667 seconds